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DA2 Art Style is one of the most beautiful I have ever seen - why all the hate?


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#276
Wulfram

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eroeru wrote...

Umm. oblivion sucks.


True, but it's scenery looks pretty, and very similar to the MotA screenshot.  A lot more similar to the MotA screenshot than other screenshots of DA2 do.

#277
Spicen

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Nyoka wrote...

I like the atmospheric perspective in DA2, as in you can see the air between you and the stuff that is far away.

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And I think the style has more personality than DA:O. So when it does things right I like it more, but when something's wrong, it's worse than in DA:O.

Climbing plants and vegetation in general is bad.



You are talking about bethany right, because she was probably the only redeeming factor in DA 2.

#278
Heavenly69

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Agreed one of the worst games I've played.

#279
Heavenly69

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Meant Oblivion. Enjoyed Da2 play it a lot as well as origins.

#280
Cimeas

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Wulfram wrote...

Cimeas wrote...
 
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Out of those two pictures, I think one is clearly the winner there.

#281
Wulfram

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Cimeas wrote...

Out of those two pictures, I think one is clearly the winner there.


Well, one of them is a lot older and has a lower resolution screenshot.

But the point is, the art style is similar.  The MotA screenshot does not look like a DA2 screenshot, it looks like Oblivion with better graphics.

#282
eroeru

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It does in its use of assets maybe, but the overall color/tone/effects are way different.

DA2 is more shiny, colorful, textures resemble plastic (sorry) - Oblivion is more gray, dusty and... hmm... more "tame"?

edit: nah, I can notice similarities in the "plastic" department. Otherwise, the tones are more "dull".

Modifié par eroeru, 16 septembre 2012 - 11:36 .


#283
BlenderisedMind

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I personally prefer the more gritty feeling that Origins has. It has more 'atmosphere' for me.

#284
Plaintiff

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Wulfram wrote...

Cimeas wrote...

Out of those two pictures, I think one is clearly the winner there.


Well, one of them is a lot older and has a lower resolution screenshot.

But the point is, the art style is similar.  The MotA screenshot does not look like a DA2 screenshot, it looks like Oblivion with better graphics.

Which is to say it looks like any lakeside anywhere.

#285
Das Tentakel

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Wulfram wrote...

Cimeas wrote...
 
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I think that's a lo-res vanilla Oblivion picture. Not necessarily the best even in early 2006.

Here's a modded one by way of comparison:

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What the picture does show, however, is how strongly a 'realistic' style is dependent on a high level of graphic fidelity, and how our expectations change. In 2006 many considered Oblivion pretty (if bog-standard in terms of style), but now people can only stand it when it's modded to the hilt.
One of the advantages of being a member of the PC master race. :innocent:

Wulfram wrote...

Cimeas wrote...
Out of those two pictures, I think one is clearly the winner there.

Well, one of them is a lot older and has a lower resolution screenshot.

But the point is, the art style is similar.  The MotA screenshot does not look like a DA2 screenshot, it looks like Oblivion with better graphics.


The annoying thing about DA2, and DA:O had that too but less annoyingly, is the jarring clash between (attempted) realism and too high a degree of stylization in other areas. It irritates the hell out of me, and I’m somebody who liked vanilla WoW’s art style in the context of its game.
This more realistic scene immediately clashes with the more stylized approach of Kirkwall, the Dalish camp and parts of Mount Sundermount.

Modifié par Das Tentakel, 16 septembre 2012 - 12:02 .


#286
Wulfram

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Plaintiff wrote...

Which is to say it looks like any lakeside anywhere.


Not really.  There's a reason I immediately thought Oblivion and not Skyrim, despite playing relatively little Oblivion
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and not DA:O - which had really ugly landscape backgrounds.
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I think the MotA screenshot is a very interesting example, because I'd never ever have identified that as a DA2 screenshot if it wasn't for the characters included.  I hope it shows where the DA2 artists are headed, but it's certainly not an example of DA2's "distinctive art style"

#287
Cimeas

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I think MotA shows that given enough time, Bioware's artists can design exceptional settings.

#288
Das Tentakel

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Cimeas wrote...

I think MotA shows that given enough time, Bioware's artists can design exceptional settings.


Hmmm. That lake shows that, given time, BioWare can competently design scenery. I don't see what's so special about it, the area design is okay and so is the graphic fidelity. Nice, but nothing remarkable in this day and age. It's main importance to me is that the engine can apparently do better than vanilla DA2, which was to be expected to be honest.

