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Project Eternity


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#1451
wsandista

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Allan Schumacher wrote...

Artists never cease to amaze me for how well they can craft things though.


True. I've recently started a new PS:T game, and the visuals are quite nice. I actually prefer it to TW2 for some reason.

#1452
Eurypterid

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Tonight's Q&A:

Question: anyone know is the beta will be Steam exclusive like wasteland 2 ?
Feargus: Most likely, but we are going to work on alternatives.

Question: I really want a second big city!!!
Feargus: Bobby Null (designer at OE) really wants that to. He has run D&D campaigns for 20 years and wants to really tackle something like that.

Question: Just wondering, are there any plans to sell physical copies of the almanac and/or novella in the future?
Feargus: We talked about that a lot, I mean a lot, yesterday and today. We really want there to be a whole line of PE products, so we are going to work towards selling them.

Question: how much will the expansion go up in price by if we wait a couple months to hop in on it?
(assuming paypal stays open til after Christmas) or will we have to wait til 2014 for another window of opportunity?
Feargus: I would assume at least $5.

Question: May well hit the second big city goal, but if not, would that be a consideration to include in a expansion?
Feargus: With an expansion, we might do a city in it - we usually try to do a little bit of everything, so it feels like the game as a whole. However, just focusing on a big city for an expansion could be a lot of fun.

Question: What about a physical soundtrack?
Feargus: You been looking at our whiteboard? :)

Question: About movement around the game world: will it be like IWD (a location is unlocked and then you can fast travel but the area itself is rather small) or like BG (large interconnected maps and you can fast travel to various zones once you've been to them)? Hope that's clear.
Feargus: It will be more like BG. We want there to be both overland and undergound exploration.

Question: You mentioned "light strategic gameplay" as a component of a funded Keep. I wonder if you have given thought to introducing "light strategic gameplay" to other parts of the game within which such a treatment may make sense?
Feargus: Those kind of things are usually up to the Area Designers. They are giving a general theme and story needs for an area and then they come up with the story and design of the area. They then will come up with ideas that involve other gameplay - like strategic things. In other words, while there will be that kind of gameplay with the Stronghold - there might be some of that in the rest of game dependent on what the Area Designers choose to do.

Question: With the PE KS campaign at this stage, have you had any immediate reaction from pulishers? Positively encouraging or even negativly towards possible future cooperations? (no names asked)
Feargus: To be honest, I haven't talked with many publishers in the last couple of week with so much focus on the KS campaign. There was some fallout from my comment early in the campaign, but I think everything is cool now.

Question: From the Shadeheart interview I sense that Mr. Sawyer is having a blast researching for this project. Does he ever inundate you all with obscure facts and events?
Feargus: I love reading Josh's stuff when he is in the groove. George also does a great job. Having them both on the project will create absolutely cool lore - making the Almanac something that I think is going to be awesome.

Question: Have there been any discussions about adding one more class? It's a good selection so far , but I feel there is a hole in the row, shaped like a Mechanic/Engineer/Alchemist-type - someone that puts his soul into his work, so to speak :) I'm thinking firearms, golems, primitive machinery, maybe an urban equivalent to the druids. It could go many ways but overall a bit more reliant on the things he/she creates and uses than the warrior/rogue/priest. It would be something new and a bit different from the usual suspects and could be very fun to roleplay and level up!
What do you think? :)
Feargus: That is a really good point and that is a type of character I often play. I'll bring it up.

Question: Adam revealed in his video session his preference for fighters and barbarians in PnP D&D, what's your favourite race/class?
Feargus: I like playing Paladins ( I know funny, huh), Fighters, Engineers and pet class characters (although that is more MMO than PnP). Oh, and I gravitate towards Dwarves. Probably because of the Scottish thing and they usually sound Scottish.

Question: How much time left until the "Adam plays Icewind Dale II all day stream" starts?
Feargus: I'm guessing he won't start until 10AM PST - but that's a guess.

Question: Can we get someone sitting next to Adam the entire time razzing him while he plays IWD2?
Feargus: That would be just like a normal day for Adam.

Question: Did we already get the new Paypal numbers?
Feargus: $59K in PayPal, [so] about $75K to Stronghold.

Question: Out of curosity, will there be hidden doors and objects like the Infinity Engine games had?
Feargus: I'm pretty sure - but it's not a feature that is set in stone yet.

Question: WIll the game have a lot of forest areas to walk around in?
Feargus: We want there to be a good number of outside areas and one of the types of outdoor areas will be forests.


