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Project Eternity


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#151
bussinrounds

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Was a little disappointed it's not going to be turn based. (a mix of the 'story' elements of PST and combat of ToEE would be godly)

But hell, I can live with RtwP (hopefully it has rounds and the ability to auto-pause at the end of each characters round, at least)

I'm still behind these guys all the way though. Eying that boxed copy.

#152
NoxNoctum

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^Same here, I would have loved to see ToEE's combat system.

#153
dheer

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Damn, I'm excited. Been hoping for a game like this for so long that I'd about given up on anything like it being made before kickstarter came along. I just wish I had more money to give them at the moment.

We want the central character to be one that players will hopefully not just play through Project Eternity with, but into sequels as well.

Hell yes. Continuing my character from BG into BG2 & ToB was great.


mayrabgood wrote...
But if they did make it for OSX I would probably get it eventhough I've never played a game on a computer.

There is hope, don't give up just yet. In the gamebanshee interview they say that they hope to add Mac and Linux version depending on how successful the
kickstarter campaign is.

#154
Yrkoon

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Anyone here wanna help me come up with 10 grand? I wanna play D&D with Chris Avellone Really really bad.

#155
streamlock

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Intriguing. I'm pretty picky on what KS projects I fund, but I'll probably give this one a go. A couple concerns though.

Why on earth do these devs not have higher tier digital only packeges? From a AAA big house published game, I expect physical goodies. For something I'm prefunding, I want the money to go into the game, not trinkets and DVD's that will collect dust.

I understand it is important for some people, and they should have the option, but to say in an interview that big publishers can't make games like this because they are set up to ship millions of boxed copies/retail channels what have you- and can't handle smaller, more focused projects like this and force the physical goods is somewhat mind boggling.

Secondly is the purely iso veiw. Don't get me wrong, I love those old games, but I also have gotten used to zooming in and looking at the enviroment in 3d, all the dirt and grime on my characters-what have you. But I guess on a shoe string budget (and yes, 1.1 mil is pretty shoestring for a game like this) you have to make compromises. I can live with that as long as the art is smooth, high def, overall well done and not some god forsaken 'stylized' type.

Third, I've gotten used to full processional VO's.....but again, on this kind of budget-probably not an option. As long as the first few lines are VO'd to set the tone-I can live with that.

On the plus side, it's going to be a RPG by RPG vets that should know better then to fall into what I half-jokingly refer to as the (cinicraptic experience). That's not totally fair, but you get my point.

Looks promising, very little detail though....What engine are they using, not the bloody infinity engine eh?

#156
Yrkoon

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I'm 99% certain the final tally for the funding of this game will far, far surpass $1.1 million.  Wasteland did.  It got to 3 million.  And it did so without the giant Obsidian logo.

Lets talk again in October, and then ask if $4-5 million is enough to make a game as rich and engrossing  (and visually beautiful) as the Baldurs Gate series.

Modifié par Yrkoon, 15 septembre 2012 - 04:04 .


#157
Xeyska

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Just went over 700K, I can't wait till they pass their goal. :)

#158
Allan Schumacher

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Cimeas wrote...

Hmm, I don't know about the isometric-only camera. Why not just make it like NWN2 where you could choose? I don't understand why they would go backwards. I like to play RPGs from a zoomed out 3rd person perspective (MMO-style).



If they end up going with a 2D prerendered backdrop, adjusting the camera angle just won't be possible.

#159
Dominus

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If they're making an entirely new IP, I doubt they'd go with a 2D backdrop. My guess is it would be something similar to how Wasteland 2 is looking. If it were an enhanced edition of previous work, a 2d prerendered background would be plausible.

Posted Image


Modifié par DominusVita, 15 septembre 2012 - 04:04 .


#160
Allan Schumacher

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DominusVita wrote...

If they're making an entirely new IP, I doubt they'd go with a 2D backdrop. My guess is it would be something similar to how Wasteland 2 is looking. If it were an enhanced edition of previous work, a 2d prerendered background would be plausible.

Image IPB


I'm not sure why a new IP would or would not affect whether or not they were to go with a 3D backdrop or a 2D one.


I do believe it'll be a 3D engine because in many ways development has become a lot more efficient on them, but at the same time they have said it will be very similar to the Infinity Engine games.  So even if I doubt they'd go away from 3D, it is possible.

#161
SOLID_EVEREST

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Legendary cast right there: Josh Sawyer, Tim Cain, and Chris Avellone. Not to say Wasteland: 2 or Adventure Game isn't going to be great, but this is the Kickstarter Project I was really waiting for. Damn, I can't freaking wait.

