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DA2 Art Style is one of the most beautiful I have ever seen - why all the hate?


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#126
PsychoBlonde

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SomniariKess1124 wrote...
 DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.


Actually, Origins (that is to say, Ferelden) felt more like Dark Ages than Medieval to me.  Kirkwall was a bit odd because it felt like what it was--a convergence of cultures on different scales.  Which is what Thedas kind of is.  I mean, look at it:

The Qunari are, techonology/culture wise, sitting pretty much on French Revolution territory.
Tevinter has an almost Roman/Byzantine Empire feel to it.  (Keep in mind also that these empires were pretty much just as culturally "advanced" as the French Revolution that came 7 or 800 years later.  They didn't have gunpowder, but they did have quite a number of other technologies that weren't rediscovered until the Industrial Revolution.)
Orlais seems the most Medieval.
Fereldan is Dark Ages/Scotland
Anderfels I'm thinking will turn out to be more Dark Ages/Bavaria.
Antiva is, of course, Renaissance Italy/Spain.
Nevarra doesn't seem to have any really firm roots--may turn out to be more Egyptian/Greek than anything.
Rivain is kind of  . . . Carribean.

#127
thats1evildude

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I think Lowtown looks exactly what the slums of a city that once served as a funneling point for all the slaves in the Tevinter Imperium. Yes, it's ugly, but that's how it should be.

SomniariKess1124 wrote...

History can be a life saver for games. why they couldn't just research the armor, weapons, and Architecture, and actually give it a time-period feel. DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.


That's not surprising, given how the city has been ruled at different times thorughout its history by the Tevinter Imperium, the Qunari, the Orlesian Empire and the templars.

The Imperium's influence remains the strongest, but the city is still a hodge-podge of foreign cultures.

Modifié par thats1evildude, 14 septembre 2012 - 10:25 .


#128
SomniariKess1124

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PsychoBlonde wrote...

SomniariKess1124 wrote...
 DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.


Actually, Origins (that is to say, Ferelden) felt more like Dark Ages than Medieval to me.  Kirkwall was a bit odd because it felt like what it was--a convergence of cultures on different scales.  Which is what Thedas kind of is.  I mean, look at it:

The Qunari are, techonology/culture wise, sitting pretty much on French Revolution territory.
Tevinter has an almost Roman/Byzantine Empire feel to it.  (Keep in mind also that these empires were pretty much just as culturally "advanced" as the French Revolution that came 7 or 800 years later.  They didn't have gunpowder, but they did have quite a number of other technologies that weren't rediscovered until the Industrial Revolution.)
Orlais seems the most Medieval.
Fereldan is Dark Ages/Scotland
Anderfels I'm thinking will turn out to be more Dark Ages/Bavaria.
Antiva is, of course, Renaissance Italy/Spain.
Nevarra doesn't seem to have any really firm roots--may turn out to be more Egyptian/Greek than anything.
Rivain is kind of  . . . Carribean.


Sometimes it's good to have a little historical looks to games. it just feels like the area should have a certain look to reflect on the culture.

#129
Allan Schumacher

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SomniariKess1124 wrote...

History can be a life saver for games. why they couldn't just research the armor, weapons, and Architecture, and actually give it a time-period feel. DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.

Just... make it feel like a real city, with a certain culture there. Kirkwallers struck me as the kind that like to make money, so why not reflect that onto the city?


I felt a bit of an medieval Islamic influence seemed to be present.

#130
SomniariKess1124

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I would, honestly, like it if maybe this war could come with a few technology advancements. Thedas could finally be introduced to the gun.

Modifié par SomniariKess1124, 14 septembre 2012 - 10:36 .


#131
Wulfram

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This is probably personal taste, but the ugliness being appropriate doesn't make me hate being stuck in an ugly setting any less. Sure, you might want to get over the message that people wouldn't really want to live here, but after a while I start deciding that I don't want to spend any more time here too.

One of the things I generally like about Bioware is that their games generally aren't set in ugly places. Whereas too many other RPG makers seem stuck on putting us in dilapidated cities or post apocalyptic wastelands or whatever. Personally I like travelling through a good forest, even if the trees will probably try to kill me.

[/rant]

#132
SomniariKess1124

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Would it be terrible if i asked if this mage-templar war could maybe offer a few technology advancements? like the gun, and the cannon.

