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Project Eternity


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#576
Kaiser Arian XVII

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Jozape wrote...

Imperial Sentinel Arian wrote...

The least we can expect if 3D:


That's actually what they mean by 2D. Temple of Elemental Evil uses the same, or a very similar rendering method to the Infinity Engine and adds real-time 3D characters on top of that. That's what Obsidian intends to do in Project Eternity, according to GameBanshee.


The explosion is 3D ... like games like Empire Earth 1.
And the characters movement are too swift to be 2D. It just doesn't have zooming ability. The characters are 3D as you said.

Edit: Well, I just looked at my game. The environment and buildings should be 2d ... It's a mixed 2D/3D game.

Modifié par Imperial Sentinel Arian, 16 septembre 2012 - 06:36 .


#577
Addai

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SOLID_EVEREST wrote...
It's kind of a mixture with people who loved Fallout (Tim Cain), Planescape: Torment (Chris Avellone), and Icewind Dale (Josh Sawyer). I'm sure, though, a large portion of donators are people who loved Baldur's Gate. I mean people who liked Fallout: 3 actually donated to Wasteland: 2 Image IPB.

I'm one of them.  Why are you surprised?

#578
Addai

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Allan Schumacher wrote...

What I find interesting is how much more than a standard box people are willing to pay.

Had Obsidian released PE and however you hypothetically think it'll be to justify some of the larger costs, and it cost $100, how much traction would that have?

Maybe I'm in a minority, but I'm not willing to front more than I'd pay for a new game.  I don't care about swag because I know it'll just collect dust, and if I strain my wallet it's for charity or my family, not for a game.  I see the KS model as being a good deal for niche gamers and niche developers- so for me, it's a frugal thing.  I'd rather pay up front and for more substance than pay for a lot of bloated marketing for the big AAA games.

#579
termokanden

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Jozape wrote...

Pffft, they didn't always have regenerating health in their older titles!


I don't think it should have regenerating health.

I am not for or against regenerating health in general, but it's important to keep the flow of gameplay. In a game like GTA IV where you go through a tedious ritual after each mission to get your health and body armor back, I am annoyed by the non-regenerating health.

In a game like Baldur's Gate on the other hand, it fit very naturally in the game as you can bring healers, and because your party has to rest sometimes. It's part of the adventuring experience to camp for the night I think. On the other hand, it seems odd to drink 50 gallons of juice in 5 minutes as you would in a game like Dead Rising.

Modifié par termokanden, 16 septembre 2012 - 06:41 .


#580
Dragoonlordz

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lol @ their first stretch goal almost reached within single day, 30 still to go.

It generally slows down on weekends but goes faster on week days especially near the end and when add more tiers and goals. This is easily going to hit the top end of the current stretch goals at such a rate currently going at.

Most of the current backers are using the lower $20 tier of which that is going to end soon. The pledges coming in will be higher after that then the process of new tiers will entice people to push up from that $20 band and things will start to pick up even more.

Modifié par Dragoonlordz, 16 septembre 2012 - 06:51 .


#581
marshalleck

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Dragoonlordz wrote...

lol @ their first stretch goal almost reached within single day, 30 still to go.

It generally slows down on weekends but goes faster on week days especially near the end and when add more tiers and goals. This is easily going to hit the top end of the current stretch goals at such a rate currently going at.

Most of the current funding is using the lower $20 tier of which that is going to end soon. The pledges coming in will be higher after that then the process of new tiers will entice people to push up from that $20 band and things will start to pick up even more.


I'm thinking about doubling my contribution. 

#582
Nameless one7

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Josh Sawyer on D&D style camping
Source: Somethingawful

Quote
"I've talked with Tim about this for a while and here's the thing: camping out in the wilderness and setting watches and getting ambushed by jackasses has a great classic A/D&D feel to it, but it got pretty silly in games like IWD2. I'd like to build in reasonable mechanics that make you rest in the wilderness, but I don't want it to result in the sort of degenerate "rest after every fight" stuff we've faced in the past."

Modifié par Nameless one7, 16 septembre 2012 - 06:54 .


#583
Dragoonlordz

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marshalleck wrote...

Dragoonlordz wrote...

lol @ their first stretch goal almost reached within single day, 30 still to go.

It generally slows down on weekends but goes faster on week days especially near the end and when add more tiers and goals. This is easily going to hit the top end of the current stretch goals at such a rate currently going at.

Most of the current funding is using the lower $20 tier of which that is going to end soon. The pledges coming in will be higher after that then the process of new tiers will entice people to push up from that $20 band and things will start to pick up even more.


I'm thinking about doubling my contribution. 


I'll be upping my contribution from $50 currently to around $100-$150 if they make a tier include the collectors book pyhsical version alongside game and soundtrack even if the game and soundtrack are just digital version. Thats about as high as I plan to go overall for this project since I am pledging on many projects not just this one. It is too much for me to put $250 or especially $500 when the only thing that matters most to me is the collectors book and I would be perfectly happy with digital versions of the rest.

#584
bussinrounds

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Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.

