Project Eternity
#76
Posté 14 septembre 2012 - 09:05
#77
Posté 14 septembre 2012 - 09:07
they may change their minds though. You never know...still more than a year away
#78
Posté 14 septembre 2012 - 09:10
Too bad I'm broke. I really hope I can come up with $25 before it ends.
#79
Posté 14 septembre 2012 - 09:11
I'm dead, right?
Wasteland 2, Shadow Returns, and now this?
....
There's gotta be another shoe that drops, right? 2012 and end of the world and all that, right?
....
I wish I had more money to give.
#80
Posté 14 septembre 2012 - 09:13
Feargus: First and foremost it is going to made on and for the PC (Windows). Our hope is to add Mac and Linux versions as we get farther along with the technology and based upon the success of the Kickstarter campaign.
#81
Posté 14 septembre 2012 - 09:15
- Arriving with Imoen at the Friendly Arm Inn, with the feeling of being lost in a huge and dangerous world
- The moment when the Exile starts reading the thoughts of his companions on the Ebon Hawk
- Fall-from-Grace
- Slaying a wyvern with Coran
- "Don't trust the skull"
- The change of the voice of the narrator at the end when he talks about Belhifet
- Dak'kon making the pronouncement of the "Two Deaths as One"
- Slamming Leland's face against the table
- Realizing you can kill Drizzt and loot his stuff
- "What can change the nature of a man?"
- "I called it operation YEAAAAAAAAAH!"
- The public sensorium
- Tracking that serial killer in Athkatla
- "No, you do NOT see. Pray you never will."
- Sarevok throwing that guy from the roof in the prologue
- "Don't open it"
- My sig quote
Modifié par Pedrak, 14 septembre 2012 - 09:20 .
#82
Posté 14 septembre 2012 - 09:18
#83
Posté 14 septembre 2012 - 09:26
slimgrin wrote...
More info would have been nice since they're asking for money. As it is, seems like another standard fantasy game, and we have enough of those. I say that with only an hour of Alpha Protocol beneath my belt though, so I can't really comment on Obsidian's writing or game mechanics.
...
Friend, we have excessively different experiences in what makes great RPGs.
You've missed close to all my favorites.
#84
Posté 14 septembre 2012 - 09:29
ninemarrow wrote...
No consoles? Wow...
If they say consoles inhibit their design choices, I believe it. Old school CRPG's have adaptable and complex interfaces that make full use of a keyboard. A game pad wouldn't cut it. Consoles already hog too much of the industry as it is.
Modifié par slimgrin, 14 septembre 2012 - 09:30 .
#85
Posté 14 septembre 2012 - 09:33
#86
Guest_Lathrim_*
Posté 14 septembre 2012 - 09:35
Guest_Lathrim_*
#87
Posté 14 septembre 2012 - 09:37
wolfsite wrote...
Ya they will make the Pledge goal easily.
I'm guessing at least 3 million. Wasteland 2 took 12 hours to reach the same amount of money that this has in 4 hours.
#88
Posté 14 septembre 2012 - 09:37
#89
Posté 14 septembre 2012 - 09:55
Jozape wrote...
I'm guessing at least 3 million. Wasteland 2 took 12 hours to reach the same amount of money that this has in 4 hours.wolfsite wrote...
Ya they will make the Pledge goal easily.
I'm going to come in a bit more pessimistic and guess just over two million.
And hedge that by saying I won't be surprised unless it cracks four million.
#90
Guest_Puddi III_*
Posté 14 septembre 2012 - 09:55
Guest_Puddi III_*
#91
Posté 14 septembre 2012 - 09:59
Modifié par Morroian, 14 septembre 2012 - 10:05 .
#92
Posté 14 septembre 2012 - 10:13
(P.S. Long Live Black Isle/Troika/Obsidian)
Modifié par Korusus, 14 septembre 2012 - 10:14 .
#93
Posté 14 septembre 2012 - 10:20
#94
Posté 14 septembre 2012 - 10:23
Morroian wrote...
I like this bit from Kotaku: "If the Kickstarter succeeds, this will be a franchise. "It means we FINALLY have a world of our own that we can build upon, not just for this title but for future releases down the line. We've wanted to do our own RPG world for a long, long time, and it's been hard to pursue outside of existing franchises. Project: Eternity is our chance to take all the RPG knowledge, mechanics, lore, and characterization we've learned over the years and turn it into the game our fans have been hungering for."
I like that part, too.
#95
Posté 14 septembre 2012 - 10:23
Double Fine, W2, Pinkerton Road, BS5 (foreshadowing BtSS2)... So many promising games have been kickstarted this year. It makes me really happy to see that developers have a chance to create a game according to their vision. Aside from Mass Effect 2 & 3, I haven't been so incredibly keen on playing upcoming games for years.
Modifié par RinuCZ, 14 septembre 2012 - 10:46 .
#96
Posté 14 septembre 2012 - 10:43
Seriously, as much as I am looking forward to Wasteland 2, Shadowrun Returns et al., this has the makings of potentially being all I ever dreamed of in an RPG.
I can barely contain my excitement. 65+15 pledged. Am looking at ways to be able to wiggle 140+20 out of my wallet.
#97
Posté 14 septembre 2012 - 10:47
Madness!
#98
Posté 14 septembre 2012 - 10:47
#99
Posté 14 septembre 2012 - 10:50
#100
Posté 14 septembre 2012 - 10:54
Of course, Project Eternity won't get as much money as OUYA. But it's hard to imagine a game console requiring less funds than an RPG with a mid-sized team.





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