Neccessity is the mother of invention!

Modifié par SomniariKess1124, 14 septembre 2012 - 10:33 .


#133
Wulfram

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Well, I don't see cannon necessarily being all that useful in this sort of fight. Mages have their own ways of making things go boom, while Templars don't seem like they'll be facing the sort of orderly formations or fortifications that would call for cannon.

If people are going to develop firearms, you'd think it would be fighting the Qunari who already have them.

Also, widespread use of firearms tends to put some fantasy fans off

#134
PsychoBlonde

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SomniariKess1124 wrote...

Would it be terrible if i asked if this mage-templar war could maybe offer a few technology advancements? like the gun, and the cannon.

Neccessity is the mother of invention!


The Qunari already have gunpowder and cannons, and they're REALLY INTO  aggressive patent protection, to the extent that there's an epilogue on Awakening where if you help the dwarf develop explosives, he has to go into hiding to avoid Qunari assassins.

The funny thing is that I don't really see the Qunari getting into guns initially, i.e. personnel-carried gunpowder weapons, because of their whole cultural thing with their army.  Early iterations of personnel-carried guns are hideously unreliable, and the Qunari don't seem into that whole "unreliable" thing.

What is vastly more likely is that SOMEONE in Thedas will figure out how to make gunpowder (hell, it's probable there's a library in Tevinter with a book sitting on the shelf that details it, just nobody noticed) and develop aforesaid horribly unreliable guns, and then the Qunari will refine and adopt them.  The difficult part about using gunpowder isn't the gunpowder itself, it's making a useful delivery system, aiming said delivery system, and not BLOWING YOURSELF UP..

#135
Korusus

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I have no problem with the art, could care less. I will say I liked the gritty realism of DA:O. What I hate about DA2's art is simple:

1) Elves 2) Flemeth 3) Darkspawn

All three look cheesy and much worse from DA:O, without exception.

The Qunari are an improvement if they can come up with a way to make individuals stand out more without having them all look like copy/pastes of each other.

EDIT:  Flemeth, not Morrigan.

Modifié par Korusus, 14 septembre 2012 - 11:03 .


#136
Wulfram

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Morrigan isn't in DA2 so she can't look worse.

#137
SomniariKess1124

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PsychoBlonde wrote...

SomniariKess1124 wrote...

Would it be terrible if i asked if this mage-templar war could maybe offer a few technology advancements? like the gun, and the cannon.

Neccessity is the mother of invention!


The Qunari already have gunpowder and cannons, and they're REALLY INTO  aggressive patent protection, to the extent that there's an epilogue on Awakening where if you help the dwarf develop explosives, he has to go into hiding to avoid Qunari assassins.

The funny thing is that I don't really see the Qunari getting into guns initially, i.e. personnel-carried gunpowder weapons, because of their whole cultural thing with their army.  Early iterations of personnel-carried guns are hideously unreliable, and the Qunari don't seem into that whole "unreliable" thing.

What is vastly more likely is that SOMEONE in Thedas will figure out how to make gunpowder (hell, it's probable there's a library in Tevinter with a book sitting on the shelf that details it, just nobody noticed) and develop aforesaid horribly unreliable guns, and then the Qunari will refine and adopt them.  The difficult part about using gunpowder isn't the gunpowder itself, it's making a useful delivery system, aiming said delivery system, and not BLOWING YOURSELF UP..


Qunari have gunpowder, but i'm not too sure on the gun itself. i'm just thinking on the lines of Muskets, revolvers, that sort of thing. Gun proved, a long time ago, to be much faster at firing and loading than the bow. And, well, im not saying just give the templars cannons... but I'm not sure how long Thedas has gone with this style of fighting, but things like this do get invented, eventually.

#138
Das Tentakel

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PsychoBlonde wrote...

SomniariKess1124 wrote...
 DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.


Actually, Origins (that is to say, Ferelden) felt more like Dark Ages than Medieval to me.


There was nothing Dark Age about Ferelden, even if some pre-release PR stuff used terms like 'Anglo-Saxon' and 'frontier'. Using walls made of undressed stone, copying a picture of woodcarvings in a medieval Norwegian church for interior decoration and picking a few Anglo-Saxon and medieval German personal names left and right does not make for a Dark Ages feel. For that, look at Skyrim, or better still, at the Rohirrim in the LotR movies.
For the rest, Ferelden is one of the Generic provinces of Fantasian Blandistan. But that was sort of okay in DA:O, as it serves as the normal default 'America with swords' place.

