MerinTB wrote...
Mylia Stenetch wrote...
MerinTB wrote...
Here's the thing...
Like Brian Fargo and inXile, they will LISTEN to the community and occasionally SOLICIT opinions on parts of the game...
but those parts will be corners, edges, small amounts of color, tone, or detail. Not major systems, not the major plot, not the major game desing they already have in mind.
You can call out to them all you want for a FPS with aliens, quick-time events, micro-transactions and a country-western music soundtrack... they politely listen and go ahead with what they were going to do anyway. 
Don't worry, anyone, about the developers suddenly "caving" and making a first-person, fully voiced dating sim. If nothing else I think Avellone would commit seppuku.
They key point of it now is the people who put money into it, whatever the amount is, are now investors into this game. Therefore they feel they are entitled to their voice being heard above everyone else. Since you made a leap of faith investing into a product you know little about except a little blurb, you expect it to meet your expectations and what you want in it.
So at some point it will be a fine line on what to do and not to do. Since it is not going to a faceless bureau, who might only look at bottom line dollar and cents. They got the gaming culture/fans invested and want the game done their way, etc. While I am not saying everyone is like that, there is enough that can make headaches come quickly.
Like that speech that someone else linked to in here, the Unite 2012 conference, where Brian Fargo says that he may not have chosen to be so open to his supporters without Kickstarter he now wouldn't have it any other way and would rather do it this way going forward.
What is more frustrating, really :
- people who have already supported you, put money behind your vision that no publisher would give you money for, saying they believe in your vision, telling you how they'd prefer things and you get to shift through the majorities to see if what the crowd wants fits your vision or no....
OR
- a publisher who deigns to take your pitch and fund you dictating a production schedule, constantly looking over your shoulder and telling you to do things a different way than you want to, forcing you to release even if the game isn't ready... and then having your consumers whine and complain about what a crappy game you made when at least some (if not all) of what the buyers are disliking are things that the publisher made you do
I think the choice is obvious, but what do I know? 
How you have protrayed it yes, you are purposfully making it look like the people putting into the kickstarter are the good guys through all of this. While most are not, just I have stated it would only be a select few in my post. When it comes to a publisher, if they do not want to fund it or do not see a profit in it, that is their choice and they did their work on it.
Working in the IT field of networking for an ISP. I wish we could do more, and push out futher and expand, but there is constant cost analysis that happens to prove it is worth it over a short period of time. If it is not then they scrap it. It is buisness, if a company did not want to fund it, we got kickstarter to help...which is good.
At the same time, you hear on the internet about some publishers being great bastions for their dev team, and do x, y, z for their fans, so to picture that idea is not ideal also. I tried to be an unbiased in my post saying while it is good for people to voice an opinion it could get much worse because of people's ideals of entirlement, since they put an investment of x in so they immedaialey have a say on where things go.
With a small group of them could spark many problems and with the internet flame away anyone who is not on the same side as them, causing headaches for nothing. If Obsidian is able to balance out the needs of the fans, and what their vision is without alienation it will be great and I will applaud them. Still I would not want to be in their shoes with either fans or shareholders.