Today's Q&A:
Question: will we have a narrator in the game?
Feargus: I don't know yet. That will depend on how the guys want to tell the story. If I had to guess though - I bet we will have one at least for Act/Chapter breaks.
Question: Can you confirm that we now have a stronghold?
Feargus: We have a stronghold!!! Once we get to 3.0M on Kickstarter we will update all the graphics. We got a fair amount of criticism that we said we hit $2.6M, but it did not say that on Kickstarter.
Question: The Mega-dungeon picture needs to be updated as well. We're at 8 levels now including the 20K FB likes.
Feargus: Rob is going to be working on that right now. Should have it updated before the end of the day.
Question: how about another screenshot before the ending of the kickstart to boost the morale of the backers?
Feargus: We have something fun planned for Tuesday morning - not a new screenshot so much as something about the current screenshot.
Question: About the 750 tier I am assuming that that Portrait only applies to that tier and not to the tiers above it? I heard that the writing for those 1000 and above was not true. Could you clarify that?
Feargus: The troll picture is at the $750. We are talking about also throwing in at $5k + and having and add-on for between $750 and $5K. We probably made everything too complicated.
Question: Would releasing a small one hour prologue to introduce the world in 2013 be a stretch goal you would consider? Something to get people familiar with the world and character building early. You seemed to be open to the idea a while back...
Feargus: I don't think so. My reasoning is that I want to put all of our effort into the final game and finalling the game twice ( or a portion of it ) takes resources and time.
Question: So guys, really quick, what exactly is the Campaign Almanac?
Feargus: Compared to the Collector's Book, the Campaign Almanac is an in depth description of the game world of KE with a lot of lore, history, timelines and detail. It is intended as a great read or even as a sourcebook for someone who might want to run a PnP game in the world of PE. It does not have a rule system in it, but we are thinking about creating some PnP PE books that would accompany it (after the KS).
Question: Will there be any more rewards tiers or add ons added before the end?
Feargus: We have plans for a few more things, but not a ton - we don't want things to get too confusing.
Question: Is there an official answer on whether we will be able to download multiple operating system versions of the game with one purchase, or do we have to buy twice in order to download a copy for Windows and a copy for Linux? I use two operating systems.
Feargus: I am not totally sure, just yet - sorry.
Question: That's not the answer I was hoping for, but at least it's an answer.

Thanks. At least not knowing means there is hope for a yes. Using Unity, I have no idea how much work is involved with porting to Linux and Mac. Several other projects have allowed multi-OS downloads, but those are probably smaller in scope than PE.
Feargus: Our goal is to not make you have to pay for extra versions to play yourself - maybe that is a better answer. What I'm not sure about right now, is how we can do that across all versions. Just yet.
Question: Big feature for me: Windowed mode. I often work on my computer, doing consulting and other tasks. Games that don't offer me windowed mode just don't get played as often as I'd like. And from what I'm seeing so far, I really want to play this one. Feedback, Obsidian?
Feargus: If we make games without a window mode our programmers cry. I don't like crying programmers.
Question: besides working on your first own IP, do you plan something special to celebrate the 10th Anniversary of Obsidian next year ?
Feargus: That is a good question. At the very least a big party. Other than that, we want to come up with some special Obsidian-wear and other stuff for our employees and maybe make some of that available in our store (which will hopefully be up by then - if it's not then Darren is a slacker).
Question: I emailed Obsidian through Kickstarter to suggest the Humble Store as one distribution method. I don't know if you are the one that reads those or not. Humble Store is perfectly suited to providing Windows, Mac and Linux versions to a customer DRM free. They can also provide all the extra downloads like the strategy guide, almanac, etc. I have a few purchases that are supplied by them, and it works.
Feargus: Got the message, sorry about not responding. It's on the list of things we are going to look into after KS. A lot of people have suggested that, so we will follow up on it seriously.
Question: Would you consider "cutting out the middleman" and just self-distributing from your own store in the future. Or would you stick to KS for the visibility?
Feargus: We are going to be setting up our own store and looking at what are all the things we can distribute that way. I'm not sure how crazy we are going to get there though, since we still want to be a developer first and a publisher second.
Question: can we get a small write up about Rangers Druids and Monks as we have for every other class.
Feargus: I'll put that on the list. Also, Josh will be on the AMA on reddit Monday morning at 10AM PST - you could ask for some more detail there as well.
Question: About the inventory will it be displayed paper dolls with item slots? and how many item slots will there be? only the standard ones like helmet , hands etc.. or also trinkets necklaces.. rings?
Feargus: Sorry about not answering earlier - I really needed to get going. Inventory will most likely be 3D paper dolls showing the changes to your character with the equipped items. I am pretty sure that we are going to be doing rings, necklaces and some other trinkets as well. While those will go in the slots, I don't believe they will show up on the 3D model / paper doll.
