KnightofPhoenix wrote...
So, to bring this back to topic. If they are going for a silent PC, I would want paragraph long options, and long conversations, in addition to the PC not being a lapdog to every NPC they meet.
You've been playing way too many modern BioWare games. Play BG2 or Torment if you want lengthy dialogue options.
Costin_Razvan wrote...
Leland would NOT be as good of a character if he had no voice acting and just more lines.
Sure, but its not like Eternity isn't going to have voice acting at all. Just look at the characters in BG2- for my money, they did a fantastic job in characterizing the various characters by giving them good portraits and smart use of voice acting. So giving Irenicus the voice of David Warner made him incredibly memorable, even if every single line wasn't voiced.
Costin_Razvan wrote...
Less then 30.000 backers so far isn't exactly stellar you know. Yes there was 1 million gathered but I don't think it will matter all that much from Bioware's perspective and personally I am not surprised about the numbers they've gotten so far. When I first heard of it myself I was very eager to back it but when they announced the gameplay I said no.
See but thats the thing with Kickstarter- if they meet their funding goals and then some, they're set. Whatever they sell once the game is done goes straight into profit. So the number of backers is irrelevent- they got their goal. The same cannot be said for a big BioWare game- they need sales out of the gate to break even and even then they have large marketing costs and so forth.
Costin_Razvan wrote...
Now games like TW2 and Dark Souls each selling over 2 million, well now THAT has an impact.
Probably not by EA or any other big publisher's standards. EA wants multi million sellers. They've said that in order for Dead Space 3 to be considered successful enough to continue on as a franchise, it'll need to exceed 5 million copies sold. Thats insane.
TW2 and Dark Souls might be plenty successful enough for their respective publishers, just as Project Eternity might be for Obsidian. But for the likes of EA and Ubisoft, they're going further and further down the road of mega blockbusters or bust for any retail releases.