Feargus: I will let you in one of the silly jokes we have had for a tier. And no we weren't actually going to do this. But it was to put up a $10K tier with a limit of 1 and the description was just going to be "Avellone" nothing else just that.

#1453
Eurypterid

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Don't think this was posted here yet:

Interview with Feargus at overclockers.com.

#1454
Clammo

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Thanks for collecting all this stuff together Eurypterid, much appreciated.

#1455
Morbo

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According to the kicktraq graphs, PE is currently trending towards a little less than 3.2 mil. NOT GOOD ENOUGH DAMNIT!
On the "Projection" tab it's showing a high range of a little over 3.5 mil though.

#1456
Pedrak

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Part of me really, really wants another huge city. I really miss those in modern RPGs.

However, another part of me fears the project might become too ambitious for its own good; you know,"spreading yourself too thin", and all that.

Modifié par Pedrak, 13 octobre 2012 - 04:49 .


#1457
Jozape

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Morbo wrote...

According to the kicktraq graphs, PE is currently trending towards a little less than 3.2 mil. NOT GOOD ENOUGH DAMNIT!
On the "Projection" tab it's showing a high range of a little over 3.5 mil though.


I would be surprised if we didn't get at least 3.5 million. The pledges are coming in very quickly right now and we're almost at 3 million(assuming PayPal has barely moved in the past 12 hours). Should get at least 3.1 million by the end of the weekend, then on Monday the big rush will start as people get their last minute pledges in.

We'll get our city!

#1458
Yrkoon

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You'll get nothing but dazed and confused following Kicktraq's "projection" stuff. After the first few days, that same counter projected $22 Million as the final trend.

It's not "human" based, it's math based, which means it doesn't take into account the final day push, or any excitement generated from updates, or even the motivations from rich doners who like to make a dramatic show with their last minute contributions.

Me, I think we'll eclypse $3.5 million in the last couple of hours of the final day

Modifié par Yrkoon, 13 octobre 2012 - 05:38 .


#1459
Jozape

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Tim Cain's update video is on youtube:


Modifié par Jozape, 13 octobre 2012 - 05:46 .


#1460
Yrkoon

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LOL someone should tell Adam Bernnake that Tim Cain's update is successfully up on youtube, because I'm watching his IWD2 livestream right now and he's there trying to upload the tim cain video and saying that Youtube isn't letting him do it.

Modifié par Yrkoon, 13 octobre 2012 - 05:50 .


#1461
Jozape

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The full update is up on KickStarter.

Modifié par Jozape, 13 octobre 2012 - 06:18 .


#1462
Yrkoon

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LOL Adam is building his IWD2 party so horribly. He's going to experience great amounts of pain as soon as he's past the prologue.

#1463
Jozape

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Yrkoon wrote...

LOL Adam is building his IWD2 party so horribly. He's going to experience great amounts of pain as soon as he's past the prologue.


At least he's not playing at 1920x1200 anymore.

#1464
Eurypterid

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Today's Q&A:

Question: will we have a narrator in the game?
Feargus: I don't know yet. That will depend on how the guys want to tell the story. If I had to guess though - I bet we will have one at least for Act/Chapter breaks.

Question: Can you confirm that we now have a stronghold?
Feargus: We have a stronghold!!! Once we get to 3.0M on Kickstarter we will update all the graphics. We got a fair amount of criticism that we said we hit $2.6M, but it did not say that on Kickstarter.

Question: The Mega-dungeon picture needs to be updated as well. We're at 8 levels now including the 20K FB likes.
Feargus: Rob is going to be working on that right now. Should have it updated before the end of the day.

Question: how about another screenshot before the ending of the kickstart to boost the morale of the backers?
Feargus: We have something fun planned for Tuesday morning - not a new screenshot so much as something about the current screenshot.

Question: About the 750 tier I am assuming that that Portrait only applies to that tier and not to the tiers above it? I heard that the writing for those 1000 and above was not true. Could you clarify that?
Feargus: The troll picture is at the $750. We are talking about also throwing in at $5k + and having and add-on for between $750 and $5K. We probably made everything too complicated. :)

Question: Would releasing a small one hour prologue to introduce the world in 2013 be a stretch goal you would consider? Something to get people familiar with the world and character building early. You seemed to be open to the idea a while back...
Feargus: I don't think so. My reasoning is that I want to put all of our effort into the final game and finalling the game twice ( or a portion of it ) takes resources and time.