Question: Do you see how many people have the project starred? How about starred but not pledged? Do you see the pledges each person has made?
Feargus: We do not get (at least I don't think so) a list of who has starred the project.
Question: how vast will be the interaction with the objects in the world/ houses?
Feargus: Interaction will most likely be limited to what we call interactables. Things like chests, doors, puzzle elements, corpses, book cases (and all types of containers). Our system does allow anything that you see in the environment to be interacted with if it needs to be a part of a puzzle or quest though. We will also have examinables - objects that you can click on to get information and lore. [probably a lot of them]
Question: I just realised that the famous awesome screenshot is actually in the PE Kickstarter video that has been up since the beginning (at 4:05)... Um... sneaky?
Feargus: Yep we are sneaky.
Question: Will Alt or tab be used to help light up items and things to pick up?
Feargus: Absolutely on the Alt key - I loved that option in the IE games, particularly after we did that cool blue/purple shading in Torment.
Question: How will Random Encaunters work? Will they nonly be battle-based or will we also se other adventures and travelers on the way that we can talk to and maybe get hints of new quests or something like that? I´playing ToEE right now and I really liked the RE where you find a group of traveling friendly Adventures that you can talk to.
Feargus: We have not talked about that specifically, however I can give you my opinion. We will most likely have random encounter areas when you are travelling using the map from place to place. We will also have a number of random encounters (interactions more than combat) that will show up in particular parts of the areas. So, when you return to a village you might run into a travelling merchant that you met somewhere else in the world. Or, there might be a one off encounter with a crazy monk.
Question: I've always wanted an alternative to selling all the loot I get. The best idea I can think of would be a player owned store, I'd have the choice between selling everything now for imediate profit or putting it up for sale in my shop for a slow return over time.
There's also a nice mechanic for leveling up as the total value of goods in the store increases, maybe starting as a simple street peddler and increasing until it resembled Sorcerous Sundries in BG. Back when I played pen and paper RPGs we had such a store, it got a bit out of hand when we started hiring a scavenger team who would return to cleared dungeons and start removing the statues and light fixtures
Feargus: Cool idea - I'll put that on the list.
Question: In addition to Steve's idea I also think that once you get a stronghold you should be able to assign loot to your guards to improve their abilities in the inevitable siege
Feargus: That's a definite thing - it might go through some translation process - loot to "gold" to more stuff for guards. But a system will definitely be there.
Question: About the Stronghold. Will it include governing over NPCs? Lite in the Dragon Age Expantion "The Awakening" where you could make choices and maybe settle problems. Maybe deside if someone is guilty of a crime or not. That would be great!
Feargus: That's exactly what we want the Stronghold to be.
Question: So it's also similar to the stronghold you get from nalia in bg2, only I assume more detailed
Feargus: Yes.
Question: i think on the main page of KS you can remove the 2.8 stretch goal description as that is already mentioned in the progress image.It is unnecessary now.I know, i have some slight OCD issues.
Feargus: We are a little concerned about editing things right now, since we are having problems with the updates. Our last change caused the pictures to be removed from the last update.
Question: . I wouldn't mind having the ALT key not highlight everything in an area and only most things. A Thief should be able to find the rest of the hidden things with their thieving abilities? Something like pnp.
Feargus: Yessish... I think some of those things only show up if a Thief finds them - trying to remember how that worked in the IE games.
Question: Will this game have dynamic shadows and lightings on the environment???
Feargus: To a point, we are getting some 3D information out of XSI when we render the scene. That information is then used for shadowing/lighting by dynamic (3D objects) that we place in the scene.
Question: are you going to play D&D on monday?
Feargus: I am pretty sure I'm going to play. Josh is going to run a 2E or 3E game.
Question: Hey, just how big is your list right now anyways? I get the feeling it's like 20+ pages of suggestions and stuff
Feargus: It is super long and also being put into SharePoint so we can manage it like a bug/issues list.
Question: For me I pictured the stronghold acting in some vein like Crossroads Keep in NWN2
Feargus: Another model that we using for the Stronghold (Crossroad's Keep)
Question: Hey any further word on the feasibility of a physical almanac? Especially as an add-on?
Feargus: Adam and I will talk more about the hardcover Almanac. We are little leery, since we want to be careful about heavy, expensive things that we have to ship.
Question: Does it have to be hardcover? Just curious if the softcover option is more costly...
Feargus: We were just looking at Hardcover. It seemed like if we were going to do it, then we should do it that way. We are still talking about it though - but nothing definite.
Feargus: German almost done: http://eternity.obsidian.net/de/
Rob is working on the new dungeon level art - we should have it up tonight.