Project Eternity
#1426
Posté 12 octobre 2012 - 01:47
#1427
Posté 12 octobre 2012 - 02:07
PC Gamer is going to have a live Q&A tomorrow with Obsidian. Feargus Urquhart, Adam Brennecke, Josh Sawyer, Steve Weatherly and Hector Espinoza will be there.
Modifié par Skelter192, 12 octobre 2012 - 02:11 .
#1428
Posté 12 octobre 2012 - 05:05
Skelter192 wrote...
Project Eternity is at $2,704,269 atm! Paladins and Chanters are now in. Time to get George.
PC Gamer is going to have a live Q&A tomorrow with Obsidian. Feargus Urquhart, Adam Brennecke, Josh Sawyer, Steve Weatherly and Hector Espinoza will be there.
Last I heard, Paypal was at $100k, so George is already done too. Next up is the stronghold in 200k more.
#1429
Posté 12 octobre 2012 - 05:10
Sister Goldring wrote...
I've got to say I think the new stretch goals are bang on the money. I'm seeing a great deal of excitement about them. : )
Indeed. Everyone's really excited about the stronghold(since we will obviously get it) but I really want the extra Athkatla/Baldur's Gate size city. There was so much to do in both cities that just made the world feel alive, and having TWO of those in Project Eternity would taking it to a whole different level.
And wow, we made 135k on KickStarter alone today. What a difference big stretch goals and a screenshot makes. Pray this keeps up!
#1430
Posté 12 octobre 2012 - 05:52
My shotgun also helped a little bit i guess...
#1431
Posté 12 octobre 2012 - 06:13
Gatt9 wrote...
Skelter192 wrote...
Project Eternity is at $2,704,269 atm! Paladins and Chanters are now in. Time to get George.
PC Gamer is going to have a live Q&A tomorrow with Obsidian. Feargus Urquhart, Adam Brennecke, Josh Sawyer, Steve Weatherly and Hector Espinoza will be there.
Last I heard, Paypal was at $100k, so George is already done too. Next up is the stronghold in 200k more.
PayPal is at 48k.
#1432
Posté 12 octobre 2012 - 07:18
Question: If the 2nd big city comes within reach, would you guys consider to open a few more $5000 "Design a Tavern" slots?
Feargus: That's a good question. I'll ask the guys.
Question: is there going to be weapon sheathing so you dont walk around at the ready at all times?
Feargus: That would probably be a B priority thing I think. It would be cool to have, but we would focus on making sure we had enough animation variety before introducing that - however, I'll ask the animators and see what they are thinking.
Question: That screenshot has many of us salivating. I know it's early but when do you think we'll be able to see something like this Wastelans 2 demo (http://www.youtube.com/watch…) for PE? It'd be great if you could manage the impossible and have something like that on the final day to see nerdgasms turn to big pledges.
Feargus: That I have to admit is not going to happen during the campaign. We are working toward that right now along with betting some machines that can help render these crazy scenes.
Question: Brendan suggested you guys have a livestream (that is password protected to be just for kickstarter backers) when you play whatever game(s) it is you play with the high-level backers. What do you think of that idea? I think that would be great, and lots of fun.
Feargus: Hmmm... Being on stage when playing D&D - that would be a new one.
Question: Have you guys considered prestige classes for higher levels, like D+D 3rd Edition or like what we saw in the NWN series? Or do you think the base classes will allow for enough specialization so that prestige classes aren't necessary?
Feargus: I believe that our goal is to have enough specialization within classes and not go with a Prestige class system. If you get a chance to stop by the reddit on Monday - Josh will be there and he can give a more specific answer.
Question: some people on the BG:EE forum are wondering how you can ever finish Project Eternity, when you leave Paypal donations open after the kickstarter has ended. Their point is: If you get more money during the developing-process, you have to use that money to add additional things ingame - which will prompt people to donate more, which will make you add even more stuff. So you will never be able to finish Project Eternity. In brief: If you let Paypal donations open after kickstarter has closed - How are you going to use those additional donations?
