Skelter192 wrote...
So has Obsidian revealed the surprised for today? Been wondering what it could be all day at work.
Nothing yet. It's only 2:30 PM here on the west cost though. Still lots of time.
Skelter192 wrote...
So has Obsidian revealed the surprised for today? Been wondering what it could be all day at work.
Allan Schumacher wrote...
@Beerfish Are you referring to the Spirit feeding mechanic (I enjoyed it)
Skelter192 wrote...
So has Obsidian revealed the surprised for today? Been wondering what it could be all day at work.
Obsidian @Obsidian Crossing fingers! RT "@Laefor 18th of October - conference by CD Projekt about GOG, [...] "Apple users should be interested in it" ;-)"
Modifié par Jozape, 24 septembre 2012 - 09:29 .
Beerfish wrote...
Allan Schumacher wrote...
@Beerfish Are you referring to the Spirit feeding mechanic (I enjoyed it)
Yes indeed I am. You could get to a point especially with a mage as I recall where you are essentially totally screwed. I had to make choices my character did not want to make just to keep me going.
Eurypterid wrote...
Cimeas wrote...
But there was a reason they stopped making those games. There was a reason Bioware moved onto KOTOR and Jade Empire and Mass Effect (AND NOTE; this was all before the EA takeover). They, the people who built some of the best games with the infinity engine, thought they could do better. They believed, and still believe that if you can SEE it onscreen, in a cutscene or outside of one, it is a better game.
Compare
to
THAT, dear friends, is the difference between the modern RPG, and the old one.
You can provide examples all day of how the newer way is better, but the fact is, the Obsidian devs decided they wanted to try to make an old style game. I personally don't want what you showed in the second video for this project. I like the charm, design, art, gameplay, and atmosphere of the old IE games (that's part of the reason I replay them over and over again).
You point out it was the devs who decided they could 'do better'. Well in this case, it was also the devs that decided they liked the old style better. And the kickstarter pledgers responded in a resoundingly positive way. No one's saying this is going to be a blockbuster hit or a AAA release. It's definitely catering to a niche taste (although that niche may prove to be larger than expected).
If you don't like what this kickstarter is shaping up to be, then don't pledge any money towards it. I guess I don't understand why you're arguing that 'the new way is better'. Obsidian was pretty clear from the outset that's not the kind of game they're making. And it's not what the backers for this project want.
Eurypterid wrote...
This is the reason that Obsidian went the kickstarter route in the first place. Because there seemingly just isn't a big enough market for this type of game for publishers to be interested. Now, after the game is released, perhaps the sales numbers will be much larger and then one could argue the case that a game of this type is something publishers would find worthwhile investing in. But that remains to be seen.
Modifié par FutharkTomahawk, 24 septembre 2012 - 10:23 .
Beerfish wrote...
Yes indeed I am. You could get to a point especially with a mage as I recall where you are essentially totally screwed. I had to make choices my character did not want to make just to keep me going.
When the cost of making games went from $1mil to $20mil (marketing not included) without a price increase in the US market in the last 20 years .FutharkTomahawk wrote...
When the [bleep] did the publishers jettison their common sense, anyway? When did it become mandatory that games sell no less than 6 million copies for them to be considered a worthwhile investment on their part?Eurypterid wrote...
This is the reason that Obsidian went the kickstarter route in the first place. Because there seemingly just isn't a big enough market for this type of game for publishers to be interested. Now, after the game is released, perhaps the sales numbers will be much larger and then one could argue the case that a game of this type is something publishers would find worthwhile investing in. But that remains to be seen.
Just a rhetorical rant--not really expecting answers.
Xewaka wrote...
When the cost of making games went from $1mil to $20mil (marketing not included) without a price increase in the US market in the last 20 years .FutharkTomahawk wrote...
When the [bleep] did the publishers jettison their common sense, anyway? When did it become mandatory that games sell no less than 6 million copies for them to be considered a worthwhile investment on their part?Eurypterid wrote...
This is the reason that Obsidian went the kickstarter route in the first place. Because there seemingly just isn't a big enough market for this type of game for publishers to be interested. Now, after the game is released, perhaps the sales numbers will be much larger and then one could argue the case that a game of this type is something publishers would find worthwhile investing in. But that remains to be seen.
Just a rhetorical rant--not really expecting answers.
Modifié par Leinadi, 24 septembre 2012 - 11:06 .
If you're talking about the Spirit eater meter, then my gosh, I couldn't disagree with you more. It's the implementation of an addiction mechanic! What's not to love?Beerfish wrote...
