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Project Eternity


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#126
Anaeme

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slimgrin wrote...

I guess I won't be donating since it's Steam exclusive. Developers need to stop doing this.


It is not steam exclusive.  for $65 you get a boxed copy

#127
Cutlass Jack

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Yep there will be a boxed version. Says it right on the Kickstarter page. The Steam version is just the digital download edition.

Already past the Halfway point on donations and we're not even 12 hours into the month alotted. Very nifty.

#128
Dragoonlordz

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Cutlass Jack wrote...

Yep there will be a boxed version. Says it right on the Kickstarter page. The Steam version is just the digital download edition.

Already past the Halfway point on donations and we're not even 12 hours into the month alotted. Very nifty.


If keeps up with this pace it might hit it's target in a single day. I expect will slow down a bit though but I think should hit the target by end of second day easily. It made $200,000 in past 3 hours alone towards target.

Modifié par Dragoonlordz, 15 septembre 2012 - 12:37 .


#129
s17tabris

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Pledged $35.

#130
AshedMan

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Pledged my $20. I've never funded anything on Kickstarter, but I will for Obsidian and a true RPG.

#131
Dominus

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I think this may be the first kickstarter I'll contribute to funding. I supported the idea for Wasteland 2, but I've never been fond of Post-Apocalyptic and didn't bother. This, on the other hand...

And the nerds rejoiced. Huzzah.

#132
Jozape

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I pledged $35 as well. If they get a soupier digital version for $50 or $60 though, I'll definitely get that.

Also, 600k!

Modifié par Jozape, 15 septembre 2012 - 12:53 .


#133
A Crusty Knight Of Colour

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Boxed copy is so mine.

#134
Anaeme

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600K

#135
eroeru

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It's looking good. A shame there's no concept art to show as of yet, but I bet that will be remedied soon enough!

Modifié par eroeru, 15 septembre 2012 - 01:03 .


#136
Anaeme

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I think Bioware has lost this kind of cred with gamers that obsidian still appears to have

#137
saMoorai

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Color me interested.

#138
CrazyRah

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Probably going with the 65+15 one. I want my boxed copy quite bad

#139
Jozape

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Leinadi wrote...

They're not working at the moment.


They seem to be working now.(The Obsidian forums)

Modifié par Jozape, 15 septembre 2012 - 01:16 .


#140
Ghost Lightning

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Not sure why Obsidian needs money from fans to produce a game, but this sounds pretty good.



EDIT: Of course I don't mean that in the stupid way. I just mean I don't get why the publiishers are opposed to opening their check books to a veteran dev like Obsiddian. 

Modifié par Ghost Lightning, 15 septembre 2012 - 01:19 .


#141
HiroVoid

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Ghost Lightning wrote...

Not sure why Obsidian needs money from fans to produce a game, but this sounds pretty good.



EDIT: Of course I don't mean that in the stupid way. I just mean I don't get why the publiishers are opposed to opening their check books to a veteran dev like Obsiddian. 

They kind of go into it in this interview.

http://www.gamebansh...-interview.html

Basically, it just talks about how publishers are mostly into spending millions to make more millions.  Not spending a bit to make a decent or good profit.

#142
Ghost Lightning

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HiroVoid wrote...

Ghost Lightning wrote...

Not sure why Obsidian needs money from fans to produce a game, but this sounds pretty good.



EDIT: Of course I don't mean that in the stupid way. I just mean I don't get why the publiishers are opposed to opening their check books to a veteran dev like Obsiddian. 

They kind of go into it in this interview.

http://www.gamebansh...-interview.html

Basically, it just talks about how publishers are mostly into spending millions to make more millions.  Not spending a bit to make a decent or good profit.



Well that certainly doesn't sound far from the truth at all. What with their ridiculous deadlines and such.

#143
Chromie

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Ghost Lightning wrote...

Not sure why Obsidian needs money from fans to produce a game, but this sounds pretty good.

EDIT: Of course I don't mean that in the stupid way. I just mean I don't get why the publiishers are opposed to opening their check books to a veteran dev like Obsiddian. 


It's not that they are opposed to Obsidian it's that publishers want profit more than anything.

#144
Fishy

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A game where the developper have full control over their work ? OMG OMG OMG OMG.


''hand start shaking''

Where do I sign up ?

:D

Well to be honest it`s called independant game... It`s exist... But obsidian doing it??  Just awesome.
BioWare would need this.

Modifié par Suprez30, 15 septembre 2012 - 01:37 .


#145
Chromie

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Suprez30 wrote...

A game where the developper have full control over their work ? OMG OMG OMG OMG.


''hand start shaking''

Where do I sign up ?

:D

Well to be honest it`s called independant game... It`s exist... But obsidian doing it??  Just awesome.
BioWare would need this.


Bioware can't do this. Bioware doesn't run itself anymore.

#146
Fast Jimmy

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A game like this, funded through Kickstarter and released by a developer through Steam or another digital download client immediately cuts out the console crowd. That's why a publisher won't make it.

So, you essentially cut your market in a third (at best, given the PC market is the smaller of the three major options). And it seems like the lower development costs may result in a lesser experience graphically, which scares off many gamers, even on this forum.

