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Project Eternity


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#651
Chromie

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Mr.House wrote...

slimgrin wrote...

Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.

KOTOR2 was not their fault, that was LucasArts, however Obsidian made sure modders could restore everything they could not be put into the game.

New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.


New Vegas's QA was handled by Bethesda.

#652
Leinadi

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I think it's a bit of a misnomer to say that "Bethesda handled the QA". Yes, they do test the game and leave bug-reports but I mean... It's up to Obsidian to fix the bugs and create a stable game in the first place.

That said, I don't really blame them since they had the short development time with an engine that they A) hadn't used before and B) is a piece of crap. But just saying "Bethesda handled the QA" doesn't tell the story of what actually happens in game development.

#653
Morroian

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Leinadi wrote...

I think it's a bit of a misnomer to say that "Bethesda handled the QA". Yes, they do test the game and leave bug-reports but I mean... It's up to Obsidian to fix the bugs and create a stable game in the first place.


Just what do you think QA is for if not to find bugs? Any software implementation, not just games, goes through multiple rounds of testing primarily because the devs can't be expected to find all conditions which may lad to a bug occurring.

#654
Leinadi

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FIND bugs, yes. Not fix bugs. People act as if Bethesda sat on their butts, completely ignoring the possibility that maybe Obsidian also shared in the blame by not getting their side of things right (the actual development and planning thus avoiding bugs as much as possible in the first place).

Modifié par Leinadi, 17 septembre 2012 - 01:43 .


#655
MerinTB

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Mr.House wrote...

slimgrin wrote...
Since they have a reputation for unfinished buggy games, I wonder if they'll take more time in addressing said issues without a publisher's deadline leering on the horizon.

KOTOR2 was not their fault, that was LucasArts, however Obsidian made sure modders could restore everything they could not be put into the game.

New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.

Alpha Protocal suffered from poor gameplay design and bgs, it's writing however was very strong.


NWn2 while not as good as NWN,m was still a very good game with good expansions.

Also while the company itself did not make them, people who work for Obsisian did PS:T,Fallout 1 and 2, helkped Bioware with BG1+2, Icewind Dales 1+2, The temple of Elemental evil. Which where all masterpieces.

Also the South Park rpg looks awesome :wizard:

Overall, they are a good company that suffer from poor QA and publishers dicking them around.


For one - QA is almost always handled by the publisher, not the developer.  Yes, the developer makes the coding and runs the code to make sure it does what it is supposed to - but anyone who has ANY experience coding knows that for every ten minutes of writing code you spend like three days debugging it (this is why I didn't finish my computer science major.)  Publishers employ their own large teams for, or outsource to external companies that focus on, QA.

In essence, it's often not only rushed schedule that the publishers are at fault for - it's shoddy QA.

Second, New Vegas was not anymore buggy than any other Bethesda game.  That engine they used up to Fallout 3 was well known for it's eccentricities.  It certainly isn't Obsidian's job to debug the game engine they were provided.

Third, and I've said this before, I don't understand all the "shoddy gameplay" complaints about Alpha Protocol.  What are you calling shoddy?  Is it not as advanced as other shooter / stealth games - if so, I guess you are right.  But what I played worked well for me and I found the gameplay very fun.  I guess I must not know the metrics by which "shoddy gameplay" is measured.  I personally believe this must be highly subjective.  For example, I would find the gameplay of Dark Souls "shoddy" as any game that would constantly kill me would seem to me like something that wasn't playtested well to be fun for players - but that's MY OPINION on that, not a measurable, quantifiable rule.

Fourth, if we are getting into opinions - NWN2 was far, far, far better than NWN1.  I didn't like NWN, despite high anticipation for it and about 5 years of trying to like it.  It's a "below the line" game for me from BioWare.  NWN2 took me a long time to crack open even to play, and I went in with ******-poor expectations.  I ended up really, really enjoying it.

Fifth - BioWare did, indeed, do Baldur's Gae 1 & 2 with help from Interplay and Black Isle, but as far as Icewind Dale 1 & 2 - that was all Black Isle (except the Infinity Engine.)  And I, again personally, far prefer Icewind Dale to Baldur's Gate.  BioWare had nothing to do with ToEE (nor did Black Isle, exactly) as that was Trokia.  Poor, poor doomed Troika, you made some AMAZING games. 

Now Troika... I loved those games, but I did experience bugs that needed patches in all three of their games.  There's a reason fan-patching is STILL going on for at least two of them.

Finally - YES, South Park the RPG (which was like Game of the Show at E3) looks amazing! :wizard:

Modifié par MerinTB, 17 septembre 2012 - 02:34 .


#656
MerinTB

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Xeyska wrote...

chunkyman wrote...
Do you guys think this Kickstarter will have more or less funding than Wasteland 2's kickstarter (which was just shy of 3 million USD)?

Also, what do you think the final dollar amount will be?

I'm guessing somewhere around $2,000,000.