However, when I look at Chateau Haine:

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I see a - how shall I put this diplomatically - a somewhat uninspired pile of stone. With no real windows (just a few slits in what must have been the donjon) looking out on the interior courtyard.

In summary: Okay lake, not so great chateau, ability to stretch the engine a bit confirmed.
Let's hope for another 1.5 to 2 years of development time...
And in the name of all real-world and fantasy pantheons employ people who know about / can design architecture.:crying:

Modifié par Das Tentakel, 16 septembre 2012 - 03:20 .


#289
Cimeas

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Yes, and you also have to remember that because of the perspective/engine, the graphics will never be as TW2, as much as that would be nice. Also, Chateau Haine etc.. were DLC products made by a much smaller DLC team.  For example, these screenshots look pretty good:  (gotten from earlier in the thread)

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Modifié par Cimeas, 16 septembre 2012 - 03:37 .


#290
Guest_Nyoka_*

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I think we can conclude that this aspect of the end product, like the game in general, is mixed. :blush:

#291
StElmo

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Nyoka wrote...

I think we can conclude that this aspect of the end product, like the game in general, is mixed. :blush:


Maybe I think that people are getting mixed up though, or they are hating the aesthetic, when they should be hating other dev choices.

For instance, if the camera rested facing more upwards, the game would have been much better recieved:

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For it's style

#292
EpicBoot2daFace

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Still looks really good to my eyes. Obviously isn't as nice to look at as Fallout 3 or Skyrim, but for a game released in 2006, it still holds up well.

#293
Guest_Nyoka_*

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@Elmo Yes, some of those look good, and they already looked good the first time you posted them. Mine look good as well.

Others look not so good. Hence, mixed result.

Modifié par Nyoka, 16 septembre 2012 - 04:22 .


#294
Uccio

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TW2 graphics for the win.

#295
Wulfram

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StElmo wrote...

For instance, if the camera rested facing more upwards, the game would have been much better recieved:


It's a party based CRPG.  Downward facing camera is the most practical.  Art should be designed to account for that, and put the pretty stuff at a more commonly viewed height.

Though they could also work at having cutscenes that make use of the prettier backdrops, which I don't think they were especially good at.

#296
EpicBoot2daFace

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Kirkwall is just one city. It should have been much more detailed than that. The cartoon art style doesn't help matters.

#297
StElmo

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Wulfram wrote...

StElmo wrote...

For instance, if the camera rested facing more upwards, the game would have been much better recieved:


It's a party based CRPG.  Downward facing camera is the most practical.  Art should be designed to account for that, and put the pretty stuff at a more commonly viewed height.

Though they could also work at having cutscenes that make use of the prettier backdrops, which I don't think they were especially good at.


Its not really a crpg in the traditional sense, I play the whole game with the camera up close and rely on the tactics options and switching between party members instead of zooming out and commanding the battle from above, which is mostly useless given you can't chain commands or anything like that.

#298
EpicBoot2daFace

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Das Tentakel wrote...

Cimeas wrote...

I think MotA shows that given enough time, Bioware's artists can design exceptional settings.


Hmmm. That lake shows that, given time, BioWare can competently design scenery. I don't see what's so special about it, the area design is okay and so is the graphic fidelity. Nice, but nothing remarkable in this day and age. It's main importance to me is that the engine can apparently do better than vanilla DA2, which was to be expected to be honest.

However, when I look at Chateau Haine:

Image IPB

Image IPB

I see a - how shall I put this diplomatically - a somewhat uninspired pile of stone. With no real windows (just a few slits in what must have been the donjon) looking out on the interior courtyard.

In summary: Okay lake, not so great chateau, ability to stretch the engine a bit confirmed.
Let's hope for another 1.5 to 2 years of development time...
And in the name of all real-world and fantasy pantheons employ people who know about / can design architecture.:crying:

Looks like a ****ing cartoon. What happened to the dark fantasy art style?

Image IPB

Modifié par EpicBoot2daFace, 16 septembre 2012 - 04:22 .


#299
Wulfram

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It's a party. When I'm hosting a party, I don't aim for "dark fantasy"

#300
EpicBoot2daFace

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It looks the same as the other pics. Has nothing to do with the party.