eroeru wrote...
Umm. oblivion sucks.
True, but it's scenery looks pretty, and very similar to the MotA screenshot. A lot more similar to the MotA screenshot than other screenshots of DA2 do.
eroeru wrote...
Umm. oblivion sucks.
Nyoka wrote...
I like the atmospheric perspective in DA2, as in you can see the air between you and the stuff that is far away.
And I think the style hasmorepersonality than DA:O. So when it does things right I like it more, but when something's wrong, it's worse than in DA:O.
Climbing plants and vegetation in general is bad.
Wulfram wrote...
Cimeas wrote...
Cimeas wrote...
Out of those two pictures, I think one is clearly the winner there.
Modifié par eroeru, 16 septembre 2012 - 11:36 .
Which is to say it looks like any lakeside anywhere.Wulfram wrote...
Cimeas wrote...
Out of those two pictures, I think one is clearly the winner there.
Well, one of them is a lot older and has a lower resolution screenshot.
But the point is, the art style is similar. The MotA screenshot does not look like a DA2 screenshot, it looks like Oblivion with better graphics.
Wulfram wrote...
Cimeas wrote...

Wulfram wrote...
Well, one of them is a lot older and has a lower resolution screenshot.Cimeas wrote...
Out of those two pictures, I think one is clearly the winner there.
But the point is, the art style is similar. The MotA screenshot does not look like a DA2 screenshot, it looks like Oblivion with better graphics.
Modifié par Das Tentakel, 16 septembre 2012 - 12:02 .
Plaintiff wrote...
Which is to say it looks like any lakeside anywhere.


Cimeas wrote...
I think MotA shows that given enough time, Bioware's artists can design exceptional settings.


Modifié par Das Tentakel, 16 septembre 2012 - 03:20 .

Modifié par Cimeas, 16 septembre 2012 - 03:37 .
Guest_Nyoka_*
Nyoka wrote...
I think we can conclude that this aspect of the end product, like the game in general, is mixed.







Guest_Nyoka_*
Modifié par Nyoka, 16 septembre 2012 - 04:22 .
StElmo wrote...
For instance, if the camera rested facing more upwards, the game would have been much better recieved:
Wulfram wrote...
StElmo wrote...
For instance, if the camera rested facing more upwards, the game would have been much better recieved:
It's a party based CRPG. Downward facing camera is the most practical. Art should be designed to account for that, and put the pretty stuff at a more commonly viewed height.
Though they could also work at having cutscenes that make use of the prettier backdrops, which I don't think they were especially good at.
Looks like a ****ing cartoon. What happened to the dark fantasy art style?Das Tentakel wrote...
Cimeas wrote...
I think MotA shows that given enough time, Bioware's artists can design exceptional settings.
Hmmm. That lake shows that, given time, BioWare can competently design scenery. I don't see what's so special about it, the area design is okay and so is the graphic fidelity. Nice, but nothing remarkable in this day and age. It's main importance to me is that the engine can apparently do better than vanilla DA2, which was to be expected to be honest.
However, when I look at Chateau Haine:
I see a - how shall I put this diplomatically - a somewhat uninspired pile of stone. With no real windows (just a few slits in what must have been the donjon) looking out on the interior courtyard.
In summary: Okay lake, not so great chateau, ability to stretch the engine a bit confirmed.
Let's hope for another 1.5 to 2 years of development time...
And in the name of all real-world and fantasy pantheons employ people who know about / can design architecture.
Modifié par EpicBoot2daFace, 16 septembre 2012 - 04:22 .