Project Eternity
#526
Posté 16 septembre 2012 - 07:28
#527
Posté 16 septembre 2012 - 07:45
Eheh i love the way you thinkCultist wrote...
I know several people with spare kidney. In fact, I'll be doing them a favour - they won't be allowed to drink alcohol much and eat only healthy food.
I just robbed my little a brother to get $280 version and after 20 years of he was robbing me I say good day sir and sweet justice
#528
Posté 16 septembre 2012 - 07:49
The young only spoiled by luxuries and excesses.Cyberarmy wrote...
Eheh i love the way you think
I just robbed my little a brother to get $280 version and after 20 years of he was robbing me I say good day sir and sweet justice
#529
Posté 16 septembre 2012 - 07:51
Brockololly wrote...
Allan, if BioWare would just make a game with the same attributes as Project Eternity seems to be aiming for and just set in the Dragon Age universe, I'd be all over that.
No doubt that you and many others would
I am curious why big publishers don't do smaller projects like this though? Is it because they focus on the number of backers being small and assume thats too small a number of people to recoup costs using a traditional sales model? Cause thats the great thing about Kickstarter- you can basically pay as much as you want up front! Its sort of the opposite of Free to Play games where you're only able to pay in small chunks after you've played the game or just a normal model where everyone pays the same rate or slightly more for a collector's edition or something.
Or is it that even though a Kickstarter is instantly profitable once its finished and the game released, that big publishers just don't think whatever profit there is to made would be enough, compared to your big blockbuster games?
Don't know the exact reasons. On some level there's probably a curve of what is minimally required for a game of say, PE's scope, and without huge increases in manpower you can probably start to ramp up the potential sale revenue. Sort of maybe, (numbers made up) with 50 people we can make a game we expect to make 1 million profit from, but with 75 people we can pull in 2 million. Maybe? I don't know.
I guess what I'm saying is that I don't think you could just, for example, take the DA team and split them up into parts and have enough manpower to make enough games that would cover the amount of revenue expected for an "all in" project that the team usually works on. So even if the ROI is roughly the same, you're making more actual dollars.
Although ironically, splitting our games would diversify the risk somewhat, although there'd likely be the ability to reuse things like game engines and whatnot. Another factor is probably just the creative element. Could be more difficult to have content creators that split up and still come up with stuff that is new and not just carbon copies of what is in each of the other projects.
#530
Posté 16 septembre 2012 - 07:53
Sister Goldring wrote...
CrustyBot wrote...
Back on topic: Those are some nice stretch goals.
I'm seriously considering upping my pledge to $140 to get the Collector's Edition.
I"m doing the same but the problem is once you do it then the $250 signed version just looks so much more appealing.....and affordable! It's a vicious cycle.
So true...
I was going for the 65$ dollar tier, then I saw that at 140$ you get the cloth map and I couldn't resist (cloth map!). Now the 250$ tier is looking at me, with its signed box, softcover artbook and an elite cloth patch (I have no idea what it is, but seems tempting).
Modifié par milena87, 16 septembre 2012 - 07:58 .
#531
Posté 16 septembre 2012 - 08:03
milena87 wrote...
Sister Goldring wrote...
CrustyBot wrote...
Back on topic: Those are some nice stretch goals.
I'm seriously considering upping my pledge to $140 to get the Collector's Edition.
I"m doing the same but the problem is once you do it then the $250 signed version just looks so much more appealing.....and affordable! It's a vicious cycle.
So true...
I was going for the 65$ dollar tier, then I saw that at 140$ you get the cloth map and I couldn't resist (cloth map!). Now the 250$ tier is looking at me, with its signed box, softcover artbook and an elite cloth patch (I have no idea what it is, but seems tempting).
I know - I just can't get past the signed box......
#532
Posté 16 septembre 2012 - 08:12
Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?
#533
Guest_Guest12345_*
Posté 16 septembre 2012 - 08:22
Guest_Guest12345_*
Allan Schumacher wrote...
What I find interesting is how much more than a standard box people are willing to pay.
Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?
Yeah, the idea of donating and supporting a good cause definitely is an incentive to spend, and in most cases, over-spend. With these stretch goals in particular, it is clear that every additional dollar is going directly back into game content, which I think is an entire second "tier" of incentive. Excitement and continued donations can snowball with these kinds of stretch goals, the more people collectively give, the more people get excited.
#534
Posté 16 septembre 2012 - 08:25
Allan Schumacher wrote...
What I find interesting is how much more than a standard box people are willing to pay.
Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?
Well, in my case you completely overestimate my level of self-control. I would buy it immediately and chuckle all the way home. Hell, I'm practically going to make cocoa and snuggle with my signed copy!
PS - and yep you Bioware guys could charge just about anything too and I'd still buy your game!
Modifié par Sister Goldring, 16 septembre 2012 - 08:27 .
#535
Posté 16 septembre 2012 - 08:33
scyphozoa wrote...
Yeah, the idea of donating and supporting a good cause definitely is an incentive to spend, and in most cases, over-spend. With these stretch goals in particular, it is clear that every additional dollar is going directly back into game content, which I think is an entire second "tier" of incentive. Excitement and continued donations can snowball with these kinds of stretch goals, the more people collectively give, the more people get excited.
I can see how people could feel their dollar goes farther (assuming the goals are met). I think there's a difference because people see this as "WIthotu may chipping in a good amount, I won't get this" whereas even if the game was the same, if it had already been made, there's some level of "eh those costs are sunk."
