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DA2 Art Style is one of the most beautiful I have ever seen - why all the hate?


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#201
Welsh Inferno

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Nyoka wrote...

I like the atmospheric perspective in DA2, as in you can see the air between you and the stuff that is far away.

*snip*

And I think the style has more personality than DA:O. So when it does things right I like it more, but when something's wrong, it's worse than in DA:O.

Climbing plants and vegetation in general is bad.


Those on a high end PC? I do kinda like the first two screens, very few places I do like the style. Dont remember it looking anywhere near as good on console though.


Lotion Soronnar wrote...

King Cousland wrote...
I may be beating a dead horse, but for me it really does boil down to realism vs. styilization. And if realism means genericism, then give me genericism. 


QFT.


+1

Modifié par Welsh Inferno, 15 septembre 2012 - 04:25 .


#202
Kaiser Arian XVII

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Welsh Inferno wrote...

Lotion Soronnar wrote...

King Cousland wrote...
I may be beating a dead horse, but for me it really does boil down to realism vs. styilization. And if realism means genericism, then give me genericism. 


QFT.


+1


+2

#203
upsettingshorts

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King Cousland wrote...

And if realism means genericism, then give me genericism. 


It doesn't, and speaking as a fan of realism I wouldn't call DA:O "realistic."

#204
Wulfram

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Upsettingshorts wrote...

However, for the sake of argument, I'll respond with the relevant quotations from the article I linked above:


Well, aside from the bright lighting, I don't see any of that.

edit:  Additional question:

What is it that DA:O is difficult to distinguish from?

Modifié par Wulfram, 15 septembre 2012 - 04:35 .


#205
ianvillan

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Matt goldman said the art of Origins never coveyed the message of the dragon age universe which was that people were flawed and moral decay, he then goes on to describe the art of Origins as whimsical and some of it was corney, he decribes it as like the hobbit meets death dealer.

#206
Guest_Nyoka_*

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@Welsh Inferno, that's max settings but without HD textures. Bigger versions: one, two.
--

I have to agree with the poster above that the skyrim pic from page 1 looks a bit bland... it reminds me of the drawings you see on vases. Very pretty, of course, but... :blush:

TW2 suffers from an overabundance of effects, as if the developers wanted to say "we are using all these cool technologies for the graphics and we really, really want you to notice them!" Apart from that, the art in that game is just superior and it has its own personality too.

Modifié par Nyoka, 15 septembre 2012 - 05:23 .


#207
King Cousland

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Upsettingshorts wrote...

King Cousland wrote...

And if realism means genericism, then give me genericism. 


It doesn't, and speaking as a fan of realism I wouldn't call DA:O "realistic."


I agree, but it was certainly closer to it than it's successor. 

#208
Garrus94

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King Cousland wrote...

Upsettingshorts wrote...

King Cousland wrote...

And if realism means genericism, then give me genericism. 


It doesn't, and speaking as a fan of realism I wouldn't call DA:O "realistic."


I agree, but it was certainly closer to it than it's successor. 

I agree with Cousland.

#209
SomniariKess1124

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Spicen wrote...

Allan Schumacher wrote...

SomniariKess1124 wrote...

History can be a life saver for games. why they couldn't just research the armor, weapons, and Architecture, and actually give it a time-period feel. DA series seems like it was supposed to be for Medieval, and DAO did brilliantly at that, but DA2 just feels like... Bioware got cocky. Kirkwall didn't feel like it had a historical origin. just felt like a mesh of recycled enviroments and cave-man days.

Just... make it feel like a real city, with a certain culture there. Kirkwallers struck me as the kind that like to make money, so why not reflect that onto the city?


I felt a bit of an medieval Islamic influence seemed to be present.


No, i heard gaider said kirkwall was made from a medival german city. Maybe the qunari cities will be islamic becoz i heard gaider said that qunari has a resemblance from the islamic empire. Just a guess though


I'm not sure. And i thought germans made their buildings out of wood, rock, and brick? That's what i see whenever i see a german church, or some building in germany. idk, I play Age of Empires, and that's where i get most of the German architecture ideas from. And since i have a tendancy to pick between Russians and Germans, well, im familiar with their style of building. And looking at Kirkwall, i was seeing either Ottomans, or Spanish.

(i pick russians more because they have awsome cavalry, and i usually pick Germans because their Artillary can be cranked out faster than normal, and i am in love with german cannons. I have a minor hatred of Ottomans because their buildings take forever to knock down, and well, Spanish have a strange trait of sneak attack.)

Modifié par SomniariKess1124, 15 septembre 2012 - 05:16 .


#210
hoorayforicecream

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Never mind.

Modifié par hoorayforicecream, 15 septembre 2012 - 05:22 .


#211
SomniariKess1124

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alright, i've heard all about Wiesshaupt fortress being in DA3. is it true, or just a rumor?

(Eversince Alistair mentioned Wiesshaupt, i've wanted to see it.)

#212
Welsh Inferno

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SomniariKess1124 wrote...

alright, i've heard all about Wiesshaupt fortress being in DA3. is it true, or just a rumor?

(Eversince Alistair mentioned Wiesshaupt, i've wanted to see it.)


