Project Eternity
#1551
Posté 16 octobre 2012 - 07:55
#1552
Posté 16 octobre 2012 - 07:58
#1553
Posté 16 octobre 2012 - 08:03
#1554
Posté 16 octobre 2012 - 08:08
But is there any reason why a traditional publisher like EA or Ubisoft or Activision would turn down the possibility of funding a decidedly smaller scale budget game like Project Eternity? That's what confuses me- the demand has always been there for these types of games yet big publishers stopped making them alltogether. Is it just because those bigger publishers only want super huge budget games that can potentially be "blockbusters" and don't want to waste time with smaller budget games (unless they're F2P or Facebook type games)?
Opportunity cost is the big one.
For starters, due to kickstarter ironically the game can be a complete success if the only people satisfied are those that contributed. If this is achieved, with zero sales the game could still be considered a success. Ideally Obsidian turns a nice profit and never needs to make a kickstarter again. Super ideally the game is a runaway success and makes big publishers take notice.
But opportunity cost is the biggest one. Lets say Obsidian makes $10 million in profit for this (which would be huge ROI, over 200%, but really only needs to sell maybe 150k units or so to achieve this so maybe isn't not that big of a stretch, especially if its highly regarded)
I think this would be considered "insane success for Obsidian" and probably even well enough for big publishers to take notice.
Now lets take the latest grand poombah, Modern Warfare 4 had $775m in sales in 5 days. Even if we peg the development costs at $100 million (which is probably high), and lets assume that the developer only gets half of the sales. $287.5 million in profit is still better ROI, and much, much higher in real dollars.
So you get into issues with economies of scale. In order to try to match the real dollar value, does a publisher then fund $100 million in small developments? Lets put Project Eternity at $4 million. Do you still see the same return on investment (that is, would each of them make $10 million in profit) if you were suddenly developing 25 Project Eternity games? Will there be some level of self-competition that would undermine sales at all?
You could do 25 games that don't directly compete with one another, but there will still be competition amongst yourselves for retail shelf space that will never go away, and I just don't know what sort of costs may be incurred for the level of bureaucratic support, and whether the losses there would compare to potential gains for not using larger teams focused on less products.
Then you get some games like World of Warcraft that will bring in probably close to 4 times Obsidian's Kickstarter every month alone.
#1555
Posté 16 octobre 2012 - 08:36
He never played it. In the reddit Q&A yesterday, someone asked him a question about something in Arcanum and he lamented that he never got around to playing it. That came as a shock to a bunch of people. And that set off a series of responses with people wondering how such a thing could be, and how he should stop what he's doing, get Arcanum, and play it now.Morroian wrote...
So doesn't Chris like Arcanum?
So today, we've got it as a stretch Goal. lol
They likely will, actually. They're less than 200K away and they still have 4 hours. They're doing 1k per minuteBrockololly wrote...
Plus the ~100k they have from PayPal. It probably won't but ut would be cool if it hit $4 million.
Modifié par Yrkoon, 16 octobre 2012 - 08:49 .
#1556
Posté 16 octobre 2012 - 08:45
Allan Schumacher wrote...
Opportunity cost is the big one.
Ok, it sounds right. Just one objection: it's clear that for any MW or WoW that has high ROI, there are plenty of other games who flop while costing millions of dollars. Games who are considered failure even if they sell a lot of copies (like LA Noire).
I mean, EA has invested a lot of dollars in TOR in the pursuit of big revenues like WoW's ones. And we can agree that it failed if that was the point of the venture. If they developed 4 or 5 sequels to the single player game, they would have made a better deal, even if the potential ROI was way lower.
Basically, what I'm saying, is that running behind the few super hits, transforms game development in a lottery (not to mentions the fact that it kills game development on a creative level).
Modifié par FedericoV, 16 octobre 2012 - 08:46 .
#1557
Posté 16 octobre 2012 - 08:53
Really hope to get to 4 four million, the commentary sounds interesting.
#1558
Posté 16 octobre 2012 - 08:56
Ok, it sounds right. Just one objection: it's clear that for any MW or WoW that has high ROI, there are plenty of other games who flop while costing millions of dollars. Games who are considered failure even if they sell a lot of copies (like LA Noire).
Thing is, a game like Planescape: Torment turned a profit (Feargus' words), but still wasn't considered a financial success either.
ROI and total dollars are still important
(It's important to note I'm looking at this purely from a business perspective. Such things will apply across many/all businesses, not just game developers).
Basically, what I'm saying, is that running behind the few super hits,
transforms game development in a lottery (not to mentions the fact that
it kills game development on a creative level).
I do agree that the games industry is stagnant from a big business perspective. Which is why I'm a huge fan of digital distribution and even things like kickstarter.
Modifié par Allan Schumacher, 16 octobre 2012 - 09:03 .
#1559
Posté 16 octobre 2012 - 09:10
#1560
Posté 16 octobre 2012 - 09:15
#1561
Posté 16 octobre 2012 - 09:41
#1562
Posté 16 octobre 2012 - 09:50
Modifié par c_cat, 16 octobre 2012 - 10:08 .
#1563
Posté 16 octobre 2012 - 10:12
#1564
Posté 16 octobre 2012 - 10:19
Allan Schumacher wrote...
Is it new backers or people upping their pledges?
Both. The campaign has 6k new backers, and the average pledge today is over 70 dollars.
#1565
Guest_Puddi III_*
Posté 16 octobre 2012 - 10:21
Guest_Puddi III_*
Having a magic talking cat might be worth $15.
#1566
Posté 16 octobre 2012 - 10:21
#1567
Posté 16 octobre 2012 - 10:29
Filament wrote...
Unff... can the in-game pets talk?
Having a magic talking cat might be worth $15.
I didn't even realize I get a pet at $50. I can't keep up with all the add-ons and tier upgrades.
#1568
Posté 16 octobre 2012 - 10:29
#1569
Posté 16 octobre 2012 - 10:30
#1570
Posté 16 octobre 2012 - 10:32
TobiTobsen wrote...
180.000$ left! Force Avellone to play Arcanum!
With PayPal we're only 50k away from that happening.
#1571
Posté 16 octobre 2012 - 11:04
#1572
Posté 16 octobre 2012 - 11:12
#1573
Posté 16 octobre 2012 - 11:12
Yrkoon wrote...
well, IF paypal is at 150K then we've just broken $4 million. But no one at Obsidian seems to be acknowleging it at the moment
It's at 137.5k, last update from the stream. Which means that we are over 4 million now.
#1574
Posté 16 octobre 2012 - 11:22
Allan Schumacher wrote...
Is it new backers or people upping their pledges?
As of 7:21PM EST:


Looks like today will be the third biggest day in terms of backers and money ( or maybe #2 for money by the time its over). I just upped my pledge for the hell of it
Modifié par Brockololly, 16 octobre 2012 - 11:23 .
#1575
Posté 16 octobre 2012 - 11:23





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