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Project Eternity


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#1351
FedericoV

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Krusty84 wrote...


MotB and The Witcher are the best fantasy games since PST. ;)
MoTB review:
Mask of the Betrayer – so good even the Codex likes it!
http://www.rpgcodex....tent.php?id=159



Lets' not generalize: VD is a lot more open minded than most good folk at RPG codex :lol:

In his opinion DA:O was the best CRPG since Arcanum for example.

#1352
Eurypterid

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Latest Q&A:

Question: did anyone notice that in that video it looks like OE has even sold all the furniture to pay for PE? All except the shirt off the guys back!
Feargus: Adam just moved into that office, so he hasn't personalized it yet. :) He had to move into his own office, because his officemates were about to kill him with all the Kickstarter talk that was going on all day long.

Question: Any update on PayPal numbers?
Feargus: It's at $35K. Having trouble downloading the history (it started the download and then stopped twice for some reason), so that I can get the number of backers. Will update on that later.

Question: 1) have you guys thought about adding an expansion to the physical set of tiers at around 200? a TON of people have been suggesting that, but it seems like it would be a smart thing to do as it would be about the same kind of jump as with the digital tier. and it would give those people that just can't do 250 that inbetween option that they've been wanting.

2) about the game, are we just getting a single version of it (i.e. windows, mac or linux, not all three)?

3)also, will we be getting codes for both the GOG and steam versions, like the humble bundle do with giving desura codes and steam codes, and having a direct download link on a page literally right there? or will it just be the one?

4) someone on here mentioned that they thought all of the NPCs at the 1k tier, and the ones above, were going to be getting a quest associated with them, is there any truth to that?

5) someone on the forums just asked about post kickstarter paypal additions to pledges, so i figured i'd relay that as well.

Hi,

I would like to ask, is Obsidian considering a system which will allow its backer to add funds to his/her pledge to upgrade it to a higher tier later on once the Kickstarter campaign is over?
This would be something similar to Wasteland 2's project as an example, where backers will able to upgrade our pledge right till shortly before inexile starts shipping the items out.

The reason why I'm asking this is because current I could only afford a lower tier without the strategy guide and beta access. Once I have enough money in the future, I do plan to upgrade to a higher tier that will get me all of those stuff too.

However, if Obsidian have no plan for such system, then I do hope that we could confirm it before the KS ends and I could just add the extra add-on for a strategy guide so as not to miss out on that.

Thank you very much for your time.

6) someone on the forums wanted to know if the people who get the expansion as part of a tier will be getting early access to it? just wanted clarity on that, they're assuming not.

not a question but...

7)also something you guys definitely need to see: http://forums.obsidi...y-disabilities/
Feargus: (1) We will update about the expansion as an add-on in the next day or twol.

(2) Not totally sure on that one. I'll say a single version for right now.

(3) It sounded like people wanted either Steam or a DRM free version, so I think we will have distinct versions. I"m pretty sure you can still add any version to Steam if you want.

(4) They will all probably be involved with a quest - but they won'tbe the main quest NPC.

(5) I'll put that on Darren's list ot think about, just so I don't have to. :)

(6) I don't think we will be doing early access to the expansion. For that we might just do a Beta sign up program like we did for the FNV DLC (expanion is not DLC - just saying so that using the word DLC doesn't bring that up).

(7) I will send that along.

Phew!

Question: Are you guys going to have to get through Steam's Greenlight? If so, you know we'll support you.
Feargus: We don't have to go through Steam's greenlight with this project.

Responding to a comment on the boards about budgets and the size of the dev team:
Feargus: he team will hover around 15 people, sometimes it will be larger depending on what we need done at the time. We do plan to cover all the costs with Kickstarer contributions unless we feel something that we something we are working on contributes to every project at the company - this would mostly apply to tools programming. Then that cost would probably be shared.

Question: The $250 tier picture still says Softcover instead of Hardcover for the collector's book. And the tiers beyond $250 don't mention any international shipping fee - so I assumed the $30 is carried on for mine.
Feargus: We need to get the tiers changed, so that there is no shipping on $500 and above is obvious. I'll talk to Rob (again) about the hardcover. He's slacking.... Just kidding, Rob has been working his ass off!

Question: Don't forget to update the reward tier overview to resemble updates: 250$ hardcover or pets for example. Also take a look at "broken swords" way of organizing reward-pics: http://s3.amazonaws....a38a_large.png…
They had a simmilar way of displaying the tiers before they switched to this mode near the end of the campaign.
Feargus: That looks cool, what we are thinking of doing in the short term is to include, as one of the things, in the update tomorrow ia text list of what you get for each reward tier. We can then edit that update as things change and link to it.