Rumor.

#213
SomniariKess1124

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Welsh Inferno wrote...

SomniariKess1124 wrote...

alright, i've heard all about Wiesshaupt fortress being in DA3. is it true, or just a rumor?

(Eversince Alistair mentioned Wiesshaupt, i've wanted to see it.)


Rumor.


Aw... ****. I've wanted to see it for so long. it's one of my expectations. i was figuring it would just be something that you pass by on your way to such and such village. i feel like my hopes have been stirred for nothing.

#214
deatharmonic

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I disagree, DA2 certainly didn't wow me or produce any visuals which I would call 'stunning'. It was bland and baron imo, The copy and paste job just exacerbated this problem

#215
Clertar

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 I think the art style is beautiful, too:

Posted Image 

Posted Image 

Posted Image 

Modifié par Clertar, 15 septembre 2012 - 05:42 .


#216
axl99

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DA2 had proper art direction that persisted into the final end product, regardless of the audience's reaction to the game.

DAO was a 4 year old pile of mush [older now] from back when the art team were still feeling things out. It ended up being generic, which was what some people wanted, but it was definitely not for me.

If genericism is your kind of game, I don't want to play it. Nor do I want to be a part of making it for you as a concept artist or a 3d modeler.

#217
coles4971

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Clertar wrote...

 I think the art style is beautiful, too:

Posted Image 

Posted Image 

Posted Image 



All those beautiful greys and browns and that vibrant washed out look!

This is beauty:

http://www.gophoto.i...pg#.UFTIJo1lRWE 

Seriously, I just googled this and thought "wow, this is stunning". Pictures of DA2 don't make me think that at all, and DA:O pictures make me more nostalgic than in awe of beautiful graphics.

Modifié par coles4971, 15 septembre 2012 - 06:26 .


#218
jillabender

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I liked some things about the art style of DA2, like the more exciting combat animations and the more varied and colourful designs for clothing and armour.

But to me, the character, skill and inventory screens looked out of place in a Dragon Age game – they looked to me like they belonged in a sci-fi game like Mass Effect.

I also found the appearance of many of the elves distracting – to my eye, many of them had such exaggerated proportions that they looked very cartoonish compared to the humans, dwarves and kossith, in a way that was jarring.

Many of the environments also felt lacking in personality and atmosphere compared with DA:O. Despite the higher-quality environment textures compared with Origins, areas like the Dalish camp in DA2 felt like backdrops to me, not environments that people actually lived in, because they had too much empty space.

DA:O's art style wasn't perfect, but I loved the fact that even the most lowly peasant's hut felt lived-in – with the kind of items one would realistically expect to find. In comparison, many of DA2's environments, as I mentioned, felt empty rather than lived-in.

Personally, I hope that DA3's art style will combine DA2's higher-quality environment textures with the attention to detail that Origins had.

Modifié par jillabender, 15 septembre 2012 - 11:35 .


#219
silentassassin264

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 DA2's art and graphics were terrible because they could never convince me that they were not just art. 

Posted Image 
The background never changes.  There is no life in it all.  It looks like you have gone to some play and they drew a nice backdrop.  Unfortunately when you are trying to be cinematic and you know, be in the the 21st century, there is a problem with that.  It results in the world being lifeless and dull.  Darktown was quite possibly the most hilariously bad because the background was so terrible and never even got the feeling this place was supposed to be some slum.  There simply was not enough to go on with the art.  It all looked clean and stagnant (if that is possible).  

#220
upsettingshorts

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That's not an art issue, it's an engine limitation/graphics issue. "We're going to ensure Kirkwall has a population of six" is not part of the art style.

coles4971 wrote...

This is beauty:

http://www.gophoto.i...pg#.UFTIJo1lRWE 

Seriously, I just googled this and thought "wow, this is stunning". Pictures of DA2 don't make me think that at all, and DA:O pictures make me more nostalgic than in awe of beautiful graphics.


Also graphics, not art.

Modifié par Upsettingshorts, 15 septembre 2012 - 07:48 .


#221
axl99

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It's all game engine stuff. Nothing to do with art direction. At all.

Never ever confuse graphics with art direction.

[And someone just had to use screenshot from Lowtown instead of Hightown or the Gallows.]

#222
Guest_sjpelkessjpeler_*

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jillabender wrote...

I liked some things about the art style of DA2, like the more exciting combat animations and the more varied and colourful designs for clothing and armour.

But to me, the character, skill and inventory screens looked out of place in a Dragon Age game – they looked to me like they belonged in a sci-fi game like Mass Effect.

I also found the appearance of many of the elves distracting – to my eye, many of them had such exaggerated proportions that they looked very cartoonish compared than the humans, dwarves and kossith, in a way that was jarring.

Many of the environments also felt lacking in personality and atmosphere compared with DA:O. Despite the higher-quality environment textures compared with Origins, areas like the Dalish camp in DA2 felt like backdrops to me, not environments that people actually lived in, because they had too much empty space.

DA:O's art style wasn't perfect, but I loved the fact that even the most lowly peasant's hut felt live-in – with the kind of items one would realistically expect to find. In comparison, many of DA2's environments, as I mentioned, felt empty rather than lived-in.

