SpunkyMonkey wrote...
Darth Death wrote...
Fast Jimmy wrote...
So... my final answer here is I am not an advocate of staying safe or taking risk for DA3. I'm simply in favor of more thought being paid attention to the game development process of not just 'can we do this' but 'how will this affect the overall experience and what will we have to remove/modify to accomplish it?' That way, a review of the impact of the change can be taken into account and steps to prevent gaps in the experience can be mitigated.
How I see it, BioWare already took a big risk with Origins & reaped a plentiful harvest. All they had to do is to refine on what Origins was lacking & improve upon them. A new direction wasn't necessary, resulting in them taking 3 steps forward, then 4 steps backwards. At the time & even now, people wanted more of Origins instead of what we got in DA2. Regardless if people hated it or not, Origins is the foundation of the DA universe & I expect more of the same caliber that was given to me the first time around.
Bang on.
I think what's bizare is that it's obvious Bioware are trying to grab a bigger share of the COD/casual gamer market - well I'm one of those and it did take me some time to get into DA:O (even though years ago I'd played plenty of BG) but once I was into it the last thing I wanted was change - I just wanted more.
I think the only way they'll get more casula gamers on board is by giving us time to settle into these games instead of keeping changing them at every turn.
Let the innovation be with the stories and the character setups, not the game design or mechanics.
What's even more bizarre is BioWare being completely aware of the potential backlash, but fell into complacency when a few people demoed their game. Not sure how many people played DA2 before its release, but observing people's reaction when DA2 finally hit retail shelves (and sometime later) is evident enough in gamers mixed reactions.
Morrigan said it best: "Change is coming to the world. Some fear change and will fight it with every fibre of their being. But
sometimes, change is what they need most.
Sometimes, change is what sets them free." Emphasis on the "
sometime". Change can be good sometimes, but no all the time. Change should not be abrupt, but gradual. It's important for an individual to know when change is needed & when it isn't. All lessons BioWare can learn from.
Modifié par Darth Death, 14 septembre 2012 - 03:25 .