Question: Just a fun fact, the great and horrible beast the codex, opened a single eye for only the second time in history, and it seems it was mostly pleased with the 2.8M stretch goal. ;)
Feargus: "Mostly Pleased" is like an 11 on a scale of 1 to 10 for the codex. :) ....Ok, sorry, I didn't provide the right range. That's like a 12 on a scale of 1 to 6.

Question: How aware is everyone at Obsidian about the reputation for producing buggy games and how concerned/happy are they about the chance to show that you can produce games that are not only really good but also fully functional?
Feargus: We are as aware as anyone - independent developers can live and die based upon their Metacritic. What we have done internally over the last two years is to work on our bug reporting process and our tools. Our tools now allow bugs to be reported from in-game and immediately filed into a bug database. The status of the database is then sent out to the whole team and the owners/founders of the company multiple times a week. We take it very seriously and have worked to take on as much of the responsibility as we can. I would point to Dungeon Siege 3, which had some criticisms (although I am very proud of the game), but there were no criticisms about it being buggy.

Question: Sorry if this has been asked but for the Expansion pack, will we be getting one key for the expansion for every copy of the game that our associated Tier and any add-ons entitle us to or is it just one key for the expansion per pledge?
Feargus: I don't think that was our original intention, but let me talk with the guys about it.

Question: this has been quite a ride. I've been loving every update, every interview, video, tweet, etc. My concern now is what happens after the KS ends. Will we be getting some updates every now and then? I guess the fans will be a bit spoiled with all this goodness. Intricate design discussions FTW.
Feargus: We are going to be setting up a site for the game and will be updating it regularly with what we are doing. I'm not sure how often, but it will absolutely be regularly.

Question: So, is the screenshot actually already ready, or is the team scrambling furiously to get it done in time?
Feargus: ...

Question: Does George Ziets realize the amount of books and boxes he'll have to sign if he joins the team? Or did you hide that fact from him? : )
Feargus: Shh..... We didn't tell him, so no one let him know!

#1353
Krusty84

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FedericoV wrote...

Krusty84 wrote...


MotB and The Witcher are the best fantasy games since PST. ;)
MoTB review:
Mask of the Betrayer – so good even the Codex likes it!
http://www.rpgcodex....tent.php?id=159



Lets' not generalize: VD is a lot more open minded than most good folk at RPG codex :lol:

In his opinion DA:O was the best CRPG since Arcanum for example.


Vault Dweller is special. ;) He has its ups and downs.

#1354
Allan Schumacher

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MOTB is pretty darned good.

#1355
Yrkoon

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chunkyman wrote...
Story is very important to me, but I haven't played MotB. Is it really that good?

  No.  it's better.  It's the black sheep of the RPG genre.  The Setting is Rasheman, which was a part of the Forgotten Realms that had never been done before in any of the D&D  crpgs.  Which means it was  quite the risky and ambitious undertaking.  The game was facing  complete financial failure if the public turned out to be unreceptive to its   unfamiliar nature.  (Gamers in general dislike the unknown.  it's much safer to give them something they can relate to).  But it not only succeeded, it set some sort of standard.  Actually made some of us forget about Planescape torment for almost 6 whole months.  lol

And aside from the setting, it was a personal story.  The mortal  world didn't need saving.   You  did.  Lots of people crave  the personal, since  the only other time it's been done well  was in.... Planescape Torment.

It was  spirit  and dream heavy.  I can't remember another crpg that dealt so deeply with spirits and dreams.

But all that said, it was just an expanson pack, and it's pretty much all Georg Zeits is remembered for.   But  that's not stopping people on the Obsidian forums   going absolutely  batty about the possibility of him  being part of  PE's writing.  IMO they're over-reacting.  Georg  himself  admits that it's a  lot easier to do deep and engrossing plotlines when the  game's scope is  so small.  In PE, though, we're looking at an entire world, and almost a dozen companions, and a storyline that must keep the player engrossed for dozens of hours.  Thankfully, he's not going to be the game's only writer.  Some guy named Chris Avellone is going to be helping out too.

#1356
Jozape

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chunkyman wrote...

Story is very important to me, but I haven't played MotB. Is it really that good?


Mask of the Betrayer(except for some of the endings, which are probably Atari's fault), has imo some of the best writing in RPGs. I put it up there with Dead Money, Torment, and Ultima 7 in the writing department. Not the best RPG, but most RPGs coming out today aren't any better than Mask of the Betrayer either(well, except for New Vegas). Go read the plot summary for NWN2 so you don't get confused, and start up a character.

