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Project Eternity


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#626
Taleroth

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Nameless one7 wrote...

Anyhow, I don't feel like arguing about healing mechanics, anyhow, what kind of characters does everyone want in Project Eternity? I'd like characters like Varric, Sten, Dak'kon, Morte, Fall-From-Grace, Annah, and Sigrun.

Unusual characters. Torment made a point for the characters to break the molds, as it were, and that's something I'd like to see repeated in Project Eternity. Fantasy is a space where wild and fantastic ideas can be given form. Trotting out the same old seems like a violation of that spirit.

There's a need to keep things relateable, sure, but I'd still like to see imaginations run wild.

Modifié par Taleroth, 17 septembre 2012 - 01:12 .


#627
slimgrin

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Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.

#628
twincast

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MerinTB wrote...

I hope Double Bear has a similar thing - I'd want Dead State to get a bigger donation from me as well!

I'm sure you've looked into it yourself already, but I couldn't find anything for that particular project.

Which is kind of odd, as I just looked through all the games big and small I've backed and almost all of them keep funding running through PayPal (admittedly I wasn't ware of it regarding half of them), and almost all of them offer the whole Kickstarter range of reward tiers (and stretch goals). Although while Wasteland 2 explicitely combines your KS and PP contributions, as far as I can tell all others seem to treat them separately (other than retroactively adding shipping costs), but I haven't ventured past the pledge selection page for any of them, so I can't say for sure.

Modifié par twincast, 17 septembre 2012 - 02:38 .


#629
marshalleck

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slimgrin wrote...

Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.


Deadline or not, they're still going to have to work within the budget. Which means stick to teh schedule and hit the development milestones, or work for free. Or release a buggy, incomplete game. 

I guess we'll see whether Obsidian's reputation for releasing diamonds in the rough is a result of publishers dicking them around, or project management on their end.

#630
MerinTB

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twincast wrote...

Allan Schumacher wrote...
I agree.  I seem to live a relatievly charmed life when it comes to playing games that are reportedly very buggy. 

Yup, me too. Very, very rarely I fall out of game worlds or get stuck in the environment; maybe twice a decade each. And then there's some (mostly minor) quest bugs in CRPGs (about 1-2 per game for all developers). That's about it. The only times games were rendered completely unplayable for me was after patches and I can count those on one hand throughout my whole two decades of gaming, all of which either had a workaround (e.g. DA:O) or were soon patched over properly (e.g. Skyrim).


I've honestly had more problems with Blizzard or Valve games than Obsidian ones - unless you count the lack of ending to KotOR 2 as a "problem", but I mean bugs - crashes to desktop, sound issues, screen locks, etc.

I really haven't had the "Obsidian is buggy" experience that the internet tells me is nigh universal.  That said, I'm also quite computer savvy and therefore know when it's a hardware compability problem and I replace hardware as appropriate.  I don't think the majority of PC gamers are quite as "build the machine yourself" knowledgeable to realize how many "bugs" are really just their combination of hardware being one that the game developers never tested (and tested all the myriad of possible hardware combos would be impossible anyway.)

#631
MerinTB

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twincast wrote...

MerinTB wrote...

I hope Double Bear has a similar thing - I'd want Dead State to get a bigger donation from me as well!

I'm sure you've looked into it yourself already, but I couldn't find anything for that particular project.

Which is kind of odd, as I just looked through all the games big and small I've backed and almost all of them keep funding running through PayPal (admittedly I wasn't ware of it regarding half of them), and almost all of them offer the whole Kickstarter range of reward tiers (and stretch goals). Although while Wasteland 2 explicitely combines your KS and PP contributions, as far as I can tell all others seem to treat them separately (other than retroactively adding shipping costs), but I haven't ventured past the pledge selection page for any of them, so I can't say for sure.


Brian Fargo is bending over backwards to become an evangelist for Kickstarter - and, knowing his experiences, it is very understandable.  So he's probably willing to go the extra mile for the people who donate.

But not only is it a logistics nightmare to track all those donations and gifts and such (it really IS), trying to tie Paypal donations to Amazon ones must be a night terror.

Add to the fact that any physical rewards (t-shirts, buttons, patches, game boxes, etc) need to be ordered and created and then shipped out.  For digital rewards this isn't such a big deal - but for a "one print run" on t-shirts or the like, especially if they ship them before the game is finished but even if after... you have to get those orders in.  Leaving donations tied to rewards open after you start production on said physical rewards is just asking for headaces, IMO.