Question: So guys, really quick, what exactly is the Campaign Almanac?
Feargus: Compared to the Collector's Book, the Campaign Almanac is an in depth description of the game world of KE with a lot of lore, history, timelines and detail. It is intended as a great read or even as a sourcebook for someone who might want to run a PnP game in the world of PE. It does not have a rule system in it, but we are thinking about creating some PnP PE books that would accompany it (after the KS).

Question: Will there be any more rewards tiers or add ons added before the end?
Feargus: We have plans for a few more things, but not a ton - we don't want things to get too confusing.

Question: Is there an official answer on whether we will be able to download multiple operating system versions of the game with one purchase, or do we have to buy twice in order to download a copy for Windows and a copy for Linux? I use two operating systems.
Feargus: I am not totally sure, just yet - sorry.

Question: That's not the answer I was hoping for, but at least it's an answer. :P Thanks. At least not knowing means there is hope for a yes. Using Unity, I have no idea how much work is involved with porting to Linux and Mac. Several other projects have allowed multi-OS downloads, but those are probably smaller in scope than PE.
Feargus: Our goal is to not make you have to pay for extra versions to play yourself - maybe that is a better answer. What I'm not sure about right now, is how we can do that across all versions. Just yet.

Question: Big feature for me: Windowed mode. I often work on my computer, doing consulting and other tasks. Games that don't offer me windowed mode just don't get played as often as I'd like. And from what I'm seeing so far, I really want to play this one. Feedback, Obsidian?
Feargus: If we make games without a window mode our programmers cry. I don't like crying programmers. :)

Question: besides working on your first own IP, do you plan something special to celebrate the 10th Anniversary of Obsidian next year ?
Feargus: That is a good question. At the very least a big party. Other than that, we want to come up with some special Obsidian-wear and other stuff for our employees and maybe make some of that available in our store (which will hopefully be up by then - if it's not then Darren is a slacker).

Question: I emailed Obsidian through Kickstarter to suggest the Humble Store as one distribution method. I don't know if you are the one that reads those or not. Humble Store is perfectly suited to providing Windows, Mac and Linux versions to a customer DRM free. They can also provide all the extra downloads like the strategy guide, almanac, etc. I have a few purchases that are supplied by them, and it works.
Feargus: Got the message, sorry about not responding. It's on the list of things we are going to look into after KS. A lot of people have suggested that, so we will follow up on it seriously.

Question: Would you consider "cutting out the middleman" and just self-distributing from your own store in the future. Or would you stick to KS for the visibility?
Feargus: We are going to be setting up our own store and looking at what are all the things we can distribute that way. I'm not sure how crazy we are going to get there though, since we still want to be a developer first and a publisher second.

Question: can we get a small write up about Rangers Druids and Monks as we have for every other class.
Feargus: I'll put that on the list. Also, Josh will be on the AMA on reddit Monday morning at 10AM PST - you could ask for some more detail there as well.

Question: About the inventory will it be displayed paper dolls with item slots? and how many item slots will there be? only the standard ones like helmet , hands etc.. or also trinkets necklaces.. rings?
Feargus: Sorry about not answering earlier - I really needed to get going. Inventory will most likely be 3D paper dolls showing the changes to your character with the equipped items. I am pretty sure that we are going to be doing rings, necklaces and some other trinkets as well. While those will go in the slots, I don't believe they will show up on the 3D model / paper doll.

Question: Do you see how many people have the project starred? How about starred but not pledged? Do you see the pledges each person has made?
Feargus: We do not get (at least I don't think so) a list of who has starred the project.

Question: how vast will be the interaction with the objects in the world/ houses?
Feargus: Interaction will most likely be limited to what we call interactables. Things like chests, doors, puzzle elements, corpses, book cases (and all types of containers). Our system does allow anything that you see in the environment to be interacted with if it needs to be a part of a puzzle or quest though. We will also have examinables - objects that you can click on to get information and lore. [probably a lot of them]

Question: I just realised that the famous awesome screenshot is actually in the PE Kickstarter video that has been up since the beginning (at 4:05)... Um... sneaky?
Feargus: Yep we are sneaky. :)

Question: Will Alt or tab be used to help light up items and things to pick up?
Feargus: Absolutely on the Alt key - I loved that option in the IE games, particularly after we did that cool blue/purple shading in Torment.

