Aller au contenu

Photo

Project Eternity


1774 réponses à ce sujet

#1701
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
Oh yes.

Bonderai Reloads....

Funniest moment of the BG series. Actually that entire sequence was comedy gold. Some mad mage tries to send you and your fire-breathing, vorpal sword-wielding 30th level party on a simple fetch quest. You protest, arguing that your standards are much higher now. So suddenly the game allows you to sub-contract the task to someone else. Awesome. When was the last time a game ever let you do that?!

Modifié par Yrkoon, 26 octobre 2012 - 04:51 .


#1702
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
Morrowind.

You could get one Fast Eddie to start doing jobs for you.

#1703
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Yrkoon wrote...

Oh yes.

Bonderai Reloads....

Funniest moment of the BG series. Actually that entire sequence was comedy gold. Some mad mage tries to send you and your fire-breathing, vorpal sword-wielding 30th level party on a simple fetch quest. You protest, arguing that your standards are much higher now. So suddenly the game allows you to sub-contract the task to someone else. Awesome. When was the last time a game ever let you do that?!


Baldur's Gate 2's expanison, the Throne of Bhaal. Released in June 2001.


Oh... wait, was that a rhetorical, pendantic question?

#1704
Xewaka

Xewaka
  • Members
  • 3 739 messages

Yrkoon wrote...
And Kobolds/Orcs/Ogres are not smart enough to create elaborate traps anyway, even if they DID want their stronghold to be a series of death traps. 

You clearly haven't heard of Tucker's Kobolds.

Modifié par Xewaka, 26 octobre 2012 - 05:34 .


#1705
Chromie

Chromie
  • Members
  • 9 881 messages

Xewaka wrote...

Yrkoon wrote...
And Kobolds/Orcs/Ogres are not smart enough to create elaborate traps anyway, even if they DID want their stronghold to be a series of death traps. 

You clearly haven't heard of Tucker's Kobolds.


That is brilliant.

#1706
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Giggles_Manically wrote...

Morrowind.

You could get one Fast Eddie to start doing jobs for you.

No, this is different.  You're not getting Bonderai and his party to "do jobs".  You're getting him and his party to do *YOUR job*  Literally.  You are given a quest, and you get  to subcontract it out  to someone else.

The fact that it's actually  part of the *main* quest just makes it more awesome.  It would be like if, in Skyrim, you're asked to go to Bleak Falls Barrow and  retrieve the dragon stone,  But instead of going to retrieve it,  you walk over to Jorvaskar and hire out the companions to go get it for you, while you go hang out at the tavern.

Modifié par Yrkoon, 27 octobre 2012 - 01:55 .


#1707
Brockololly

Brockololly
  • Members
  • 9 029 messages
Update 29: Armor Design...

and creepy Josh Sawyer:
Image IPB

#1708
Eurypterid

Eurypterid
  • Members
  • 4 668 messages
Love the makeup. And I like the thought process demonstrated re the subsystems. Here's hoping it results in something really good for the game and genre.

#1709
chunkyman

chunkyman
  • Members
  • 2 433 messages
Too bad it's two weeks before the next update.

#1710
TheBlackBaron

TheBlackBaron
  • Members
  • 7 724 messages
Interesting update. Sawyer touches on an interesting point in that, for all intents and purposes, there were basically three kinds of armor in DnD 3e and variants thereof - studded leather for light armor wearers, a breastplate for those limited by class to medium armor (not so common in the base game, more so in splatbooks), and full plate for the heavy armor wearers. Everything else, from padded armor to scale mail to half-plate and fictional armors like banded mail is functionally useless except perhaps for a level one character. Even Pathfinder never satisfactorily solved that, since it was basically baked into the system.

So if they can find a way to make the whole spectrum viable, and give reasons to wear them outside of roleplaying purposes, that'll be a great step.

