EpicBoot2daFace wrote...
Yes, but the innovative games stand out even if they are more rare. Assasins's Creed, Gears of War, Mirror's Edge, Portal, Heavy Rain, LBP, etc...
Despite the general consensus, innovation is alive and well in the game industry. It just doesn't include BioWare, unfortunately.
King Cousland wrote...
I'm not talking about narrative innovation.
Sorry, I misunderstood. When it comes to gameplay mechanics, I 100% agree. The dialogue wheel and interrupts were a little bit of a departure from the usual, but BioWare's mechanics are pretty damn stock. So the question is this: how do you bring innovative mechanics to a dialogue wheel, stat and skill points based, D&D-style RPG?
One way would be through making more of the choices come through what you do rather than what you say. In sandbox games, NPCs have no plot armor. You kill a quest giver, tough luck. I know it's not new in the games industry, but it'd be a refreshing change for BioWare. Another way would be to seriously enforce the mechanics in the roleplay; no more running around as a blood mage with no consequences. There's an old fan mod for an NPC named Valen in Baldur's Gate 2 that does this to a terrifying extent. She's a vampire, and plays just like one--cripplingly weak in the daylight, murderous at night, chaotic evil, unable to go into temples or guard stations without everyone turning hostile. Inconvenient, yes, but it was a brilliant way to roleplay through gameplay rather than dialogue.
Modifié par Sable Rhapsody, 15 septembre 2012 - 09:57 .