DominusVita wrote...
Too much time is not possible.
In 99.9% of the cases. Just saying:
I think he was referring to the previous post as to "too much time *following the game* is not possible".
Modifié par eroeru, 05 octobre 2012 - 02:17 .
DominusVita wrote...
Too much time is not possible.
In 99.9% of the cases. Just saying:
Modifié par eroeru, 05 octobre 2012 - 02:17 .
This is a great idea. Love creating my entire party/more than just 1 character. All we need is a stretch goal for Tim Cain to implement some turn based combat now.CrustyBot wrote...
Adventurer's Hall, mang.
Get yo pledges up!
bussinrounds wrote...
This is a great idea. Love creating my entire party/more than just 1 character. All we need is a stretch goal for Tim Cain to implement some turn based combat now.CrustyBot wrote...
Adventurer's Hall, mang.
Get yo pledges up!
Modifié par CrustyBot, 05 octobre 2012 - 03:06 .
bussinrounds wrote...
This is a great idea. Love creating my entire party/more than just 1 character. All we need is a stretch goal for Tim Cain to implement some turn based combat now.
I think I've spent as much time reading threads and moderating as my paying job, a couple of days.Allan Schumacher wrote...
Too much time is not possible.
Germans, holding the line on RPGs and adventure games. Thanks.CrustyBot wrote...
While you're here though, I think you might be interested in Chaos Chronicles if you haven't heard about it yet.
Modifié par Taleroth, 05 octobre 2012 - 04:03 .
Modifié par Taleroth, 05 octobre 2012 - 06:09 .
Yea, I wouldn't want something that excels at neither like Arcanum, that's for sure. Just thought maybe they could learn from that possibly and actually have 2 decent modes, but you're probably right.CrustyBot wrote...
bussinrounds wrote...
This is a great idea. Love creating my entire party/more than just 1 character. All we need is a stretch goal for Tim Cain to implement some turn based combat now.CrustyBot wrote...
Adventurer's Hall, mang.
Get yo pledges up!
nothnx.
I'd rather Obsidian at least have a shot at implementing good RTwP combat instead of making a combat system that has both TB and RTwP, yet excels at neither (Arcanum).
While you're here though, I think you might be interested in Chaos Chronicles if you haven't heard about it yet.
Modifié par Sister Goldring, 06 octobre 2012 - 06:21 .
Cyberarmy wrote...
Update #16
Mod support, more mega dungeon and much more!
Modifié par Cyberarmy, 06 octobre 2012 - 07:52 .
Guest_Gurris_*
Gurris wrote...
Mod support is frickin' huge, and they're adding it for free and don't even make a big deal out of it
You're being too nice for your own good, my beloved Obsidian.
Modifié par Skelter192, 06 octobre 2012 - 08:44 .
TobiTobsen wrote...
Hm... didn't they said that PayPal support would be up on Wednesday? Either I'm doing it wrong or there still is no PayPal option.
Obsidian! Why won't you take my money? Throwing it at the screen won't work!
Cribbian wrote...
TobiTobsen wrote...
Hm... didn't they said that PayPal support would be up on Wednesday? Either I'm doing it wrong or there still is no PayPal option.
Obsidian! Why won't you take my money? Throwing it at the screen won't work!
Here it is
eternity.obsidian.net/
Cyberarmy wrote...
Mod Support
Modifié par Avalla'ch, 06 octobre 2012 - 11:14 .
Modifié par eroeru, 06 octobre 2012 - 11:39 .
Gurris wrote...
Mod support is frickin' huge, and they're adding it for free and don't even make a big deal out of it
You're being too nice for your own good, my beloved Obsidian.
Come on Timmy, you're free from the friggin publishers and you still decide to go softcore wth the damn magic system now ? First RtwP and now this:pinched:. Oh well, I guess it was too much wishful thinking to expect great story elements and a great combat system in the same game.Cyberarmy wrote...
Tim Cain on magic system;
"Could you please provide a bit more detail on how skill/spell cooldowns are going to factor into the games combat system?
Sure, let me give some specifics on how we are planning to incorporate cooldowns into the wizard class. First off, cooldowns are NOT on individual spells. For any particular spell, you cast it, and when you are done, you can cast it again right away. But one limitation is on spells of a particular level. When you cast a certain number of those spells, in any combination, then the whole spell level group goes into a cooldown, and you can't use any of them until that cooldown has passed. That cooldown is long enough that for short battles, you are limited to casting a certain number of spells for each spell level. For long battles, that cooldown might expire and you can start casting those spells again.
The other cooldown has to do with your grimoire. A wizard may know a lot of spells, but he can only cast a few basic spells plus the ones that are in the grimoire that he is holding. Grimoires vary in size, holding various numbers of spells of different spell levels, and the player is free to load up his different grimoires with spell combinations of his choice. But once combat begins, switching grimoires causes a cooldown for all of those spells, leaving the caster only able to cast his basic spells until the grimoire cooldown passes. This means the player will have to think carefully about which spells he adds to a grimoire and under what situations he would want to switch one for another."
@Skelter;
nice sig
Modifié par bussinrounds, 06 octobre 2012 - 04:49 .