#1711
Roflbox

Roflbox
  • Members
  • 290 messages
 

Chris Avellone wrote...
"So if I were to implement a romance subplot in Eternity - I wouldn’t. I’d examine interpersonal relationships from another angle and I wouldn’t confine it to love and romance. Maybe I’d explore it after a “loving” relationship crashed and burned, and one or both was killed in the aftermath enough for them to see if it had really been worth it spending the last few years of their physical existence chained to each other in a dance of human misery and/or a plateau of soul-killing compromise. Or maybe I’d explore a veteran’s love affair with his craft of murder and allowing souls to be freed to travel beyond their bleeding shell, or a Cipher’s obsession with plucking the emotions of deep-rooted souls to try and see what makes people attracted to each other beyond their baser instincts and discovers love... specifically, his love of manipulating others. You could build an entire dungeon and quest where he devotes himself to replicating facsimiles of love, reducer a Higher Love to a baser thing and using NPCs he encounters as puppets for his experimentations, turning something supposedly beautiful into something filthy, mechanical, but surrounded by blank-eyed soul-twisted drones echoing all the hollow Disney-like platitudes and fairy tale existence where everyone lives happily ever after."


Who doesn't love Avellon?

#1712
Gibb_Shepard

Gibb_Shepard
  • Members
  • 3 694 messages
I don't think anyone forced his hand in PS:T, yet he made them. The interview probably wasn't supposed to be taken very seriously. Many of his comments were made in a joke-y manner. This seemed more like a comedic interview between friends than an interview in which we can take quotes and hold on to them like it's a promise that has been set in stone.

#1713
Malsumis

Malsumis
  • Members
  • 256 messages

Gibb_Shepard wrote...

I don't think anyone forced his hand in PS:T, yet he made them. The interview probably wasn't supposed to be taken very seriously. Many of his comments were made in a joke-y manner. This seemed more like a comedic interview between friends than an interview in which we can take quotes and hold on to them like it's a promise that has been set in stone.


Image IPB

#1714
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Gibb_Shepard wrote...

I don't think anyone forced his hand in PS:T, yet he made them. The interview probably wasn't supposed to be taken very seriously. Many of his comments were made in a joke-y manner. This seemed more like a comedic interview between friends than an interview in which we can take quotes and hold on to them like it's a promise that has been set in stone.

Yet, it's essentially  the same as all Avellone interviews.  He's  the  creative-type.  That's how he approaches questions sent to him from the press:  with laborously convoluted tongue-in-cheek answers that make his admirers swoon.

As for whether  we'll see Romances in Project Eternity, we don't know.  And even if one were to take this interview as "set in stone, we still wouldn't have an answer, since all he says is that if he had things his way he wouldn't write any.

But he doesn't have things his way.  Not in PE at least.  And even if he did, it still wouldn't rule out Romances since  we've  got George Ziets  on the writing team.  He could write them instead.  He's done it before  when working with Avellone, as the interview points out.

Personally, I'm betting there won't be any romances in PE though.  Josh  Sawyer also dislikes  them.

Modifié par Yrkoon, 01 novembre 2012 - 10:08 .


#1715
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages

wsandista wrote...

Yrkoon wrote...

^and cinematics. With every single title since ME1, we've seen a drastic increase in cutscenes. By the time DA3 comes out, do not be surprized if gameplay is interrupted every 2 minutes for a cutscene. The projected end goal to this, if it's not kept in check by someone up high in the process is that within a few years, Bioware games will HAVE no gameplay. ThThe game will simply be one long cinematic experience with pauses every few minutes so that the player may "choose" what his protagonist says or does within this cinematic.


I think they're already at the point where gameplay interrupts cinematics. It seemed like I watched ME3 rather than played it.


No kidding. The game could have been titled "Debriefing: The Video Game." The amount of debriefing and sheer number of conversations that you watch instead of play is mind-boggling. And there really are a few missions where you get debriefed like twice.

And after your first Citadel stop when you head back to the Normandy finally thinking you can fly your warship around the galaxy for a mission.... no. You're stuck in debriefs, conversation after conversation, and I think a dream sequence is there too.

Jesus that game loved hearing itself talk.

#1716
Pedrak

Pedrak
  • Members
  • 1 050 messages
The Avellone quote was amusing.

Romances are hardly necessary in RPGs; what some gamers seem to miss is that romances are not inherently good or bad. They can be great and enhance the character/story, they can be cheesy and embarrassing, they can be original or terribly trite.

