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ME3 after ME2 - do you play ME3 much?


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#1
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Initially I did play ME3 several times, but then found it to be tiresome and the team to be too small particularly without Javick and if I don't recruit the virmire survivor (in my case, kaiden) which is such a pain to regain his loyalty. ME2 was my least favorite, but I came to loathe ME3 barring some of the great scenese with previous characters that were so well done.

Anyway, I traded in ME3 due to hate - not fun to me anymore and now when I feel like playing I go back to ME1 and ME2. Is there anyone here that has done the same? Eliminated ME3 and kept ME1 and ME2?

#2
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I would never eliminate any of the three.

I love them all for the trilogy it gives me.

Hard to say which is my favorite...but I would probably lean towards ME3...by way of ME 1&2...just because it's built off of those two.

Storywise...they are all on the same level for me...because, in my eyes, it's Shepards story...so the beginning, middle, and end are all on equal ground for me.

Combat wise...ME3>ME2>ME1.

Basically...for me...my love of the Mass Effect universe would never allow me to dislike any of the three...despite some flaws in each of the titles.

#3
Massa FX

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I love all 3 but not happy with the ending. For me, there's such a combat improvement in each game that when I play 3 I'm overjoyed. Rolling. Seamless jumping. Sliding around corners. I love the new weapon mod interface as well. Sure the 3rd has all the fetch quests, but the bigger story arc is save the galaxy by gathering war assets to defeat the Reapers. One day hopefully BW will let the asset gathering matter.

Anyway, this summer saw me creating new ME1 characters, bringing them through ME3. Some of my old characters... I couldn't stomach putting them in the endgame scenarios! But the new ones, I'm not as attached, so I can deal with the weird ending.

Modifié par Massa FX, 14 septembre 2012 - 04:17 .


#4
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I guess I'm a different breed of gamer. I'm not a lover of the combat as most people seem to be. I like the ME2 level the most. ME3 was too combat oriented for me. I really wanted to love ME3 as much as ME1 and 2 but so much about it left me feeling empty aside from some fantastic moments with wrex after curing genophage, or the primarch's son's sacrafice, or mordin's sacrafice, Legion and even Grunt. There was so much beautiful story telling in it, but game wise I felt like I was going through the motions and never got pumped about it.

Here's an example of what I mean: when the normandy is revealed in ME2. I LOVE that. I think that's my favorite cutscene. And the whole suicide mission was so well done. While most of the missions are more or less similar - nothing distinct about them other than fighting (aside from thane and samara's loyalty missions) I wish the final part of ME3 was on par with ME2 because that's the way to end a trilogy. It felt like a victory. Didn't matter if they killed off shepard. Just how it was done that mattered. You felt the battle growing and the tension of it. The music was fantastic. And the end was amazing. Plus, I love that you can go back in and everyone is supportive of shepard's decision to blow up the base and the crew that wasn't part of the mission is just amazed they did it. I wish ME3 ended something like that.

#5
coldwetn0se

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Your not alone. Didn't finish me3, and packed it away on March 8th. I still play ME1 and ME2. Currently have 3 toons in ME1 that I am playing, and 2 in ME2. Looking forward to importing my 3 in ME1 into ME2. I still own me3, but I have found no compelling reason to finish it or by new installments for it at this time; possibly never will. So be it. I was clearly not their target market for that game.

But I will absolutely continue playing ME1 and ME2. Own them, enjoy them, so I'll keep playing them. :)

#6
mnomaha

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Pretty much what starlitegirlx and Coldi said.

Seriously Dinocrisis has more replayability.