#632
Mr.House

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slimgrin wrote...

Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.

KOTOR2 was not their fault, that was LucasArts, however Obsidian made sure modders could restore everything they could not be put into the game.

New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.

Alpha Protocal suffered from poor gameplay design and bgs, it's writing however was very strong.


NWn2 while not as good as NWN,m was still a very good game with good expansions.

Also while the company itself did not make them, people who work for Obsisian did PS:T,Fallout 1 and 2, helkped Bioware with BG1+2, Icewind Dales 1+2, The temple of Elemental evil. Which where all masterpieces.

Also the South Park rpg looks awesome :wizard:

Overall, they are a good company that suffer from poor QA and publishers dicking them around.

Modifié par Mr.House, 17 septembre 2012 - 04:22 .


#633
chunkyman

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Do you guys think this Kickstarter will have more or less funding than Wasteland 2's kickstarter (which was just shy of 3 million USD)?

Also, what do you think the final dollar amount will be?

I'm guessing somewhere around $2,000,000.

Modifié par chunkyman, 17 septembre 2012 - 05:10 .


#634
Xeyska

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chunkyman wrote...

Do you guys think this Kickstarter will have more or less funding than Wasteland 2's kickstarter (which was just shy of 3 million USD)?

Also, what do you think the final dollar amount will be?

I'm guessing somewhere around $2,000,000.


Project Eternity will have more funding than Wasteland 2, it's only been three days and PE already got $1,390,628 and 35,355 backers. 10K left till they pass their first stretch goal.

Once they fix/add their tiers, and post more information about PE, people will pledge more.

For the final amount somewhere around $3,500,000.

Modifié par Xeyska, 17 septembre 2012 - 05:42 .


#635
Addai

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MerinTB wrote...
Wow, good to know.  I should go double-check on Wasteland 2, I'd love to give Fargo more money.

I hope Double Bear has a similar thing - I'd want Dead State to get a bigger donation from me as well!

We missed the Dead State kickstarter, so it would be nice but I think they've cut it off at this point.  I assume we'll still be able to buy the game when it comes out.  I don't care about swag so that works for me.

#636
Savber100

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I beginning to thinks that this is a sign that the gaming industry is diversifying like never before.

It's reaching a time where small, indie projects like Wasteland 2 and Project Eternity can be released alongside AAA games like Assassin's Creed and Uncharted and still be profitable and appealing. The direction of the industry is slowly no longer being dictated by powerful publishers like EA or Activision. 

I mean look at the film industry where films of any kind can be made in one form or another. It's a market where just because we have crap films like Transformers and Twilight, we can still have the Artist or the King's Speech or the Lord of the Rings.

I think gaming's future is starting to look bright if all works well. Obviously everything weighs on the success of these projects as their success here can change everything.

Modifié par Savber100, 17 septembre 2012 - 05:53 .


#637
Xeyska

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Image IPB

Looks like they won't add beta testing to the tiers, oh well. At least they can make a game at their own pace now.

Modifié par Xeyska, 17 septembre 2012 - 07:14 .


#638
Leinadi

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If they use their own Onyx engine (which I assume they will) then that will make for a smoother development process as well. One should keep in mind that for games like KOTOR2 and New Vegas, they had a pretty short development time, and this includes getting familiar with an engine that they haven't worked with at all before.

By contrast, whatever you may think of Dungeon Siege 3 (which uses the Onyx engine), it was very polished as far as bugs go.

#639
Cribbian

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First stretchgoal reached

#640
Remus Artega

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also they contemplate the possibility about making it available on GOG...

"As for the engine, we should be talking about that pretty soon. I can tell you that it will be a combination of 2D and 3D. Characters will be all 3D, while backgrounds will be a combination.And, we hear you on GoG - we've been getting a lot of those requests."

Modifié par Remus Artega, 17 septembre 2012 - 07:37 .


#641
Cyberarmy

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They should quit making that kind of anouncements. Im getting my hopes high up :)

Modifié par Cyberarmy, 17 septembre 2012 - 07:40 .


#642
Guest_Guest12345_*

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Yeah, just to add, that while FONV was buggy at its launch, they released 4-5 patches post-launch and the final patched version of FONV is really buttery smooth. I know that isn't as good as a game launching without bugs, but it does show that Obsidian is capable of identifying and fixing a multitude of bugs when given the resources to support and patch a game.

