

I think the game looks better when there are plenty of walls. Sundermount and the Wounded Coast look rather bad. I tried to take a screenie in Sundermount but the landscape was lackluster.
Modifié par Nyoka, 15 septembre 2012 - 09:29 .
Guest_Nyoka_*


Modifié par Nyoka, 15 septembre 2012 - 09:29 .

Modifié par Cimeas, 15 septembre 2012 - 10:45 .
Kroitz wrote...
Upsettingshorts wrote...
<snip>
I´m really at a loss for words to describe your argument in any fassion that would keep in touch with the forum rules, shortsy. Please, stop it.
Upsettingshorts wrote...
That's not an art issue, it's an engine limitation/graphics issue. "We're going to ensure Kirkwall has a population of six" is not part of the art style.coles4971 wrote...
This is beauty:
http://www.gophoto.i...pg#.UFTIJo1lRWE
Seriously, I just googled this and thought "wow, this is stunning". Pictures of DA2 don't make me think that at all, and DA:O pictures make me more nostalgic than in awe of beautiful graphics.
Also graphics, not art.
Modifié par bEVEsthda, 15 septembre 2012 - 11:11 .
Modifié par Cimeas, 15 septembre 2012 - 10:57 .
Modifié par Wulfram, 15 septembre 2012 - 11:12 .
Wulfram wrote...
The first is very nice. Reminds me of Oblivion, but Oblivion is pretty so that's not a problem.
The second looks more like a desert ruin than a living city.
edit: One thing I do like is DA2's skys


Modifié par Das Tentakel, 15 septembre 2012 - 11:20 .
Modifié par Upsettingshorts, 15 septembre 2012 - 11:23 .
Bull****. I spent over 160 hours in Skyrim and never became bored of it's locations or art. I hated DA2's art style right out of the gate. Spending 30 hours in Kirkwall just made me hate it even more. I wasn't very fond of DA:O's art style either, but at least it didn't look like a really **** cartoon in an empty city that's supposed to be full to capacity.Cimeas wrote...
I've now fixed my DA2 screenshots above.
How does that look bad? I feel the DA2 art direction was good in the end. Dragon Age's new style is *bold*.
In the countryside (Mark of the Assassin), everything is rich greens and blues. In the cities it's grey and brown, the orange banners contrasting against the Kirkwall night. Kirkwall is a dark city, its a depressing, terrible place that you don't want to live in. Bioware suceeded in making lowtown like that, full of factory smoke, haunting music and an eerie feeling. In sundermount, everything is dark green and black, the mountains and the trees have a great contrast. Finally you have the desert areas from Legacy which look strikingly like an abandoned DESERT. Most in game deserts are basically a snow texture made yellow, and then some palm trees. Well done.
Dragon Age 2 had a fantastic art style. The reason people hated it was because you can't have bold colour combinations for every area and then force the player to spend 30 hours in that area, because they will obviously get bored of those colours.
Modifié par EpicBoot2daFace, 15 septembre 2012 - 11:56 .
Modifié par cJohnOne, 15 septembre 2012 - 11:52 .
Look at all the screenshots of DA2 presented in this thread. Kirkwall is almost completely empty.cJohnOne wrote...
I haven't played skyrim but I think you mis-remembering how many people are in Kirkwall. There just isn't anyone to talk to.
Maybe it's different on 360?
EpicBoot2daFace wrote...
Look at all the screenshots of DA2 presented in this thread. Kirkwall is almost completely empty.cJohnOne wrote...
I haven't played skyrim but I think you mis-remembering how many people are in Kirkwall. There just isn't anyone to talk to.
Maybe it's different on 360?
Upsettingshorts wrote…
My statement was simply meant to convey the idea that the DA engine was/is limited. It simply cannot handle the level of detail that TW2's can, which did amazing things with its visuals. As far as Kroitz' weird hostility goes, I don't understand. This thread and every single other one on DA2's art style has a habit of going off the subject of DA2's visuals on the following tangent:
Person: "These things are bad." [picture of low resolution elf in a barely populated Kirkwall]
Me, many others: "But it's not the fault of the art style, it's the fault of the game engine. Art and graphics are different things."
Again, how is that at all controversial to claim? I also had nothing to say about TW2's art style, and will continue to say nothing about it. It muddies the waters of discussion. We have another game to compare DA2 to, and that's DAO. Tweaks aside, they are the same engine, have the same limitations, and therefore we can isolate changes that are purely artistic better.
Modifié par jillabender, 16 septembre 2012 - 12:35 .
Guest_sjpelkessjpeler_*
jillabender wrote...
I do maintain, though, that my issue with the appearance of many of the elves in DA2 is an issue with the art style, because my problem isn't with the rendering so much as with the fact that many of the elves, to my eye, have heads that look disproportionately large on bodies that look disproportionately thin, with bulging eyes and foreheads. Although I might be wrong, I don't think that those choices were dictated by the game's engine, because the humans, dwarves and kossith don't look misproportioned to me, and they were presumably created using the same engine.
I don't bring up the appearance of DA2 elves just to be difficult – I bring it up because I believe that the DA2 elf design has a lot of potential, and I believe that by giving them slightly less exaggerated proportions, BioWare can improve on the DA2 design to create stunning elves. Of course, I fully appreciate that others might disagree.
Guest_Nyoka_*
Cimeas wrote...
It's from mark of the assassin. The environments there are pretty great.Nyoka wrote...
whoa. Those trees and plants look nothing like the ones in my game, what location is that?
EpicBoot2daFace wrote...
Look at all the screenshots of DA2 presented in this thread. Kirkwall is almost completely empty.
Modifié par thats1evildude, 16 septembre 2012 - 12:36 .
Modifié par TheBlackBaron, 16 septembre 2012 - 12:43 .
hoorayforicecream wrote...
jillabender wrote...
I do maintain, though, that my issue with the appearance of many of the elves in DA2 is an issue with the art style, because my problem isn't with the rendering so much as with the fact that many of the elves, to my eye, have heads that look disproportionately large on bodies that look disproportionately thin, with bulging eyes and foreheads. Although I might be wrong, I don't think that those choices were dictated by the game's engine, because the humans, dwarves and kossith don't look misproportioned to me, and they were presumably created using the same engine.
I don't bring up the appearance of DA2 elves just to be difficult – I bring it up because I believe that the DA2 elf design has a lot of potential, and I believe that by giving them slightly less exaggerated proportions, BioWare can improve on the DA2 design to create stunning elves. Of course, I fully appreciate that others might disagree.
Here's my question, regarding the elves. Do you think that all elves in DA2 are bad looking? Or do you only think that some elves are bad looking? If they are all bad looking, then the problem is with the art style. If only some of them are bad looking, then it is not the art style itself (which is universal), but the specific implementation and execution.
It's fair to think that all elves look bad. It's an opinion, and a valid one. I look at the new elves and I like them personally, but that's also an opinion. But it isn't fair to point at specific cases of bad elves while ignoring the good ones and saying "HAW HAW DA2 SUCKS".
Modifié par jillabender, 16 septembre 2012 - 04:50 .
Nyoka wrote...
Cimeas wrote...
whoa. Those trees and plants look nothing like the ones in my game, what location is that?
Yes.Korusus wrote...
Am I the only one that thinks those NPCs look horribly out of place in that picture?