Just started playing DA2 again, and hawkes female character is dressed awesome. The armor isn't full of unrealistic breast plates and dumb cleavage. Can't remember if the game stays this awesome, or gets worse, but it's a good start.
I am a straight dude, but I like to think the characters in a game are somewhat believable. Even in stylized games like DA and Mass Effect.
- The mass effect team made the worst mistake by upping the sex appeal of various female characters with bigger cup size and heavy makeup. It literally makes me feel ill when you compare how gorgeous and natural the characters like ash and liara were in the first game.
Funnily enough, the sex was toned down in ME3 - which begs the question - are the devs seriously aiming for a teen audience or an adult audience? The latter will take you seriously as storytellers, the former will not.
Not only does this (sexualization) push stereotypes and feels cheap (with both male AND female characters), it creates a barrier for customers like me who have zero interest in sexualized characters as it absolutely kills immersion.
Please, don't SEXUALIZE DA3 - I am begging you.
Débuté par
StElmo
, sept. 14 2012 06:25
#1
Posté 14 septembre 2012 - 06:25
#2
Posté 14 septembre 2012 - 09:02
It's perfectly valid for someone to haev the perspectiev that they would NOT want to see overly sexualized characters.
For those asking "who cares?" my answer would be "Those that are asking for it to not happen."
For those asking "who cares?" my answer would be "Those that are asking for it to not happen."
#3
Posté 14 septembre 2012 - 09:03
So Liara wasn't small chested because it was the look they wanted for her, it was because Bioware cuts corners all day long (no offense).
Just to be clear, can you understand why a decision like this was made?
#4
Posté 14 septembre 2012 - 09:26
billy the squid wrote...
Allan Schumacher wrote...
So Liara wasn't small chested because it was the look they wanted for her, it was because Bioware cuts corners all day long (no offense).
Just to be clear, can you understand why a decision like this was made?
Artistic integrity?Haha, but seriously. Clipping with the character mesh, time and budget restraints am I right?
Budget restraints, but probably not what you're thinking. Memory budgets. Body assets are often preloaded to be faster rather than streaming in from disc. When you can share an asset like that you can optimize memory and allow for better performance (or just prevent crashes in general).
#5
Posté 14 septembre 2012 - 10:01
That ought to just about do it.




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