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Project Eternity


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#601
Nameless one7

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Jozape wrote...

Nameless one7 wrote...

bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


My favorite game Planescape Torment had regenerating health and I didn't see anything wrong with it there.


It had regenerating health for one character: TNO. And it made sense, because of his unusual condition. Unless there is a similarly good reason to separate the player's party from the rest of the world in how their health functions though, I'd rather regenerating health not be there. It kills strategic planning, because you always enter battle completely healthy, even after slaughtering hundreds of baddies.


I don't want the game to end up having to rest after every fight, it's unnecessary.

#602
Dragoonlordz

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Nameless one7 wrote...

Jozape wrote...

Nameless one7 wrote...

bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


My favorite game Planescape Torment had regenerating health and I didn't see anything wrong with it there.


It had regenerating health for one character: TNO. And it made sense, because of his unusual condition. Unless there is a similarly good reason to separate the player's party from the rest of the world in how their health functions though, I'd rather regenerating health not be there. It kills strategic planning, because you always enter battle completely healthy, even after slaughtering hundreds of baddies.


I don't want the game to end up having to rest after every fight, it's unnecessary.


If your any good at the game then you shouldn't need to rest much, if really good might not have to rest at all.

Obsidians vision for the game is what matters to me, not fan x, y or z. It is okay to have different preferences but if someones only purpose in supporting the studio is to change it into something else then I prefer to ignore them. I support Obsidian and this project because I trust them and support their vision, not treating it as though has to fill a tick sheet of my own individual demands in order to gain support.

I'm supporting Obsidian not other people here or there. Their vision not yours or anyone elses. I assume that is also the case for most people. It's why I pledged towards Obsidian's Project Eternity not pledged toward Project You or Project Him or anyone else's fictional KS project. The best thing to do right now is wait for information they supply on where they want to go then debate it. At this stage it seems pointless because they haven't said what they want to do in much detail yet. Overall however I support Obsidians vision not fan #364's vision.

Modifié par Dragoonlordz, 16 septembre 2012 - 08:38 .


#603
bussinrounds

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You shouldn't be resting after every battle anyway. That's why i liked how the D&D Goldbox games handled the resting (stricter on where and when you could rest) more than the IE games, which were way too lenient with it.

Doesn't mean you had to abuse it though. A good way to deal with resting in Infinity Engine games is...LARPing. Don't rest/heal until nightfall. Wounded? Out of spells? Deal with it - keep on soldiering until you absolutely cannot survive another battle. Then retreat back to a town, sell your loot and rest in an inn.

Modifié par bussinrounds, 16 septembre 2012 - 08:48 .


#604
Fisto The Sexbot

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Allan Schumacher wrote...

wsandista wrote...

Allan Schumacher wrote...

That I still hold Obsidian's games in high regard despite their tech issues (though I've rarely been burned on them as bad as others it seems) speaks to just how well done I find their characters and narratives.


You know, I've never had any more problems with Obsidian bugs than I have other developers.(Except Strom of Zehir, which when installed screwed up NWN2). In fact in some cases, there are less, like DA2 at release.(Not trying to take a potshot, just being honest)

It is a real shame they get singled out for bugs as much as they do.



I agree.  I seem to live a relatievly charmed life when it comes to playing games that are reportedly very buggy.  KOTOR 2 was the only one in that there was a sequence when escaping the mining station where my game stalled and Atton was stuck in an animation loop about enabling the Ebon Hawk.  It actually looked pretty damn funny hahaha


Same here. Almost no problems with games like Skyrim or New Vegas, funnily enough.

#605
Jozape

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Nameless one7 wrote...

I don't want the game to end up having to rest after every fight, it's unnecessary.


Why do you believe that having no health regeneration automatically equates to resting after every fight? For all we know, combat may be scarcer but much better designed in this game than something like Icewind Dale.(Which I never played, so I might be wrong assuming it has tons of combat, but that's what it's known for) Instead of 50 battles in an area, we might just have 5 or 10. In that case, regenerating health would be a real tragedy.

If Obsidian allows us to choose our battles, setup traps and attacks, bring healers and obtain healing items beforehand, and maybe not use a vancian casting system, there ought to be no reason to have to rest after each battle.

