Are you sure it is a temple of Doom and not a temple of Elemental Evil?Yrkoon wrote...
Fact: He's part of an Indiana Jones subquest. There's a Temple of Doom in PE that you need to have him in your party to complete.NKKKK wrote...
Why is Edair carrying a whip, is he a slave driver?
Project Eternity
#1001
Posté 25 septembre 2012 - 08:54
#1002
Posté 25 septembre 2012 - 10:26
http://social.biowar...ndex/14235800/1
This is why BW can no longer make an RPG of some value...it hooked too much desperate individuals that seeks only artificial dose of something they miss in RL...
Modifié par Remus Artega, 25 septembre 2012 - 10:29 .
#1003
Posté 25 septembre 2012 - 11:01
Cyberarmy wrote...
NKKKK wrote...
After all, button smashing makes awesome things happen.
Anywho,
Why is Edair carrying a whip, is he a slave driver?
He is either Dr.Jones type or using whip to cut out magi tongue.
He seems too "goody" to be a slave driver, looks can be deciving tough
Nevertheless im so happy to see a whip in game.(I mean its just art but i really hope whips are in game!)
This is an Obsidian game though.
SPOILERS FROM OTHER OBSIDIAN GAMES
Hey you're such a nice doctor, LOL FORMER ENCLAVE
HEY you're a mean but well meaning old lady. LOL DARK LORD OF THE SITH
#1004
Posté 25 septembre 2012 - 01:51
Actually, that was in place to make the player understand that the Enclave were not faceless monsters, but rather a fallible human operation composed of human beings.NKKKK wrote...
This is an Obsidian game though.
SPOILERS FROM OTHER OBSIDIAN GAMES
Hey you're such a nice doctor, LOL FORMER ENCLAVE
Well, save for the killer AI in charge.
Modifié par Xewaka, 25 septembre 2012 - 02:42 .
#1005
Posté 25 septembre 2012 - 04:14
#1006
Posté 25 septembre 2012 - 04:18
#1007
Posté 25 septembre 2012 - 04:27
And I wish that Novella would come out (and be shipped or downloadable), say, a month before the game. If it comes out with the game, then the game takes precidence, which mean I'll probably get lazy and not bother with it
Modifié par Yrkoon, 25 septembre 2012 - 04:31 .
#1008
Posté 25 septembre 2012 - 05:17
Modifié par Addai67, 25 septembre 2012 - 05:17 .
#1009
Posté 25 septembre 2012 - 05:49
Yrkoon wrote...
And I wish that Novella would come out (and be shipped or downloadable), say, a month before the game. If it comes out with the game, then the game takes precidence, which mean I'll probably get lazy and not bother with it
He have to write the Wasteland 2 novella first. It will probably come after the game is released.
#1010
Posté 25 septembre 2012 - 09:47
#1011
Posté 25 septembre 2012 - 11:12
NKKKK wrote...
Wasteland is going to be like the old Fallouts?
This is all the gameplay we have seen. It only shows off the camera. Here is the vision document for you to drool over. fyi if you didn't know Fallout is inspired and considered the spiritual successor to Wasteland 1.
Yrkoon wrote...
We're at $1,971,000. So it looks like the player house stetch goal will be reached early tommorow or so. Sweet.
Looks like the momentum has slowed down for Project Eternity. Obsidian needs to announce some more stretch goals.
Modifié par Skelter192, 25 septembre 2012 - 11:14 .
#1012
Posté 26 septembre 2012 - 01:19
fyi if you didn't know Fallout is inspired and considered the spiritual successor to Wasteland 1.
I know
#1013
Posté 26 septembre 2012 - 02:17
Skelter192 wrote...
spent obscene amounts of money on just marketing.
#1014
Posté 26 septembre 2012 - 02:39
bussinrounds wrote...
Skelter192 wrote...
spent obscene amounts of money on just marketing.
