I like how they have consistent updates. Keeps my hype up.
Project Eternity
Débuté par
Malsumis
, sept. 14 2012 05:36
#1726
Posté 05 décembre 2012 - 07:29
#1727
Posté 06 décembre 2012 - 02:36
#1728
Posté 06 décembre 2012 - 03:08
Urgon wrote...
http://www.irontower...pic,3114.0.html
New interview from Sawyer
Good interview, and insightful. Thanks for posting.
#1729
Posté 06 décembre 2012 - 10:35
Urgon wrote...
http://www.irontower...pic,3114.0.html
New interview from Sawyer
Good interview, not some pointless "asking same questions in same way 1000th time"
This reminded of me something else tbh.
WHERE IS AGE OF DECANDENCE IRON TOWER!!!!
Still waiting
#1730
Posté 06 décembre 2012 - 04:03
Urgon wrote...
http://www.irontower...pic,3114.0.html
New interview from Sawyer
Oh awesome the guys who are developing Age of Decadence should know all about making a challenging game.
#1731
Posté 06 décembre 2012 - 10:28
I loved the latest update.
It was so cool getting to see some of the stuff they were making for the game and it was funny too. So that's the best update for me by far.
It was so cool getting to see some of the stuff they were making for the game and it was funny too. So that's the best update for me by far.
Modifié par Sister Goldring, 06 décembre 2012 - 10:30 .
#1732
Posté 19 décembre 2012 - 07:07
A big update about resolutions, movement and combat-feel, UI design and 4 core class design and advencement.
Now they are off for holiday, we wont be hearing anything for 2-3 weeks :/ But this is enough to theorycraft for a long time
Now they are off for holiday, we wont be hearing anything for 2-3 weeks :/ But this is enough to theorycraft for a long time
#1733
Posté 13 février 2013 - 02:26
#1734
Posté 13 février 2013 - 11:13
Roflbox wrote...
MCA has finally started playing Arcanum. Unpatched and unmodded this should be fun.
Dat quality!
Also he is bad at playing RP games it seems
#1735
Posté 13 février 2013 - 07:37
Mmm... he's a designer, not a professional game player.
#1736
Posté 14 février 2013 - 12:06
What did he do wrong exactly?
#1737
Posté 14 février 2013 - 01:37
Didn't even know about this. Thanks for the heads-up.
#1738
Posté 20 février 2013 - 09:18


Godlike concept art
#1739
Posté 28 février 2013 - 02:07
Looks good.
#1740
Posté 02 mars 2013 - 12:32
The flame guy looks like the createable characters on Neverwinter Nights 2.
#1741
Posté 10 avril 2013 - 05:27
#1742
Posté 10 avril 2013 - 06:21
blaidfiste wrote...
Latest update lookin good!
MY EYES!


Modifié par Skelter192, 10 avril 2013 - 06:25 .
#1743
Posté 10 avril 2013 - 07:09
It looks wonderful. God, the wait is too long, I really need my RPG cravings satisfied with new games. At least Wasteland 2 comes out this year.
#1744
Guest_Puddi III_*
Posté 10 avril 2013 - 07:28
Guest_Puddi III_*
I wish the character models were more detailed. That's something about the old iso games and their art style that I'm really not too fond of.
#1745
Posté 10 avril 2013 - 07:42
I saw the update this morning and it looks beautiful, I can't wait for this game!
I actually can't wait for a lot of the games I backed, but that's another story
I actually can't wait for a lot of the games I backed, but that's another story
#1746
Posté 10 avril 2013 - 08:06
Fortunately my room was pressurized.
#1747
Posté 10 avril 2013 - 09:03
Allan Schumacher wrote...
Fortunately my room was pressurized.
Mine wasn't. *Sigh* Brain stains take forever to get out of carpet >.<
P:E is lookin' fine. Kickstarter money well spent thus far, I reckon
#1748
Posté 10 avril 2013 - 09:30
Allan Schumacher wrote...
Fortunately my room was pressurized.
Can't afford a pressurized room, so I made due with a strong helmet.
#1749
Posté 10 avril 2013 - 09:50
Thank you God that this exists! Can't wait.
#1750
Posté 10 avril 2013 - 10:42
And people say 2d is ugly/outdated.
That is magnificent.
#2dgrafix****
That is magnificent.
#2dgrafix****





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