PsychoBlonde wrote...
Kirkwall was a bit odd because it felt like what it was--a convergence of cultures on different scales.


I wish I had seen what you apparently saw. What I saw was a somewhat loveless fantasy version of Stalinist Gothic architecture (1930s-early 50s) mixed with Art deco. What was missing was the fantasy NKVD, accent included. I suppose the Templars filled that role somewhat... The city itself had a shockingly unitary 'feel' to it, as if it had been built in a single piece 10-20 years before. I agree with SomniariKess that Kirkwall had no feeling of history at all. It totally lacked a sense of place and historical depth.

PsychoBlonde wrote...The Qunari are, techonology/culture wise, sitting pretty much on French Revolution territory.


Gunpowder weapons were actually introduced during the high middle ages (13th-14th century), so I wouldn't take that as evidence that the Qunari are at, or even remotely near, a late 18th century level of technology.

PsychoBlonde wrote...Tevinter has an almost Roman/Byzantine Empire feel to it.  (Keep in mind also that these empires were pretty much just as culturally "advanced" as the French Revolution that came 7 or 800 years later.  They didn't have gunpowder, but they did have quite a number of other technologies that weren't rediscovered until the Industrial Revolution.)


No offense, but I suggest a bit more reading. Sophisticated as Rome was, technologically its achievements had been surpassed by the late medieval period.  As for Tevinter, the Rome/Byzantium analogy so far has been a pretty weak one. I haven't seen, outside the comics, any evidence for Tevinter ever being culturally, politically, economically or militarily comparable to either Imperial Rome or its Byzantine successor state. The only analogy so far is a comparable position as the 'once-mighty empire now fallen on hard times' and some very nonchalant use of Latin-ish names and a Greek title or two. Not much to rely on, really.

Orlais seems the most Medieval.

The MotA Orlesian stuff is all over the place, chronologically. As in, ranging from the 13th to the 16th century. And the bits from the Codex and Leliana sound suspiciously Louis XIV-XVI-ish. I won't commend on the rest, I am sure I will be amazed.

It's a mess, really, :pinched: but that's perhaps more a matter of 'inconsistent cultural style'.

Modifié par Das Tentakel, 14 septembre 2012 - 11:09 .


#139
Korusus

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Wulfram wrote...

Morrigan isn't in DA2 so she can't look worse.


You're right, I meant Flemeth.  Her new look completely destroys her original characterization.

#140
SomniariKess1124

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Korusus wrote...

Wulfram wrote...

Morrigan isn't in DA2 so she can't look worse.


You're right, I meant Flemeth.  Her new look completely destroys her original characterization.


i... would have to agree. Flemeth was introduced as a crazy old lady in the woods, and that's where she should stay. The High Dragon in DAO  kicked my butt several hundred times till finally i found the right combination of classes and weapons. Flemeth just... didn't seem to belong. like she was just some random thing thrown in.

#141
Mike_Neel

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I like the art style because it's a bit like a comic book looks.

The style is flat but with vibrant and popping colors. I haven't read the dragon age comic books but DA2 has a style similar to New 52s Demon Knights (which is amazing by the way if you're looking to get into comics or want to check out something new).

There are some artistic things I don't like, like the darkspawn. I really don't like the new look they have. I much more preferred the old ones as they actually looked tainted and well, dark. The new ones just look like shambling skeletons. And while skeletons are definitely 2spooky the original darkspawn had that demented look to them in Origins. The Deep Roads was much more thematic and full of tension just because you felt surrounded by these horrible gross monsters. Top on when you start getting deeper and seeing the weird fleshy looking parts on the walls.

Just DAII darkspawn and DAII deep roads failed to compare. I get that they wanted to step away from the Tolkien high fantasy tropes of Orcs = darkspawn but DAII really lost something out of it.

As for the city itself I really liked Kirkwall. I just wish we either got to see more of it or it varied more between acts since locations were minimal, the same could be said for other locations like the coast and sundermount. Basically all the stuff i have to say about it have already been said before so I guess I don't have anything new to add. Sorry. But yeah out of everything I'd say that the Darkspawn was the only artistic change I didn't like or care for.