Personally, I hope that DA3's art style will combine DA2's higher-quality environment textures with the attention to detail that Origins had.


Yup, agree with your post jillabender...

The fact that the textures were better in DA2 was an improvement but the way it was carried out was dissapointing for me for the reasons you describe above.

Creating a more lived in environment certainly adds to the immersion in the game. This does not neccessarily have to mean to walk in crowded streets (although that would be really cool) but the little details in the houses and the proper scales not only makes it look more believable but also more lived in.

Like you say a combination between DAO and DA2 with a little perfecting it could be the way to go Posted Image

#223
frostajulie

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StElmo wrote...

As an artist myself, I have fallen in love with the DA2 art style. Sure, the assets get WAYYY overused. But the actual aesthetic itself, WOW.

  • It's not generic
  • It uses siullete based morphology
  • It's neither gritty realistic rubbish, nor super fantasy world colorful - it's very painterly.
  • The design is incredibly consistant - althugh that could be because of overused assets...
  • It bathes in light, which is RARE in modern games, which tend to love gritty, muddy shadow - ergh
  • Armor is stunning, yet not too crazy (yay for no boob plate armor on the female hawke!)

    Some Criticisms:
  • The hair styles don't always fit the overall aesthetic
  • The hairstyles are a bit too young looking - about 50% of the hair in the character editor make femhawke look like a 12 year old girl, damn wierd and a little bit creepy.
  • Overused assets :P sorry, you guys probably hear that a lot.
Overall, I think it is absolutely stunning, don't you dare go back to DA:O style BioWare - it's so generic and would probably suit something more like a Boulder's gate sequel or something - I know many DA:O fans love Boulders gate :)

Also, sometimes people say it's too "anime" - but I hate Anime with a passion (don't get me started) and yet I like this art style?

  I agree OP except for the elves the elves are horrible. Everything else you said is correct though  I really enjoyed the look and feel of DA2  I did not like story railroading or such a linear story where choices meant nothing, overused assets redesign of the elves, and lack of NPC interaction outside of their headquarters I preferred DAO's option to talk with your team anywhere.But the art was beautiful and I wish more games would emulate the style but ith more hair style optipons  Thank you modders for fixing this.

#224
Allan Schumacher

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Upsettingshorts wrote...

Allan Schumacher wrote...

I agree that generic is no longer a useful word.

It's pretty much synonymous with "poor" in that it's a qualitative pejorative that people use to describe an art style that they don't like.


Tell that to Matt Goldman, who explicitly described the art direction for DA: Origins as "generic:" 

According to Matt Goldman, art director for BioWare's Dragon Age II, being generic was an actual design principle for the Dragon Age: Origins art team. While Goldman didn't direct the art department that worked on Origins, he's familiar with the instructions the former team was given: "Actually, the design creative was 'it's generic,' which isn't the most inspirational direction that you could give a team." 

[source]  


Generic is a useful term, I believe, but 'round these parts plenty of useful terms are used to convey so many different ideas that their purpose and meaning are lost.  See epic, immersion, choice, etc.

Personally, I would label DA:O's art style as generic in the sense that it was derivative of very broad genre conventions and tropes.  It didn't really do much of anything, intentionally, to assert its own visual style.  Plus, if "generic" is what you tell your art team to go with, it pretty much amounts to an instruction not to take any risks and restrain creativity.

That isn't to say DA2's distinctive art style was good and everyone should like it - and for the life of me every single conversation about it on these boards involves posters mixing aesthetics and graphics with reckless abandon to the point it becomes a frustrating exercise - only to assert that it, in fact, had one.  

As such, people can argue over the subjective merits of DA2's aesthetic, but it remains unquestionably DA2's aesthetic.  As to whether or not having a certain recognizable style is the kind of advantage that ought to be placed firmly in the objectively good category, I'll leave that argument to people with a more thorough grounding in art and art theory.  

Here's what Matt had to say:

After some prodding, he comes around: "The art is important, especially for an RPG, because the art helps draw the player in and make it a more immersive story-telling experience ... If the art is aligned with the design intent ... then it makes the design much stronger." 



At the risk of sounding pretentious, I'll trust Matt to use the term appropriately, instead of the excessive overuse I see from people that seem to use it for "I don't like this."

It's like, in general usage the word "ironic" typically means whatever the speaker wants it to mean as it's used so much.  However if an English Literature professor uses it, I'll generally accept that they've used the term correctly.

#225
Morty Smith

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Upsettingshorts wrote...

That's not an art issue, it's an engine limitation/graphics issue. "We're going to ensure Kirkwall has a population of six" is not part of the art style.

coles4971 wrote...

This is beauty:

http://www.gophoto.i...pg#.UFTIJo1lRWE 

Seriously, I just googled this and thought "wow, this is stunning". Pictures of DA2 don't make me think that at all, and DA:O pictures make me more nostalgic than in awe of beautiful graphics.


Also graphics, not art.


I´m really at a loss for words to describe your argument in any fassion that would keep in touch with the forum rules, shortsy. Please, stop it.