#7
PsiFive

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With the last three posters on this. Have played a few hours of ME3 at a mate's (no MP as it has zero appeal for me) and that was ages ago. Not bought the game or even gone back to play more. The mechanics of the game are okay but I really struggle to get past the story flaws. Too many LOLs for the wrong reasons spoil playability for me, never mind replayability. Honestly, I started laughing at things before I even escaped from Earth - for heaven's sake, what kind of security does the Alliance have that they allow someone under house arrest to wander around with that omni-stabbie? And then there's the way all the other characters seem to have been content to sit on their arses for half a year, not to mention the incredible and biologically implausible hair and boobage growth in the same period of time. Don't even get me started on the weakening of the Reapers by making their non-understable motivations understandable by anyone over the age of 6, or the writers' deep love of Cerberus and The Idiotic Man as manifested in Cerberus' Practically Infinite And Unbelievably Well Equipped Mook Army™ (just add Indoctrination and don't ask where all the ships, guns and mechs are coming from given how much money TIM lost on Shepard, the Normandy SR2, Overlord, Firewalker, Teltin, the derelict Reaper and everywhere you saw them in ME1).

But I'm still replaying ME1 and 2 (apart from Arrival which suffers from the same kind of problems as ME3).... draw your own conclusions.

#8
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coldwetn0se wrote...

Your not alone. Didn't finish me3, and packed it away on March 8th. I still play ME1 and ME2. Currently have 3 toons in ME1 that I am playing, and 2 in ME2. Looking forward to importing my 3 in ME1 into ME2. I still own me3, but I have found no compelling reason to finish it or by new installments for it at this time; possibly never will. So be it. I was clearly not their target market for that game.

But I will absolutely continue playing ME1 and ME2. Own them, enjoy them, so I'll keep playing them. :)


I know how you feel. I DID play ME3 through several times because I had it and was curious how different decisions changed. The sad thing was that the changes were minor. Wrex dies? Idiot wreve takes over. Mordin dies, some other one takes over. Legion dies, some other one takes over. So really there's no change. Things still happen as they would have just with different characters rather than omitting that option entirely which would make sense. Same with killing the council. 

Then the game play was too battle oriented. If I want a shooter, I'll buy I shooter. I felt sold out and since I'm not a shooter, I played on narrative just to play the story and not be bothered by the shooter factor. Also, I think the cerberus and kai leng part was idiotic and over the top.

It took me months to just be able to let go, but trading it in was the best thing I could have done. You get next to nothing for it (especially considering it's only a bit more than six months since release) which is pretty telling.

So now my trilogy ends with ME2 and Shepard can do whatever she wants, like tell the council to screw or not see them at all. Kill characters I don't like since I don't care about war assets (though I generally don't do that).

ME3 - total let down.

Modifié par starlitegirlx, 15 septembre 2012 - 12:47 .


#9
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PsiFive wrote...

With the last three posters on this. Have played a few hours of ME3 at a mate's (no MP as it has zero appeal for me) and that was ages ago. Not bought the game or even gone back to play more. The mechanics of the game are okay but I really struggle to get past the story flaws. Too many LOLs for the wrong reasons spoil playability for me, never mind replayability. Honestly, I started laughing at things before I even escaped from Earth - for heaven's sake, what kind of security does the Alliance have that they allow someone under house arrest to wander around with that omni-stabbie? And then there's the way all the other characters seem to have been content to sit on their arses for half a year, not to mention the incredible and biologically implausible hair and boobage growth in the same period of time. Don't even get me started on the weakening of the Reapers by making their non-understable motivations understandable by anyone over the age of 6, or the writers' deep love of Cerberus and The Idiotic Man as manifested in Cerberus' Practically Infinite And Unbelievably Well Equipped Mook Army™ (just add Indoctrination and don't ask where all the ships, guns and mechs are coming from given how much money TIM lost on Shepard, the Normandy SR2, Overlord, Firewalker, Teltin, the derelict Reaper and everywhere you saw them in ME1).

But I'm still replaying ME1 and 2 (apart from Arrival which suffers from the same kind of problems as ME3).... draw your own conclusions.


They explain (not directly but you assume it) that illusive man hooked up with Mira's father who had a lot of money and wanted a legacy. So I'm guessing that's where all the money came from. But they never explain why this army does most of what it does because in a few cases, it makes no sense.  But it was a cheap out and make the story ludicrious at best. I agree with you on all points.