Feargus: That is a good question. I think we would continue to use the funds to make the game better. However, that would be on things that are low risk - content that is fun, but can be easily scoped up and down. There is a point where we shouldn't add anymore to the game and if we haven't taken the PayPal pledges down by then - that is when we would definitely do it.
Question: thought about an inbetween stretch station between 3 mil and 3.5. Last night (my time) alot of people seemed to notice that perhaps people would pledge even harder then, if they get a quicker fix so to speak. Even more a feel of accomplishment.
Feargus: On the subject of goals between 3.0 and 3.5 - Josh feels really strongly about wanting to do the Big Big City 2. That is something that will take a lot of resources. It feels like we would be compromising that if we try to offer much at all between the two numbers.
Question: Anyone know if any responses have been given to the questions about moving water and/or animated waterfalls?
Feargus: As there were big animations in Torment, we will have large animations on screen as well. And the spray of water would be using the graphical effects system.
Question: will the almanach be printed in the collector's book at the $250 tier?
Thanks.
Feargus: We are not currently planning to do that, since we might want to print the Almanac separately.
Question: How long did the level/area used for the screenshot take to render out?
Feargus: We have built out a good amount of space around it, however we really tuned and rendered just that part of the scene. Rendering just that screen took about 30 minutes - trying to remember the processor in the box - maybe a i7 970 or a i7 2700 - can't remember.
Question: any paypal news to report? not numbers, but function. such as adding to pledges for paypal peeps, or post kickstarter pledge upping?
Feargus: Sorry, not other PayPal news. I will try to talk to Darren about it today. After getting the update out and doing some other meetings on the game, I needed to leave early (yeah, I know - bad Feargus) to get home to then get an early dinner than then the show [with the family.]
Question: I did the math, and if we get to 3.5 mil, we'll also have enough backers for 13 floors of the megadungeon, which you stated was your goal for how deep you wanted to go. Is that a coincidence?
Feargus: That is pretty funny and I'd like to say it was planned, but I'm just not that smart.
Question: will it be at all possible to make the books (Collector's Book, Almanac, Novella) as physical add-ons? Because I would dearly love a physical Almanac. I'd even bump up to a physical tier to do it (currently sitting on a digital).
Feargus: We'll talk about it tomorrow. We were surprised by how many people have requested the Almanac to be printed.
Question: [asked by Bobby Null] Can we get a stretch goal for a third city?
Feargus: It's Bobby Null everyone. Take a bow Mr. Null! So everyone, Bobby Null is one of the designers at Obsidian. He's currently working on South Park, but we will hopefully be able to steal him for Project Eternity sooner rather than later.
Question: You guys at Obsidian have covered almost all of the now traditional settings for RPGs (Fantasy, Pos-apocaliptic and sci-fi) and other non-traditional like you did with Alpha Protocol and now with South Park. Are there settings that haven't been explored yet or as much that you @ Obsidian have brainstormed with?
Feargus: I'd love to do a Harry Dresden like world RPG / Tales from the Nightside by Greene.
Question: I think B. Null was probably the brain behind the Adventure Hall from what I read on the forums.
Bobby Null: It was strange. Yeah, I had the idea and I pitched it to Adam. He loved it and wanted me to talk to Josh about it. The pitch with Josh took about 30 seconds as he was having similar thoughts. We then talked about the Adventurer's Guild in Pool of Radiance for about 5 minutes and ended the conversation with, "let's make this happen".
Mega Dungeon was me too.... /pats himself on the back.
Question: Have you talked to Penny Arcade or any other notable groups about getting in on the game to help publicize it as PA did with Dreadball?
Feargus: PA did interview Adam a couple of weeks ago and we got some pretty positive response from the article. I don't think they have done anything other than that.
Question: Have there been anything that you've had to either not do or scale back in the past due to technical or other limitations that you are able to do now?
Feargus: I would say a lot of stuff. All the way back on Fallout, I had created this SWAT team of guards that will kill any QA guy who dared to steal even one thing from the Hub. However, computers at the time couldn't handle that many of them, so I had to scale back and the grubby QA guys found ways to rip off my store keepers. [Note: I was a grubby QA guy]. More, seriously - we often have to scale back. The area that I think we have to it the most is with NPCs that wander around in towns. They are really expensive in memory and processing and so, we are always having to optimize and figure out how to make towns feel full even when we may only be able render 10 people at one time. PE will be a bit different, since we are on the PC and are not having to also render the background (at run-time).