Project Eternity will have more funding than Wasteland 2, it's only been three days and PE already got $1,390,628 and 35,355 backers. 10K left till they pass their first stretch goal.

Once they fix/add their tiers, and post more information about PE, people will pledge more.

For the final amount somewhere around $3,500,000.


It's really hard to gauge this early.  A lot of people who got high on funding games like DFA and Wasteland 2 are really strapped now - it's almost a common story in posts.  I know that I all but sold a kidney to support Dead State, and that tapped me for sometime.  I want to give Eternity more, but I don't think I'll be able to, and I'm not alone.

There is also some true Kickstarter fatigue settling in as it's not "new" anymore (like it was new with DFA or something, since it's been going for years.)  Less attention is being paid.

Double Fine didn't run the best campaign, and they have the "video game" number one.  If Obsidian games the campaign right (hire Richard Burlew to manage it, that man knew what he was doing even when he didn't) they could see untold levels of success.  If they drop the ball and do only a a few video updates now that the stretch goals are announced, expect there to be a small surge at the end of the campaign and no REAL movement in the middle.  It's already trickled to a crawl after initial hype... whereas OoTs or Diesel Sweeties it stayed pretty steady to the end.

It also depends on if they even WANT more funding - like Shadowrun Returns guys at Harebrained Schemes said repeatedly, they might not want to overextend themselves and promise too much despite how much money they COULD raise.

My guess at this point - you are looking at over two million, less than four million... and if I had to place an "exact" bet, I'd lay money on, oh, I'll be optimistic, $2.875 million.

The end of the stretch goals not being THAT FAR OUT, plus Linux being the last one, all but guarantees it'll see past $2.2 million.

Modifié par MerinTB, 17 septembre 2012 - 02:30 .


#657
Fast Jimmy

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^

Agree on the South Park RPG comment. I think that game will be a revolutionary way to get people into morehardcore RPG-driven games than ever before.

#658
Guest_EntropicAngel_*

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I noticed that one of the tiers was a boxed copy of the game.

One could infer that there WILL be boxed copies of the game.

Could one infer that these boxed copies will be sold at stores?

#659
Jozape

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Wereparrot wrote...

Mr.House wrote...

New Vegas was buggy, but it was not unfinished and that has to do with Bethesdas engine, which are always unstable as hell.


I would say it was. The gameplay ending is just lazy, and the ending slides are inadequate. Kill the boss of the opposing faction, ten second chat with your own boss, game over. What's that all about?


Slides work for me. The game is over, I'm okay with a little tell rather than see. Most of the time we don't get any indication of what happens after the end game anyways.

MerinTB wrote...

For one - QA is almost always handled by the publisher, not the developer.  Yes, the developer makes the coding and runs the code to make sure it does what it is supposed to - but anyone who has ANY experience coding knows that for every ten minutes of writing code you spend like three days debugging it (this is why I didn't finish my computer science major.).


I blame C++. C++ turns everything into one giant spaghetti ball. 

#660
NKKKK

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Stick of truth is going to be RPG of the year

If you guys didn't notice, first stretch goal reached, yes.

Anywho, without a publisher and the fact that it's their own engine. Debugging won't be a big deal for them.

Also it's a PC only game, which means no waiting for Microsoft or Sony.

#661
Guest_EntropicAngel_*

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NKKKK wrote...

Debugging won't be a big deal for them.


We'll see.

#662
Jozape

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EntropicAngel wrote...

I noticed that one of the tiers was a boxed copy of the game.

One could infer that there WILL be boxed copies of the game.

Could one infer that these boxed copies will be sold at stores?


Well, Wasteland 2's boxed copy is a KickStarter exclusive. I don't think Obsidian's commented on that though, so it could happen. That would require someone to distribute the boxed copies for them.

#663
Guest_EntropicAngel_*

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Jozape wrote...

Well, Wasteland 2's boxed copy is a KickStarter exclusive. I don't think Obsidian's commented on that though, so it could happen. That would require someone to distribute the boxed copies for them.


Alright, I'll check that at a later time I suppose.

#664
Brockololly

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MerinTB wrote...
Second, New Vegas was not anymore buggy than any other Bethesda game.  That engine they used up to Fallout 3 was well known for it's eccentricities.  It certainly isn't Obsidian's job to debug the game engine they were provided.


I always find it funny how Obsidian has a bad reputation for bugginess in games, yet you look at Bethesda and their bugginess seems to often get a pass. Like with Skyrim on PS3 where it degrades into a virtually unplayable experience or how they haven't been able to get the DLC out for Skyrim on PS3 yet. On that alone, its clear that at least in the case of any New Vegas technical bugs, thats likely much to do with Bethesda's engine, more than anything else.


Over on GameBanshee, they've rounded up some random posts from Sawyer that he's made on the Obsidian forums, Something Awful and his Formspring which add a little more details about the game and the Kickstarter.

Modifié par Brockololly, 17 septembre 2012 - 03:11 .


#665
Fast Jimmy

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Jozape wrote...

EntropicAngel wrote...