Sadly I already saw one person state that they feel content was intentionally conservative in order to get more money via the kickstarter
#536
Posté 16 septembre 2012 - 08:36
Sister Goldring wrote...
Allan Schumacher wrote...
What I find interesting is how much more than a standard box people are willing to pay.
Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?
Well, in my case you completely overestimate my level of self-control. I would buy it immediately and chuckle all the way home. Hell, I'm practically going to make cocoa and snuggle with my signed copy!
Ahah, I agree. A Collector's Edition for a game I find interesting is usually an incentive to preorder (I do try to find the best deal possible on the internet, though).
With Kickstarter I not only get interesting extra goodies depending on how much I want/can spend, but there's also the feeling of being part of something, of helping someone else achieve what they are trying to do. I like it.
#537
Posté 16 septembre 2012 - 09:22
What I really liked about Baldur's Gate and Planescape: Torment is that you weren't spoonfed everything with voice acting and cinematic cutscenes. Your imagination did that for you, like reading a book. A good example is this; how would you ever go about voice-acting this, or creating a cutscene for it?
http://www.sorcerers...ead.php?t=54437
#538
Posté 16 septembre 2012 - 09:31
Allan Schumacher wrote...
What I find interesting is how much more than a standard box people are willing to pay.
Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?
In my case I might have, if they had had the same level of transparancy about it. The great thing about KickStarter is that I can see exactly where my money is going in terms of the reward tiers. On the other side, I've stopped ordering Digital Deluxe or Limited Editions of many newer titles because the items given in there don't feel like they add value. Like when it's added multiplayer XP or just items that are usually reserved for PDLC.
#539
Posté 16 septembre 2012 - 10:11
To give you an idea, Mass Effect 3 made $250million, sixteen times as much. EA is a multibillion dollar company, which means that investing in cheaper games, even if they make still make a profit, is pointless because a huge success won't do much for their bottom line. Yes, they could create the next minecraft or whatever, but that's extremely unlikely.
Essentially, Bioware would have to bring out 10 of these old-school RPGs a year instead of 1 Dragon Age every 2 years. And even the most hardcore old-school rpg fans probably won't buy 10 RPGs a year.
#540
Guest_Guest12345_*
Posté 16 septembre 2012 - 10:18
Guest_Guest12345_*
Modifié par scyphozoa, 16 septembre 2012 - 10:23 .
#541
Posté 16 septembre 2012 - 10:43
scyphozoa wrote...
Yup, traditional publishers have built themselves an infrastructure that doesn't support low cost/low profit projects. Traditional publishers have spent the past 10-20 years deliberately positioning themselves to produce blockbusters. Now, it is all they can afford to make.
Exactly, we need to accept that Bioware is, and will continue to make, large-budget games.
#542
Guest_Guest12345_*
Posté 16 septembre 2012 - 10:51
Guest_Guest12345_*
Maybe Bioware can run a Kickstarter for Jade Empire :|
#543
Posté 16 septembre 2012 - 11:04
Costin_Razvan wrote...
Or MAYBE I dislike Bioware and just love games like Witcher 2, Deus Ex: HR and Alpha Protocol. Maybe because I would want Obsidian to make another game like AP in terms of story and in that I include voiced protagonist and NPCs, cinematics and graphics.
And we have to wait much more than 2 years for games like Fallout 4 and Alpha Protocol 2 from Obsidian..
#544
Posté 16 septembre 2012 - 11:21
#545
Posté 16 septembre 2012 - 02:11
Allan Schumacher wrote...
What I find interesting is how much more than a standard box people are willing to pay.
Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?
No doubt a lot less. When people are asked to donate for a cause, the thought processes regarding money are completely different than a regular purchase.
#546
Posté 16 septembre 2012 - 02:26
Skelter192 wrote...
Why can't BSN do a RPGCodex and band together to name a tavern or something?
It'd be nice if we could.
#547
Posté 16 septembre 2012 - 02:33
Modifié par DominusVita, 16 septembre 2012 - 02:39 .
#548
Posté 16 septembre 2012 - 02:37
Yrkoon wrote...
IMO I think it's safe to say that in an RPG, if you're going to strip me of the ability to fully customize my character, the story/narrative must be astonishingly fantastic to compensate - to the point where I find myself prefering to use the "developer's character" in place of making my own from scratch.
This is why I maintain that PS:T and Witcher 2 succeeded in delivering a wonderful RPG experience, and are thus ranked on my "classics" list, while DA2 didn't. It fell flat on its ass.
You know, this is all slightly off topic but it's been a very interesting discussion nonetheless. I couldn't bring myself to play The Witcher games, but I largely agree about the PS:T and probably The Witcher pre-defined character part. I might have to reinstall The Witcher and give it another try.
#549
Posté 16 septembre 2012 - 02:44
#550
Posté 16 septembre 2012 - 02:49
Dragoonlordz wrote...
If they allow a a boxed version with physical artbook and cloth map under the $200 (including postage) I may be interested. But not at the $250+$30 delivery price or $500+(postage) which is far too high for the very specific things I want.
If they did a digital version with physical artbook for around the $100 mark I would also be interested.
If did a boxed version with just physical artbook and soundtrack and no t-shirt or cloth map for about $120-$140 I would be interested.
But the fact they put physical artbook right down the list at the $250 and $500 mark puts me off when I want the book mostly out of all the extra benefits on top of game itself.
Same. I don't care for the t-shirts, badges, thank you notes, etc. And I can't justify spending over $100 more just for the art. I want to support the project, but I've got to watch my own money. And I need money for other KickStarters still!





Retour en haut





