Project Eternity
#801
Posté 19 septembre 2012 - 08:39
#802
Posté 19 septembre 2012 - 08:41
#803
Posté 19 septembre 2012 - 08:43
Jozape wrote...
Weird that GOG doesn't support Mac. It's not like they have a Steam client that requires you to install the game from it. Can't they just offer a download?
Oh well, I play on Windows so it's not important to me. Time to up my pledge.
Here's one of the GOG team's responses to the question of why GOG doesn't have Linux support. I assume much of this would also apply to Macs as well:
Making packages and distributing them? Yes, that's trivial. But what
your poster in that thread doesn't account for is that we do a lot more
than that with classic games. I'm not the guy in charge of testing,
mastering, and building games, but let's just look at what *I* can think
of that makes Linux release a very difficult proposition:
1: Testing.
What distros do we support? There are 10 "fairly common" ones (Ubuntu,
Mint, OpenSuse, Fedora, CentOS, ArchLinux, Debian, Slackware, FreeBSD
and, um, I've forgotten a couple). Hardware? What level of updates? Only
FOSS drivers, or can we take some closed source stuff? Once we've
decided on a test bed, we still have to check the games. Do they boot?
What about oddball games like, say, Theme Hopsital? There's a
version-specific DOSBox-related fix there. Does it in work in any
distro? In all of 'em? Managing testing across the 3 OSes we support is
tough and requires a lot of time, effort, and money. How much more
complex will 10 more OSes make it?
2. Support.
Having problems getting your game running? We'll help you out. Contact
Support and they'll try to diagnose your problem and offer a
solution--but they only know how to fix common (and less common) Windows
problems. LInux is famous as the hacker's OS--that is to say, the OS of
people who like to do odd things with their hardware. If someone
contacts Support because he can't get his copy of Fallout running on his
Raspberry Pi with a video out that's connected to a six-panel e-ink
display and he wants his money back, well, that puts us in a bad spot.
3. Maintanence.
Across those 10 common distros, how often does one of them update?
Quarterly? Monthly? I don't know, but the answer is certainly "often".
What do we do if slackware updates and breaks the functionality of a
glide wrapper that we're using for all of our games? Or if FreeBSD
removes a driver from the kernel that we depend upon in order to run
some games? Just planning for Windows 8 is a minor headache--ask Tolya
about his test plans if you want to hear an earful--but planning for a
wide spectrum of OSes that have constantly changing sources and see
major feature and bugfix releases more than once a year? Man, that's a
Herculean labor.
This is a thumbnail sketch of the
challenges that await a digital distributor who wants to release games
on Linux and who also wants to provide proper support when doing so.
Of course, we could just release a client, sell the games, and figure
that you can sort the rest out yourself--I'm sure some businesses may
even consider that a successful business model--but that's not really
the GOG way of doing business.
#804
Posté 19 septembre 2012 - 09:52
#805
Posté 20 septembre 2012 - 12:22
#806
Posté 20 septembre 2012 - 12:36
#807
Posté 20 septembre 2012 - 02:05
I think this one is going to be big.
Oh and Taleroth sure you can.
Modifié par Sister Goldring, 20 septembre 2012 - 02:07 .
#808
Posté 20 septembre 2012 - 02:15
Just a sidenote: There's been 2 big backers who have donated at least $10,000. I wonder if we're gonna get any more. I'm looking at wasteland 2's kickstarter campaign, and I notice that a whopping 12 doners have put up at least $10,000 for that game.
Modifié par Yrkoon, 20 septembre 2012 - 02:21 .
#809
Posté 20 septembre 2012 - 05:51
#810
Posté 20 septembre 2012 - 06:12
Feargus - We were actually contacted by some publishers over the last few months that wanted to use us to do a Kickstarter," he revealed on his own kickstarter page..."I said to them 'So, you want us to do a Kickstarter for, using our
name, we then get the Kickstarter money to make the game, you then publish the game, but we then don't get to keep the brand we make and we only get a portion of the profits.'
"They said, 'Yes'."
I'd like to know who the hell it was.
Modifié par bussinrounds, 20 septembre 2012 - 06:15 .
#811
Posté 20 septembre 2012 - 06:36
http://blackisle.com
http://interplay.com...battlechess.php
They attempted to do a kickstarter for Battleches using a puppet developer. And failed.
http://www.kickstart...hess?ref=search
Too funny.
#812
Posté 20 septembre 2012 - 08:48
#813
Posté 20 septembre 2012 - 09:09
Edit: contributed after watching the videos from J.Sawyer. This game seems like D&D mixed with Arcanum to me.....very interesting.