#162
Dominus

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It was just a personal view, there are plenty of new IPs that I'd recently played like Gemini Rue that aim for a full-retro look as a modern game. Objectively, it could go either way - it just seems more likely to take the 3D Engine route.

Modifié par DominusVita, 15 septembre 2012 - 04:53 .


#163
Yrkoon

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Temple of Elemental Evil (a Troika Game!) Had about the closest thing to 3d graphics that you can get while still being an Iso camera-locked 2d game. And it was Glorious. Hopefully they'll use that as a model.

#164
slimgrin

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I can't imagine they'd go with a 2d environment. I love the top down or isometric camera angles for games. I mean, I REALLY love them. That fact coupled with no turn-based combat is what still holds my interest.

Modifié par slimgrin, 15 septembre 2012 - 04:48 .


#165
Addai

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slimgrin wrote...

They need to deliver first. This Kick Starter model is very new. We'll know in a few years if it's truly effective.

Well it won't always.  But then neither does the "pre-order on launch day" model.

edit- If you're just against the Kickstarter idea, wait to buy the game until after it's finished and there are reviews out.  Me, I think that for a project like Wasteland 2 and this, fans who love a kind of game and legendary developers who want to make it but otherwise couldn't- and getting a game for as low as $15- that's a pretty good gig.

Modifié par Addai67, 15 septembre 2012 - 04:50 .


#166
Allan Schumacher

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Effectively we're preordering mega early.

This game and Wasteland 2 are games I'd likely buy super early, so I have less issue contributing.

#167
Gatt9

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Allan Schumacher wrote...

Effectively we're preordering mega early.

This game and Wasteland 2 are games I'd likely buy super early, so I have less issue contributing.


Which has actually been a pretty effective model.  Galactic Civilizations 1 and 2 were developed that way,  I believe Mount & Blade was as well.  Kickstarter just simplifies the model.

The developer hashes out what he needs to make the game,  then puts it up.  If there's sufficient interest,  it happens.  If not,  no worries about having accepted some money but not enough to make it happen.

It actually has alot of potential.  Imagine EA kickstarting a real Ultima sequel,  or a real Starflight sequel.  If it gets funded,  EA's team is paid for,  and anything it sells is pure profit.  If it doesn't,  EA didn't lose anything except the relatively small investment in the pitch video.

The whole model could reduce the amount of risk "Niche" and innovative ideas would normally incur,  and let them gauge the potential of a new IP without a mega-investment.  It's an enourmous Industry changing model where risk can be mitigated up front,  with virtually no real risk in the investment.  So long as it's delivered on budget,  it means there's absolutely no downside.  The worst scenario is that the team was paid for a year or so,  and every copy sold is in the profit column.

#168
Guest_Guest12345_*

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Just over 750k around 13 hours after the Kickstarter went live. I am hoping they double or triple what they are asking for. They specifically said that the amount of reactivity the game has is dependent on how much money they raise.

#169
Kaiser Arian XVII

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ninemarrow wrote...

No consoles? Wow...


Go play Final Fantasy :P

#170
ObserverStatus

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Project Eternity? Wasn't that the OIA project that was comprised of Rarity's research into Soul Jars? That research resulted in the creation of Rampage's regeneration talisman and the Mane 6 figurines.

#171
Dominus

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I saw the 6-minute video from the kickstarter home page. That really is a beautiful thing. They seem very energized to take an opportunity like this and make the most of it. Almost shed a Man-Tear by the end of it.

Modifié par DominusVita, 15 septembre 2012 - 06:00 .


#172
Kaiser Arian XVII

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What if they take the money and escape to China?! If they get more than 4 million dollars, they may do that ... *spreads pessimism & terror*

#173
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Imperial Sentinel Arian wrote...

What if they take the money and escape to China?! If they get more than 4 million dollars, they may do that ... *spreads pessimism & terror*


Not that you are being serious, but that is the benefit of a company like Obsidian using Kickstarter. They are not a group of unheard of nobodies who have nothing to lose. These are industry veterans and professionals who have built a reputation. They aren't going to risk their reputations, their careers and their brand on some shiesty cash-out.

#174
ObserverStatus

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srsly though, this is the greatest news I've heard since Black Isle got back together! So when are they going to announce their first game?

#175
Sister Goldring

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I'm so excited to see this project, I've got to stay away from the kickstarter site 'cause I keep upping my pledge!....and a few more !!!!!!!! just for emphasis.