Question: How will Random Encaunters work? Will they nonly be battle-based or will we also se other adventures and travelers on the way that we can talk to and maybe get hints of new quests or something like that? I´playing ToEE right now and I really liked the RE where you find a group of traveling friendly Adventures that you can talk to.
Feargus: We have not talked about that specifically, however I can give you my opinion. We will most likely have random encounter areas when you are travelling using the map from place to place. We will also have a number of random encounters (interactions more than combat) that will show up in particular parts of the areas. So, when you return to a village you might run into a travelling merchant that you met somewhere else in the world. Or, there might be a one off encounter with a crazy monk.

Question: I've always wanted an alternative to selling all the loot I get. The best idea I can think of would be a player owned store, I'd have the choice between selling everything now for imediate profit or putting it up for sale in my shop for a slow return over time.

There's also a nice mechanic for leveling up as the total value of goods in the store increases, maybe starting as a simple street peddler and increasing until it resembled Sorcerous Sundries in BG. Back when I played pen and paper RPGs we had such a store, it got a bit out of hand when we started hiring a scavenger team who would return to cleared dungeons and start removing the statues and light fixtures ;)
Feargus: Cool idea - I'll put that on the list.

Question: In addition to Steve's idea I also think that once you get a stronghold you should be able to assign loot to your guards to improve their abilities in the inevitable siege
Feargus: That's a definite thing - it might go through some translation process - loot to "gold" to more stuff for guards. But a system will definitely be there.

Question: About the Stronghold. Will it include governing over NPCs? Lite in the Dragon Age Expantion "The Awakening" where you could make choices and maybe settle problems. Maybe deside if someone is guilty of a crime or not. That would be great!
Feargus: That's exactly what we want the Stronghold to be.

Question: So it's also similar to the stronghold you get from nalia in bg2, only I assume more detailed
Feargus: Yes.

Question: i think on the main page of KS you can remove the 2.8 stretch goal description as that is already mentioned in the progress image.It is unnecessary now.I know, i have some slight OCD issues.
Feargus: We are a little concerned about editing things right now, since we are having problems with the updates. Our last change caused the pictures to be removed from the last update.

Question: . I wouldn't mind having the ALT key not highlight everything in an area and only most things. A Thief should be able to find the rest of the hidden things with their thieving abilities? Something like pnp.
Feargus: Yessish... I think some of those things only show up if a Thief finds them - trying to remember how that worked in the IE games.

Question: Will this game have dynamic shadows and lightings on the environment???
Feargus: To a point, we are getting some 3D information out of XSI when we render the scene. That information is then used for shadowing/lighting by dynamic (3D objects) that we place in the scene.

Question: are you going to play D&D on monday?
Feargus: I am pretty sure I'm going to play. Josh is going to run a 2E or 3E game.

Question: Hey, just how big is your list right now anyways? I get the feeling it's like 20+ pages of suggestions and stuff
Feargus: It is super long and also being put into SharePoint so we can manage it like a bug/issues list.

Question: For me I pictured the stronghold acting in some vein like Crossroads Keep in NWN2
Feargus: Another model that we using for the Stronghold (Crossroad's Keep)

Question: Hey any further word on the feasibility of a physical almanac? Especially as an add-on?
Feargus: Adam and I will talk more about the hardcover Almanac. We are little leery, since we want to be careful about heavy, expensive things that we have to ship.

Question: Does it have to be hardcover? Just curious if the softcover option is more costly...
Feargus: We were just looking at Hardcover. It seemed like if we were going to do it, then we should do it that way. We are still talking about it though - but nothing definite.



Feargus: German almost done: http://eternity.obsidian.net/de/


Rob is working on the new dungeon level art - we should have it up tonight.


#1465
Eurypterid

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Feargus was on again for just a few minutes then had to leave. Update:

Question: How confident do you feel that we can get to 3.5M?
Feargus: It is hard to say, many Kickstarters get another 20% at the end, which means we would hit $3.5M and then a little bit more. I'm hopeful, but this is all so crazy that saying confident feels strange. :)

Question: Feargus, one project I backed did a .png table of their rewards linked from their front page: http://www.digitalma...ewardstable.png
Feargus: I think that is what we are going to need to do. We just didn't want people to have to leave Kickstarter - but that now seems to be our only option.

Shortly after...Hey Everyone - does this get you all straight to a list of reward tiers (not updated yet for today's changes) http://project-etern...ost/33540911246

Feargus: We have heard from Kickstarter and hey have changed their policy in regards to editing updates. So, we don't know if we can go back and fix things or use updates to keep the lists of things up to date. We are going to look for an alternative.

