Mr.House wrote...
slimgrin wrote...
Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.
KOTOR2 was not their fault, that was LucasArts, however Obsidian made sure modders could restore everything they could not be put into the game.
New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.
Alpha Protocal suffered from poor gameplay design and bgs, it's writing however was very strong.
NWn2 while not as good as NWN,m was still a very good game with good expansions.
Also while the company itself did not make them, people who work for Obsisian did PS:T,Fallout 1 and 2, helkped Bioware with BG1+2, Icewind Dales 1+2, The temple of Elemental evil. Which where all masterpieces.
Also the South Park rpg looks awesome 
Overall, they are a good company that suffer from poor QA and publishers dicking them around.
For one - QA is almost always handled by the publisher, not the developer. Yes, the developer makes the coding and runs the code to make sure it does what it is supposed to - but anyone who has ANY experience coding knows that for every ten minutes of writing code you spend like three days debugging it (this is why I didn't finish my computer science major.) Publishers employ their own large teams for, or outsource to external companies that focus on, QA.
In essence, it's often not only rushed schedule that the publishers are at fault for - it's shoddy QA.
Second, New Vegas was not anymore buggy than any other Bethesda game. That engine they used up to Fallout 3 was well known for it's eccentricities. It certainly isn't Obsidian's job to debug the game engine they were provided.
Third, and I've said this before, I don't understand all the "shoddy gameplay" complaints about Alpha Protocol. What are you calling shoddy? Is it not as advanced as other shooter / stealth games - if so, I guess you are right. But what I played worked well for me and I found the gameplay very fun. I guess I must not know the metrics by which "shoddy gameplay" is measured. I personally believe this must be highly subjective. For example, I would find the gameplay of Dark Souls "shoddy" as any game that would constantly kill me would seem to me like something that wasn't playtested well to be fun for players - but that's MY OPINION on that, not a measurable, quantifiable rule.
Fourth, if we are getting into opinions - NWN2 was far, far, far better than NWN1. I didn't like NWN, despite high anticipation for it and about 5 years of trying to like it. It's a "below the line" game for me from BioWare. NWN2 took me a long time to crack open even to play, and I went in with ******-poor expectations. I ended up really, really enjoying it.
Fifth - BioWare did, indeed, do Baldur's Gae 1 & 2 with help from Interplay and Black Isle, but as far as Icewind Dale 1 & 2 - that was all Black Isle (except the Infinity Engine.) And I, again personally, far prefer Icewind Dale to Baldur's Gate. BioWare had nothing to do with ToEE (nor did Black Isle, exactly) as that was Trokia. Poor, poor doomed Troika, you made some AMAZING games.
Now Troika... I loved those games, but I did experience bugs that needed patches in all three of their games. There's a reason fan-patching is STILL going on for at least two of them.
Finally - YES, South Park the RPG (which was like Game of the Show at E3) looks amazing!
Modifié par MerinTB, 17 septembre 2012 - 02:34 .