Aller au contenu

Photo

DA2 Art Style is one of the most beautiful I have ever seen - why all the hate?


356 réponses à ce sujet

#151
craigdolphin

craigdolphin
  • Members
  • 587 messages

Allan Schumacher wrote...

I felt a bit of an medieval Islamic influence seemed to be present.


I'm certainly no expert of medieval islamic influence, but i have visited the Al Hambra in Granada, and Cordoba, and several other cities in Spain with remnant moorish buiodings and architecture. Based on those experiences, I can only wonder hw you got that impression as I didn't see that at all. 


As fr the art style of da2 itself, suffice to say i am not a fan. I feel the cartoonsh anime-feel Of the art style undrmnes the seriousness f the game's atmoshere. Especially when combined with the excesses f the combat animations, and the unfortunate retcons of the elves and darkspawn, this just undermined the whole feel of the game.

About the only exception t ths was the improved kossith model. Albeit, there needs to be some individual variation.

#152
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I'm certainly no expert of medieval islamic influence, but i have visited the Al Hambra in Granada, and Cordoba, and several other cities in Spain with remnant moorish buiodings and architecture. Based on those experiences, I can only wonder hw you got that impression as I didn't see that at all.


I'm not particularly well traveled, but just the colors and the kind of haphazard way the town was set up reminded me of bazaars you see in like Indy movies and other Middle Eastern locales. Especially the desert like color scheme. Or how these places were depicted even in games like Rome/Medievial: Total War and what have you.

#153
General User

General User
  • Members
  • 3 315 messages
Honestly the first thing I thought of when I saw Lowtown was a giant southwest adobe village... but with spikes.  And Hightown reminded me of Orzammar from Origins, which makes sense.

#154
LinksOcarina

LinksOcarina
  • Members
  • 6 546 messages
Eh....

didn't take me out of the moment to be honest. Graphical capabilities are secondary and don't really matter in the end. if you are looking for hyper-realism, play Skyrim which is a living diorama.

that said, I don't mind the changes because Origins felt very basic in terms of its looks, while dragon Age II had a more stylized edge to it. I think the best course of action would be a medium to the two styles, which they can do...

#155
AbsoluteApril

AbsoluteApril
  • Members
  • 771 messages

Avejajed wrote...
 it looked fine on the 360. I would enjoy more layers of texture and light/shadow, however. Even dungeons were super bright and clean. The art that told the history between acts was beautiful, however.


I agree with all of the above.

While I prefer the more 'dark and dirty' Origins look for this type of RPG I thought there were some really nice elements in DA2 (it did seem a bit heavy on the 'yellow' to me though).

here's a screen cap from the 360
Image IPB

Modifié par AbsoluteApril, 15 septembre 2012 - 06:02 .


#156
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

tehturian wrote...

 Some very selective pictures taken a few pages back. 
Image IPB
Image IPB
This what the Dragon age 2 looks like when the camera purposely isn't being pointed downwards.

To me the Origins art style is as ugly as sin and Skyrim's is just bland. 

You calling Skyrim's art style bland and then posting those ugly pics of Dragon Age 2 is hilarious.

Image IPB
Image IPB

#157
Shadow Fox

Shadow Fox
  • Members
  • 4 206 messages
Granted Skyrim is buggier than an infestation but it is gorgeous.

#158
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
I think DA2's art style was great, throughout most of the game. I think the small number of areas to see was the big problem. The low quantity of high quality art and aesthetics still couldn't keep my interest over 50+ hours.

#159
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages
It's not the design of buildings thats the problem wih DA2 (mostly).

It's hard to pin down, because aesthetics is a combination of multiple elements and is largely subjective.

#160
tehturian

tehturian
  • Members
  • 384 messages
Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.

#161
Lord Issa

Lord Issa
  • Members
  • 200 messages
In my opinion, with a little more detail and variation, the graphics would be fine. My only severe issue is with the Darkspawn. I absolutely detest them all, except for perhaps the Ogres. They look like Power Ranger villains. :( The indoor lighting also needs some serious work, to prevent more Alistair in the inn issues. Other than that, it's not THAT bad. (I do prefer Skyrim however)

#162
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.

Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.

Do a little bit of research before making such statements. There's many reasons why none of the holds look like the Imperial City.

Modifié par EpicBoot2daFace, 15 septembre 2012 - 09:45 .


#163
eroeru

eroeru
  • Members
  • 3 269 messages

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.


Well, if you knew what real trade centres and capitals of the vikings were like in the early middle ages, you'd not "lol". You'd possibly feel ashamed of your prior statement.
(though granted, Whiterun isn't as "alive" - that has something to do with it being in a video-game)


But about the good points in ][ - I really can just conclude that the concept art in loading screens, the art in the sewers, the kossith design and the overall aesthetic of stalinistic architecture were just the very good things.

Modifié par eroeru, 15 septembre 2012 - 09:52 .


#164
Dagr88

Dagr88
  • Members
  • 352 messages
Image IPB

After looking at this picture I'm beginning to understand the reason why I wasn't a fan of DA2 visualization.

When I'm fighting a troll in Skyrim - "If I lived in that world I'm pretty sure that's how the trolls would look like."

Unfortunately I can't say the same about DA2:
Most non major NPC models have some kind of disconnection with the scenery. Like magazine cutouts on Michelangelo painting. They didn't felt like part of that world. Maybe it's because of their graphical quality (at least less lags) or the style in too cartoonish (in comparison with landscape design).

Not long ago I was in "everything is too shiny" camp but now that I saw those screenshots in this thread I'm starting to change my mind.
It's like when some people hate other just because they are better than them at something.
Same here: I hated good (not perfect but still good) environment design while associating myself with NPCs who looked (again, excluding major characters) worse.

