Aller au contenu

Photo

Is reload cancelling a form of cheating?


5 réponses à ce sujet

#1
Testosticore

Testosticore
  • Members
  • 135 messages
 Yes.

#2
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages
Reload cancelling is a game mechanic utilized in a number of different game titles.  The philosophy is that it rewards particularly skilled players for accomplishing the action.

On the surface, it does not seem fair or realistic but it is merely a mechanic like any other.

Suspension of disbelief can be brought into it by saying your particular soldier, adept, infiltrator, or whatever, has learned speed reloading, or whatever, even though the animation does not support it.

It's not something accepted by everyone.  It took me a long time to be convinced by Corey Gaspur that this was a good idea, but he plays a lot of fighting games. Posted Image

Cheers

Posted Image

#3
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages

Testosticore wrote...

Thank you for your input, Derek. Might I ask for a couple of examples in which games reload canceling occurs?


Right, sorry, I should have specified animation cancelling.  They are more common in games like Street Fighter or other similar series.  Corey's arguement is that this type of action gives the player more control over how his / her character acts.

Cheers

Posted Image

Edited for poor typing Posted Image

Modifié par Derek Hollan, 14 septembre 2012 - 08:41 .


#4
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages

Cyonan wrote...

Derek Hollan wrote...

Reload cancelling is a game mechanic utilized in a number of different game titles.  The philosophy is that it rewards particularly skilled players for accomplishing the action.

On the surface, it does not seem fair or realistic but it is merely a mechanic like any other.

Suspension of disbelief can be brought into it by saying your particular soldier, adept, infiltrator, or whatever, has learned speed reloading, or whatever, even though the animation does not support it.

It's not something accepted by everyone.  It took me a long time to be convinced by Corey Gaspur that this was a good idea, but he plays a lot of fighting games. Posted Image

Cheers

Posted Image


Out of curiosity, have you guys/girls ever entertained the idea of having a reload cancel button(or even just pressing reload a second time), as opposed to the current popular method if doing it via medi-gel?

I didn't know animation cancelling was a thing in fighting games, but I'm still part of the "mash buttons wildly until somebody's health bar is empty" crowd =P


There is no intention of having such a button but any custom action performed by the character will cause the animation cancel when used at the right time (e.g. - reload + take cover, reload + dodge, etc.)

Posted Image

#5
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages

Testosticore wrote...

Derek Hollan wrote...

Cyonan wrote...


Out of curiosity, have you guys/girls ever entertained the idea of having a reload cancel button(or even just pressing reload a second time), as opposed to the current popular method if doing it via medi-gel?

I didn't know animation cancelling was a thing in fighting games, but I'm still part of the "mash buttons wildly until somebody's health bar is empty" crowd =P


There is no intention of having such a button but any custom action performed by the character will cause the animation cancel when used at the right time (e.g. - reload + take cover, reload + dodge, etc.)

Posted Image


Any intention or consideration of alerting players to the existance of the action? I know a lot of people don't know about it outside of the BSN.


Sorry, I'm probably not the guy to ask.  I fear it's one of those hidden "easter eggs" that the designers felt players could discover.

Posted Image

#6
Derek Hollan

Derek Hollan
  • BioWare Employees
  • 1 099 messages

Testosticore wrote...

Derek Hollan wrote...

Testosticore wrote...

Derek Hollan wrote...

Cyonan wrote...


Out of curiosity, have you guys/girls ever entertained the idea of having a reload cancel button(or even just pressing reload a second time), as opposed to the current popular method if doing it via medi-gel?

I didn't know animation cancelling was a thing in fighting games, but I'm still part of the "mash buttons wildly until somebody's health bar is empty" crowd =P


There is no intention of having such a button but any custom action performed by the character will cause the animation cancel when used at the right time (e.g. - reload + take cover, reload + dodge, etc.)

Posted Image


Any intention or consideration of alerting players to the existance of the action? I know a lot of people don't know about it outside of the BSN.


Sorry, I'm probably not the guy to ask.  I fear it's one of those hidden "easter eggs" that the designers felt players could discover.

Posted Image


While I have your attention, Derek, is there any chance of weapon stats being added in game in addition to or overlapping the bars we have currently? I'd like to see the number difference between a Widow I and Widow IV without having to google it.

And again, thanks for your participation.


I will never say never but at this point there have been no plans to.  Breaks immersion maybe?  Speculation on my part there.

Posted Image