#1357
wsandista

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chunkyman wrote...

bussinrounds wrote...

chunkyman wrote...

New update. 2.7 million brings the Paladin and Chanter classes. 2.8 million brings George Ziets in as a writer.

Couldn't care less about the additional writer, but I really hope that it hits the 2.7 million mark (the paladin class sounds awesome!).

   Wat ?? Image IPB  I guess you haven't played MotB (or don't care about story elements), because Ziets is the BIG news here.   


Story is very important to me, but I haven't played MotB. Is it really that good?


MotB manages to merge the personal storyof PS:T with the ability to have an almost completely blank slate PC, which is pretty goddamn amazing IMO. Neverwinter Nights 2 is in my top 5 games EVAR simply because of that expansion.

Modifié par wsandista, 10 octobre 2012 - 02:34 .


#1358
Eurypterid

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More from this evening (there may be yet another as well, as Feargus said he'd be back on a little later):

Question: A question on the shirts. The Obsidian shirt and the Project Eternity shirt are different in design correct? I didn't notice it but are there design photos of the shirt/s?
Feargus: Rob is working on the art right now. We will have that up by tomorrow at the latest.

Question: anyone know where I can get information about the 2.3 million stretch goal, its not in any of their kickstarter update.
Feargus: All of the stretch goals should now be linked to the update where they were talked about. For the most part. Some of the early ones were talked about in multiple updates, so I might need to refine them a bit.

Question: Will characters be able to use a (reasonably sized) spear both as a two-handed weapon and as a one-handed weapon (together with a shield)? And without resorting to something as stupid as a Monkey-Grip Feat people used to dual-wield Greatswords. (*sigh+facepalm*)
Feargus: We have not decided on how we are supporting spears just yet. Right now our first priority would be to support them as purely two-handed weapons. Then based upon where we are with funding and scope, we would then consider the one-handed with shield option.

Question: Feargus when we will see more about the geography of the PE world? Our only reference at the moment is basically the map. And whats his name? How many suns/moons?
Feargus: Josh is working a lot on cultures and the people that live within the world right now. After that, and with George's help (if we get to $2.8), we will start fleshing out all those things very soon.

Question: I'm really keen to hear more about souls and how they impact the PE world. Are you planning to release any further information about them before the kickstarter ends? No is okay I'm just curious about them. : )
Feargus: Josh is going to be doing a Lore update on Thursday. I'm not sure what his topic is yet, so it might be that. I expect that he will be turning to that (along with the structure of the world) very soon. But, probably not, during the last week of the KS campaign.

Question: If you will give us the opportunity to become a deity in PE, I will up my pledge right away. An adventure in the divine realms where deities intrigue and compete for status and worshippers for instance This is something fresh that has never really been done before. Players have NEVER had the chance to see things with the eyes of a diety (you can become a god at the end of Baldur's Gate ToB but never get to act in the world from their perspective) I think Obsidian has the talent and depth to make such gameplay interesting. What do you say?
Feargus: Gotcha. I think for this first foray into the world of Project Eternity that we will be keeping the characters closer to Level 1 like characters.

Question: Have you seen any creature designs yet?
Feargus: The guys and gals are really working a lot on the races and classes right now. Once Josh turns towards the world more we will start concepting more of that out. The animators are working on developing all the rigs (skeletons) right now to make sure that we can support a fairly wide range of types.

Question: your favorite subject. paladins. will they have any magic at all?
Feargus: From Josh's update: And though they are not always pledged to the service of a god or gods, paladins are so singularly focused on their chosen cause that their souls are continually creating a wellspring of spiritual energy from which they can blast groups of foes in their immediate vicinity.

Question: And what the possibility of a lost-valley type area with pre-historic animals like Chult in Storm of Zehir?
Feargus: I think that would be great for an expansion type area, but we will definitely have fun areas that are different when you are off the beaten path.

Question: do you know whether possession will exist in PE?
Feargus: Sorry, don't know on that one.

Question: Perhaps another way around the whole expansion pack thing. Obsidian put up the expansion pack on their website and people can buy the main game via Kickstarter and the Expansion pack separately. Maybe something they could do after Kickstarter. :|
Feargus: Not a bad idea. Adam and I are talking later or tomorrow morning about how we want to handle it.

Question: Honesty time. Are we doing better than you expected, about the same, or worse?
Feargus: We are doing better than I expected. Well that's not totally true. I had really high hopes, but doing something like this feels like jumping out of an airplane hoping that the parachute is going to open.