#10
OMGsideboob

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One is good game, but the missions really drag and the Mako can be both a hindrance and a help. It's an important beginning to an excellent trilogy and many important decisions are made here like keeping Wrex alive, Kaidan or Ashley, should the council live or die, etc... However, the game lags and the combat/powers can be a joke at worst... Many Tech/Biotic powers are useless in 1. I still dont know what the hell "Damping" is or does.

Two and Three are both excellent. Two is more deeper storywise than three and more complicated. Your Squad options are greater and I enjoy the loyalty missions... It also has the Liar of the Shadow Broker, one of the best DLCs I have ever bought. I like having to work for everything.

Three is alot easier on the player. The combat/powers engine is night and day from 1 and a step ahead of two. If the ending had more flexibility, i'd say three was the best but the ending sours three but I do believe Bioware has earned a free pass to explain why this ending happened and where Mass Effect goes from here... Brilliant storytelling from 1 to 3.

I may be a new fan, but I am devoted to this series after 1, 2 and 3...

#11
coldwetn0se

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starlitegirlx wrote...

coldwetn0se wrote...

Your not alone. Didn't finish me3, and packed it away on March 8th. I still play ME1 and ME2. Currently have 3 toons in ME1 that I am playing, and 2 in ME2. Looking forward to importing my 3 in ME1 into ME2. I still own me3, but I have found no compelling reason to finish it or by new installments for it at this time; possibly never will. So be it. I was clearly not their target market for that game.

But I will absolutely continue playing ME1 and ME2. Own them, enjoy them, so I'll keep playing them. :)


I know how you feel. I DID play ME3 through several times because I had it and was curious how different decisions changed. The sad thing was that the changes were minor. Wrex dies? Idiot wreve takes over. Mordin dies, some other one takes over. Legion dies, some other one takes over. So really there's no change. Things still happen as they would have just with different characters rather than omitting that option entirely which would make sense. Same with killing the council. 

Then the game play was too battle oriented. If I want a shooter, I'll buy I shooter. I felt sold out and since I'm not a shooter, I played on narrative just to play the story and not be bothered by the shooter factor. Also, I think the cerberus and kai leng part was idiotic and over the top.

It took me months to just be able to let go, but trading it in was the best thing I could have done. You get next to nothing for it (especially considering it's only a bit more than six months since release) which is pretty telling.

So now my trilogy ends with ME2 and Shepard can do whatever she wants, like tell the council to screw or not see them at all. Kill characters I don't like since I don't care about war assets (though I generally don't do that).

ME3 - total let down.


I find the bolded part so interesting.  I made a true Renegade for the first time, just recently (he is still in ME1).  I actually really like him.  Generally speaking, until now, I only ever had one renegon (well, there was another one that came pretty close, but that was my DERP Shep....he was just a bumbling idiot....sweet but stupidImage IPB).  The rest of my Sheps are always varying degrees of Paragade, except for one true Paragon.  I did wonder if removing the me3 element was helping with my more bold choices.  Since I can now imagine all kinds of endings for these Shepards of mine. 

I think I am a bit lucky that I never finished the game (even though I have seen much I didn't play on YouTube, and read about it on this site and others).  This has made it easier to imagine different paths.  Besides, right before me3 came out, I read one of the best FanFics I have ever read.  The author's story started right after ME2, and finished with the destruction of the Reapers.  She did an excellent job with it.  It really is only missing lore from me3 (since the story was completed BEFORE me3 came out), so it feels....hmmm....plausible.  And satisfying.  Anyway, it helped me consider things for my own endings (which do vary at least a bit, depending on the Shepard I am playing).Image IPB

#12
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not much...i'll probably play it more after Bioware finally get round to doing and ultimate/GOTY edition of ME2

#13
PsiFive

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starlitegirlx wrote...

PsiFive wrote...