Question: I know Rob is going to get upset, but the new dungeon level picture still says 'next level @ 57,500 backers'...
Feargus: BAD ROB!!! BAD ROB!!! I'll get it fixed up in the morning.
Question: One question about de mega dungeon: will the part of the architecture displayed on the progress illustration correspond to the actual final product, or is the illustration just for "fun". I ask because I already like the atmosphere coming from that picture, especially the giant statue carved from inside de dungeon!
Feargus: It is mostly for fun, but we are all really digging it as well - which usually means it pushes us in that direction.
Feargus: Paypal is at 1,050 backers and $48K.
#1433
Posté 12 octobre 2012 - 10:59
#1434
Posté 12 octobre 2012 - 11:39
Jozape wrote...
PayPal is at 48k.
In that case, we've just achieved the George Zeits stretch goal.... and the Mega dungeon hawill soon gain another level (we'll be at 7 levels. Holy crap. 7 levels. I don't remember ever doing a 7 level dungeon in a computer game)Eurypterid wrote...
Feargus: Paypal is at 1,050 backers and $48K.
Modifié par Yrkoon, 12 octobre 2012 - 11:41 .
#1435
Posté 12 octobre 2012 - 12:08
#1436
Posté 12 octobre 2012 - 01:34
Yrkoon wrote...
Jozape wrote...
PayPal is at 48k.In that case, we've just achieved the George Zeits stretch goal.... and the Mega dungeon hawill soon gain another level (we'll be at 7 levels. Holy crap. 7 levels. I don't remember ever doing a 7 level dungeon in a computer game)Eurypterid wrote...
Feargus: Paypal is at 1,050 backers and $48K.
I just finished a 13 level Legend of Grimrock last night.
And yeah, Ziets in! Now we just need to generate 700k in the next 4 and a half days. I hope that screenshot keeps making people pledge. Already got 800 pledgers today...
#1437
Posté 12 octobre 2012 - 05:59
Yrkoon wrote...
Jozape wrote...
PayPal is at 48k.In that case, we've just achieved the George Zeits stretch goal.... and the Mega dungeon hawill soon gain another level (we'll be at 7 levels. Holy crap. 7 levels. I don't remember ever doing a 7 level dungeon in a computer game)Eurypterid wrote...
Feargus: Paypal is at 1,050 backers and $48K.
Never played the Ultima's games?
#1438
Posté 12 octobre 2012 - 06:01
Modifié par Xeyska, 12 octobre 2012 - 06:02 .
#1439
Posté 12 octobre 2012 - 06:30
#1440
Posté 12 octobre 2012 - 07:24
#1441
Posté 12 octobre 2012 - 07:27
Fast Jimmy wrote...
Have they talked about system requirements for the game yet?
Nope. But if its similar to the IE games, I'm going to imagine it won't be terribly taxing on any halfway modern system.
#1442
Posté 12 octobre 2012 - 07:41
If that makes any sense at all.
#1443
Posté 12 octobre 2012 - 07:43
#1444
Posté 12 octobre 2012 - 07:59
Question: Have you dragged George into the OE office, yet, and chained him to his desk?
Feargus: Not yet, bet we are getting the chains ready.
Question: Have you foreseen quest that will have a visible impact on the environment. Like a quest that at the end add a temple somewhere or burn a part of the city or... ?
Feargus: We like to do those as much as we can. With the rendered backgrounds, that is a little more difficult - but still very possible - as they were done in the IE games.
Question: Now that we have George Ziets, is the plan to have him rejoin Obsidian or contribute to PE on an independent basis?
Feargus: George, for now, is going to be contributing on an independent basis. We will see what the future holds.
Question: i think we would all love a video update with George Ziets before the end of this campaign , i hope you can make it true !
Feargus: I'll let Adam and the guys know about wanting a video update with George.
