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Warden's Keep (worth?)


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#1
Lesterkan

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Is warden's Keep worth the download?

I finished the Stone Prison, which is not that long of a quest.  I notice the points required are more than Warden's Keep (although it's free with the code), but if I were to judge by the points, Warden's Keep requires less points, does it mean that the quest is even shorter and if so, is it worth to pay for the download?

#2
Estelindis

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Warden's Keep is not very long. That said, there's a nice little main quest and some funky armour to pick up. I'm glad I bought it, but I *was* surprised that it ended so soon.

#3
Lesterkan

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Estelindis wrote...

Warden's Keep is not very long. That said, there's a nice little main quest and some funky armour to pick up. I'm glad I bought it, but I *was* surprised that it ended so soon.


I see... thanks for the hint.  However, do you regret paying for it?

#4
Estelindis

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Not in the least. :-)

#5
Lesterkan

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I am tempted.... would you recommend to download and play this quest early in the game?

#6
Guest_MizsyX_*

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Wardens Keep is not worth the money unless you need a silly plate armor. Takes 20mins to finish it and all you are left with that is any usefull is a plate armor, and some silly vendors.

#7
Lesterkan

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Is it true that you will have a base to store your items?

#8
Estelindis

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Well, most DA fights scale to level at least somewhat, so you should be capable of playing through it at any point. That said, the tier of the very nice armour set you can pick up depends on the level you're at when you play. I played it just before the Landsmeet and picked up tier 7 armour, which immediately became Alistair's new set. He looks awesome in it. :-)

Anyway, regarding whether or not you should get it: bear in mind that I never considered for a moment whether the money would be wasted or not. So if you're inclined to ask this question, you may be less inclined to embrace the DLC with the same enthusiasm as myself. ;-)

And yes, you get a chest there in which you can store your items.  So if there's something you want to keep for sentimental value, but you don't want it taking up room in your inventory when you go into, say, the Deep Roads (loooooong questline), then it's a good idea to use this.  :-)  But I honestly think this should have always been part of the game (and that's me, Miss I'm Happy To Pay For DLC, saying it).

Modifié par Estelindis, 26 décembre 2009 - 02:35 .


#9
Guest_MizsyX_*

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Lesterkan wrote...

Is it true that you will have a base to store your items?


As for the chest, you can download a free mod that places a chest in your camp, so if that is the reason you want Wardens Keep, save the money and get the mod.

#10
Sabriana

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It's not worth the money. I wouldn't buy it again, to be honest. Short quest, I get armor that I don't even use later on, and a storage chest in the snow, with two additional merchants, also outside in snowy goodness with a whole keep as the background. A keep that cannot be entered again, btw.



Somehow the Superman random encounter never triggers for me, so the sword is something I need never consider.



You can make your own sword/armor/summonable storage chest/person, or download one from here or the Nexus.

#11
T0paze

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Nah, it's not.
The quest is ridiculous. You can do it in about half an hour or less.
What they're actually selling is the Warden Commander armor set, a party chest and a chance to forge the Starfang. And frankly, I don't like the idea of paying for powerful in-game items in the least.
That being said, I do have this DLC, but only because I own a digital CE. I wouldn't buy it separately.

Modifié par T0paze, 26 décembre 2009 - 02:51 .


#12
Guest_MizsyX_*

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Sabriana wrote...

It's not worth the money. I wouldn't buy it again, to be honest. Short quest, I get armor that I don't even use later on, and a storage chest in the snow, with two additional merchants, also outside in snowy goodness with a whole keep as the background. A keep that cannot be entered again, btw.

Somehow the Superman random encounter never triggers for me, so the sword is something I need never consider.

You can make your own sword/armor/summonable storage chest/person, or download one from here or the Nexus.


Last char i made was a Dual-wield warrior, and i did spend a hour traveling back and forth to get that darn meteor stone... a darn hour.. 

#13
robertthebard

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It is short, and there are a couple of items you can't get any other way. The storage isn't all that important, and I don't even have the mod for storage in camp. I'm a firm believer in if I can't use it, sell it. People seem to think that there's not enough armor or weapons in game, but I never seem to be hurting for either.