With the last three posters on this. Have played a few hours of ME3 at a mate's (no MP as it has zero appeal for me) and that was ages ago. Not bought the game or even gone back to play more. The mechanics of the game are okay but I really struggle to get past the story flaws. Too many LOLs for the wrong reasons spoil playability for me, never mind replayability. Honestly, I started laughing at things before I even escaped from Earth - for heaven's sake, what kind of security does the Alliance have that they allow someone under house arrest to wander around with that omni-stabbie? And then there's the way all the other characters seem to have been content to sit on their arses for half a year, not to mention the incredible and biologically implausible hair and boobage growth in the same period of time. Don't even get me started on the weakening of the Reapers by making their non-understable motivations understandable by anyone over the age of 6, or the writers' deep love of Cerberus and The Idiotic Man as manifested in Cerberus' Practically Infinite And Unbelievably Well Equipped Mook Army™ (just add Indoctrination and don't ask where all the ships, guns and mechs are coming from given how much money TIM lost on Shepard, the Normandy SR2, Overlord, Firewalker, Teltin, the derelict Reaper and everywhere you saw them in ME1).

But I'm still replaying ME1 and 2 (apart from Arrival which suffers from the same kind of problems as ME3).... draw your own conclusions.


They explain (not directly but you assume it) that illusive man hooked up with Mira's father who had a lot of money and wanted a legacy. So I'm guessing that's where all the money came from. But they never explain why this army does most of what it does because in a few cases, it makes no sense.  But it was a cheap out and make the story ludicrious at best. I agree with you on all points.

Oh, yeah, there are hints at where the income is maybe coming from, but the point is that we've seen across two games that The Idiotic Man has blown an incredible amount of money on a series of huge failures. The only Cerberus projects we've seen turn out successful results are Project Lazarus and the sister project to build the Normandy SR2, and while they were spectacular successes in their own right they were each still a massive fail for Cerberus, TIM and anyone hoping to get any kind of ROI out of them, dollar or otherwise.

Imagine you're a Cerberus investor. Lazarus concluded with a successfully resurrected Shepard at the cost of a destroyed space facility, the loss of all equpiment and staff aboard, and the loss of that staff's pooled talents and knowledge, and since Miranda suggests that The Idiotic Man sank a large proportion of Cerberus' funds into the project that'd be troubling at least. Doubly so viewed in the light of ME2's ending (would have said paragon ending but the start of ME3 makes it clear that which ME2 ending doesn't matter *sigh* ) where Cerberus loses the only thing that all that expense and loss turned out: Shepard him/herself. That Shepard also takes the product of what EDI suggests is a similarly expensive project, the Normandy SR2, and runs off with it to hand it over to the Alliance (again, the start of ME3 means this happens no matter what) means Cerberus lost the work of the only two successful projects shown in the first two games in a short space of time - projects which may have used up more than half Cerberus' funds between them in return for a big fat zero.

Add in Overlord, which also looks pretty expensive, and Firewalker and the current losses must be very large indeed, while the ME1 stuff and Teltin point to a history of this kind of stuff up. If I was a Cerberus investor I'd sure as hell stop being a Cerberus investor because The Idiotic Man is a complete tool. You'd be as well off giving your money to someone who licks the windows on a bus and asking them to save humanity and put it at the top of the galactic pecking order. In real life boardroom coups happen for much smaller, fewer and less costly mistakes than Cerberus has made under TIM. Yet somehow he can afford to create the Practically Infinite And Unbelievably Well Equipped Mook Army™.

So unless Cerberus' rich backers are both incredibly stupid as well as incredibly wealthy you'd have expected The Idiotic Man to have run out of money by the beginning of ME3 and fade into background villains of similar status to how they were in the first game. Instead they get promoted to (almost) Main Villains and get the world's most annoying and over plot armoured henchpest thrown in. It almost feels like someone had a mancrush on Kai Leng and was so desperate to lift him out of the books that Cerberus by rights should be a near bankrupt shadow of its former self was completely overlooked.

Modifié par PsiFive, 16 septembre 2012 - 12:12 .