#585
MichaelStuart

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question: I might be able to give more money later, how would I be able to do that?

#586
MerinTB

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Man, even WotC has realized that uber-health and super-easy regaining of health is not what most gamers want. See all the D&D Next discussions.

And I say that being a big fan of 4E. :P

#587
MerinTB

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MichaelStuart wrote...

question: I might be able to give more money later, how would I be able to do that?


1 - you can adjust your pledge at any point (including canceling it, or just starting it for the first time) up to the second before the campaign ends.
2 - once they have Paypal up they will likely (if they follow suit of other Kickstarted games) allow a few late-comers to donate money after the KS ends.... but how that would combine with a previous KS donation, I dunno - it probably wouldn't get your more gifts

#588
marshalleck

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Dragoonlordz wrote...

marshalleck wrote...

Dragoonlordz wrote...

lol @ their first stretch goal almost reached within single day, 30 still to go.

It generally slows down on weekends but goes faster on week days especially near the end and when add more tiers and goals. This is easily going to hit the top end of the current stretch goals at such a rate currently going at.

Most of the current funding is using the lower $20 tier of which that is going to end soon. The pledges coming in will be higher after that then the process of new tiers will entice people to push up from that $20 band and things will start to pick up even more.


I'm thinking about doubling my contribution. 


I'll be upping my contribution from $50 currently to around $100-$150 if they make a tier include the collectors book pyhsical version alongside game and soundtrack even if the game and soundtrack are just digital version. Thats about as high as I plan to go overall for this project since I am pledging on many projects not just this one. It is too much for me to put $250 or especially $500 when the only thing that matters most to me is the collectors book and I would be perfectly happy with digital versions of the rest.

Yeah, I'm looking to go to $120. Obviously much more than I would normally pay for one game, but I want to make the message to the gaming industry loud and clear, and I feel like backing this project is a good way to do it; both for creating the "data points" that Allan Schumacher mentioned, and to let Obsidian know that developing this kind of product is something I'll support with real money, not just words on the internet. 

I'd love to go higher, but bills/rent and all that...

Modifié par marshalleck, 16 septembre 2012 - 07:07 .


#589
Fast Jimmy

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I, personally, would like no regenerating health, no health potions (the idea of drinking something, even something magical, is just as silly as magically healing injuries by putting a bandage on them). I would like healing spells and mana that only comes back by sleeping. I'm all for having healing spells for days to heal during fights and afterwards, then having to sleep to get back the mana/etc. needed to cast those spells whenever you run out.

In regards to being attacked, I thought it was usually kind of silly unless you were being hunted. I don't mind it every once in a while, but as a rule, it should be the exception. I'd rather have a sleep mechanic with an inn restoring magic more quickly or something equivalent.

Just some thoughts. It takes all sense of challenge out of a game when I am full strength without a scratch on me starting evey single fight.

#590
Jozape

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There goes the $20 tier reward for early backers.

#591
MichaelStuart

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MerinTB wrote...

MichaelStuart wrote...

question: I might be able to give more money later, how would I be able to do that?


1 - you can adjust your pledge at any point (including canceling it, or just starting it for the first time) up to the second before the campaign ends.
2 - once they have Paypal up they will likely (if they follow suit of other Kickstarted games) allow a few late-comers to donate money after the KS ends.... but how that would combine with a previous KS donation, I dunno - it probably wouldn't get your more gifts


Thanks

#592
Dragoonlordz

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marshalleck wrote...

Dragoonlordz wrote...

marshalleck wrote...

Dragoonlordz wrote...

lol @ their first stretch goal almost reached within single day, 30 still to go.

It generally slows down on weekends but goes faster on week days especially near the end and when add more tiers and goals. This is easily going to hit the top end of the current stretch goals at such a rate currently going at.

Most of the current funding is using the lower $20 tier of which that is going to end soon. The pledges coming in will be higher after that then the process of new tiers will entice people to push up from that $20 band and things will start to pick up even more.


I'm thinking about doubling my contribution. 


I'll be upping my contribution from $50 currently to around $100-$150 if they make a tier include the collectors book pyhsical version alongside game and soundtrack even if the game and soundtrack are just digital version. Thats about as high as I plan to go overall for this project since I am pledging on many projects not just this one. It is too much for me to put $250 or especially $500 when the only thing that matters most to me is the collectors book and I would be perfectly happy with digital versions of the rest.

Yeah, I'm looking to go to $120. Obviously much more than I would normally pay for one game, but I want to make the message to the gaming industry loud and clear, and I feel like backing this project is a good way to do it; both for creating the "data points" that Allan Schumacher mentioned, and to let Obsidian know that developing this kind of product is something I'll support with real money, not just words on the internet. 

I'd love to go higher, but bills/rent and all that...


Okay they are finally out of the $20 tier so hopefully will start to see incentives to get people to increase from that tier soon like next few days. I hope they do not try to add more onto that tier itself like number wise limit.

There was good video here, about crowd sourcing vs publishers and such things as kickstarter covered by Brian Fargo some here might enjoy if people here haven't seen it yet.

