Why does the PC master race get a big advantage?
#1
Posté 14 septembre 2012 - 03:10
It can be a pain in the ass trying to quickly get to point A to point B for an objective or revive when you have to stop so many times along the way.
While PC players can fly around the maps without ever having to stop to change camera angles.
Please Bioware let us re-map our controls.
#2
Posté 14 septembre 2012 - 03:13
#3
Guest_Lord_Sirian_*
Posté 14 septembre 2012 - 03:15
Guest_Lord_Sirian_*
I would've thought that was obvious.
#4
Posté 14 septembre 2012 - 03:15
Both sides have a point.
#5
Posté 14 septembre 2012 - 03:17
#6
Posté 14 septembre 2012 - 03:20
#7
Posté 14 septembre 2012 - 03:23
#8
Posté 14 septembre 2012 - 03:25
#9
Posté 14 septembre 2012 - 03:27
#10
Posté 14 septembre 2012 - 03:29
Well, since ME was ported to PC later, wouldn't enemies have faster reactions on there as a poor attempt to balance out the fact that there's no anti-aim gremlin in the PC?Jay_Hoxtatron wrote...
Enemies on consoles have slower reactions to balance the low sensitivity of your controls.
(Because we all know if PC games aren't better, even in a format where a joypad is a better controller, some subset of PC users will complain)
-that said, where's the keyboard/mouse support for Xbox?
#11
Posté 14 septembre 2012 - 03:31
#12
Posté 14 septembre 2012 - 03:32
N7Kopper wrote...
Well, since ME was ported to PC later, wouldn't enemies have faster reactions on there as a poor attempt to balance out the fact that there's no anti-aim gremlin in the PC?Jay_Hoxtatron wrote...
Enemies on consoles have slower reactions to balance the low sensitivity of your controls.
(Because we all know if PC games aren't better, even in a format where a joypad is a better controller, some subset of PC users will complain)
-that said, where's the keyboard/mouse support for Xbox?
Luckily, other than fighting games and the occasional Jump 'n' Run game, this is a rather rare occurence.
#13
Posté 14 septembre 2012 - 03:35
crappy controls on the consoles
you have to remove your thumb from the analog stick to sprint
You pretty much answered your own question.
To me, this is the trump card in any mouse+kb versus controller debate. Argue all you want about the speed and precision of a mouse vs thumbstick, controllers are still gimped by the fact that you have to remove a thumb from one stick or the other to use the face buttons and D-pad unless you adopt some ridiculous claw grip.
#14
Posté 14 septembre 2012 - 03:36
#15
Posté 14 septembre 2012 - 03:37
But I've always had ME on xbox anyway.xP
@Bennet - swap back to console? Do people seriously have a 'one or the other' attitude?
I'm a gamer, both PC and console, worship me!
Edit - won't say no to keyboard/mouse for xbox though
Modifié par GriM_AoD, 14 septembre 2012 - 03:39 .
#16
Posté 14 septembre 2012 - 03:38
ElectroNeonPanda wrote...
And PC users will argue their platform costs significantly more than a console in addition to having the quality of multiplatform games tethered to the lowest performing unit.
Both sides have a point.
I won't argue with that because buying good (and expensive) stuff is my decission. My keyboard and mouse cost the same as an Xbox pack with game included. Needless to say that i'm not changing my gaming set up for a console never.
#17
Guest_Flies_by_Handles_*
Posté 14 septembre 2012 - 03:40
Guest_Flies_by_Handles_*
Modifié par Flies_by_Handles, 14 septembre 2012 - 03:40 .
#18
Posté 14 septembre 2012 - 03:45
#19
Posté 14 septembre 2012 - 03:56
#20
Posté 14 septembre 2012 - 04:00
Sorry for the rant, the thing is I play much better on the PC, than on the 360 but I still do very well on the 360. My friends and I cleared platinum 2nd try on release, and we can do gold without much problems (always could after a month of playing) .
Biggest issues for me for console vs PC
The turn speed is too slow. Analog turning speed sometime is just a little too slow for me.
Having to remove my hand from the analog stick to use any of the side buttons or the dpad, is just a big window for risk.
I have issues using CQC weapons like shotguns on the console. I have to stick to Rcarbine and the fullauto shotgun. Especially when you are trying to dodge and then fire off and dodge again which I like doing.
Based on my play style I normally use a heavy pistol, SMG or a assault rifle, majority of the time. On the PC I have no problems using any weapons. I can say the same for playing other 360 games also like Halo/battlefield3/gears of war.
Consoles are amazing, but ME3 looks much better and is easier for _me_ to play on the PC. I still play on 360 to play with most of my friends because 1, their pc isn't that great and 2 they are used to playing consoles and certain limitations which are easily adapted to. I plan on playing borderlands2 on both PC and 360 also (I have friends on both that are getting the game). I have no problems adjusting to either.
My xbox live gamertag is raiLhog if anyone wants to play. lol
#21
Posté 14 septembre 2012 - 04:10
BetrayerOfNihil wrote...
That price tag has to try to make itself not look like a complete ****ing waste somehow. For around a thousand dollars, in addition to about a couple hundred every two or so years to keep it from going obsolete, you get all these little tiny pros and the ability to play with really pretty graphics. Then in a few years it slows/breaks down even with great care and know-how, like all electonics. Yeah, money well-spent. Even if I had a nice-paying job or won the lottery, I wouldn't put a single Penny into a building a gaming computer.
If you ONLY use it for gaming, sure it might not worth it. But you'll probably have a PC anyway, so you should only really consider the cost DIFFERENCE between a gaming PC and what you would get if gaming wasn't a factor.
Also, games on PC are generally cheaper. Even when they aren't cheaper at release, you can get a lot of great deals in Steam sales and such.
As far as hobbies go, $1000 every few years is not bad at all considering how many hours you can spend on it. My wife's CAMERA costs more than my gaming PC.
As far as spending more money for a marginally better experience, compare it to how many thousands people will spend on a car with a more powerful engine.
#22
Posté 14 septembre 2012 - 04:13
#23
Posté 14 septembre 2012 - 04:15
#24
Posté 14 septembre 2012 - 04:23
#25
Posté 14 septembre 2012 - 04:28
Jay_Hoxtatron wrote...
Enemies on consoles have slower reactions to balance the low sensitivity of your controls.
That is false.
PC players do have a big advantage. and when i went to the BW even at comicon there were some PC players (but BW set it up for xbox) and they struggled alot and said they had tourble not beoing able to sweep and that the enemies seemed harder w/o being able to move as fast as they do.
with button remaps, medigel reload cancel, macros and programmible buttons, ability to sweep camera even when running
The pc players are at a huge advantage.
Also with that said there is somehting built in the console taht will not allow you to free move teh camera when running. I know this because i have the onza controller (which i hated using i don't like it all) and you can remap buttons to the extra bumpers. So i remapped Y to my extra RB (for the Y power) and A to teh extra L (for sprint) which allowed me to never take my thumbs off the right thumb stick. so while sprinting i still can't pivot the camera





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