Project Eternity
#226
Posté 15 septembre 2012 - 03:08
Hope the story is good.
#228
Posté 15 septembre 2012 - 03:21
Cimeas wrote...
It seems likely they'll get 2 or 3 million dollars, then. Well for an RPG, that's nothing. What gamers, even hardcore old-school gamers, expect nowadays, is WAY beyond what they can deliver on that budget.
I'm so glad that you're an expert on how to properly budget a million dollar RPG project.
Seriously, if you're propping up Wasteland 2, then were you freaking out about that having only gotten 2.9 million in funding? If anything, I think Wasteland 2 has a more ambitious scope than Project Eternity, seeing as its a more unproven studio with a bigger jump in technology. I think both will do well in what they aim to achieve, but I don't understand why you're super skeptical about Obsidian when its likely they're going to end up with a good deal more money than even Wasteland got.
#229
Posté 15 septembre 2012 - 03:29
I have no interest in pledging for this or buying this.
Modifié par Costin_Razvan, 15 septembre 2012 - 03:30 .
#230
Posté 15 septembre 2012 - 03:34
#231
Posté 15 septembre 2012 - 03:45
Costin_Razvan wrote...
They'll make a game, but it will likely have almost no cinematics, voice acting and so on, and yes I do consider these important: Alpha Protocol's Halbech betrayal ending would be vastly inferior without it's graphics, cinematic, and voice acting.
From everything I've gathered, Project Eternity's level of voice acting and cinematics will be similar to something like Baldur's Gate- enough voice acting of characters for important scenes and enough to provide some flavor. The tradeoff being you'll be able to have far more reactivity than even something like Alpha Protocol could afford.
The Infinity Engine games are a more literary experience- you're not getting all the cinematics and VO and flash of something like Mass Effect or Alpha Protocol, but in exchange you're getting something that allows the player to use their imagination and fill in the gaps. Its different and IMO, thats a very good thing.
#232
Posté 15 septembre 2012 - 03:56
Donation of $65 made. In substance, may this prove to be the Planescape: Torment of this generation; sales-wise, may it be the next BG/BG2 series. No, it won't be for everyone. Then again, neither are Telemann and Vivaldi. This is as it should be: Kickstarter serving a market that the giant publishers deem passe' or too small and unprofittable to serve.
Modifié par FutharkTomahawk, 15 septembre 2012 - 04:02 .
#233
Posté 15 septembre 2012 - 03:56
#234
Posté 15 septembre 2012 - 04:14
#235
Posté 15 septembre 2012 - 04:15
#236
Posté 15 septembre 2012 - 04:16
Costin_Razvan wrote...
They'll make a game, but it will likely have almost no cinematics, voice acting and so on, and yes I do consider these important: Alpha Protocol's Halbech betrayal ending would be vastly inferior without it's graphics, cinematic, and voice acting.
I have no interest in pledging for this or buying this.
So why are you posting in this thread about this game?
For those who are not sure, for those who don't want to pledge then thats fine but those of us who are will make this game happen by giving as much money as can towards it's development and to Obsidian to create it. The more funding it gets from us the better the final product. Our investments will go to funding it's creation because we want it, even if you do not. However feel free to thank us for doing such if you ever change your mind when the game comes out due to our collective funding efforts.
Modifié par Dragoonlordz, 15 septembre 2012 - 04:31 .
#237
Posté 15 septembre 2012 - 04:30
Costin_Razvan wrote...
They'll make a game, but it will likely have almost no cinematics, voice acting and so on, and yes I do consider these important: Alpha Protocol's Halbech betrayal ending would be vastly inferior without it's graphics, cinematic, and voice acting.
I have no interest in pledging for this or buying this.
Then we disagree strongly on the priorities for a game.
We get so used to everything being shiny that we forget how little it actually means. I don't think a game ever needs cinematics, and while they may benefit from voice acting, I also remember a time when games could have a lot more dialogue simply because no actor had to be paid to read every line.
Having to actually read dialogue rather than hearing it spoken does not somehow make it an inferior experience, just as people are still able to read books instead of just watching the movie version.
#238
Posté 15 septembre 2012 - 04:43
Modifié par Xeyska, 15 septembre 2012 - 04:44 .
#239
Posté 15 septembre 2012 - 04:45
#240
Posté 15 septembre 2012 - 04:45
Xeyska wrote...
Over 1,000,000! Oh yeah.
Woohoo! Pass the champagne!
#242
Posté 15 septembre 2012 - 04:48
termokanden wrote...