#606
KnightofPhoenix

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In terms of health regeneration, I am in favor of removing it. It forces us as players to pick our fights and strategize carefully, not only to win a fight, but to win it with acceptable losses in order to push forward. I miss the feeling of having low health and low supplies, and being extra careful to avoiding fights and making sure that I keep my health loss / DPS delt at acceptable rates.

That said, as others have mentioned, I would want ways to avoid fights, either via dialogue or maybe stealth. Things to make sure that no health regeneration doesn't become simply annoying.

#607
wsandista

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Jozape wrote...

Nameless one7 wrote...

I don't want the game to end up having to rest after every fight, it's unnecessary.


Why do you believe that having no health regeneration automatically equates to resting after every fight? For all we know, combat may be scarcer but much better designed in this game than something like Icewind Dale.(Which I never played, so I might be wrong assuming it has tons of combat, but that's what it's known for) Instead of 50 battles in an area, we might just have 5 or 10. In that case, regenerating health would be a real tragedy.

If Obsidian allows us to choose our battles, setup traps and attacks, bring healers and obtain healing items beforehand, and maybe not use a vancian casting system, there ought to be no reason to have to rest after each battle.


My thoughts exactly. I'm pretty sure that unless you throw all your spells at foes(assuming vancian casting) or other bad tactics, then there will not be a need to rest after every battle. Also, many battles will probably be avoidable, and the party will most likely not get slammed with 20+ encounters per expedition.

I dislike the idea of "natural"(natural meaning without a specific ability, item, or other effect) health regeneration in RPGs, but it doesn't cause the party to rest after every encounter. NWN2 did not require constant resting, and still managed to not have "natural" health regeneration.

#608
Savber100

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I'm now a proud funder/supporter of Project Eternity! :D

*feels good*

#609
Nameless one7

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Dragoonlordz wrote...

Nameless one7 wrote...

Jozape wrote...

Nameless one7 wrote...

bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.


My favorite game Planescape Torment had regenerating health and I didn't see anything wrong with it there.


It had regenerating health for one character: TNO. And it made sense, because of his unusual condition. Unless there is a similarly good reason to separate the player's party from the rest of the world in how their health functions though, I'd rather regenerating health not be there. It kills strategic planning, because you always enter battle completely healthy, even after slaughtering hundreds of baddies.


I don't want the game to end up having to rest after every fight, it's unnecessary.


If your any good at the game then you shouldn't need to rest much, if really good might not have to rest at all.

Obsidians vision for the game is what matters to me, not fan x, y or z. It is okay to have different preferences but if someones only purpose in supporting the studio is to change it into something else then I prefer to ignore them. I support Obsidian and this project because I trust them and support their vision, not treating it as though has to fill a tick sheet of my own individual demands in order to gain support.

I'm supporting Obsidian not other people here or there. Their vision not yours or anyone elses. I assume that is also the case for most people. It's why I pledged towards Obsidian's Project Eternity not pledged toward Project You or Project Him or anyone else's fictional KS project. The best thing to do right now is wait for information they supply on where they want to go then debate it. At this stage it seems pointless because they haven't said what they want to do in much detail yet. Overall however I support Obsidians vision not fan #364's vision.


I'd personally prefer it if Obsidian just did what they want to do myself.  But people telling me to not back Project Eternity or play another game because I say I would like regenerating health isn't necessary.

#610
Nameless one7

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Anyhow, I don't feel like arguing about healing mechanics, anyhow, what kind of characters does everyone want in Project Eternity? I'd like characters like Varric, Sten, Dak'kon, Morte, Fall-From-Grace, Annah, and Sigrun.

#611
naughty99

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Savber100 wrote...

I'm now a proud funder/supporter of Project Eternity! :D

*feels good*


Same here, this was my first Kickstarter. I'm sure it will be a great game, as these folks know what they're doing. So far all the Obsidian games I've tried have been a lot of fun.

#612
wsandista

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Nameless one7 wrote...

Anyhow, I don't feel like arguing about healing mechanics, anyhow, what kind of characters does everyone want in Project Eternity? I'd like characters like Varric, Sten, Dak'kon, Morte, Fall-From-Grace, Annah, and Sigrun.


As long as they are interesting and well written, I'm good. Oh and if the PC doesn't have to beat them off with a stick when it comes to sex.

