I didn't mind Kirkwall's aesthetic. Graphically, it wasn't that appealing, but aside from a few things I was fine with how it looked. Obviously, reusing the environments was just bad.
The environments anyway. People were hit and miss -- usually humans, but occasionally Elves like Nyssa -- but what I really had a problem with were the DAII Hurlocks, Hurlock Emissaries, and Ogres. And also, the unused Shriek model.
The Genlocks, Genlock Alphas, and the Hurlock Alphas are the only ones that got my approval, save of course for some armor and weapons tweaking that need be done in the future.
MotA, despite its story flaws at the end, had a great looking environment using DAII's engine. I think MotA showed the potential of the engine in its current form, and how much potential it has if it's tweaked a bit more -- like maybe it should've been had Bioware worked on DAII a bit longer.
Legacy was also great once you got into the actual Warden base.
Lotion Soronnar wrote...
saying something looks like FF is derogatory, not praise.
I'd argue that, based on the following pictures.



(Okay, I like Basch. So what?

)


Auron was actually based off of a
real world historical concept of ronin in terms of clothing. In terms of his actual appearance, he's not silly, stupid, or outlandish.
Well, maybe the sword is, but who cares? It's Auron.
http://t2.gstatic.co...h80jTUKdZRhYDqwIf my computer wasn't lagging so bad, I'd post some more character pics as well as some environment pics.
Not all of the designs for FF are "silly, stupid, and all-around WTF". FFXII actually had a lot of great designs for characters, and I'd go so far as to say X and XIII were also good in that regard. Their environments are also spectacular, IMO.
Of course, those are the only main FF games I've played and completed. Really, it all depends on just
what Final Fantasy game something's being compared to.
If something or someone was compared to being from FFXII, that'd be a great thing, as FFXII had a great look for its characters, environments, and pretty much everything.
tehturian wrote...
This what the Dragon age 2 looks like when the camera purposely isn't being pointed downwards.
I recall another poster -- may have been hoorayforicecream -- who posted about this exact problem with how Bioware handled DAII's environmental designs, or something along those lines.
Bear in mind I can barely recall the actual post in question.
But the gist of it was that Kirkwall -- if you looked up at the Chantry, Gallows, or even the Viscount's Keep area -- was given a lot of work, but was rarely seen due to how you had to... well... look really high up.
On the flipside -- this is me making an addendum to that point, but maybe it was brought up there as well -- I'd say the streets were not given nearly
enough detail.
From the lack of people to the lack of
detailed people to the general feeling of emptiness Kirkwall's Hightown and Lowtown streets had to the necessity to look up and run like Ed from
Ed, Edd, and Eddy just to see some of the work put in to the small exploration of Hightown/Lowtown/Darktown, it hurt the game for me in terms of "Do you feel connected?".
Korusus wrote...
You're right, I meant Flemeth. Her new look completely destroys her original characterization.
Gonna have to disagree.
thats1evildude wrote...
Take this space for example. Over the course of the game, I will have to fight at least three street gangs, one group of qunari and one group of templars/mages backed by shades in this single avenue. I need room to fight those enemies. I don't care that, as a result, the street looks devoid of people.
To be fair all of those fights happen at night, whereas that image happens to be of Lowtown during the day.
Modifié par The Ethereal Writer Redux, 16 septembre 2012 - 05:32 .