Project Eternity
#176
Posté 15 septembre 2012 - 06:30
#177
Guest_Guest12345_*
Posté 15 septembre 2012 - 06:34
Guest_Guest12345_*
Laser Beam wrote...
I'm amazed at how quickly they've gotten nearly to their goal. Just shows the power of gamers. 15 people have donated 1000 dollars. My god these rich bastards!
If I had it, I absolutely would donate 5k, so I could make my own tavern, NPC and armor set. /nerdgasm
#178
Posté 15 septembre 2012 - 06:51
Yep. Logic dictates that just about every aspect of the game will be richer/deeper/better depending on how much funding, beyond the initial asking price, they receive. They've said over and over that this is the beauty of being able to create a game with funding that doesn't come attached to suit and tie publishing companies: ALL funding goes towards the game itself.scyphozoa wrote...
Just over 750k around 13 hours after the Kickstarter went live. I am hoping they double or triple what they are asking for. They specifically said that the amount of reactivity the game has is dependent on how much money they raise.
They also specifically mentioned the possibility of "Stretch Goals" once they hit the 1.1 million. This could potentially be an amazing thing because it will let them be specific with us. They'll be able to come and say: hey, we hit 1.1 million. Thank you. Your game is coming. However, If we get to 2 million, we'll create a tool-set for you guys. And if we hit 3 million, we'll be able to add X amount of additional story content. if we hit 4 million then we'll be able to implement that gigantic underground city and elaborate stealth gameplay that was previous just a pipe dream at the last developer meeting. And if we hit 5 million, we'll be able to force Chris Avellone to write up some romances.....
Modifié par Yrkoon, 15 septembre 2012 - 06:57 .
#179
Posté 15 septembre 2012 - 07:05
Lol its $755.553 already. Gamer are really hunger for "good" RPGs.
Now i just need to "convince" more of my friends to throw money, i can be very persuasive with a shotgun.
#180
Posté 15 septembre 2012 - 07:10
Edit: LOL it's the middle of the night in the US and the counter is still going up about 20k per hour. Mind boggling.
Modifié par Yrkoon, 15 septembre 2012 - 07:24 .
#181
Posté 15 septembre 2012 - 07:33
Modifié par chunkyman, 15 septembre 2012 - 07:33 .
#182
Posté 15 septembre 2012 - 07:35
Real interested.
#183
Posté 15 septembre 2012 - 07:37
chunkyman wrote...
Why can't it be on Mac? WHHYYYYYYYYYYYY?!?!
It will be, probably, at one point.
one word: stretch goals.
edit: umm, two words?
Modifié par eroeru, 15 septembre 2012 - 07:38 .
#184
Posté 15 septembre 2012 - 07:38
And it'll be PC only, because Avellone is "tired of designing content and interactions that caters to consoles and console controllers.""Those limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience," he told me.
#185
Posté 15 septembre 2012 - 08:03
Shocking what gamers can do!
#186
Posté 15 septembre 2012 - 08:05
I can only imagine what Project Eternity's on track to make.
#187
Posté 15 septembre 2012 - 08:10
lol, just install a windows 7 partition on it.chunkyman wrote...
Why can't it be on Mac? WHHYYYYYYYYYYYY?!?!
#188
Posté 15 septembre 2012 - 08:11
#189
Posté 15 septembre 2012 - 08:14
Indeed. I was rather amused at Tim Schafer's response to the major budget flow from his kickstarter...Heh, the reference
Modifié par DominusVita, 15 septembre 2012 - 08:25 .
#190
Posté 15 septembre 2012 - 08:15
Cyberarmy wrote...
Heh, the reference
https://twitter.com/...3103360/photo/1
https://twitter.com/...1893634/photo/1
LOL
God keep that guy. And pressure or not, he's gonna wake up in the morning to good news. It's probably going to reach 1.1 million in a few hours.
Modifié par Yrkoon, 15 septembre 2012 - 08:17 .
#191
Guest_Guest12345_*
Posté 15 septembre 2012 - 08:16
Guest_Guest12345_*
Yrkoon wrote...
God keep that guy. And pressure or not, he's gonna wake up in the morning to good news. It's probably going to reach 1.1 million in a few hours.
This is what I'm hoping for. They are in CA, so I hope that by the time they wake up in ~8 hours, the goal will be cleared.
Modifié par scyphozoa, 15 septembre 2012 - 08:18 .
#192
Posté 15 septembre 2012 - 08:26
Yrkoon wrote...
Just crossed the 800,000 mark. It still hasn't been 24 hours. Just to put things in perspective, it took Wasteland 2 almost a whole week to get to 800,000, and it ended up generating 3 million by the end of the one month time limit.
I can only imagine what Project Eternity's on track to make.
Sounds awesome and I hope Obsidian can leave out their bugs that have plagued thier games historically. Obsidian (as was Black Isle Studios) is well noted for their writing and character development This game sounds great and Chris Avellone may be one of the greatest RPG writers of all time. If anyone ever played PS:T (in which Chris wrote most of the dialogue) and then consider the graphics and gameplay that are in today's gaming world, I see an incredible game coming about.
Having said that, Wasteland was one of the best RPGs I have ever played. I actually think it was better from a storyline and gamplay style than the original Fallout. But the graphics in the Fallout world made it a better looking game, so when I add the already great writing in Fallout 1 and 2 (Avellone wrote for F2), they were better experiences for me. Says a lot about how graphics can add to the immersion of RPGing. Avellone's writing for Fallout Van Buren actually carried over into Fallout 3 (which was what Van Buren was to be).
#193
Posté 15 septembre 2012 - 08:55
bobobo878 wrote...
lol, just install a windows 7 partition on it.chunkyman wrote...
Why can't it be on Mac? WHHYYYYYYYYYYYY?!?!
I'm terrible with computers (which is odd considering how much time I spend on them...), I doubt I would be able to successfully make a Windows 7 partition and install/play the game without screwing something up.
#194
Posté 15 septembre 2012 - 09:35
Cyberarmy wrote...
Heh, the reference
https://twitter.com/...3103360/photo/1
https://twitter.com/...1893634/photo/1
I lol'd.
Also, avatar test.
#195
Posté 15 septembre 2012 - 09:50
#196
Posté 15 septembre 2012 - 10:33
CrustyBot wrote...
I'm interested in the stretch goals.
Real interested.
Me too: my wallet is already opened. If they continue like that they will fund the game in 24 h
I guess that settle the question about the potential popularity of a true successor to the Infinity Engine's games once and for all. Always said that there was still money to be made with those kind of games and that EA/Bioware's decision (who somewhat anticipated that trend with DA:O) were superficial and too market oriented.
PS: Your avatar is great indeed
#197
Posté 15 septembre 2012 - 11:23
#198
Posté 15 septembre 2012 - 11:34
#199
Posté 15 septembre 2012 - 11:38
Wereparrot wrote...
Interesting, but no more than that. And why are they begging? Bethesda never begged for funding to make Skyrim, or at least not that I'm aware of.
Bethesda never tried to make anything that resembles an old school RPG with Skyrim. The type of game that Obsidian is making here is catered to a very specific niche, a much smaller portion of the market than Skyrim is. It would never get the greenlight at a company like Bethesda or BioWare/EA.
#200
Posté 15 septembre 2012 - 11:41
ps: I'm on a Mac and I don't give a damn, if they don't make it OSX-compatible, the people working on WINE will
Modifié par Catroi, 15 septembre 2012 - 11:44 .





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