#1466
Eurypterid

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A bit more:

Question:I try to convince other people to pledge, but some are not sure because their computer are not really strong. Do you have any idea on what will be the requirements? As an exemple, if they can run old games like Baldur Gates, will they be able to play Project Eternity?
Feargus: The system requirements will be very modest. They will be more than those older games, since we will be doing some 3D. However, you won't need a computer that runs Battlefield 3 well at all.

Question: I'm curious about what sort of price point you're looking to sell Project Eternity at on release.
Feargus: We are not sure yet. There has been talk about $35 or $40. But don't quote me on that.

Latest PayPal is $75K. -Feargus

#1467
FaWa

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Honestly Obsidian's tech issues mean nothing when you have Bethesda. Seriously. Every time a new Bethesda game comes out, the entire release day is spent trying to fix bugs. Skyrim improved slightly, as it was (shockingly) runnable when I put it in my computer, although I had to wait for 3 patches before it actually was playable without the weird mouse lag

#1468
wsandista

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FaWa wrote...

Honestly Obsidian's tech issues mean nothing when you have Bethesda. Seriously. Every time a new Bethesda game comes out, the entire release day is spent trying to fix bugs. Skyrim improved slightly, as it was (shockingly) runnable when I put it in my computer, although I had to wait for 3 patches before it actually was playable without the weird mouse lag


I really don't get why Obsidian has a reputation for bugs. I really haven't had a worse experience with bugs in the majority of their games(except that Storm of Zehir expansion for NWN2 that was horrible) than I have I had with most other devs.

#1469
Sister Goldring

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So Feargus just posted that the paypal account is at 75000 so we've got the Stronghold! We're sitting on about 3040000! If you want the second city guys/gals get pledging : )

#1470
Yrkoon

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wsandista wrote...
I really don't get why Obsidian has a reputation for bugs. I really haven't had a worse experience with bugs in the majority of their games(except that Storm of Zehir expansion for NWN2 that was horrible) than I have I had with most other devs.

NWN2 itself was unbelievably buggy on day one.

 In fact,  it had  a very common (almost universal) game breaking bug in its prologue.  You literally couldn't finish the prologue because the final  githyanki wave of the West Harbor Siege wasn't triggering.

Needless to say, the NWN2 forums were a raging inferno on day one because of that.  Thankfully they released a critical patch on day 2.  And this allowed people to continue playing the game....and discover its other 300 or so bugs, most of which were fixed with the next 7 patches.

Modifié par Yrkoon, 14 octobre 2012 - 06:05 .


#1471
wsandista

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Yrkoon wrote...

wsandista wrote...
I really don't get why Obsidian has a reputation for bugs. I really haven't had a worse experience with bugs in the majority of their games(except that Storm of Zehir expansion for NWN2 that was horrible) than I have I had with most other devs.

NWN2 itself was unbelievably buggy on day one.

 In fact,  it had  a very common (almost universal) game breaking bug in its prologue.  You literally couldn't finish the prologue because the final  githyanki wave of the West Harbor Siege wasn't triggering.

Needless to say, the NWN2 forums were a raging inferno on day one because of that.  Thankfully they released a critical patch on day 2.  And this allowed people to continue playing the game....and discover its other 300 or so bugs, most of which were fixed with the next 7 patches.


I can't say that ever happened to me. Then again, I didn't have the pleasure of playing NWN2 till a month after release, so I guess I was spared the worst bugs.

#1472
Yrkoon

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Thing is though, when they say that the publishers are to blame for this, I believe them. Because when you take a look at the Infinity engine games that the very same Obsidian dev team created (Icewind Dale 1 &2, Planescape Torment), those games were remarkably polished out of the box. Icewind dale 2 only had one  small patch, and it didn't even need it. Torment had 2 patches, and it didn't really need them.

Modifié par Yrkoon, 14 octobre 2012 - 06:19 .


#1473
Cribbian

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3 million now on KS alone

#1474
chunkyman

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Finally got around to pledging. Now we're $25 closer to the $3.5 million mark!

Hopefully my aging, half dead mac will run it.

Modifié par chunkyman, 14 octobre 2012 - 05:56 .


#1475
Leinadi

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About 75k in paypal account last time I saw Feargus post about it. Wonder what the ending number will be for this thing...