#613
Dimiter

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Guys, this thing is BIG! It already got 250k dollars on top of its base goal and it's been a little more than 48 hours since it started. And we still don't know much about it, imagine how it may bring up additional support if Obsidian reveal something even more awesome! I really hope it'll receive a decent amount of funding so the team at Obsidian can make this a real classic.

I've been thinking, isn't it possible for BioWare to "lend" some of its writers/designers to Obsidian in order to create the best possible RPG? Maybe as a stretch goal for the Kickstarter, just the way Obsidian's Chris Avellone got to helping Brian Fargo's Wasteland 2 team?

Modifié par Dimiter, 16 septembre 2012 - 09:23 .


#614
Dragoonlordz

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Dimiter wrote...

Guys, this thing is BIG! It already got 250k dollars on top of its base goal and it's been a little more than 48 hours since it started. And we still don't know much about it, imagine how it may bring up additional support if Obsidian reveal something even more awesome! I really hope it'll receive a decent amount of funding so the team at Obsidian can make this a real classic.

I've been thinking, isn't it possible for BioWare to "lend" some of its writers/designers to Obsidian in order to create the best possible RPG? Maybe as a stretch goal for the Kickstarter, just the way Obsidian's Chris Avellone got to helping Brian Fargo's Wasteland 2 team?


Not sure they can since they so busy on their own games. I am sure they can give advice and such if asked but I don't think will have much time to work on assets. I do however know a large amount of developers at Bioware have contributed financially to Project Eternity.

#615
Yrkoon

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bussinrounds wrote...

Regenerating health ? LOL. I thought this was supposed to be a (somewhat) old school rpg ? GTFO. Next ppl are gonna be obsessing over all kinds of romances and nonsense like that. I don't want to see any characters getting knocked unconscious instead of getting killed either.

FFS, you ppl have all your newsh!t games you can play if you want that crap.

Health regen was in PS:T, AND  BG2,  wasn't it. 

  In PS:T You could put points in TNO's  constitution, equip that talking mace, then get that regen tattoo and the result was that your health regenerated faster than the damage you took.  In BG2 there were tons of  equipable items that gave you regeneration.  Enough to equip your whole party.

Edit:  aah, already pointed out a dozen times.  I got here late lol




I don't want the game to end up having to rest after every fight, it's unnecessary.

It doesn't happen that way, unless you're a real n00b at the game.  You use healing spells and healing potions after fight.  Or, alternatively, you just go about your day with less than 100% health.

Also keep in mind that in the old IE games, resting didn't  bring you back to full health anyway... unless you rested for like a week. lol.  You only healed about 5-10hp after a full night's rest.

 

Modifié par Yrkoon, 16 septembre 2012 - 09:37 .


#616
Mr.House

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Pledged. Everything sounds awesome.

#617
termokanden

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Ahem. As per the AD&D rules, your health would regenerate if your consitution reached a certain amount. 20 I believe, with increased regen for higher values.

This was in place as far back as Baldur's Gate 1, and yes it was possible to get a high enough constitution legitimately.

Modifié par termokanden, 16 septembre 2012 - 10:10 .


#618
Dimiter

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Dragoonlordz wrote...

Not sure they can since they so busy on their own games. I am sure they can give advice and such if asked but I don't think will have much time to work on assets. I do however know a large amount of developers at Bioware have contributed financially to Project Eternity.


Maybe they could try to help part-time or, as you've pointed out, with advice and financial backing. I really hope this one turns out well, I've big hopes about a game for the first time in quite a while. :)

#619
Jozape

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termokanden wrote...

Ahem. As per the AD&D rules, your health would regenerate if your consitution reached a certain amount. 20 I believe, with increased regen for higher values.

This was in place as far back as Baldur's Gate 1, and yes it was possible to get a high enough constitution legitimately.


Really? If that's so, that would explain why I never saw it in BG or in anyone but TNO while playing PS:T. Although I suppose it might have happened in BG2, but I don't remember it, even when I was playing ToB.

#620
MerinTB

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marshalleck wrote...

Dragoonlordz wrote...
There was good video here, about crowd sourcing vs publishers and such things as kickstarter covered by Brian Fargo some here might enjoy if people here haven't seen it yet.

This is a really good video, I hadn't seen it. Thanks for the link.


That is an awesome video!  My thanks as well for linking it!

#621
twincast

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MerinTB wrote...

MichaelStuart wrote...

question: I might be able to give more money later, how would I be able to do that?