Question: a friend wants to know if the PE's world had some type of nordic/viking people if we will able to see them in the game
Feargus: I'm not sure. Josh likes that region of the actual world, so it wouldn't surprise me if we did see something like that in Project Eternity.
Question: If we get to 12 levels in the megadungeon which is not connected to actual money pledged, and it's a huge project, will you be lenient to the guy who proposed the idea?
Feargus: Nope, Bobby Null is going to be drawn and quartered if we make it to 16 levels of the Mega Dungeon for suggesting it.
Question: question.. will the cloth map.. say "the world" .. why not put the name of the PE world there? how is the world of PE called anyhow?
Feargus: We haven't named it specifically yet. We want to get to a name that feels right and has legs - something that still sounds cool in 20 years.
Question: the 1UP interview with Chric has some Concept Art attributed to PE. Is that concept art legit? And if it is, why isn't that concept art added to the Kickstarter page? Just thinking that all available assets revealed help convince people to pledge or upgrade.
http://www.1up.com/f...roject-eternity
Feargus: No, that is actually a cover piece that we made for PC Gamer for NWN2 - the wizard picture. The other concept piece is from PE.
Question: Here is an idea that you could use, but I hope you won't need to use it. If we make it pass the 3.0m goal, but fall short of the 3.5m goal, and have not reached the 13 levels of the dungeon, you could use that extra money to fund finishing the dungeon.
Feargus: True.... What we will probably do is see what we have and add things in based upon that amount - potentially all over the game world.
Question: feargus did you see this? http://i.imgur.com/uXdxc.gif
Feargus: I had not seen that animated GIF - very cool!
Question: hey. last time I tried asking about the approx. number of pages in the almanac and would each page be illustrated
Feargus: The almanac will be illustrated and we are not sure on the page count just yet. Assume something in the 50 to 100 range. Might be a bit more, it won't be less.
Question: Has there been any talk of adding alternate planes of existence to the game world (a la Planescape)? Thanks.
Feargus: We have not talked about other planes yet. Josh likes to explore the religion and god/goddess aspects of games, so we will probably get there at some point - maybe not for the first PE game though.
Question: 1. Do you have a $4.0M stretch goal? Just in case, you know
Feargus: 1. We have some ideas - but nothing super solid right now. It would be incredibly cool to get there though. 2. We really don't know right now. PC Games at retail can be a hard proposition to start and then having a box version of an expansion makes it harder.
Question: Ink blot and I really want to read the game design document. any chance of that happening?
Feargus: Design document release is upon the white board for us to talk about. Nothing definite yet.
Could not find the question or comment that prompted the following response - Ink Blot
Feargus: A little bit, but that was almost completely Reflexive. Chris Parker (Obsidian founder/external Producer on Baldur's Gate series) was the external producer on it. I wrote some of the early game system design.
Question: Any comments about Black Isle's Torn? Will you ever retry to do a project like that? Or is this what you had hoped Torn would become? Just curious.
Feargus: Torn had some cool stuff about it, but I think that game has gone off the game graveyard. I don't think we will be pulling anything from it into PE.
Question: Are other big updates like yesterday planned? New screenshots (video?
Feargus: We are working on all the stuff we are going to announce and making sure all the tiers stay cool and seem fair. Takes a lot of balancing at this point. We still have some tricks up our sleeves.
Question: You are getting really great at dodging questions
Feargus: Sorry, I totally missed that question about Rob Land. I read "Land" as "land". Actually it is Rob Nesler. We have worked on an off together for almost twenty years. He was the very first artist in the industry that I annoyed.
Question: Will it be possible for backer to up their pledge and buy add-ons after kickstarter finishes, like it's with Wasteland2?
Feargus: We are working on that system and will have something up soon. We wanted to finish the translated sites and are getting there (took a long time). We have Español a d Polski up: http://eternity.obsidian.net/pl/ http://eternity.obsidian.net/es/
Question: Congratulations on hitting 2.8 mil. Watching the PE kickstarter slowing down over the past one or two weeks I was getting worried that it would fizzle out towards the end. Now I see that you guys had everything planned. I wanted to say great job on how you've conducted the campaign so far, and I'm looking forward to seeing it surpass all expectations.