Is it worth it? I found it to be so. I cannot, however, speak for you. I have come to the conclusion that what I find is worth my money may not fit everyone else. I do not, however feel the need to count the sheets of toilet paper I use. It seems that most of the objections to the content stem from "I didn't get to play x amount of hours for my money, and it's not worth it". So, I guess it depends on what you think you should get for your entertainment dollar.



Pros:

It does have a chest.

It does have an armor set you can't get anywhere else, and it does add a few items aside from that set.

Once completed, it will add a new merchant, and a blacksmith, and it does add an Easter Egg to the main story line. This is of questionable value, but is funny.



Cons:

It's short. Not sure how much of a con this really is, considering there's a Blight to stop, but time seems to be irrelevant to the story.



That's the only thing I can think of for a con. So I guess it figures in to what you think your entertainment dollar is worth more than anything.

#14
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robertthebard wrote...

It is short, and there are a couple of items you can't get any other way. The storage isn't all that important, and I don't even have the mod for storage in camp. I'm a firm believer in if I can't use it, sell it. People seem to think that there's not enough armor or weapons in game, but I never seem to be hurting for either.

Is it worth it? I found it to be so. I cannot, however, speak for you. I have come to the conclusion that what I find is worth my money may not fit everyone else. I do not, however feel the need to count the sheets of toilet paper I use. It seems that most of the objections to the content stem from "I didn't get to play x amount of hours for my money, and it's not worth it". So, I guess it depends on what you think you should get for your entertainment dollar.

Pros:
It does have a chest.
It does have an armor set you can't get anywhere else, and it does add a few items aside from that set.
Once completed, it will add a new merchant, and a blacksmith, and it does add an Easter Egg to the main story line. This is of questionable value, but is funny.

Cons:
It's short. Not sure how much of a con this really is, considering there's a Blight to stop, but time seems to be irrelevant to the story.

That's the only thing I can think of for a con. So I guess it figures in to what you think your entertainment dollar is worth more than anything.


There is not a lack of heavy armors in the game at all, you can get the legion armor from the deep roads that adds almost the same stats, as i did say before. Why pay hard money for a chest that you can get a mod for that is free? 

Another Con to think about is that the keep closes after you finish the quest, but when they did try and sell it they made it sound like you got a whole keep to keep for you and your companions. That is not how it is, they did just trow a cople of npc on the outside in the cold so they could freez to death.

The chest mod can be found here: http://social.bioware.com/project/463/

Modifié par tomhjen, 26 décembre 2009 - 03:05 .


#15
Khayman71

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I think it's worth it, enjoy doing it on all my playthroughs. There's also the fact that you get some free skills if you drink the concotion. There's Dark Passage for Rogues for instance, that gives you a passive faster stealth movement and improved dodge.

Also, and the one I love, Warriors get Blood Fury in which they spray tainted blood to knock back enemies. When my City Elf returned to the Alienage and found out her father had been taken, and that they were being sold into slavery, I hit that skill when no enemies were around. It's a really good RP anger emote Image IPB

Modifié par Khayman71, 26 décembre 2009 - 03:05 .


#16
Estelindis

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tomhjen wrote...
There is not a lack of heavy armors in the game at all, you can get the legion armor from the deep roads that adds almost the same stats, as i did say before. Why pay hard money for a chest that you can get a mod for that is free?

But... it looks so pretty!  (I tend to choose my armour for looks over function.  Once my Warden picked up the ancient elven armour, that was her outfit for the rest of the game, even though it's only tier 4 medium armour.) 

I agree about it being something of a con that the main character isn't able to go back into the Keep afterwards, though.  That did annoy me.

Khayman71 wrote...

I think it's worth it, enjoy doing it
on all my playthroughs. There's also the fact that you get some free
skills if you drink the concotion.

I had my character break it...  (Only didn't on one subsequent playthrough, to see what happened, but then immediately reloaded.  Got the Achievement that way.  Which makes me think that, if Bioware hopes to track player choices by Achievement, they may be barking up the wrong tree.)