Question: If PE will have ships, that implies some mastery of wind. Will there be some level of mastery of flight as well? Thinking hot air balloons/gliders, not engine based? Could add another dynamic dealing with enemies "on wing"?
Feargus: This time out, I think we are going to be sticking fairly close to the ground.

Question: would be great to buy games straight from Obsidian period. I don't suppose that would be the case with stick of truth.
Feargus: Funny you should say that. Darren has made a pledge to get our own store up that will sell everything we make (as long as we can get agreements in place with our publishers). I know it sounds a bit odd that we need to get an agreement in place to sell a game that we have made. But, it's not actually weird or an evil publisher doing anything. We just need to have an agreement like anyone would who sells the game - like a publisher would have with Amazon.

Question: So, how long were you actually planning on adding paladins? I noticed that you had a real blast trolling about them, even though you knew that they would be added as a stretch goal. :)
Feargus: I was finally over-ruled this morning. :) j/k We have been talking about it for a while, however Josh and Tim really wanted to get their heads around them truly fitting into the world. If that hadn't happened, we probably wouldn't have put them out their as stretch.

Question: Feargus the idea about selling the expansion direct by Obsidian and not as an KS add-on is interesting, but they will be available soon as a option to get more funding (and counting for the strech goals) or only a lot of time after? I guess many people will glady up ther pledges because of this expansion
Feargus: Gotcha - like I said we are still winding our way through what would make the most sense for us and all of you.

Question: Is there any chance of a cheaper tier with Wastelands 2 and the expansion? I would love to get in on those and through a little more support to you guys, but I can't really afford the $165 tier and I don't need the other stuff it comes with.
Feargus: We are talking about the expansion as an add-on, but aren't sure if we will offer it yet. As for Wasteland 2 - inXile put up a new store just yesterday and you can get it how you want it here: http://wasteland.inx...ertainment.com/

Question: If I remember correctly this is a time of expansion and exploration in the world (seafaring boats trying to brave the sea monsters to find new lands). Are these expeditions being funded by the ruling classes of the world, and what are they hoping to find? (this is more of stuff to put down for world building. I know it is too early to answer these type questions.)
Feargus: That would be a great question for Josh. We should be doing an AMA this week - I'd throw it out to him then.

NOTE: I was unable to find the question associated with the following comment by Feargus - Eurypterid
Feargus: The money raised for the stretch goals doesn't all go to the development of that stretch goal. Any additional funds that we raise will be used to have additional people work on the project, such as area designers, programmers, and artists. All of these fine people will make the game's story larger and improves the quality of the game.

#1359
Guest_Puddi III_*

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Aw man, we need 2.8 million for George Ziets? No fair. I don't have $300,000 to spare.

#1360
leferd

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Obsidian is definitely putting together a heavy power lineup with their designers: Avellone, Cain, Sawyer, Ziets.

#1361
Eurypterid

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Filament wrote...

Aw man, we need 2.8 million for George Ziets?


Given the way typical kickstarter funding occurs, this is pretty much a guarantee to happen. I wouldn't be too worried about it. I'd be extremely surprised if thisproject doesn't break 3 million by the deadline.

#1362
Brockololly

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Eurypterid wrote...

Filament wrote...

Aw man, we need 2.8 million for George Ziets?


Given the way typical kickstarter funding occurs, this is pretty much a guarantee to happen. I wouldn't be too worried about it. I'd be extremely surprised if thisproject doesn't break 3 million by the deadline.


Yeah, yesterday and today the funding has really picked up. Should keep increasing as it gets closer to the end. I think it'll break 3 million and probably end up at around maybe $3.1 - 3.3 million

#1363
Sister Goldring

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They've banked over $50,000 daily the last 2 days, so everyone's hoping for a big finish!

#1364
Jozape

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Eurypterid wrote...

Filament wrote...

Aw man, we need 2.8 million for George Ziets?


Given the way typical kickstarter funding occurs, this is pretty much a guarantee to happen. I wouldn't be too worried about it. I'd be extremely surprised if thisproject doesn't break 3 million by the deadline.


Indeed. It's generally at this point in KickStarters when people start getting in their last minute pledges/upgrades. The project got more money yesterday and today than any other day in the past three weeks. Thinking of adding $25 myself...but I'm a poor student and that would probably mean no South Park.

#1365
Eurypterid

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And another Q&A session this evening:

Question: Michael Ryan just had a question about the cloth map. Will that be offered as an add-on, and if not, will it come outside the Collector's Box so he doesn't have to open it/break the seal to get to the map?
Feargus: We don't know if we are going to offer it as an add-on. For the one that comes with the CE, we were assuming we were going to put it in the box.

