Yrkoon wrote...
LTD wrote...
Surely DA II left everyone down and moody and whatnot. Still, what on earth has there been revealed about DAIII that would enable you to claim it is heading in a bad direction?
1) Multi-player
2) No race options
3) Voiced protagonist
4) No Finishing moves
5) Drastically reduced # of class specializations (Laidlaw said one per class is the goal)
6) They're still dead set on the moronic notion of "Iconic Companions" - meaning, despite the so-called compromise on companion gear outfitting, we're still stripped of all semblance of player agency in that department. And they showed us their plan. It's silly. You put a piece of shiny steel armor on a character who's "iconic look" is a leather jerkin, and they'll still be wearing a leather Jerkin, only it will have metal shoulder pads or some meaningless nonsense.
7) Bioware's recent track record. This one cannot be ignored. It started with Awakening. Then we saw it with DA2, then Mark of the Assassin, then ME3.... Project after project not living up to Bioware's previously high quality standards.... Something is broken. And there's no evidence to suggest that they've finally got their act together for DA3.
You are forgetting TOR-tanic. In general, it's hard to deny that EA development "culture" is harming Bioware.
Having said that, games focus on different aestethic experiences. Bioware has decided to focus on the authorial narrative over the player's fantasy since they shifted to consolle. They are building their entire game language/brand over that element. If some mechanic/dinamic (like different races or silent protagonist) contrasts the narrative as it's written and envisioned by the dev team, it get cut. If there's room for a compromise, they're willing to explore it. But the narrative come first every time a decision has to be made.
Personally, I would love them to expand a little bit and offer more aestethic experiences. DA2 showed that narrative and challenge alone are not enough to qualify a game as a good RPG. The personal fantasy is the element that qualify the RPG more than anything else (and that's why TES is considered the best RPG series even if its narrative have been sucking since the time of Morrowind). But it's clear that DA3 team has not GTA4 budget, so I understand their struggle and respect their decision to focus on what they see as crucial.
Having said that, even a game like TW2 focus mostly on narrative and challange. The player has little to none freedom left to build his personal fantasy. We can all agree that it's a very good game and many DA2 critics loved it. So I guess that it's even a problem of execution. What can I say, now that PE is a reality I'm more willing to take DA for what the devs wanted it to be. I'm not invested anymore in the franchise. I won't preorder. I'll wait some months before deciding to buy it or not. But if it's a good storydriven RPG I will buy it and play it off course.
Modifié par FedericoV, 22 octobre 2012 - 08:40 .