If in PE they deliver something fresh and interesting like PS:T's platonic affection between the PC and a chaste succubus, fine. If they go for something dark and twisted, fine. If PE doesn't have any kind of romances at all,  conventional or not, that's fine too. What wouldn't be fine would be if they did romances badly - which they won't.

So, *shrug*, I can't understand anyone feeling passionate about this one way or the other. It's not a core feature of RPGs, just a minor thing that if done well can be fun.

Modifié par Pedrak, 01 novembre 2012 - 11:57 .


#1717
99DP1982

99DP1982
  • Members
  • 133 messages
The romances in RPGs are usually bland and uhh dull...

There are few that I actually enjoyed, and that were not obvious "In your face" type of romances.

#1718
wsandista

wsandista
  • Members
  • 2 723 messages

99DP1982 wrote...

The romances in RPGs are usually bland and uhh dull...

There are few that I actually enjoyed, and that were not obvious "In your face" type of romances.


I agree, but this is Obsidian with George Ziets, IMO they have done the best RPG romances(Gann and Safia) and would rather use romance to provide role-playing opportunities or explore interesting themes rather than soft-core porn fanservice.

If any one can do them well, it is Obsidian.

Back to the good part....
So any idea/speculation what the expansion will contain?

Modifié par wsandista, 03 novembre 2012 - 11:14 .


#1719
MichaelStuart

MichaelStuart
  • Members
  • 2 251 messages
I think I remember reading something that said the expansion would be about adding a Underdark like area.

#1720
rjshae

rjshae
  • Members
  • 4 490 messages

MichaelStuart wrote...

I think I remember reading something that said the expansion would be about adding a Underdark like area.

I'm not sure that has been established yet, but it wouldn't surprise me. D&D has made the Underdork a place for higher level characters to tread, even though it makes absolutely no sense physically. It's completely unstable and should all be flooded out.

:wizard:

#1721
bussinrounds

bussinrounds
  • Members
  • 1 434 messages
Part 2 of Sawyer's interview on Matt Chat -www.youtube.com/watch

 It's good hearing that he has such a solid D&D backround.  Inspires confidence concerning Project Eternity's RPG mechanics and such.

#1722
Yrkoon

Yrkoon
  • Members
  • 4 764 messages
On the flipside, He's also a huge fan of Darklands, and we're already seeing its influence manifest itself in PE's proposed mechanics (stamina = health system)

Problem: Have any of you ever actually played Darklands? It was one of the first CRPGs I ever played. Hated it. Bored me to tears for the entire 2 hours I endured of it.

#1723
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 453 messages

Yrkoon wrote...

Problem: Have any of you ever actually played Darklands? It was one of the first CRPGs I ever played. Hated it. Bored me to tears for the entire 2 hours I endured of it.


Boo.

It's one of the best games evar IMO. Everything just comes together so well. The game starts off low-key and mundane, but progressively more supernatural as you advance the story and advance in power. There's a nice flow about it all where it definitely rewards the player for investing more time into the game and exploring the world. The designer(s) really knew how to make a game. There are a lot of issues with the game (f*cking character movement speed, interface, bugs, repetitiveness in encounters, etc), but it's a flawed masterpiece.

Party Creation is also incredibly enjoyable.

Have you played the Realms of Arkania games? I've recently been playing Star Trail (just seems easier to get into than Blade of Destiny) and although it's not the same, there are a few similarities.

Also, was gonna post the Matt Chat video, but buss stole my thunder lol.

Modifié par CrustyBot, 06 novembre 2012 - 12:48 .


#1724
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

bussinrounds wrote...

Part 2 of Sawyer's interview on Matt Chat -www.youtube.com/watch

 It's good hearing that he has such a solid D&D backround.  Inspires confidence concerning Project Eternity's RPG mechanics and such.


Sawyer strikes me as a real mechanics guru (although I remember the outrage when he decided to combine throwing with hand to hand in Van Buren).  D&D or otherwise, his systems seem pretty tight IMO.

#1725
Cyberarmy

Cyberarmy
  • Members
  • 2 285 messages
We have a somehow hilarious art update!


Behold The Epic +3 Medice Ball Flail


Image IPB