Cimeas wrote...
Update 7 sounds way too ambitious. What, like 30 different ways of getting out of a situation? Most fights avoidable by conversation? (do they have any idea how much dialogue that is to write?)
I'm sure they know exactly how much 'dialogue' to write. Since they've done it before. Obsidian pulled this off with a cheap expansion a few years ago that took them less than 6 months to make. Have you Ever played NWN2 Storm of Zehir? If they use that model (which I hope they don't actually, since it was boring) it won't take much dialogue at all to talk yourself out of a fight with, say, a pack of Ogres. Here's how the confrontations usually go.
Ogre Chief: Grr!
You: :::offer them 300 gold to walk away:::: Diplomacy check: success
Ogre Chief: Me accept shinies. Bye.
And the different skills? even easier. Doesn't take much dialogue to successfully pick a lock, or do alchemy, or craft a sword, or examine footprints in the dirt.
Not to mention a dozen ways to get around the world map, what seems like hundreds of random encounters, different routes
If by "dozens of different ways", you mean, different travel speeds with a fast travel perk achievable at higher levels, then yes. Not really a profound undertaking. Again, its not like they're doing anything innovative.
Then there's the crafting, but wait, that's not all! He goes on to promise that there'll be some whole npc loot crafting system that means we don't even have to get stuff from chests/enemies and crafters will make stuff for us. Then he hints at multiple resource meters, so what, will there be like health,mana and energy? Finally they seem to think they can perfectly balance these skills so they're all equally useful.
Again, SOZ did it. Pulled it off in 6 months on a shoestring budget. I'm sure Balance will indeed be an issue though, as it is with Every. Single. RPG. Ever. Made.
Welcome to Gaming.
They are setting themselves up here people. 2 million is nothing compared to the scale of their ambition.
LOL
Me'thinks someone here is underestimating three of the most celebrated legends of the RPG Genre. Josh Sawyer by himself could probably successfully design all of the above. But with PE, he'll have the benefit of Tim Cain and Chris Avellone working along side him, two guys who ALSO could pull all of the above off by themselves. The fact that they're working together just means the systems will have a little more depth and be made in a little less time.
Modifié par Yrkoon, 23 septembre 2012 - 08:37 .