Modifié par suntzuxi, 21 septembre 2012 - 11:00 .
#814
Posté 20 septembre 2012 - 03:18
Avellone:
"It's nice to be able to TALK about our Kickstarter projects, not just with devs, but with fans directly," he said. "Want to share a vision doc? Sure! Want to show early screenshots and concept art? Sure! Normally that kind of sharing with the community is strictly monitored and shackled, and often, we can't share what we're working on until way, way, way down the line of the development process. That's always struck me as one of the worst business models in an industry where iteration is key."
Sound familiar?
#815
Guest_FemaleMageFan_*
Posté 20 septembre 2012 - 03:42
Guest_FemaleMageFan_*
This man knows his AGILEBarbarossa2010 wrote...
Probably has been posted, but worth repeating:
Avellone:
"It's nice to be able to TALK about our Kickstarter projects, not just with devs, but with fans directly," he said. "Want to share a vision doc? Sure! Want to show early screenshots and concept art? Sure! Normally that kind of sharing with the community is strictly monitored and shackled, and often, we can't share what we're working on until way, way, way down the line of the development process. That's always struck me as one of the worst business models in an industry where iteration is key."
Sound familiar?
#816
Posté 20 septembre 2012 - 03:44
I looked at the updated tiers but don't see the beta access?Corto81 wrote...
GOG + BETA access = I'm in the 140$ tier.
#817
Posté 20 septembre 2012 - 03:54
Addai67 wrote...
I looked at the updated tiers but don't see the beta access?Corto81 wrote...
GOG + BETA access = I'm in the 140$ tier.
For some reason it's not described on the tiers, but yes, the $140 tier and higher does offer beta access.
#818
Posté 20 septembre 2012 - 04:26
#819
Posté 20 septembre 2012 - 04:29
Jozape wrote...
Addai67 wrote...
I looked at the updated tiers but don't see the beta access?Corto81 wrote...
GOG + BETA access = I'm in the 140$ tier.
For some reason it's not described on the tiers, but yes, the $140 tier and higher does offer beta access.
They can't change the tiers once they put them down, they can only add more. Kickstarter staff can change it for them though.
Modifié par Xeyska, 20 septembre 2012 - 04:29 .
#820
Posté 20 septembre 2012 - 04:30
Jozape wrote...
Addai67 wrote...
I looked at the updated tiers but don't see the beta access?Corto81 wrote...
GOG + BETA access = I'm in the 140$ tier.
For some reason it's not described on the tiers, but yes, the $140 tier and higher does offer beta access.
It's shown on the graphical display of each tier. Someone on another forum said they can't edit the text tiers (along the right side of the page), due to Kicjstarter rules. They can add new tiers like they did with the 50 and 65 dollar ones, but they're not allowed to edit anything once it's put up on the list.
#821
Posté 20 septembre 2012 - 04:45
Modifié par Addai67, 20 septembre 2012 - 04:46 .
#822
Posté 20 septembre 2012 - 05:03
#823
Posté 20 septembre 2012 - 06:00
#824
Posté 20 septembre 2012 - 06:22
Eurypterid wrote...
Jozape wrote...
Addai67 wrote...
I looked at the updated tiers but don't see the beta access?Corto81 wrote...
GOG + BETA access = I'm in the 140$ tier.
For some reason it's not described on the tiers, but yes, the $140 tier and higher does offer beta access.
It's shown on the graphical display of each tier. Someone on another forum said they can't edit the text tiers (along the right side of the page), due to Kicjstarter rules. They can add new tiers like they did with the 50 and 65 dollar ones, but they're not allowed to edit anything once it's put up on the list.
Ah. I remember that situation from Wasteland 2 now.
We should have ambitious RPG KickStarters on a regular basis to keep the memory fresh!
#825
Posté 20 septembre 2012 - 06:25
Persephone wrote...
I am SO supporting this. *Throws money at Obsidian* Take it! ALL OF IT! Just keep the bugs away this time, guys!:wub:
Honestly, I won't give them any flack about releasing the game in as buggy a state as their other games, as long as they make a good game that can be fixed through later patches. Obsidian 100% owns Project Eternity, and they won't have to go through hoops and spend money to get the patches onto consoles, so it's pretty much a guarantee that they will be able to fix the outstanding issues of the game fairly quickly.
Seriously, it is a LOT easier to release a patch on Steam than it is on the Xbox.





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