Korusus wrote...
. Mask of the Betrayer has a better story than the last 6 BioWare games put together. And I say that as a fan of BioWare's stories.
It also had one of the very worst game mechanics ever stuck into a comptuer game which almost ruined the experience for many.

Modifié par NKKKK, 25 septembre 2012 - 01:40 .
NKKKK wrote...
Edair pic
Modifié par chunkyman, 25 septembre 2012 - 01:52 .
chunkyman wrote...
Stretch goal is... meh. Don't care about translations.
chunkyman wrote...
NKKKK wrote...
Edair pic
Love it. Besides looking good, I'm glad he doesn't look like an anime character with ridiculous spikey armor or a 300 pound sword.
Stretch goal is... meh. Don't care about translations.
Leinadi wrote...
The costs are really ridiculous though. I have no doubt that you would be able to seriously bring down costs of even the big AAA games if there were just competent people in charge and less people whose job is to oversee just what that other guy is doing and so on and so forth. There is so much... *crap* that just takes up a lot of money and it's quite frankly disgusting to see how much money can get squandered.
And it's the same in the movie business as well. A great director of movies, who knows what he wants and knows how to achieve it, will bring down the cost of producing a film by a lot. A lot of the times, it is when the suits, in an effort to bring *down* costs, take over too much of a job they don't really understand, where the costs will start to *rise*. And same in other businesses as well (even ones not related to entertainment).
But there was a reason they stopped making those games. There was a reason Bioware moved onto KOTOR and Jade Empire and Mass Effect (AND NOTE; this was all before the EA takeover). They, the people who built some of the best games with the infinity engine, thought they could do better. They believed, and still believe that if you can SEE it onscreen, in a cutscene or outside of one, it is a better game.
Compare
to
THAT, dear friends, is the difference between the modern RPG, and the old one.
Modifié par NKKKK, 25 septembre 2012 - 03:46 .
Gatt9 wrote...
So 100% of the market is being dictated by 27.88% of the customers, and yet no one in the Game Industry can figure out why they can't sell games.
Back on topic, so the reason they made the change was because a relatively small portion of the market can't stand having to read something. Generally speaking, it's a bad idea to design your product around a group of people who refuse to engage in a necessary life skill.
You can see it all over this board, especially the Dragon Age 2 and Dragon Age 3 boards.
Regardless, the majority of Earth's population isn't going to agree that discarding reading simply because someone doesn't think they should have to read is a good idea.
ROFLGatt9 wrote...
Generally speaking, it's a bad idea to design your product around a group of people who refuse to engage in a necessary life skill.
Modifié par NKKKK, 25 septembre 2012 - 03:50 .
Xewaka wrote...
When the cost of making games went from $1mil to $20mil (marketing not included) without a price increase in the US market in the last 20 years .FutharkTomahawk wrote...
When the [bleep] did the publishers jettison their common sense, anyway? When did it become mandatory that games sell no less than 6 million copies for them to be considered a worthwhile investment on their part?Eurypterid wrote...
This is the reason that Obsidian went the kickstarter route in the first place. Because there seemingly just isn't a big enough market for this type of game for publishers to be interested. Now, after the game is released, perhaps the sales numbers will be much larger and then one could argue the case that a game of this type is something publishers would find worthwhile investing in. But that remains to be seen.
Just a rhetorical rant--not really expecting answers.
Modifié par Skelter192, 25 septembre 2012 - 07:07 .
Fact: He's part of an Indiana Jones subquest. There's a Temple of Doom in PE that you need to have him in your party to complete.NKKKK wrote...
Why is Edair carrying a whip, is he a slave driver?
Modifié par Yrkoon, 25 septembre 2012 - 05:40 .
LOL!Gatt9 wrote...
Back on topic, so the reason they made the change was because a relatively small portion of the market can't stand having to read something. Generally speaking, it's a bad idea to design your product around a group of people who refuse to engage in a necessary life skill.
Modifié par Yrkoon, 25 septembre 2012 - 06:12 .
NKKKK wrote...
After all, button smashing makes awesome things happen.
Anywho,
Why is Edair carrying a whip, is he a slave driver?
Modifié par Cyberarmy, 25 septembre 2012 - 06:02 .
Modifié par Yrkoon, 25 septembre 2012 - 06:06 .
Allan Schumacher wrote...
Beerfish wrote...
Yes indeed I am. You could get to a point especially with a mage as I recall where you are essentially totally screwed. I had to make choices my character did not want to make just to keep me going.
That's actually what I liked about it haha.