It's essentially a quantity doesn't equal quality argument. Leland would NOT be as good of a character if he had no voice acting and just more lines.
Modifié par Costin_Razvan, 15 septembre 2012 - 08:15 .
Modifié par Costin_Razvan, 15 septembre 2012 - 08:15 .
KnightofPhoenix wrote...
Joy Divison wrote...
You want Obsidian to torpedo a project that is funded by the very fans who will buy the game? What's the point of formally objecting or expressing a worry?
No.
As for what's the point. Because I feel to. Do I need more reason?
Joy Divison wrote...
KnightofPhoenix wrote...
Joy Divison wrote...
You want Obsidian to torpedo a project that is funded by the very fans who will buy the game? What's the point of formally objecting or expressing a worry?
No.
As for what's the point. Because I feel to. Do I need more reason?
Of course not. I'm one to stir the **** myself, but as it is the customers forking over their own money for a type of game they'd like to see, I don't see the value in saying the artistic direction of what they want is lacking in some fundamental way.
Modifié par KnightofPhoenix, 15 septembre 2012 - 08:16 .
Costin_Razvan wrote...
The direction of the game was decided by Obsidian before it was put on Kickstarter, not after.
Modifié par Xeyska, 15 septembre 2012 - 08:18 .
Guns wrote...
So basically Dragon Age: Origins...
So basically more evidence on why Dragon Age 2 was a huge mistake...
So basically more evidence on why Bioware is a terrible company now...
You've made your point plenty clear. And there's nothing wrong with it in itself. What is blatantly ****y is trying to convince everyone that your (extreme) priorities are the only ones any- and everyone should have.Costin_Razvan wrote...
My argument is that a story is good when it has voice acting, cinematics and graphics because they work to serve it, they add an immersive experience to the game's story.
Nameless one7 wrote...
Guns wrote...
So basically Dragon Age: Origins...
So basically more evidence on why Dragon Age 2 was a huge mistake...
So basically more evidence on why Bioware is a terrible company now...
What's the point of posting this in this thread?
Modifié par Dragoonlordz, 15 septembre 2012 - 08:32 .
KnightofPhoenix wrote...
Joy Divison wrote...
KnightofPhoenix wrote...
Joy Divison wrote...
You want Obsidian to torpedo a project that is funded by the very fans who will buy the game? What's the point of formally objecting or expressing a worry?
No.
As for what's the point. Because I feel to. Do I need more reason?
Of course not. I'm one to stir the **** myself, but as it is the customers forking over their own money for a type of game they'd like to see, I don't see the value in saying the artistic direction of what they want is lacking in some fundamental way.
I personally never claimed it was lacking in a fundamental way or that is was intrinsically inferior, that's Costins' argument. I still said I was interested by the project (and might even donate 20 bucks in the coming days), but I would have hoped it was something different.
I was primarily arguing that Vampires was not as reactive as AP, which I realize it's a tad off-topic, as a silent game with no cinematics could still be as reactive if not mroe so. I just disagree on using Vampires as an example.
My personal main concern is a PC being too passive and / or reactive, with little to no-proactivity, intelligent things to say and do, and emotional expression, as I have experienced with all silent PCs I played (I stress hwoever that I did not play Torment, which may have a better silent PC).
Modifié par Joy Divison, 15 septembre 2012 - 08:37 .
Guest_Guest12345_*
That's deliberately simplistic of you. Quality writing is quality writing.Costin_Razvan wrote...
There are tastes and then there is objective quality to consider. Just because a game has more dialogue for instance because they didn't have to use voice acting doesn't mean that dialogue is as good as dialogue which is voice acted because voice acting expresses a character's emotions and personallity.
It's essentially a quantity doesn't equal quality argument. Leland would NOT be as good of a character if he had no voice acting and just more lines.
Feargus Urquhart @Feargus
We are almost there!!! @Obsidian #Project Eternity. Update soon on the stretch goals!
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Modifié par Dragoonlordz, 15 septembre 2012 - 08:38 .
Joy Divison wrote...
As for the PC being too passive, well I wholeheartedly agree. While I see Costin's point that cinematics, cut scenes, are quality aestetics allow for a much deeper immersion potential, I am not sure I see a connection, let alone correlation, to a pro-active and intelliegent PC to these things. My instict is that this is much more dependant on the artistic freedom of the designers (which this project seems to have), the quality of said designers (ditto), not having to target the alleged CoD demographic (check), and not having to cater the game to the limiting potential of some of these high budget additions (see DA2).
Modifié par KnightofPhoenix, 15 septembre 2012 - 08:43 .
Conversely, a scene where "Edgar the mage stared intently at the Amulet in his hands, as the thought of his dead son burrowed its way suddenly to the forefront of his mind, breaking his concentration" - loses just about everything when it's acted out in a cutscene with sound effects, but there's virtually no limit to its impact when it's presented in written form by a good mood writer.KnightofPhoenix wrote...
While I would have still enjoyed it a lot, watching two blocks from an isometric view and reading *and they started drinking vodka together*, would have not nearly have had the same effect on me as a cutscene showing them drinking vodka with voices emoting nuances.
Modifié par Yrkoon, 15 septembre 2012 - 08:55 .