#14
coldwetn0se

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@Psifive - I feel the spirit of David Cassidy invading me......."I think I love you".......... :D
That was a very well done analysis of TIM. And the beginning of me3 alone, was the first strike that game made (for me, at least), and that...is the beginning!! I remembered when I downloaded the demo, I kept saying to myself, "it's just a demo. This can't be how it starts." Ahhhh...yeah. That's how it starts. >.<
So many different paths they could have taken; Rogue Spectre, Alliance Cheerleader, Cerberus Loyalist, but no. We sit with our thumbs up our butt, and a farce of a...ummm...trial(??)....speak nonsense to Anderson and then the braindead Brass, and boom. Oh, sorry....I mean BOOM!

blech.

Sorry, didn't mean to side track. Love what you wrote. Guess maybe his BoD were indoctrinated or intoxicated. hehehe....fun stuff. ;)

Modifié par coldwetn0se, 16 septembre 2012 - 12:28 .


#15
PsiFive

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Hey, not like I'm not guilty of sidetracking here as well. But if the question is how much do I play/replay ME3 I feel I should justify the answer of "rather less than one whole game". And every time I have to bring up the problems that for me (others MMV) break the immersive experience gaming is supposed to be. With the exception of multiplayer, which I have no interest in, the ME3 combat is not significantly improved over ME2 that I'd play it just for the combat and ignore the story as I can do that just as well in ME2. I'm here for the story and story wise it has similar faults to some of the James Bond movies - suspension of disbelief is all important but from time to time they may as well be scrolling messages "NOT REAL" across the screen in big flashing letters. Cerberus and SPECTRE have a lot in common.

Hmm, name coincidence? Probably is, because it sounded as cool in the 1950s as it does now. But Google their logo... is that an octopus or is it really a Reaper? What did Ian Fleming know?

:-D

#16
capn233

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I'm on PC so there isn't any eliminating really, other than uninstalling (no point).

However, I have played Mass Effect through again 3 times since ME3 came out. I haven't gone back to ME2 yet, but I had a whole bunch of time in that game before anyway.

As far as above, I agree with how awesome the reveal of the SR2 was to see the first time. However, the thing that really "made my day" was when I got to Archangel and it turned out to be Garrus.

I also agree that the final portion of ME3 is a big letdown compared to either the end sequence of ME1 or especially ME2. ME3 is not all terrible and does have good points, but it is rife with things that seemed like they half-assed, and the end is the final let-down.

#17
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PsiFive wrote...

starlitegirlx wrote...

PsiFive wrote...

With the last three posters on this. Have played a few hours of ME3 at a mate's (no MP as it has zero appeal for me) and that was ages ago. Not bought the game or even gone back to play more. The mechanics of the game are okay but I really struggle to get past the story flaws. Too many LOLs for the wrong reasons spoil playability for me, never mind replayability. Honestly, I started laughing at things before I even escaped from Earth - for heaven's sake, what kind of security does the Alliance have that they allow someone under house arrest to wander around with that omni-stabbie? And then there's the way all the other characters seem to have been content to sit on their arses for half a year, not to mention the incredible and biologically implausible hair and boobage growth in the same period of time. Don't even get me started on the weakening of the Reapers by making their non-understable motivations understandable by anyone over the age of 6, or the writers' deep love of Cerberus and The Idiotic Man as manifested in Cerberus' Practically Infinite And Unbelievably Well Equipped Mook Army™ (just add Indoctrination and don't ask where all the ships, guns and mechs are coming from given how much money TIM lost on Shepard, the Normandy SR2, Overlord, Firewalker, Teltin, the derelict Reaper and everywhere you saw them in ME1).

But I'm still replaying ME1 and 2 (apart from Arrival which suffers from the same kind of problems as ME3).... draw your own conclusions.


They explain (not directly but you assume it) that illusive man hooked up with Mira's father who had a lot of money and wanted a legacy. So I'm guessing that's where all the money came from. But they never explain why this army does most of what it does because in a few cases, it makes no sense.  But it was a cheap out and make the story ludicrious at best. I agree with you on all points.