Question: received my special edition X-com today, and found a wonderful art book in it...and a 3 page manual. Which I find a bit disturbing, because I'd really rather know more about how the game works. So will PE have a real manual? I miss the days when I could actually use the manual as a reference instead of google.
Feargus: Our plan is to have a real manual. I don't know if it will be 350 pages and spiral bound, but it won't be no 3 pages!

Question: Is PE going to have humor injected into it like BG (volo and elminster in the manual) and Fallout, or is it going to be serious business?
Feargus: I would expect humor, but more our style humor than Bioware's.

Question: I'm sure I know the answer to this, but I'll ask anyway - I was able to convince the Fiancee to let me get a high tier reward as she'd get a copy of the digital download, but now with all the extras, she's decided she wants those too (Project Wasteland, Expansion etc.) - Will these be offered as an extra, or do I need a new reward?
Feargus: We are talking about offering he expansion as an add-on. Should have an answer on that in the next day. As for Wasteland, I would suggest looking over at the new store at inXile and picking what level she/you would like for it: http://wasteland.inx...ertainment.com/

Question: Will there be drinking in game along with the associated status augmentations due to drunkenness?
Feargus: I'm guessing that there will Ale and it will probably have both positive and negative effects. We have always like putting things like that in games - all the way back to Fallout. Although, I'm pretty amazed we didn't get in trouble for the amount of drugs and drug references in Fallout. I did think that Fallout actually made you not want to use drugs because of the addictiveness system though.

Question: Still no comment about Blackstream's romance quote?
Feargus: I'm going to go with whatever Chris said in the interview. And, I'm sticking to that stance. :) In other words, if Chris said it - then that is what we will be doing.

Question: I'm currently in at the $500 level, but really want the Obsidian t-shirt (wanted one since TSL). Unfortunately, I can't afford to go to $525 at this time. Will Obsidian shirts be available via an Obsidian store at some point? Could an Obsidian tee magically find it's way into the $500+ tiers?
Feargus: Darren has promised to get an Obsidian store up soon, so that we can sell games and other merchandise as well. We are not totally sure when, but the hope is within the next 30 to 45 days (giving ourselves some trial, error and testing time).

Question: Will druids have the ability to summon or charm animals?
Feargus: I want to say yes - since that is a very druid thing. However, I'm going to leave that for Josh to answer in the AMA we will be doing this week.

Question: What about clocks in PE, day/night switch (twilight maybe)? Maybe some quests related to day/night like in BG2?
Feargus: We are going to work on a day/night cycle like the IE games. We think we can simulate it without having to do the full map switch over though - but we will see. As for day/night quests - it really depends if the designers want to do them when they are making their areas. In other words, it's not a design pillar, however it's not a restriction either. We try to give the area designers a huge amount of freedom to do what they want in their areas, as long as they support the main story, the companions, the factions, and the main themes of the game

Question: Since you have selected the Unitity engine, will Obsidian also publish some of the content and maybe even tools in their asset store?
Feargus: We have been talking about it. Not sure what we will do, but the Unity store is pretty cool and we have purchased and tried out things from their ourselves already.

Question: With regards to Chanters, when you say "they create chants from different verses they collect" does that mean something like gathering bits of lore and putting them together to create different kinds of custom effects or something? Like how in Magicka you build custom spells out of different elements and it's a really flexible, deep system, only Chanters would be less about murderbeams, more about shamanistic rap battles. Or is it something a bit more.like dragon shouts in Skyrim where each verse upgrades a chant and each chant has a specific function?
Feargus: I'm going to defer to Josh on that one. Great question to ask in the AMA that will be either tomorrow or Thursday.

Question: BTW, we know what's coming on thursday, but what do you have planned update wise for tomorrow (technically today in certain parts of America)
Feargus: To be honest, the update for tomorrow is going to be something of a "maintenance update". We are going to list out all the tiers in text, so everyone has a reference. We can then update that update, to keep it current. We will have a couple more things to update in there as well - but it won't be a momentous update. Thursday will be BIG!

Question: Earlier you mentioned that you want to fund PE purely from KS funds. So, what happens if the money runs out?
Feargus: Then we start spending our own money. :) We are also going to be looking at seeing if we can get distribution deals that could also help fund. A distribution deal is where we have a publisher build and ship the product - we still control everything else.