But anyway, to get back to the choice, it struck me as being very similar to some real-world issues post-WWII.  Is it better to use the knowledge gained through evil actions or to discard it and thus repudiate the evil?  For me, it had to be the latter.  But, then, my character tended to resist the "Grey Wardens do whatever they must" ethic because she found it so rarely asked whether such-and-such an action was really necessary, or only convenient.

Modifié par Estelindis, 26 décembre 2009 - 03:12 .


#17
robertthebard

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Actually the ad says base. Not keep. While some let expectations rule the day, there is a base there now. Merchants, other than that little dwarf guy, cannot operate in wild country. The base is for them, and has the chest. As I said, the chest in and of itself isn't that big a deal. I see no need to horde items. I don't even have the free mod loaded, and don't recall ever using the chest much. However, the armor set, and the custom weapon, and a few odds and ends that you can't get anywhere else, every time you play a new game, are worth it to me. It's not like it's a one off thing. I guess, however, if you're only going to play once, that may factor in. Not to mention the amount of light and medium armor the smith has for sale. By end game, those aren't all that important either, especially after the urn quest.



However, am I to understand that you have more knowledge of my entertainment dollar's worth than I? Since that is the only way I can see you telling me I wasted my money.

#18
Guest_MizsyX_*

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Estelindis wrote...

tomhjen wrote...
There is not a lack of heavy armors in the game at all, you can get the legion armor from the deep roads that adds almost the same stats, as i did say before. Why pay hard money for a chest that you can get a mod for that is free?

But... it looks so pretty!  (I tend to choose my armour for looks over function.  Once my Warden picked up the ancient elven armour, that was her outfit for the rest of the game, even though it's only tier 4 medium armour.) 

I agree about it being something of a con that the main character isn't able to go back into the Keep afterwards, though.  That did annoy me.


Hehe yeah me too, but i think it is a bit wild you pay money for a armor look. Even wilder when you can get that look and better from free mods, with okei stats (not overpowerd). If they added so that you could use the keep, i whould say it was well worth the money, maybe even a little more. But as that DLC stands now you can get better free mods, for the armor, sword, chest. So then you are left with the quest line, but it that really worth 7$?

#19
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robertthebard wrote...

Actually the ad says base. Not keep. While some let expectations rule the day, there is a base there now. Merchants, other than that little dwarf guy, cannot operate in wild country. The base is for them, and has the chest. As I said, the chest in and of itself isn't that big a deal. I see no need to horde items. I don't even have the free mod loaded, and don't recall ever using the chest much. However, the armor set, and the custom weapon, and a few odds and ends that you can't get anywhere else, every time you play a new game, are worth it to me. It's not like it's a one off thing. I guess, however, if you're only going to play once, that may factor in. Not to mention the amount of light and medium armor the smith has for sale. By end game, those aren't all that important either, especially after the urn quest.

However, am I to understand that you have more knowledge of my entertainment dollar's worth than I? Since that is the only way I can see you telling me I wasted my money.


Did you see the early adds? There it sayd get your own keep blah blah. The ad has been posted on the forums before as part of complaints, might want to check that out.

#20
Ravenfeeder

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Depends on your concelt of 'worth' obviously. I got more value from it than a bottle of wine or two pints of beer. I'm not a fan of over-powered items but I do like how the armour looks and it's only over-powered for the first half of the game.



The adventure itslef is short - took me an hour or so, maybe a bit more, but I don't account myself as a combat god or tactical genius. I was interested enough to go back again to do bits I'd missed on my second play-through.

#21
robertthebard

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tomhjen wrote...

robertthebard wrote...

Actually the ad says base. Not keep. While some let expectations rule the day, there is a base there now. Merchants, other than that little dwarf guy, cannot operate in wild country. The base is for them, and has the chest. As I said, the chest in and of itself isn't that big a deal. I see no need to horde items. I don't even have the free mod loaded, and don't recall ever using the chest much. However, the armor set, and the custom weapon, and a few odds and ends that you can't get anywhere else, every time you play a new game, are worth it to me. It's not like it's a one off thing. I guess, however, if you're only going to play once, that may factor in. Not to mention the amount of light and medium armor the smith has for sale. By end game, those aren't all that important either, especially after the urn quest.

However, am I to understand that you have more knowledge of my entertainment dollar's worth than I? Since that is the only way I can see you telling me I wasted my money.