Oh, yeah, there are hints at where the income is maybe coming from, but the point is that we've seen across two games that The Idiotic Man has blown an incredible amount of money on a series of huge failures. The only Cerberus projects we've seen turn out successful results are Project Lazarus and the sister project to build the Normandy SR2, and while they were spectacular successes in their own right they were each still a massive fail for Cerberus, TIM and anyone hoping to get any kind of ROI out of them, dollar or otherwise.

Imagine you're a Cerberus investor. Lazarus concluded with a successfully resurrected Shepard at the cost of a destroyed space facility, the loss of all equpiment and staff aboard, and the loss of that staff's pooled talents and knowledge, and since Miranda suggests that The Idiotic Man sank a large proportion of Cerberus' funds into the project that'd be troubling at least. Doubly so viewed in the light of ME2's ending (would have said paragon ending but the start of ME3 makes it clear that which ME2 ending doesn't matter *sigh* ) where Cerberus loses the only thing that all that expense and loss turned out: Shepard him/herself. That Shepard also takes the product of what EDI suggests is a similarly expensive project, the Normandy SR2, and runs off with it to hand it over to the Alliance (again, the start of ME3 means this happens no matter what) means Cerberus lost the work of the only two successful projects shown in the first two games in a short space of time - projects which may have used up more than half Cerberus' funds between them in return for a big fat zero.

Add in Overlord, which also looks pretty expensive, and Firewalker and the current losses must be very large indeed, while the ME1 stuff and Teltin point to a history of this kind of stuff up. If I was a Cerberus investor I'd sure as hell stop being a Cerberus investor because The Idiotic Man is a complete tool. You'd be as well off giving your money to someone who licks the windows on a bus and asking them to save humanity and put it at the top of the galactic pecking order. In real life boardroom coups happen for much smaller, fewer and less costly mistakes than Cerberus has made under TIM. Yet somehow he can afford to create the Practically Infinite And Unbelievably Well Equipped Mook Army™.

So unless Cerberus' rich backers are both incredibly stupid as well as incredibly wealthy you'd have expected The Idiotic Man to have run out of money by the beginning of ME3 and fade into background villains of similar status to how they were in the first game. Instead they get promoted to (almost) Main Villains and get the world's most annoying and over plot armoured henchpest thrown in. It almost feels like someone had a mancrush on Kai Leng and was so desperate to lift him out of the books that Cerberus by rights should be a near bankrupt shadow of its former self was completely overlooked.


I think that's why he HAD to do to Miranda's dad. But I still think that backers could have seen the success of their investment in that shepard saved human colonists by destroying the base and was probably the best shot at humanity's salvation. What might have done it was that Tim lost it when shepard blows up the base. I think that was his trigger, theorectcially speaking, that cost investors to leave. In my replays, I actully don't dislike him as much despite him putting shep in danger with the collector ship. I actually felt he was more like a father figure to her and viewed her as his born daughter who did him proud until that final moment which broke him if she destroyed the base. In ME2, he wasn't bad until then despite cerberus' history, dealing with him wasn't totally bad. His motives seemed just but he was off in how he went about achieving them and I think his backers probably left not because of shepard and how that ended but because it was a true and very dark turning point for him.

I also think it was more than hinted at as to what role miranda's father would play in ME3 if you play ME2 and pay attention to some of the comments made by Miranda regarding her father in various conversations. Dad went nuts. Tim went nuts. One had money the other needed and a perfectly crazy team was born. Looking back, it's logical now that I've played ME2 more, but investment wise, shepard was still the best thing Tim ever did with cerberus' money. If he hadn't gone beserk in the end, I bet the money would have flowed in faster than he could handle it and that would have actually made for an amazine storyline. Cerberus saves humanity from collectors proving it's value and isn't disavowed enemy anymore, but more questionable and able to provide support rather than be what it was in ME3 which was a bad guy we didn't need had the writers actually been good at their jobs since most of that was a distraction. Any other indoctrinated folk could have fit into key roles tim filled including sanctuary.