Question: Do you really anticipiate needing that funding with how far we've shot over the goal at this point though? Hopefully any distribution deals won't take too much out of your profits.
Feargus: I don't think I explained that very well. The only reason for us to look at distribution is to get Project Eternity into retail stores. The only publisher for the game digitially will be us. I worked for a publisher for 12 years, working directly with the retailers is not something that is worth our time.

Question: Will you guys continue running Paypal preorders post-Kickstarter? Any thoughts on that?
Feargus: Yes, like Wasteland 2, we will keep on taking pledges / donations after the Kickstarter is over on PayPal.

Question: Day and night cycle sounds cool, but what kind of effects have you planned for it to have? (since day/night quests are not a design pillar) Will we see spells that work differently under the sun/moon, effects on accuracy, etc? Do we dare hope for NPC schedules a la Ultima 7? :)
Feargus: Our plan is to start with getting it to feel like day and night and then grow it from there. As the system works, we will pile more functionality on it. That would mean different day/night schedules and things like that. However, that stuff is secondary to making sure the core of the game is fun and solid. Torment was awesome and it used only very core CRPG systems.

Question: I hope you guys would consider maybe including a physical soundtrack cd at least at the 250+ tiers, possibly even at 140+. All the proper collector's editions I have ever gotten included a full soundtrack CD :). Just a humble request.
Feargus: Gotcha. I'll get that on the list. I thought it was at some point. Maybe something that slipped through the cracks.

Question: Regarding the Kickstarter, is it generally accepted to keep sweetening the higher tiers as the final date approaches to entice people to pick up the last available slots, or should the most customization occur in the mid-range to low slots?
Feargus: Ya know, we are really learning it as we go. What we are trying to do is to add things in that we would want to get ourselves and then after that make sure all the other tiers feel good. People comment about the $140 tier needing some love (added the mouse pad today) and the $500 tier not being that much more compelling than the $250 - so we talk about it and try to see what might help them.

Question: What's the percentage of retails sales for PC games anyway? I know the Gamestops around here don't even stock PC games any more and they're on the backshelves at the Best Buys.
Feargus: Retail PC sales are pretty low now, but larger in Europe.

Question: another thought for the 500 tier, maybe add in the obsidian shirt as well? if you add in the concept art (which i don't think would be too many, but might be a problem. don't know) that would give two decent incentives. if the art was signed, that would definitely do it considering that signatures are a pretty large part of that tier anyway.
Feargus: Thanks for the ideas. We are going to talk more about it tomorrow.

Question: Asking this for a friend who just loved KOTOR II but was very disappointed by the ending - were you rushed by producers to provide the current ending or was it your decision to end it the way you did? Just interested to hear some behind the scenes decisions because it's a great example about those.
Feargus: That's something that is tough to talk about. We have talked publicly about it a bit, but I try not to go into too much detail. I don't mean to pull that out here, however after the press has copied what I have said from the comments here, I try to be careful when talking about other projects, people and publishers.

Question: will it be possible to upgrade your tier in the same way if you used paypal in the first place?
you might want to ask brian about what they did with that, because it seems to be a pretty effecient way of doing it as far as i can tell.
Feargus: I don't know if that will work - but we can talk about it. We would have to compare PayPal vs. Kickstarter accounts when they might use different names and things like that. Hmmm.....

Question: that's why i'd say talk to brian fargo about it. he basically made a site where you could sign in and associate the e-mail address used for the kickstarter/paypal under one account, thereby making it easier to see who had done what and make it so they could be adjusted as needed/desired. it works well, i've already adjusted my pledge over there once using paypal and i was a kickstarter backer originally. they used the creditcard option of paypal, and have the option of using a paypal account there if you have one. hope that helps a little bit.
Feargus: Thanks! I'll forward that over to Darren, so he can read your explanation.

#1366
Gatt9

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Allan Schumacher wrote...

Interesting that they get a copy of a completely different project's game.


It is very unusual,  but Brian's a pretty smart guy.  He's technically one of the founders of modern gaming,  since it was ushered in with the C64 generation.  He was a major contributer to EA's success at it's inception,  4 of his legendary titles were released under the EA label.  He even turned Interplay's fortunes around in the late 90's with a series of very smart choices in games (Not the least of which was accepting Bioware's pitch for Baldur's Gate since Interplay had sole rights to AD&D at the time IIRC).

He seems to believe that this is a revolutionary model that'll change the Industry,  and he seems invested in helping it succeed. 

Especially since he's literally risking future profits in order to help not only his friends,  but Gamers as well by giving away his game to help Obsidian make theirs even better.