Feargus: Thanks, a KS campaign is really a marathon with periods of sprinting.
Question: I was reading Gamasutra's "Anatomy of BG2" thing today, and was just wondering: there's a lot of stuff like
"We found that we needed a better way to document the changes that were made to a game level during development. We had tried to keep our word documents as up to date as possible, but with the amount of people involved, and the enormity of the game, it was nearly impossible to keep these documents completely accurate."
in there, and while I think it's safe to assume you've moved on from using Microsoft Word as version control, I was wondering - just how much more efficient is a game production pipeline nowadays? Had Obsidian been contracted to make BG2 in 2012, how much faster would it have been done?
Feargus: I don't know how much more efficient we are compared to those days, but I think we are much better at communicating and we have a lot more experience about what works and what doesn't. How we do share things is through SharePoint. All our documents, tasks, concepts and lists are up there. People on the team also blog a couple times a week to keep the whole team in the loop. If it is anything that makes us more efficient it is the sharing of information.
Question: Do you intend on drawing out all the levels on the The Endless Paths image? IE, if we get to 12 levels, that image will have all 12 accounted for?
Feargus: I'll let Rob know - he's been having fun making the image of the Endless Paths and he'll really appreciate hearing that you all like it as well.
Question: I have pledged for the $80 tier with two digital copies of the game, my question is, if I pledge an extra $20 does that apply to one or both keys? also someone else asked for the $165 tier that also includes two copies of the game, does the expansion apply to one or both keys? I would like an answer to the first question, but I guess the second question would interest anyone who has pledged to the $165 tier
Feargus: At $165 we include one copy of the expansion. Like each additional add-on of the game costing $25. Each additional add-on of the expansion is $20.
Question: will you guys be accepting post KS pledge increases for those of us waiting on Payday?
Feargus: We are going to get that system working. Darren has been looking at it and will start working on it very soon.
Question: How about you give us one level for every 2500 backers instead of a level for every 2500 above 50k? I'm just imagining how insanely large a 23 level dungeon would be.... and how amazing it would feel to delve into it. Like FFT's deep dungeon... only more massive.
Feargus: Exactly why it is every level after 50K.
Question: have you guys given any more thought on offering a poster? talked to Fargo and he said no way you would allow them to one up you.
Feargus: We have talked about it. We have gotten a lot of advice about being careful about the international shipping of physical goods and a poster would require a whole second package. So we are leery of it.
Feargus: $55K in PayPal, not sure on users I'm going to guess 1250
Oh, and currently Adam is live streaming from his office, in case you're not aware of it:
http://www.ustream.t...ity-live-stream
#1445
Posté 12 octobre 2012 - 08:04
FedericoV wrote...
Yrkoon wrote...
Jozape wrote...
PayPal is at 48k.In that case, we've just achieved the George Zeits stretch goal.... and the Mega dungeon hawill soon gain another level (we'll be at 7 levels. Holy crap. 7 levels. I don't remember ever doing a 7 level dungeon in a computer game)Eurypterid wrote...
Feargus: Paypal is at 1,050 backers and $48K.
Never played the Ultima's games?
Depends on which Ultima games you played. Ultima 4 and 5 dungeons are 8 dungeons that are each 8 levels deep. And they are HARD. Ultima 6 and 7 scale back a lot though, much to my relief.
#1447
Posté 12 octobre 2012 - 09:56
LobselVith8 wrote...
Brockololly wrote...
That environment is freaking gorgeous!
That scenery looks wonderful.
Really amazing rather impressionist art-work allround.
Modifié par eroeru, 12 octobre 2012 - 09:57 .
#1448
Posté 12 octobre 2012 - 11:22
(I know the game was always going to have a realistic artstyle but actually seeing a screenshot puts things in a far better perspective)
Modifié par Elton John is dead, 12 octobre 2012 - 11:24 .
#1449
Posté 13 octobre 2012 - 12:52
#1450
Posté 13 octobre 2012 - 01:08





Retour en haut