#142
PsychoBlonde

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Das Tentakel wrote...

There was nothing Dark Age about Ferelden, even if some pre-release PR stuff used terms like 'Anglo-Saxon' and 'frontier'. Using walls made of undressed stone, copying a picture of woodcarvings in a medieval Norwegian church for interior decoration and picking a few Anglo-Saxon and medieval German personal names left and right does not make for a Dark Ages feel.


No, but the large base of utterly uneducated farmers, the government that has basically no grip on anything over the horizon, the extreme but disorganized religious presence (no evidence of an Inquisition or Seekers in Ferelden, for instance), the fact that there are birds nesting in the Great Hall of the king's palace and dropping bird **** everywhere (granted, that's from the books), that half the army consists of DOGS that live with their masters like family members, and pretty much all fancy clothing/stuff comes from another country . . . yeah.  That's dark ages.  I'm not talking just about architecture here, but about the general cultural state of the country.

For the rest, Ferelden is one of the Generic provinces of Fantasian Blandistan. But that was sort of okay in DA:O, as it serves as the normal default 'America with swords' place.


Granted, this is also true.

I wish I had seen what you apparently saw. What I saw was a somewhat loveless fantasy version of Stalinist Gothic architecture (1930s-early 50s) mixed with Art deco.


Some overtones of Brutalism, too.  The thing is, those styles arose in times and places where a lot of stuff had been wrecked (or was being built/rebuilt) and there wasn't any grand unifying "culture".  And why shouldn't the city look like it'd just been built within the past 10-20 years?  Most of the places I've been where there's been constant cultural upheaval (such as, say, BERLIN) don't have a lot of historical stuff around because it ALL GOT WRECKED BY INVADERS.  Instead, they have some functional but bland overall architecture which everyone ignores (just like Kirkwall), a government that feels very "pro tem" and not really in control of anything even if it's been around for quite some time (just like Kirkwall), a sizeable underclass consisting largely of immigrants (just like Kirkwall), and one or two large, hideous monuments to things nobody actually approves of any more, frequently salted with bullet-holes and/or bomb damage (again, just like Kirkwall.  Heck, you personally get to destroy even more of what's left of the Imperium's monuments). 

Gunpowder weapons were actually introduced during the high middle ages (13th-14th century), so I wouldn't take that as evidence that the Qunari are at, or even remotely near, a late 18th century level of technology.


If the Qunari had first invaded with said gunpowder weapons 10 years ago, I'd say fine.  But they invaded THREE HUNDRED years ago with cannon.  And CULTURALLY they exhibit French Revolutionary-era Marxist thinking.  It's quite possible the only reason they don't use rifles is because of their utter dread of anybody getting their hands on gunpowder weapons . . . it's MUCH harder to steal a cannon than it is a rifle.

No offense, but I suggest a bit more reading. Sophisticated as Rome was, technologically its achievements had been surpassed by the late medieval period.  As for Tevinter, the Rome/Byzantium analogy so far has been a pretty weak one. I haven't seen, outside the comics, any evidence for Tevinter ever being culturally, politically, economically or militarily comparable to either Imperial Rome or its Byzantine successor state. The only analogy so far is a comparable position as the 'once-mighty empire now fallen on hard times' and some very nonchalant use of Latin-ish names and a Greek title or two. Not much to rely on, really.


Culturally, they were NOT surpassed by the late medival period.  It's one thing to invent something and have it in use here and there.  It's another entirely to have the usage of that invention be widespread and commonplace.  Europe was such a chaotic mess of warring principalities that there wasn't much widespread ANYTHING--you could go from one town to the next village and it'd be like traveling from the Renaissance to the Stone Age.  Individual improvements (such as, say, the horse collar), do not make for an overall more advanced culture.  I'd take having Roman BATHS over what passed for hygeine in most of the 15th and 16th centuries ANY day.

The MotA Orlesian stuff is all over the place, chronologically. As in, ranging from the 13th to the 16th century. And the bits from the Codex and Leliana sound suspiciously Louis XIV-XVI-ish. I won't commend on the rest, I am sure I will be amazed.


True, dat, I was thinking more of the books because they talk a lot more about Orlais (and more consistently) than we've seen in the games thus far.  The overall social structure in Orlais is more Medieval than Renaissance, with their Chevaliers and their feudalism, but the cities do seem to more resemble something between the 15th, 16th, and maybe even early 17th centuries.

