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Why does flaming weapons do more damage than frost?


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85 réponses à ce sujet

#1
Question2

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Against random enemies with no frost resistance, E.G. Random human bandits, mercenaries, etc....

I notice that flaming weapons do about TWICE the damage of frost weapons per hit...why is this?

#2
YohkoOhno

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Are you sure the runes on your sword are the same? Each rune has a rank, from novice to grandmaster. The larger the rune rank, the more damage it does. I think it goes from +1 to +5.




#3
Question2

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The spell, not the rune.

#4
Neotribe

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Possibly because the monsters you're attacking have a fire vulnerability? Although I don't think that would be true of random humanoids.  Where are you in the game? Does the caster of fiery weapons have a +fire damage bonus (not sure if that would apply....)

Modifié par Neotribe, 26 décembre 2009 - 02:54 .


#5
Question2

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Random mercenaries like the ones in denerim, or ruined temple cultists, and you would need +100% fire damage bonus to account for the difference in damage....

#6
Heals.like.Jesus

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Yeah I noticed that too, I use weapon enchantments fairly often and fire just plain does around twice the damage of frost on enemies with no resistances.



Which is freakin' weird because their damage formulas are the same.

#7
Ibian

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Too many inconsistencies in this game...

#8
MrIsidor

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Setting game mechanics aside, it's not that far fetched that frost does less damage than fire on humans in Ferelden. Ferelden is COLD in the winter and the inhabitants should be used to cold. An example of this is given in "The Calling" where Duncan (not a Fereldan native) is freezing his ass off while King Maric seems quite unaffected by the cold.

#9
Dahelia

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Because fire has always done more damage than ice...in like every game I know of. Fire has a chance to burn while ice has a chance to freeze.

#10
BlackVader

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Dahelia wrote...

Because fire has always done more damage than ice...in like every game I know of. Fire has a chance to burn while ice has a chance to freeze.


True for normal damage spells in most games - including DAO. Unfortunately, it's not true for the frost weapon spell. It does less damage than fire for the same cost and has absolutely no additional effect.

#11
Ulrik the Slayer

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The Frost Weapon spell WAS probably gonna have a slowing effect, I reckon.

#12
xCobalt

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MrIsidor wrote...

Setting game mechanics aside, it's not that far fetched that frost does less damage than fire on humans in Ferelden. Ferelden is COLD in the winter and the inhabitants should be used to cold. An example of this is given in "The Calling" where Duncan (not a Fereldan native) is freezing his ass off while King Maric seems quite unaffected by the cold.


Really? That's your explanation for why Cold weapons are weaker?

It would make sense that the Frost Weapons were supposed to have an additional effect which is probably why it's so much weaker. Either chance to freeze or slow would seem probable.

Modifié par xCobalt, 26 décembre 2009 - 07:09 .


#13
Legion-001

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I expect frost weapons WERE actually going to freeze and/or slow the victim but they removed the effect due to it making the game to easy but forgot to fix the balance.

#14
Nick the Weregoat

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Well, a simple solution would be use fire weapons and not cold weapons. >.>

#15
Uriah Jeep

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Why does frost have to do as much damage as flame exactly?

#16
BlackVader

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Nick the Weregoat wrote...

Well, a simple solution would be use fire weapons and not cold weapons. >.>


That's not a solution. It's a workaround.

To be honest, I think there should be some kind of difference between the two besides the damage type. There are no other 2 spells in the game that do excactly the same thing. And there are far too few highly resistant enemies in the game to make having both worthwhile.

Uriah Jeep wrote...

Why does frost have to do as much damage as flame exactly?


Why not? They are bth tier2 talents, both have excactly the same stats (upkeep, fatigue, cooldown and so on). If frost does less damage, it should have at least some other kind of advantage like lower upkeep or something like that.

Modifié par BlackVader, 26 décembre 2009 - 07:35 .


#17
Dahelia

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BlackVader wrote...

Dahelia wrote...

Because fire has always done more damage than ice...in like every game I know of. Fire has a chance to burn while ice has a chance to freeze.


True for normal damage spells in most games - including DAO. Unfortunately, it's not true for the frost weapon spell. It does less damage than fire for the same cost and has absolutely no additional effect.