We get so used to everything being shiny that we forget how little it actually means. I don't think a game ever needs cinematics
It may not *need* it, but I believe the experience is drastically improved. But it's all about tastes here and I will not claim that one is intrinsically superior to the other.
Though I'm skepitcal about the potential lack of cinematics, voiced dialogues....etc, I can still enjoy a well written story and I trust that Obsidian will deliver. I'm still debating whether I should pledge money or not, but consider me interested.
#243
Posté 15 septembre 2012 - 04:48
Brockololly wrote...
Costin_Razvan wrote...
They'll make a game, but it will likely have almost no cinematics, voice acting and so on, and yes I do consider these important: Alpha Protocol's Halbech betrayal ending would be vastly inferior without it's graphics, cinematic, and voice acting.
From everything I've gathered, Project Eternity's level of voice acting and cinematics will be similar to something like Baldur's Gate- enough voice acting of characters for important scenes and enough to provide some flavor. The tradeoff being you'll be able to have far more reactivity than even something like Alpha Protocol could afford.
The Infinity Engine games are a more literary experience- you're not getting all the cinematics and VO and flash of something like Mass Effect or Alpha Protocol, but in exchange you're getting something that allows the player to use their imagination and fill in the gaps. Its different and IMO, thats a very good thing.
The graphic should be 3D without zooming ability or just like Baldurs Gate and P:Torment. The point is it should have attractive environment, bars, portraits, inventory etc. So much better than Baldur's gate II and it should be still cool on huge resolutions.
Anything less than NWN II in voice acting makes me less attracted. Not everyone has voiced dialogue, but there is reasonable amount of voice acting for important characters.
Modifié par Imperial Sentinel Arian, 15 septembre 2012 - 05:07 .
#244
Posté 15 septembre 2012 - 04:59
#245
Posté 15 septembre 2012 - 05:08
#246
Posté 15 septembre 2012 - 05:08
Cimeas wrote...
Yeah, NWN2 level of voice acting would be acceptable imho. All major conversations, companion dialogues and perhaps also background chat. Detailed conversation trees/lore info/vendors/side quests do not need to be voiced.
I concur. The "cinematic experience" isn't so grand as EA would have us believe. Not that cinematics are inherently detrimental to a video game, but my imagination is infinitely more capable of filling in details the way I would have them presented which is a major part of true RPGs. I reject the idea that we need to be spoonfed every last detail via an interactive movie. Blech!
#247
Posté 15 septembre 2012 - 05:12
Cyberarmy wrote...
I will be deeply dissapointed if they exclude Boo in this game
I believe Interplay owns the rights to Minsc and Boo.
#248
Posté 15 septembre 2012 - 05:15

Not counting the South Park game, how can anyone look at these games and not think automatic win?
Tim Cain practically made Fallout all by himself; I can't imagine what he and Chris Avellone can accomplish together.
This is the peak of Kickstarter, this is the real rise of Black Isle Studios.
#249
Posté 15 septembre 2012 - 05:16
termokanden wrote...
Costin_Razvan wrote...
They'll make a game, but it will likely have almost no cinematics, voice acting and so on, and yes I do consider these important: Alpha Protocol's Halbech betrayal ending would be vastly inferior without it's graphics, cinematic, and voice acting.
I have no interest in pledging for this or buying this.
Then we disagree strongly on the priorities for a game.
We get so used to everything being shiny that we forget how little it actually means. I don't think a game ever needs cinematics, and while they may benefit from voice acting, I also remember a time when games could have a lot more dialogue simply because no actor had to be paid to read every line.
Having to actually read dialogue rather than hearing it spoken does not somehow make it an inferior experience, just as people are still able to read books instead of just watching the movie version.
A game is not a book. A book relies on having you imagine every scene and so and it can do this because it gives you an enoromous space for you do it: It is after all text on white pages. A game does not work like this.
Alpha Protocol stands as one of the best gaming experiences because of it's story but it's story wouldn't be as strong without the cinematics, voice acting and graphics. It's not just shinny ****, it's adding immersion to the story through these things.
Brock: Is there any other game with such a sense of reactivity in regards to small decisions, acomplishment and an awesome protagonist like Mike Thorton?
So why are you posting in this thread about this game?![]()
What because I am not allowed to express my dissapointment in Obsidian in going down this route? I am.
Modifié par Costin_Razvan, 15 septembre 2012 - 05:26 .
#250
Posté 15 septembre 2012 - 05:28





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