Granted, there's not much reason why fantasy countries should exactly mimic historical development, especially in countries constantly at war/being overtaken by Blights/ravaged by mages/etc.  Like I said earlier . . . when the culture is all broken up you can walk 20 miles and go from Renaissance to Stone Age.  And back.

#143
Scarlet Rabbi

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SomniariKess1124 wrote...

Anderfels: Vikings/German
Nevarra: sounds like a place that would be cold, so maybe russia would fit that bill
Antiva: Italian
Rivain: Spain
Tevinter: I... really dont know.
Par Vollen: Maybe Jungle Island theme?
Seheron: maybe more Spain

I think you need to swith Antiva and Rivain's places.

#144
Chipaway111

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Just going to de-lurk here to add my two cents...

In regards to art style, graphics what-have-you I thought both games had their shining moments, in Origins the environments just sort of skimmed by for me and I didn't feel the need to pause and gawk at my screen unlike in some games (which I will mention later) and the same for DA:2 with the exception of actually angling the camera upwards once or twice and wondering why that part of the game got to look so good.
I was just playing Trine 2 the other day and was stunned by how beautiful that game was, everything was vivid, alive and lots of other words that mean gorgeous. Maybe because the game is small, and played as a side-scroller it allowed the developers to go nuts with the environment (a wild guess).

Environments that are bright usually attract me which is why I'm looking forward to Orlais as they're all about the colours, because after so many games that favour brown with a dash of grit something that stands out would be great. 

Modifié par Chipaway111, 15 septembre 2012 - 12:25 .


#145
Kileyan

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Those screenshots a few pages back speak volumes. This is where Bioware needs to step it up........a lot. Bioware often proudly says that they do not do open world games.

That is fine, do something with that claim that you wear like a badge of honor. There is no excuse for the blandness of Kirkwall, when it is the friggin anchor of your game, the only quests hub, and 90 percent of the content is within its walls. I was so excited for a "city campaign". I mean really, how can the entire world of your game be these couple of areas, and yet so little detail and apparent work was put into the tiny bit of playable game world.

The character models were good, and with some HD addons, they looked damn good. The rest of the game was just shocking to see in a modern game.

Point is, if you are going to proudly state you don't do open world games, in order to focus on smaller bits and detail, then at least put some work into these smaller worlds. Bioware doesn't want to do their old isometric games anymore, but they seem to think like they are still in those old days when it comes to their games engines and detail. You have to do better, when you insist on shoving the immediacy of first person views and cameras locked close to the shoulders of the characters.

#146
Satyricon331

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I was just thinking last week that even among the posters I've read who prefer DA2's art style to DAO's, hardly anyone I've seen has ever directly said DA2's art was beautiful in its own right - just that it was preferable to what came before, or that it had some strong points.  It seems like virtually everything has an outlier or an exception, though.

With some exceptions for some of the architecture, I thought DA2's art was tasteless and hideous (though I'd agree there was a lot of good effort), but I've posted about it before and I have little confidence Bioware will change its art style much for DA3.  The art style is such a huge minus in my view that I doubt the rest of DA3 can overcome it to make the game an early purchase for me.

Kileyan wrote...
Those screenshots a few pages back speak volumes. This is where Bioware needs to step it up [...] 


There are many posts in this thread I agree with, this one being the latest.

#147
Blastback

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Gotta say, DA2's artstyle was not my cup of tea. I can deal with it, but I never really enjoyed it.

#148
johook213

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I enjoyed DA2's art style. I prefer it over DA:O. The generic NPCs were not that great thou, but I don't blame that on the art style.

#149
Spicen

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No i hate the artstyle.

@OP- did you see the darkspawns or should i say "clownspawn"

#150
Spicen

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Allan Schumacher wrote...

SomniariKess1124 wrote...

History can be a life saver for games. why they couldn't just research the armor, weapons, and Architecture, and actually give it a time-period feel. DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.

Just... make it feel like a real city, with a certain culture there. Kirkwallers struck me as the kind that like to make money, so why not reflect that onto the city?


I felt a bit of an medieval Islamic influence seemed to be present.


No, i heard gaider said kirkwall was made from a medival german city. Maybe the qunari cities will be islamic becoz i heard gaider said that qunari has a resemblance from the islamic empire. Just a guess though