#643
twincast

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MerinTB wrote...

twincast wrote...

MerinTB wrote...

I hope Double Bear has a similar thing - I'd want Dead State to get a bigger donation from me as well!

I'm sure you've looked into it yourself already, but I couldn't find anything for that particular project.

Which is kind of odd, as I just looked through all the games big and small I've backed and almost all of them keep funding running through PayPal (admittedly I wasn't ware of it regarding half of them), and almost all of them offer the whole Kickstarter range of reward tiers (and stretch goals). Although while Wasteland 2 explicitely combines your KS and PP contributions, as far as I can tell all others seem to treat them separately (other than retroactively adding shipping costs), but I haven't ventured past the pledge selection page for any of them, so I can't say for sure.


Brian Fargo is bending over backwards to become an evangelist for Kickstarter - and, knowing his experiences, it is very understandable.  So he's probably willing to go the extra mile for the people who donate.

But not only is it a logistics nightmare to track all those donations and gifts and such (it really IS), trying to tie Paypal donations to Amazon ones must be a night terror.

Add to the fact that any physical rewards (t-shirts, buttons, patches, game boxes, etc) need to be ordered and created and then shipped out.  For digital rewards this isn't such a big deal - but for a "one print run" on t-shirts or the like, especially if they ship them before the game is finished but even if after... you have to get those orders in.  Leaving donations tied to rewards open after you start production on said physical rewards is just asking for headaces, IMO.

Sure, it took some extra effort, but it doesn't strike me as incredibly complex.

And while most don't mention it, I'm sure there'll be an eventual cut-off date sometime around beta stage for all of them. One has to remember that unlike most smaller games, comics etc. on Kickstarter that for the most part were (near) finished already, they've got about a year to have the physical goods produced, so plenty of time to keep funds trickling in.

#644
twincast

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Mr.House wrote...

slimgrin wrote...

Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.

KOTOR2 was not their fault, that was LucasArts, however Obsidian made sure modders could restore everything they could not be put into the game.

New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.

Alpha Protocal suffered from poor gameplay design and bgs, it's writing however was very strong.


NWn2 while not as good as NWN,m was still a very good game with good expansions.

Also while the company itself did not make them, people who work for Obsisian did PS:T,Fallout 1 and 2, helkped Bioware with BG1+2, Icewind Dales 1+2, The temple of Elemental evil. Which where all masterpieces.

Also the South Park rpg looks awesome :wizard:

Overall, they are a good company that suffer from poor QA and publishers dicking them around.

Well, I prefer NWN2 over NWN, but otherwise: yep, exactamundo.

#645
Cyberarmy

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1,4 millions :) Second goal achived.

#646
Malsumis

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bussinrounds wrote...
Next ppl are gonna be obsessing over all kinds of romances and nonsense like that.


That started not long after the forums went up. Hopefully the devs don't listen/give in.

#647
Haplose

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bussinrounds wrote...

You shouldn't be resting after every battle anyway. That's why i liked how the D&D Goldbox games handled the resting (stricter on where and when you could rest) more than the IE games, which were way too lenient with it.

Doesn't mean you had to abuse it though. A good way to deal with resting in Infinity Engine games is...LARPing. Don't rest/heal until nightfall. Wounded? Out of spells? Deal with it - keep on soldiering until you absolutely cannot survive another battle. Then retreat back to a town, sell your loot and rest in an inn.


DDO has a really good resting system. You can only rest in certain locations "Rest Shrines", and they're only usable once per run in a given dungeon. Could replace them with campfires or something. Anyway such a limitation makes the possibility to rest valuable, but not abusable. You can pace the dangers and encounters in a dungeon.. and how many resources should the players expand between rests. It was all very neatly balanced in DDO.

Anyway, real happy about the project. Hope they don't make the graphics too cartoony/WoW-like, as that's an art direction the icons on the Kickstarter page seem to indicate.

#648
Lotion Soronarr

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For 1000$, you get to desing your own NPC or/and magic item....

#649
Lotion Soronarr

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I don't think you can normally rest anywhere in D&D at all. Dangerous areas - try resting and you get jumepd by monsters..while flatfooted. Fun times.

#650
Wereparrot

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Mr.House wrote...

slimgrin wrote...

Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.



New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.




I would say it was. The gameplay ending is just lazy, and the ending slides are inadequate. Kill the boss of the opposing faction, ten second chat with your own boss, game over. What's that all about?