Modifié par Dagr88, 15 septembre 2012 - 10:12 .


#165
eroeru

eroeru
  • Members
  • 3 269 messages
^ Fenris' hair is of shiny-paper.

Modifié par eroeru, 15 septembre 2012 - 10:06 .


#166
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.



There's often scaling issues with open world games.  Fallout New Vegas has full towns that only have 4 houses and 2 places of business, for example.

#167
tehturian

tehturian
  • Members
  • 384 messages

eroeru wrote...

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.


Well, if you knew what real trade centres and capitals of the vikings were like in the early middle ages, you'd not "lol". You'd possibly feel ashamed of your prior statement.
(though granted, Whiterun isn't as "alive" - that has something to do with it being in a video-game)


But about the good points in ][ - I really can just conclude that the concept art in loading screens, the art in the sewers, the kossith design and the overall aesthetic of stalinistic architecture were just the very good things.



Take a look at Boston in AC3 if you want to see a frontier style city done right.

The cities in skyrim just look ugly and not good ugly either.  

#168
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages
It would have been a little odd to see something like this at the center of Skyrim. It's a not a very developed place. It lacks the very sophisticated and grandiose appearance of the Imperial City.

Modifié par EpicBoot2daFace, 15 septembre 2012 - 10:28 .


#169
eroeru

eroeru
  • Members
  • 3 269 messages
Yeah, that's a bit ugly.
But I must say AC cities are not what inspired Skyrim. Nor are the cities of the US.

Viking trade centers were, on the other hand. And most of those were simple fortresses on a hilltop. (though with a much-alive country-side, which is frankly missing from Skyrim).

A relatively huge viking trade center: http://bit.ly/QNRG1U

And that's one with a port, i.e. twice or thrice as big as ones mid-land.

Modifié par eroeru, 15 septembre 2012 - 10:41 .


#170
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
DA2 was just...bland. There is no other way to put it. And i'm talking artstyle, not graphical prowess.

DAO had a generic artstyle; like the Elder Scrolls games. But DA2 had something that transcended generic. It was just...plain.

#171
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

tehturian wrote...

eroeru wrote...

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.


Well, if you knew what real trade centres and capitals of the vikings were like in the early middle ages, you'd not "lol". You'd possibly feel ashamed of your prior statement.
(though granted, Whiterun isn't as "alive" - that has something to do with it being in a video-game)


But about the good points in ][ - I really can just conclude that the concept art in loading screens, the art in the sewers, the kossith design and the overall aesthetic of stalinistic architecture were just the very good things.



Take a look at Boston in AC3 if you want to see a frontier style city done right.

The cities in skyrim just look ugly and not good ugly either.  



That pic has a lot of edge enhancement that would make any game look ugly.

Image IPB
Image IPB

Whiterun is beautiful.

#172
Das Tentakel

Das Tentakel
  • Members
  • 1 321 messages

eroeru wrote...

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.


Well, if you knew what real trade centres and capitals of the vikings were like in the early middle ages, you'd not "lol". You'd possibly feel ashamed of your prior statement.
(though granted, Whiterun isn't as "alive" - that has something to do with it being in a video-game)


But about the good points in ][ - I really can just conclude that the concept art in loading screens, the art in the sewers, the kossith design and the overall aesthetic of stalinistic architecture were just the very good things.


Whiterun isn't based on early medieval Scandinavian trading settlements, though. It's LotR's (the Jackson movies) Edoras 2.0. And it suffers from being a scaled-down settlement, it would have profited in terms of immersion by being significantly larger and more populous. Maybe console hardware limitations have something to do with this?
I wanted to congratulate Tehturian on finding the ugliest picture of Whiterun I've ever seen, until I discovered that it's the first picture that pops up in a Google search. On PC, at least, Whiterun looks very pretty. It also did a good job of suggesting a layered history, with the fortifications being partly in ruins (with provisional repairs), indicating a settlement that had once been larger and more heavily fortified.

Modifié par Das Tentakel, 15 septembre 2012 - 11:02 .


#173
StElmo

StElmo
  • Members
  • 4 997 messages

Allan Schumacher wrote...

I don't think the first picture is would be that uncommon of a camera position. The second one is certainly a more scenic pose.


I always have the camera looking up, it looks so beautiful, I dunno why people complain about the aesthetic, maybe because they forget to look up?

#174
Sylvianus

Sylvianus
  • Members
  • 7 775 messages

tehturian wrote...

Skyrim has quite nice wilderness areas but aside from maybe Markarth all the "cities" look bland and uninspiring.
Image IPB
Whiterun, supposedly the centre of trade and culture in Skyrim. Lol.

The way your camera is feels wrong. And it's still look gorgeous.

Image IPB

There it's more fair. And it's beautiful, I disagree totally with you and I can't understand at all your point of view. And your statement about Whiterun was false.

Modifié par Sylvianus, 15 septembre 2012 - 11:09 .


#175
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

And it suffers from being a scaled-down settlement, it would have profited in terms of immersion by being significantly larger and more populous. Maybe console hardware limitations have something to do with this?


I suspect it's more of an active design choice. If you look at say, Fallout 3 and especially Fallout New Vegas, they are open world games that necessarily downgrade the total square footage of settlements just to keep the scale manageable.

I live in Edmonton, with a decent amount of urban sprawl, and it'd probably take me several hours to walk from the Eastern tip to the Western tip. While the idea might sound cool and awesome, I don't think Skyrim would be a better game if the settlements would require players to take 30-60 minutes just to get around.

A bit of suspension of disbelief is needed for a game like Skyrim and other open worlds that don't just take place in a city.