MerinTB wrote...
So the Kue-Jin taking over, the Camarilla completeing their retaking of Los Angeles, or the Anarchs regaining freedom for their city are not big enough events?
Actually it's never really shown that any faction wins. LaCroix is defeated no matter what, which means that Strauss will most likely take over the Camarilla anyways. The faction that is either destroyed or not is the Kue-Jin.
Siding with the Anarchs does not necessarily signify they take over LA.
And seeing how the hwole point of the scheme is to weaken all factions, that's fine by me I do not mind that.
This game is MORE reactive in endings than AP in many ways - it gives, as a legitimate option for your character, that you are either just trying to get by or out only for yourself - and therefore, at the end, you can strike off on your own and not side with anyone. Or you can "win the game" and still have your character lose, in several endings.
Where AP's "endings" might be more reactive is in nuance, not substance. Every "win" ending sees the AP facilities destroyed and Thorton "successful." It comes down to which woman do you leave with, if any, and who did you face off against for the final battle.
And Bloodlines has to end with LaCroix dying and Jack more or less succesful.
AP gives you the option to strike on your own and even build your own underground empire, in addition to staying loyal to the US or being Leland's right hand man. It's not only about what woman you leave with and what boss you kill at all.
But a sticking point here that I've been avoiding is that, for me, making your own character and controlling who and what that character is from the start is the BIGGEST reactivity a game and the games story can give me.
That's not reactivity. That's freedom to headcanon and fill in the blanks. The game doens't react to your choices in the same way as AP.
Stuff like playing stealthily in Italy earns Leland and Marburg's approval, which affects the story, and playing like a maniac does not impress them, also affecting the story. Allying with G22 means unlocking weapons in the market, support and even G22 agents aiding you in Taipei. Same with the Triad. Then you have Steven heck also unlocking weapons for you to buy, and better weapons for yoru allies and even having him machine gunning people while in a subway train on the move.
That never happened in Vampires, except the Japanese girl should you aid her, who shows up for a bit at the end and helps you.
This is the same in Bloodlines. How you treat people, who you are, and choices you make in the game affect how people react to you. Same thing.
React only with dialogue. In AP, they react with influence and choices unlocking or improving, in addition to gameplay changing (Al-Samad can provide support in Italy if you spare Shaheed, for instance. Being nice with Igor means the mebassy is not guarded by US marines...etc).
I really liked Vampires, but to claim that it is as reactive as AP is simply innacurate. I am not interested in arguing which is better overall, that's a matter of taste.
Modifié par KnightofPhoenix, 15 septembre 2012 - 07:54 .