I noticed that one of the tiers was a boxed copy of the game.

One could infer that there WILL be boxed copies of the game.

Could one infer that these boxed copies will be sold at stores?


Well, Wasteland 2's boxed copy is a KickStarter exclusive. I don't think Obsidian's commented on that though, so it could happen. That would require someone to distribute the boxed copies for them.


Bahahahahaaa... I just had a mental picture of doing Tupperware-parties for Kickstarter RPGs, where you get a group of people together, demonstrate the game and then sell boxed copies of Wasteland 2, ShadowRun, Dead State and Project Eternity. Hey, if they can sell make-up, purses and Tupperware, why couldn't they sell video games?

#666
NKKKK

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EntropicAngel wrote...

NKKKK wrote...

Debugging won't be a big deal for them.


We'll see.


You're optimism inspires me. Except when it's at EA, I just cringe then bro.

#667
Malsumis

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NKKKK wrote...
Debugging won't be a big deal for them.
 


Because they don't do it?

/joking.

Honestly, NV bugs were nothing compared to Skyrims PS3 one. But all the magazines ****foot around it..... Well in the end money talks.

#668
MerinTB

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Jozape wrote...

MerinTB wrote...

For one - QA is almost always handled by the publisher, not the developer.  Yes, the developer makes the coding and runs the code to make sure it does what it is supposed to - but anyone who has ANY experience coding knows that for every ten minutes of writing code you spend like three days debugging it (this is why I didn't finish my computer science major.).


I blame C++. C++ turns everything into one giant spaghetti ball. 


Ah, C++.

All but single-handidly told me "dude, programming AIN'T for you."

#669
Taleroth

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MerinTB wrote...

Jozape wrote...

MerinTB wrote...

For one - QA is almost always handled by the publisher, not the developer.  Yes, the developer makes the coding and runs the code to make sure it does what it is supposed to - but anyone who has ANY experience coding knows that for every ten minutes of writing code you spend like three days debugging it (this is why I didn't finish my computer science major.).


I blame C++. C++ turns everything into one giant spaghetti ball. 


Ah, C++.

All but single-handidly told me "dude, programming AIN'T for you."

I blame my High School's overnight transition from Turbo Pascal to Borland C++. And my code which ended up being an amalgamation of the two that wouldn't compile anywere.

#670
Cultist

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$1,464,471
More for us!

#671
MerinTB

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Taleroth wrote...

MerinTB wrote...

Jozape wrote...

MerinTB wrote...
anyone who has ANY experience coding knows that for every ten minutes of writing code you spend like three days debugging it (this is why I didn't finish my computer science major.).


I blame C++. C++ turns everything into one giant spaghetti ball. 

Ah, C++.

All but single-handidly told me "dude, programming AIN'T for you."

I blame my High School's overnight transition from Turbo Pascal to Borland C++. And my code which ended up being an amalgamation of the two that wouldn't compile anywere.


See, I liked Turbo Pascal. :(

#672
Addai

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Malsumis wrote...

bussinrounds wrote...
Next ppl are gonna be obsessing over all kinds of romances and nonsense like that.


That started not long after the forums went up. Hopefully the devs don't listen/give in.

Oh, they are.  They already are.  Be sure to visit obsidian.net forums and register your opinion.

#673
Malsumis

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Addai67 wrote...

Malsumis wrote...

bussinrounds wrote...
Next ppl are gonna be obsessing over all kinds of romances and nonsense like that.


That started not long after the forums went up. Hopefully the devs don't listen/give in.

Oh, they are.  They already are.  Be sure to visit obsidian.net forums and register your opinion.


Don't need to sign up, did so years back. So yes my opinion has been voiced.

#674
MerinTB

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Addai67 wrote...

Malsumis wrote...

bussinrounds wrote...
Next ppl are gonna be obsessing over all kinds of romances and nonsense like that.


That started not long after the forums went up. Hopefully the devs don't listen/give in.

Oh, they are.  They already are.  Be sure to visit obsidian.net forums and register your opinion.


Here's the thing...

Like Brian Fargo and inXile, they will LISTEN to the community and occasionally SOLICIT opinions on parts of the game...
but those parts will be corners, edges, small amounts of color, tone, or detail.  Not major systems, not the major plot, not the major game desing they already have in mind.

You can call out to them all you want for a FPS with aliens, quick-time events, micro-transactions and a country-western music soundtrack... they politely listen and go ahead with what they were going to do anyway. :)

Don't worry, anyone, about the developers suddenly "caving" and making a first-person, fully voiced dating sim.  If nothing else I think Avellone would commit seppuku.

#675
slimgrin

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Addai67 wrote...

Malsumis wrote...

bussinrounds wrote...
Next ppl are gonna be obsessing over all kinds of romances and nonsense like that.


That started not long after the forums went up. Hopefully the devs don't listen/give in.

Oh, they are.  They already are.  Be sure to visit obsidian.net forums and register your opinion.


It has begun, lol. People are very divided on it, unsurprisingly.