Lol I don't do it...I'm a mage and what a waste of my mana...lol

#18
SleeplessInSigil

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Unless you were particularly vulnerable to low temperatures, a very hot object will always hurt and damage biological tissue (and armor metal) more than a very cold object.

Next.

Modifié par SleeplessInSigil, 26 décembre 2009 - 10:09 .


#19
LaNague

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yeah i noticed that as well in my 2nd playtrough.



Balance wise it doesnt make much sense, so matter what excuses you guys come up with :D

But it isnt that much of a problem since fireball is quite useful anyways, even more with recent nerfs to the cold line.

#20
Welnic

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Thanks for the physics lesson on magic. Where does spirit damage fit into these damage equations? :)

#21
KariTR

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MrIsidor wrote...

*Ferelden is COLD in the winter and the inhabitants should be used to cold. An example of this is given in "The Calling" where Duncan (not a Fereldan native) is freezing his ass off while King Maric seems quite unaffected by the cold.


Totally off-topic, but I wonder why in-game Alistair says Duncan is from Highever.

To get back on-topic, the fire line and cold line have different strengths and weaknesses. Asking for a cold weapon buff to be equal to a fire weapon buff would be as silly as asking for fireball and blizzard to be equal. They arent equal because they are 2 different elements. Cold is argably more powerful than the fire line of magic in that it has crowd control use alongside damage, if it buffed weapons as well as fire then fire would become less attractive as it loses it main advantage over cold which is...damage.

Modifié par KariTR, 26 décembre 2009 - 09:06 .


#22
Ulrik the Slayer

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The more I think about it, the more I reckon the "It had a secondary effect initially but they removed it"-theory to hold the most water.

KariTR wrote...

To
get back on-topic, the fire line and cold line have different strengths
and weaknesses. Asking for a cold weapon buff to be equal to a fire
weapon buff would be as silly as asking for fireball and blizzard to be
equal. They arent equal because they are 2 different elements. Cold is
argably more powerful than the fire line of magic in that it has crowd
control use alongside damage, if it buffed weapons as well as fire then
fire would become less attractive as it loses it main advantage over
cold which is...damage.


That would make sense IF Frost Weapons had a freezing/slowing effect. It doesn't.

Modifié par Ulrik the Slayer, 26 décembre 2009 - 09:13 .


#23
KariTR

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Ulrik the Slayer wrote...

The more I think about it, the more I reckon the "It had a secondary effect initially but they removed it"-theory to hold the most water.


Not at all. Cold is not as damaging as fire. Whether that be a cone spell, an AOE or a single burst. It stands to reason that the spell added to a weapon would also be less powerful in pure damage output as fire.

#24
Ulrik the Slayer

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KariTR wrote...

Ulrik the Slayer wrote...

The more I think about it, the more I reckon the "It had a secondary effect initially but they removed it"-theory to hold the most water.


Not at all. Cold is not as damaging as fire. Whether that be a cone spell, an AOE or a single burst. It stands to reason that the spell added to a weapon would also be less powerful in pure damage output as fire.


As I've said: Your argument doesn't hold any water. Frost Weapons does not have a slowing/freezing effect. It is simply a clone of Fire Weapons, but less powerful.

Modifié par Ulrik the Slayer, 26 décembre 2009 - 09:16 .


#25
KariTR

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Ulrik the Slayer wrote...

KariTR wrote...

Ulrik the Slayer wrote...

The more I think about it, the more I reckon the "It had a secondary effect initially but they removed it"-theory to hold the most water.


Not at all. Cold is not as damaging as fire. Whether that be a cone spell, an AOE or a single burst. It stands to reason that the spell added to a weapon would also be less powerful in pure damage output as fire.


As I've said: Your argument doesn't hold any water. Frost Weapons does not have a slowing/freezing effect. It is simply a clone of Fire Weapons, but less powerful.


It doesnt need to. You're trying to equalise a single spell in a class of spells when you really ought to look at the group as a whole. Adding a chance of a secondary effect for 3 or 4 party members would make Cold too overpowering compared to other elements. Most would probably say that even with a lessened weapon effect, Cold is still the most powerful element school and now we have people on here arguing it should be even more powerful.

And I get told my "argument," which is based on traditional elemental magic, doesnt hold water. Quaint :P

Modifié par KariTR, 26 décembre 2009 - 09:32 .