Skyrim actually delivered though
On the PC
#1015
Posté 26 septembre 2012 - 02:47
Of course, when you have a one hundred million dollar budget to play with, you can do whatever the hell you want. The rules change for you. The game itself cost an extreme mount of money to make. And, The game sold an obscene number of copies.
Modifié par Yrkoon, 26 septembre 2012 - 02:59 .
#1016
Posté 26 septembre 2012 - 03:08



Idk, guys. For me, the only thing Skyrim really has going for it is the pretty environments and non linearity/open endedness of it. Gameplay (combat) is not good, the story elements (writing/characters/dialogs/choices and consequences..) are lame and Beth's rpg mechanics are laughable.
Beth should just concentrate on the damn combat system and streamline their rpg mechanics. Make an open-world action-adventure game with Blade of Darkness/Dark Souls style combat and maybe some magic, instead of trying to be this jack of all trades (master of none) games.
Modifié par bussinrounds, 26 septembre 2012 - 03:10 .
#1017
Posté 26 septembre 2012 - 03:20
Now Put on a suit and tie and ask yourself: Why in the world would Bethesda replace a ridiculously successful formula with one that only promises them a tiny fraction of the success they've been enjoying for the past 18 years? Seriously, How much has Dark Souls sold? 2 million? less? LOL
Modifié par Yrkoon, 26 septembre 2012 - 03:23 .
#1018
Posté 26 septembre 2012 - 03:21
#1019
Posté 26 septembre 2012 - 03:27
And how much does CoD and Justin Beiber sell ? Does that make it any good ?Yrkoon wrote...
Right. Skyrim doesn't appeal to everyone. Balh blah blah. Been there. Done that. Got it. The bottom line, though, is that it manages to appeal to a whole lot of people. It sold 12 million copies. Made about 700 MILLION dollars.
Now Put on a suit and tie and ask yourself: Why in the world Bethesda replace their ridiculously successful formula with one that only promises them a tiny fraction of the success they've been enjoying for the past 18 years? Seriously, How much has Dark Souls sold? 2 million? less? LOL
"the key to failure is trying to please everybody."
#1020
Posté 26 septembre 2012 - 03:38
Modifié par Yrkoon, 26 septembre 2012 - 03:42 .
#1021
Posté 26 septembre 2012 - 03:43
The point is, just because it's popular and sells a ton, doesn't mean it's any good.Yrkoon wrote...
Not applicable. COD and Justin Beiber aren't action RPGs. Dark Souls and Skyrim are, therefore an accurate comparison can be made between them.
#1022
Posté 26 septembre 2012 - 03:47
#1023
Posté 26 septembre 2012 - 03:53
However, advocating that its creators replace its proven popular formula with one that isn't even remotely popular by comparison, is.... terrible advice. Oh and to counter all you noisy Dark souls preachers: just because a game hasn't enjoyed main stream success doesn't mean it's any good either.bussinrounds wrote...
The point is, just because it's popular and sells a ton, doesn't mean it's any good.
But I digress. I have a better Idea: I think the guys who made Dark souls should scrap their pretentious pseudo-hardcore, "tough-for-L33t's-sake" combat for something a little more....authentically cool, and fun. Like Skyrim's. They should also think about putting more wrpg elements into the their game, and scrap the jrpg nonsense all together.
Or here's a crazy thought. How about both companies do their own thing. That way the fans win. That IS why we're here, right? Because Obsidian has promised us a game that doesn't copy what everyone else is doing today, yes?
Modifié par Yrkoon, 26 septembre 2012 - 04:10 .
#1024
Posté 26 septembre 2012 - 04:47
Yrkoon wrote...
That IS why we're here, right? Because Obsidian has promised us a game that doesn't copy what everyone else is doing today, yes?
Yes. And it took kickstarter (a whole new model) to get us to that point, FFS.
Modifié par bussinrounds, 26 septembre 2012 - 06:22 .
#1025
Posté 26 septembre 2012 - 05:49





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