Modifié par Dragoonlordz, 16 septembre 2012 - 07:52 .


#593
termokanden

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bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


I demand respec and race change. It's vitual to any game :)

Maybe we should also be able to purchase new weapon skins...

#594
Nameless one7

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bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


My favorite game Planescape Torment had regenerating health and I didn't see anything wrong with it there.  I love old school games, but there are certain things about them that are outdated.  I don't see why their can't be a healthy mix of good from new and old.  Dragon Age origins is what I think of when I think of good combat system though the abilities could of reacted faster then what they did, and Planescape Torment is what I think of when I think of a great story.  

There are no other modern isometric RPGs other than kickstarter funded, my desires for Project Eternity are just as valid as yours. 

#595
marshalleck

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Dragoonlordz wrote...

marshalleck wrote...

Dragoonlordz wrote...

marshalleck wrote...

Dragoonlordz wrote...

lol @ their first stretch goal almost reached within single day, 30 still to go.

It generally slows down on weekends but goes faster on week days especially near the end and when add more tiers and goals. This is easily going to hit the top end of the current stretch goals at such a rate currently going at.

Most of the current funding is using the lower $20 tier of which that is going to end soon. The pledges coming in will be higher after that then the process of new tiers will entice people to push up from that $20 band and things will start to pick up even more.


I'm thinking about doubling my contribution. 


I'll be upping my contribution from $50 currently to around $100-$150 if they make a tier include the collectors book pyhsical version alongside game and soundtrack even if the game and soundtrack are just digital version. Thats about as high as I plan to go overall for this project since I am pledging on many projects not just this one. It is too much for me to put $250 or especially $500 when the only thing that matters most to me is the collectors book and I would be perfectly happy with digital versions of the rest.

Yeah, I'm looking to go to $120. Obviously much more than I would normally pay for one game, but I want to make the message to the gaming industry loud and clear, and I feel like backing this project is a good way to do it; both for creating the "data points" that Allan Schumacher mentioned, and to let Obsidian know that developing this kind of product is something I'll support with real money, not just words on the internet. 

I'd love to go higher, but bills/rent and all that...


Okay they are finally out of the $20 tier so hopefully will start to see incentives to get people to increase from that tier soon like next few days. I hope they do not try to add more onto that tier itself like number wise limit.

There was good video here, about crowd sourcing vs publishers and such things as kickstarter covered by Brian Fargo some here might enjoy if people here haven't seen it yet.

This is a really good video, I hadn't seen it. Thanks for the link.

#596
dracuella

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Addai67 wrote...

SOLID_EVEREST wrote...
It's kind of a mixture with people who loved Fallout (Tim Cain), Planescape: Torment (Chris Avellone), and Icewind Dale (Josh Sawyer). I'm sure, though, a large portion of donators are people who loved Baldur's Gate. I mean people who liked Fallout: 3 actually donated to Wasteland: 2 Image IPB.

I'm one of them.  Why are you surprised?

Same here, I'm not the sort to cling to any specific style of RPG, I love them all. To me, it isn't as much game mechanics like 'sleep to restore health/spells' or 'you're a mage, you can't for the life of you hold a sword' and such that matters to me. I love a good story with interesting main and sub quests, fantasy and scifi, isometric and free camera, open world or fixed. I loved Fallout 1, 2, 3 and NV but I also backed Wasteland 2. I love Baldur's Gate, Torment, Temple of Elemental Evil but I also love games such as Gothic 1, 2 and 3 and Dragon Age Origins and 2. If it can draw me in and keep me hooked for hours on end, that's basically all I need. 

#597
bussinrounds

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Nameless one7 wrote...

bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


My favorite game Planescape Torment had regenerating health and I didn't see anything wrong with it there.  I love old school games, but there are certain things about them that are outdated.  I don't see why their can't be a healthy mix of good from new and old.  Dragon Age origins is what I think of when I think of good combat system though the abilities could of reacted faster then what they did, and Planescape Torment is what I think of when I think of a great story.  

There are no other modern isometric RPGs other than kickstarter funded, my desires for Project Eternity are just as valid as yours. 

      Planesacpe was great because of it's 'story' elements and setting, not it's combat or more gamey mechanics.

Modifié par bussinrounds, 16 septembre 2012 - 08:21 .


#598
Lotion Soronarr

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This...sounds great.

But I musn't get too excited. The devil is in the details.

#599
Zeroth Angel

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Tim Cain, Chris Avellone and Josh Sawyer working on a RPG game.
I'm gonna cry tears of happines right now :crying:.

Modifié par Wimbini, 16 septembre 2012 - 08:18 .


#600
Jozape

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Nameless one7 wrote...

bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


My favorite game Planescape Torment had regenerating health and I didn't see anything wrong with it there.


It had regenerating health for one character: TNO. And it made sense, because of his unusual condition. Unless there is a similarly good reason to separate the player's party from the rest of the world in how their health functions though, I'd rather regenerating health not be there. It kills strategic planning, because you always enter battle completely healthy, even after slaughtering hundreds of baddies.