Did you see the early adds? There it sayd get your own keep blah blah. The ad has been posted on the forums before as part of complaints, might want to check that out.

Again, I bought it, and am happy with it.  So are you telling me that I don't know what my money is worth?  This really comes to the crux of the whole argument.  I didn't expect to get a castle, and has been pointed out, if you do indeed get a castle, and start fortifying it, you become a threat to Loghain, and history gets to repeat itself.  As for needing a keep post Landsmeet, you end up with Howe's estate, so why would you need another base?

#22
Estelindis

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Well said regarding one's "entertainment dollar's worth," robertthebard. Honestly, I think each person can only judge for themselves whether money is wasted or not, since we often value it in different ways.

Regarding "base vs. keep," I had hoped that we'd be able to treat it like a party camp (the way that Arl Eamon's estate is in Denerim once the Landsmeet's been called). As it is, to me, it's no more of a base than any other area one visits! (Is Lake Calenhad a base just because it has a merchant?) Then there's the Grey Warden history angle.  Considering some of the game endings one can obtain, looking to leave a legacy behind can be very important for a character.  I was thinking that the Keep could be a centre of operations for the Wardens when the Blight is over...  But one the adventure was finished, I more got the impression that it was just the Drydan Family Crib.

tomhjen wrote...
Hehe yeah me too, but i think it is a bit wild you pay money for a armor look.

No, I paid the money for the adventure. I'd never buy a mod that was just items... Unless it was pretty dresses. But I could probably mod that myself (once I get my head around reskinning stuff for this game anyway). Anyway, I actually liked the adventure! I found it interesting with some cool moral choices. It was just a bit short.

Modifié par Estelindis, 26 décembre 2009 - 03:25 .


#23
Sabriana

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Yeah, it did say keep. And the way Levi is going on and on about a strategic base, reclaiming the keep for the GW, etc., I was led to believe that it would be similar to Crossroads Keep.



As for deciding how to spend your money, that's up to you. You're doing the right thing by checking around, examining the pros and cons, and then making your decision based on this. Some love the dlc, some find that they'd have been better off going out for pizza and beer for the money.



I didn't buy any dlc for Oblivion either (got them anyway with Knights of the Nine :)), but after checking it out, I would have spend the money for Mehrune's Razor. That was some good stuff. The others I wouldn't have bought separately, ever, even though the price for those was more reasonable for DLC. It's all about personal enjoyment. However, compared to the price of the full game of DA:O, the DLC was overpriced.

#24
shaktiboy

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If any of your main characters are a DPS warrior or a DPS rogue (or if you plan to rely on a DPS warrior companion in your party a lot), you want Warden's Keep. Forget the extra storage chest and forget Starfang (there are better longsword and greatsword choices for your tank or 2H DPS warriors). However, the Warden Commander armor set is the best possible Massive armor for a DPS warrior and even for a DPS rogue if you're going for a rouge build that uses a non-dagger weapon in the main hand.

My main gripe with both Warden's Keep and The Stone Prisoner is that they're both wayyyyyyyyyy wayyyyyyy wayyyyyyyyyyyyyyyyyyyyyyy too short to be worth the money if all you're looking at is the playtime hours they add to the game. For future DLC, I might consider not bothering to pay for it if Bioware doesn't make them longer in terms of playtime.  I'm on the PC platform so I can just use something like The Winterforge mod to duplicate the stats of any cool gear that might be in a future DLC.

Modifié par shaktiboy, 26 décembre 2009 - 03:27 .


#25
RobotXYZ

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I think it was just about the right value. 5 dollars is pretty cheap. Relative to a whole game it is of course not got the content of 1/10 a game. But the addition of a chest/voice acting and scenes/history/shops/starfang is pretty cool... The story isn't really that engaging however. It is not freaky in the ghostly sense, and I really did not care one bit about the Wardens when I watched it.



Mostly you just go from room to room and have 10 easy battles. Nothing challenging really if your party is rolling.



In other words it would be a cool mod. And I am not pissed to spend 5 dollars. If your choosing between lunch and Warden's keep I would choose lunch. But if your choosing between saving money brown bagging to buy for Warden's then its a toss up.