So a less polished product, available to a smaller market, using mechanics that have previously never sold more than two million copies upon release. Not to mention, the primary reason so many people are excited about the product are the huge development veteran names involved. This is a project of passion for them, but if a publisher was able to gather all of this talent under one house, they would want to spread it out over multiple, bigger projects rather than focus it all into a smaller, less marketable one.

So... there are dozens of reasons why this game wasn't being made. It doesn't make sense on paper. But, with a mechanism like Kickstarter, it can put the funding in the hands of the fans, not the publishers. Because the same people who would complain about shelling out $10 for Day One DLC to EA/Bioware are pushing $100+ dollars into a game that only has a YouTube video and a few paragraphs on a funding website.

THAT'S the beauty of the Internet and why we are going to see more amazing events and games like this happening. Because its going to not be math and number crunching deciding what games get made for the fans, but the FANS determining what games get made for the fans.

Modifié par Fast Jimmy, 15 septembre 2012 - 01:56 .


#147
slimgrin

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Fast Jimmy wrote...

A game like this, funded through Kickstarter and released by a developer through Steam or another digital download client immediately cuts out the console crowd. That's why a publisher won't make it.

So, you essentially cut your market in a third (at best, given the PC market is the smaller of the three major options). And it seems like the lower development costs may result in a lesser experience graphically, which scares off many gamers, even on this forum.

So a less polished product, available to a smaller market, using mechanics that have previously never sold more than two million copies upon release. Not to mention, the primary reason so many people are excited about the product are the huge development veteran names involved. This is a project of passion for them, but if a publisher was able to gather all of this talent under one house, they would want to spread it out over multiple, bigger projects rather than focus it all into a smaller, less marketable one.

So... there are dozens of reasons why this game wasn't being made. It doesn't make sense on paper. But, with a mechanism like Kickstarter, it can put the funding in the hands of the fans, not the publishers. Because the same people who would complain about shelling out $10 for Day One DLC to EA/Bioware are pushing $100+ dollars into a game that only has a YouTube video and a few paragraphs on a funding website.

THAT'S the beauty of the Internet and why we are going to see more amazing events and games like this happening. Because its going to not be math and number crunching deciding what games get made for the fans, but the FANS determining what games get made for the fans.


They need to deliver first. This Kick Starter model is very new. We'll know in a few years if it's truly effective.

#148
RainyDayLover

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The game patch is an embroidered high quality non-iron on patch. Game
patches are a tradition at Obsidian, and we want to share that tradition
with you!


Ha. Well played, Obsidian.

#149
Gatt9

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Ghost Lightning wrote...

HiroVoid wrote...

Ghost Lightning wrote...

Not sure why Obsidian needs money from fans to produce a game, but this sounds pretty good.



EDIT: Of course I don't mean that in the stupid way. I just mean I don't get why the publiishers are opposed to opening their check books to a veteran dev like Obsiddian. 

They kind of go into it in this interview.

http://www.gamebansh...-interview.html

Basically, it just talks about how publishers are mostly into spending millions to make more millions.  Not spending a bit to make a decent or good profit.



Well that certainly doesn't sound far from the truth at all. What with their ridiculous deadlines and such.


Well,  it goes deeper than that...

Most software companies include some sort of "Incentive bonus",  often for business,  marketing,  and software.  So if X units sell on Day 1,  marketing gets a bonus.  Software often gets their bonuses based on either the game's revenue in X time,  or pro-rated against the company's annual revenue.

The suit get their bonuses either prorated against the annual revenue,  or based on the products they greenlit.  Further,  when promotions are given,  and raises are given,  it's all about the projects you greenlit.

So the whole incentive strategy is really geared towards "Make a blockbuster that pulls in millions in one shot is better than a bunch of smaller projects that pull in consistent profits over longer periods".

Which results in "We need to sell 5 million units or it isn't worth it" and "The only game to make is a Shooter",  because the entire cooporate structure rewards blockbusters over consistency.

It's a *really* unhealthy and unsustainable cooporate structure.  Because investing everything into a couple of projects dramatically increases the risk of the company failing when they do poorly,  and it breeds a lack of innovation and diversity because it encourages trying to do what someone else succeeded at over trying to do something new,  which ultimately guarantees the company will fail because the games will eventually all do poorly.

The incentive structure is a large part of the reason why Publishers are driving the Industry into the ground,  it simply does not reward creativity for the employees.

Modifié par Gatt9, 15 septembre 2012 - 02:15 .


#150
Yrkoon

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eroeru wrote...


It's looking good. A shame there's no concept art to show as of yet, but I bet that will be remedied soon enough!

They showed the  world map.  Just the sight of it + the word "explore" caused me to reflexively take out my wallet and surrender my credit card number.

I'm even more giddy about the fact that  the $1.1 million goal will be easily reached.  They're 2/3rds of the way  there  already and it hasn't even been a single full day. lol 

If it wasn't so impossible to believe, I'd say they're gonna reach their goal by tomorrow!  And when that happens, this strange, almost lucid dream suddenly becomes cold hard, beautiful reality.   After that,  all that's left is the excruciatingly long wait for April 2014.

Modifié par Yrkoon, 15 septembre 2012 - 02:34 .