But let's be honest,  he's not alone on this.  There's a number of people who work in the Industry who've been very generous in pledges,  and some outside the Industry (Like Grim Dawn's $100,000 backer,  or the guy who tossed in $10,000 dollars in the last 3 minutes of Dead State to reach the animals stretch goal).

There's *alot* of interesting things going on with Kickstarter.

#1367
Yrkoon

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Brockololly wrote...

Yeah, yesterday and today the funding has really picked up. Should keep increasing as it gets closer to the end. I think it'll break 3 million and probably end up at around maybe $3.1 - 3.3 million

That and Feargus said they're doing a live internet telethon thing on the last day.  That alone is probably going to generate massive contributions

#1368
azarhal

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Yrkoon wrote...

Brockololly wrote...

Yeah, yesterday and today the funding has really picked up. Should keep increasing as it gets closer to the end. I think it'll break 3 million and probably end up at around maybe $3.1 - 3.3 million

That and Feargus said they're doing a live internet telethon thing on the last day.  That alone is probably going to generate massive contributions


I personally believe that the screenshot on thursday should be the breaking point.

#1369
-Semper-

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FedericoV wrote...

Lets' not generalize: VD is a lot more open minded than most good folk at RPG codex :lol:.


lets not be prejudiced. the majority of the codex likes mask of the betrayer, at least for the work ziets had done ;)

#1370
FedericoV

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-Semper- wrote...

FedericoV wrote...

Lets' not generalize: VD is a lot more open minded than most good folk at RPG codex :lol:.


lets not be prejudiced. the majority of the codex likes mask of the betrayer, at least for the work ziets had done ;)


No prejudice and I won't argue that MotB is generally liked there! Just saying that VD reviews are not "the codex official position" as far as I can tell as a lurker. Btw, VD is one of the best RPG reviewers on the web, imho.

Modifié par FedericoV, 10 octobre 2012 - 06:44 .


#1371
NWN_baba yaga

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I backed it because no publisher is involved making preasure to release an unfinished product. I always thought these guys are great at what they "can" if they have enough time to develope it into a product of their true vision. I realy hope they show it this time!!!

#1372
Yrkoon

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azarhal wrote...

Yrkoon wrote...

Brockololly wrote...

Yeah, yesterday and today the funding has really picked up. Should keep increasing as it gets closer to the end. I think it'll break 3 million and probably end up at around maybe $3.1 - 3.3 million

That and Feargus said they're doing a live internet telethon thing on the last day.  That alone is probably going to generate massive contributions


I personally believe that the screenshot on thursday should be the breaking point.

Aah yes.  The Screenshot they  promised.

When I first heard about that, I was shocked.  How far into development are they, that they already have a screenshot to show us?  I thought they were still in Pre-production, which, for as long as I've been gaming, means  "conceptual phase".  Can't take a screenshot of a concept.  You can only draw concept art, which is what we've been seeing so far.

Modifié par Yrkoon, 10 octobre 2012 - 09:29 .


#1373
azarhal

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Yrkoon wrote...

azarhal wrote...

I personally believe that the screenshot on thursday should be the breaking point.

Aah yes.  The Screenshot they  promised.

When I first heard about that, I was shocked.  How far into development are they, that they already have a screenshot to show us?  I thought they were still in Pre-production, which, for as long as I've been gaming, means  "conceptual phase".


They are still in pre-production, but work with the Unity engine started a while back and they are testing/implementing stuff already that don't require story or lore. Don't expect to see finalized characters in that screenshot. Probably just a static background with props and no UI.

I know that they have a basic version of the formation system though. It was mentioned by Feargus or Josh last week.

#1374
Allan Schumacher

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I think I know what's kind of bothering me about some of the stretch goals now.

Admittedly I didn't follow something like WL2 so maybe they did it there too, but it really seems like many of the goals are a direct response to issues that were raised on the forum and whatnot. Like the people all sad and upset that Paladins didn't seem to exist.


It's not a deal breaker for me by any means, but it seems more that the goals are reactive than proactive. Maybe they didn't have as much of an idea so being entirely proactive isn't fair, but I'd hate for Obsidian to feel obligated to be doing things explicitly because a group of fans were simply clamouring for them if it was originally not something that they wanted to do.

I think Obsidian is super creative, and the idea of just bringing back equivalents to the AD&D classes and whatnot is a bit disappointing. I would have, for example, preferred that Paladin just be a subclass of Priest (or even Fighter). I actually liked the idea they had for just 4 bases classes with interesting subclasses, but eh if Obsidian wants to do it this way they are allowed to.

