Project Eternity
#1751
Guest_simfamUP_*
Posté 10 avril 2013 - 01:14
Guest_simfamUP_*
#1752
Posté 10 avril 2013 - 01:22
Money well invested so far.
#1753
Posté 10 avril 2013 - 01:56
blaidfiste wrote...
Latest update lookin good!
It reminds me of the images people were spreading around as fake Wasteland 2 screencaptures. Very nice.
#1754
Posté 10 avril 2013 - 02:35
Modifié par LTD, 10 avril 2013 - 02:49 .
#1755
Posté 10 avril 2013 - 03:08
LTD wrote...
For couple of months now I've been wanting to walk across that river, prepare Xzar's spells by resting in that camp and then heading inside.None of it happens no matter how much I click the screen!! Game is getting annoying:l
'Gather your party before venturing forth.'
#1756
Posté 10 avril 2013 - 03:57
LTD wrote...
For couple of months now I've been wanting to walk across that river, prepare Xzar's spells by resting in that camp and then heading inside.None of it happens no matter how much I click the screen!! Game is getting annoying:l
Something troubling you?
#1757
Posté 10 avril 2013 - 04:19
Beerfish wrote...
LTD wrote...
For couple of months now I've been wanting to walk across that river, prepare Xzar's spells by resting in that camp and then heading inside.None of it happens no matter how much I click the screen!! Game is getting annoying:l
'Gather your party before venturing forth.'
I do not think LTD's sound is working.
#1758
Posté 10 avril 2013 - 04:25
#1759
Posté 10 avril 2013 - 11:08
Enigmatick wrote...
Whoa, people have gifs of this already! This seriously looks great I honestly wished I pledged more than $35
You should have!!!!!!
*only gave $140*
#1760
Posté 11 avril 2013 - 07:52


THIS GAME LOOKS AMAZING!!!!
Seriously, I think I've been waiting for this game since I finished Throne of Bhaal. Kickstarter is awesome and keeping me interested in gaming- Shadowrun, Dead State, Project Eternity, Wasteland 2, Star Citizen, Torment- and finished games that have already released like FTL or Chivalry. God bless Kickstarter and these smaller developers.
Modifié par Brockololly, 11 avril 2013 - 07:55 .
#1761
Posté 11 avril 2013 - 08:01
PE and Torment have shown what their 2D backgrounds with 3D characters will look like. All looks VERY pretty, but waiting to see more of what the above games have shown before I start freaking out.
#1762
Posté 11 avril 2013 - 10:10
#1763
Posté 24 mai 2013 - 11:22
He talked a bit about them in the SA forums a while ago:
Chanters don't play music (or sing). That might not seem like a big deal, but everyone assumes otherwise. My hope was that calling them chanters would help distance them from bards, even if they occupy a somewhat similar mechanical role. Additionally, bards have a stigma of being stinky characters, mechanically. We do not want chanters to carry that stigma.
While ciphers are conceptually similar to psionicists, psionicists have had wildly different mechanics in D&D over the years, so there's not necessarily any common ground between them there. "Psionicist" is a really sci-fi sounding name, especially in D&D. Cipher is more a enigmatic name. In our lore, the first identified ciphers were a mystery to animancers because they couldn't figure out how they worked. The fact that these ciphers were also orlans, who are notoriously difficult to read, added to their mystique.
Basically a chanter:
http://www.youtube.c...3cES7MMd8#t=30s
He also had this to say about the topic on the Obsidian forums:
[i]We're about to implement the chanter, so details may change, but the basics are that chanters start the game with a list of basicphrases. Phrases are not individual words or ideas like "protect" or "fire", but full phrases likeAefyllath Ues mith FyrorThick Grew Their Tongues, Stumbling o'er Words. Phrases encompass a complete idea that is passively expressed as a magical effect in the area surrounding the chanter.
Chanters do not use phrases on their own, only in the context of a player-assembled chant. A chant is a sequence of phrases. It can included repeated phrases, but phrases all have a linger duration that is applied after the phrase has completed, so linking the same phrase back-to-back undercuts the potential power of overlapping the durations of different phrases.
Additionally, after a chanter has spoken a number of phrases, he or she can use a targeted roar. This is a special type of phrase, but it is shouted in a cone (always) in front of the chanter and can produce beneficial or harmful effects (sometimes both). E.g. the roar And Hel-Hyraf Crashed upon the Shield temporarily reduces the DT of all enemies caught in the cone. Roaring interrupts the chant, but the chanter will resume it a few seconds later.
Chanters always have one chant selected (they are modal and exclusive to each other). They will always start chanting as soon as combat begins and always stop chanting as soon as combat ends.
Modifié par Urgon, 24 mai 2013 - 11:29 .
#1764
Posté 21 juin 2013 - 12:20
#1765
Posté 26 juin 2013 - 08:06
Even more here.



Modifié par Roflbox, 26 juin 2013 - 08:16 .
#1766
Posté 19 juillet 2013 - 08:52
#1767
Posté 06 août 2013 - 11:09
#1768
Posté 06 août 2013 - 11:19
#1769
Guest_simfamUP_*
Posté 06 août 2013 - 11:54
Guest_simfamUP_*
#1770
Posté 07 août 2013 - 01:17
#1771
Posté 07 août 2013 - 11:33
I keep trying to click my dudes when watching that screenie. Seriously that door NEEDS to be opened and the evil guys NEED to be smitten!!
http://media.obsidia...-skaen-1660.jpg
here's high reso of the same pic.
I
#1772
Posté 30 octobre 2013 - 01:50



If you look closely at the pictures used in the update you will notice they now use the name Pillars of Eternity when refering to the game. Final titel or new placeholder?
Modifié par TheRealJayDee, 30 octobre 2013 - 01:56 .
#1773
Posté 30 octobre 2013 - 05:31
#1774
Posté 30 octobre 2013 - 07:53
#1775
Posté 20 novembre 2013 - 10:49
This one.
I would like another video.





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