1 - you can adjust your pledge at any point (including canceling it, or just starting it for the first time) up to the second before the campaign ends.
2 - once they have Paypal up they will likely (if they follow suit of other Kickstarted games) allow a few late-comers to donate money after the KS ends.... but how that would combine with a previous KS donation, I dunno - it probably wouldn't get your more gifts

Well, just off the top of my head Wasteland 2 basically continues their Kickstarter campaign 1:1 via PayPal, including cumulatively reaching higher reward tiers. Last I checked Double Fine Adventure on the other hand only offers a single option for latecomers; not that they need it. I'm not quite sure what the Shadowrun games (will) offer and am too lazy to go check now. Most others oddly enough don't/won't even offer a post-Kickstarter pre-release option and of the few that do I have no idea what they're going for. Anyway, I suspect Obsidian will follow inXile's lead, but we don't know yet. (I do hope so as that would allow me to double my pledge when I've got more money to spend.)

Modifié par twincast, 16 septembre 2012 - 11:19 .


#622
MerinTB

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twincast wrote...

MerinTB wrote...

MichaelStuart wrote...
question: I might be able to give more money later, how would I be able to do that?

1 - you can adjust your pledge at any point (including canceling it, or just starting it for the first time) up to the second before the campaign ends.
2 - once they have Paypal up they will likely (if they follow suit of other Kickstarted games) allow a few late-comers to donate money after the KS ends.... but how that would combine with a previous KS donation, I dunno - it probably wouldn't get your more gifts

Well, just off the top of my head Wasteland 2 basically continues their Kickstarter campaign 1:1 via PayPal, including cumulatively reaching higher reward tiers. Last I checked Double Fine Adventure on the other hand only offers a single option for latecomers; not that they need it. I'm not quite sure what the Shadowrun games (will) offer and am too lazy to go check now. Most others oddly enough don't/won't even offer a post-Kickstarter pre-release option and of the few that do I have no idea what they're going for. Anyway, I suspect Obsidian will follow inXile's lead, but we don't know yet. (I do hope so as that would allow me to double my pledge when I've got more money to spend.)


Wow, good to know.  I should go double-check on Wasteland 2, I'd love to give Fargo more money.

I hope Double Bear has a similar thing - I'd want Dead State to get a bigger donation from me as well!

#623
TheRealJayDee

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MerinTB wrote...

marshalleck wrote...

Dragoonlordz wrote...
There was good video here, about crowd sourcing vs publishers and such things as kickstarter covered by Brian Fargo some here might enjoy if people here haven't seen it yet.

This is a really good video, I hadn't seen it. Thanks for the link.


That is an awesome video!  My thanks as well for linking it!



My thanks as well! Very interesting watch. Image IPB

#624
twincast

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Allan Schumacher wrote...

I agree.  I seem to live a relatievly charmed life when it comes to playing games that are reportedly very buggy. 

Yup, me too. Very, very rarely I fall out of game worlds or get stuck in the environment; maybe twice a decade each. And then there's some (mostly minor) quest bugs in CRPGs (about 1-2 per game for all developers). That's about it. The only times games were rendered completely unplayable for me was after patches and I can count those on one hand throughout my whole two decades of gaming, all of which either had a workaround (e.g. DA:O) or were soon patched over properly (e.g. Skyrim).

#625
Mr.House

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Jozape wrote...

termokanden wrote...

Ahem. As per the AD&D rules, your health would regenerate if your consitution reached a certain amount. 20 I believe, with increased regen for higher values.

This was in place as far back as Baldur's Gate 1, and yes it was possible to get a high enough constitution legitimately.


Really? If that's so, that would explain why I never saw it in BG or in anyone but TNO while playing PS:T. Although I suppose it might have happened in BG2, but I don't remember it, even when I was playing ToB.

There was alot of equipment that had regen health, enough to put on you and your party, so while it's not part of your stats, it was still possible via equipment.

Either they will go the PS:T route ala just you can regen health depeding on your build or add enchantments to certain items that will regen your health.

Personly, I hope they do the equipment route since equipment should have enchantments(relics, hard to find, expensive ones ect) notrandom or basic stuff of course :), unless there is a good reason why your PC can regen health(it made sense for TNO)

Modifié par Mr.House, 17 septembre 2012 - 12:03 .