Hopefully it's still the game that Obsidian fully wanted to make before all this started. I'll never know :P

#1375
Eurypterid

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Allan Schumacher wrote...

I think I know what's kind of bothering me about some of the stretch goals now.

Admittedly I didn't follow something like WL2 so maybe they did it there too, but it really seems like many of the goals are a direct response to issues that were raised on the forum and whatnot. Like the people all sad and upset that Paladins didn't seem to exist.


It's not a deal breaker for me by any means, but it seems more that the goals are reactive than proactive. Maybe they didn't have as much of an idea so being entirely proactive isn't fair, but I'd hate for Obsidian to feel obligated to be doing things explicitly because a group of fans were simply clamouring for them if it was originally not something that they wanted to do.

I think Obsidian is super creative, and the idea of just bringing back equivalents to the AD&D classes and whatnot is a bit disappointing. I would have, for example, preferred that Paladin just be a subclass of Priest (or even Fighter). I actually liked the idea they had for just 4 bases classes with interesting subclasses, but eh if Obsidian wants to do it this way they are allowed to.

Hopefully it's still the game that Obsidian fully wanted to make before all this started. I'll never know :P


I can't quote anything drectly, since I've read too much scattered across too many sources, but I get the impression it's a bit of column A and a bit of column B. I think they had some of these things in the planning from the start. Someone on one of the forums I frequent suggested they probably had all this stuff planned and just threw it out there as stretch goals knowing it would stir up a lot of interest. Might be a somewhat cynical view, but I think it's plausible. And smart.



Anyway, another short Q&A:

Apologies on the late update, we had a lot of stuff to talk about - and the list of all the reward tiers is crazy long to make it's correct. When the update comes along - please share across your Facebook groups. That really helps get the word out and it gets us Facebook likes, which mean more dungeon love.

Question: I have a follow-up to a question I had earlier about how unique the rewards are for Kickstarter. Are any of the benefits/rewards unique to the time window of the kickstarter project (next 6 days), whether ks or paypal? Like, you can only get such and such if you donate before the kickstarter ends?
Feargus: Yeah, we need to call those out. I know the one unique thing is the price at $20/$25.

Question: a curiosity, Obsidian never thinked with the idea of creating a horror RPG?
Feargus: We have talked a lot about a horror RPG. We were within inches of doing a RPG with White Wolf and then CCP came in and purchased them. :(

Question: Not many days left, it is a bit like the quiet before the storm at the moment, is the team primed for the last few day rush :-)
Feargus: We feel the rush is going to start hitting tomorrow or Friday and we are "girding our loins". :)

Question: i heard that you were only doing two handed spears ATM. have you considered having two types of spears, longer two handed ones (or regular spears), and what amounts to a short spear or javelin? you didn't throw longer spears really as they were more of a reach weapon, but javelins/short spears were used very much as a weapon that could be both thrown and used with a shield for melee fighting. if you could figure out a way to implement the difference, it would be kind of cool.
Feargus: My thought on that, was that the two handed variety is our priority. As we move down the priority list, we will see if we can get to what you are suggesting.

Question: You mean the price for the base game will go up after the kickstarter ends?
Feargus: It will at some point, but we haven't settled on when or the price yet.

Question: Can you give us a hint on what you plan to get the penny-pinching 37.600 low-level backers to up their pledge? And yes, I'm still still one of them - shame on me.

Will there perhaps be another $30-60 all digital tier ... maybe including the first expansion pack?
Feargus: We have at least one thing to announce today that might help. Then more stuff (hopefully) tomorrow and Friday.

Question: what would you have done if the initial pace had continued and you'd ended up with 24 million dollars?
Feargus: We would have scoped the game to that amount. We can be pretty ingenious when it comes to coming up with ways of getting fun content into a game with a minimum of $'s.

Oh, you meant $24 million, not $2.4 million. Oh, I don't now that would have been pretty crazy. Maybe we would have funded two games then rather than try to squeeze $24M into this one game. Totally not sure.

Question: Are you planning on adding anything else to the add-ons lists? Or new Tiers? Or are we sticking with what we have with perhaps a few additions to the tiers?
Feargus: More add-ons and more tiers. More add-ons than tiers. We might only be adding one more tier at this point.

Question: Do you think you will add a further add on involving the first expansion? For example adding 30 dollars to the current pledge to gain access to the expansion?
Feargus: Should be some info in the update today about how we are handling that.

Question: last that was posted you'd be adding 35k from paypal, so it'd be about 5k til the next stretch goal.
Feargus: Or there might be $41K in the PayPal account. :)