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Is reload cancelling a form of cheating?


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#101
Testosticore

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Thank you for your input, Derek. Might I ask for a couple of examples in which games reload canceling occurs?

Edit: Might I also point out that in some of the games I know of there are indicators for the mechanic's existance and/or the mechanic involves an action specifically designed for canceling, rather than just using an alternative and overriding command?

Modifié par Testosticore, 14 septembre 2012 - 08:37 .


#102
jpraelster93

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Thank god now people can stop complainign


Its very similar to gears of war active reload

Modifié par jpraelster93, 14 septembre 2012 - 08:37 .


#103
Derek Hollan

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Testosticore wrote...

Thank you for your input, Derek. Might I ask for a couple of examples in which games reload canceling occurs?


Right, sorry, I should have specified animation cancelling.  They are more common in games like Street Fighter or other similar series.  Corey's arguement is that this type of action gives the player more control over how his / her character acts.

Cheers

Posted Image

Edited for poor typing Posted Image

Modifié par Derek Hollan, 14 septembre 2012 - 08:41 .


#104
billpickles

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Yes, you are going to get in trouble for hitting a button on your controller earlier than EA wants you to. You must sit and wait patiently and not touch anything.

#105
Testosticore

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Just because Derek spoke doesn't mean I'm going to drop the subject. This is a discussion forum where discussion takes place. Most of this legitimate conversation has been civil. If you have to "thank god" for a thread's potential end, don't click on it.

It is also NOT very similar to the active reload in that the active reload had an indicator and a dedicated command for completing the action.

#106
Testosticore

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Derek Hollan wrote...

Right, sorry, I should have specified animation cancelling.  They are more common in games like Street Fighter or other similar series.  Corey's arguement is that this type of action gives the player more control over how his / her character acts.

Cheers

Posted Image

Edited for poor typing Posted Image


Again, thank you. I was in the thread yesterday about more active Dev participation and I'm glad you're in here now.

For any devs, I don't expect Bioware to change the mechanic simply because I dislike it or even because the majority dislike it. I'm simply trying to have a discussion on it.

I've never played any fighting games aside from boxing or MMA games, so I don't know anything about animation canceling in those genres. I respectfully disagree with Corey, specifically and largely since there's no indicator anywhere that the action exists AND because I feel the best way to give me full control over my character would be to not have it enter an uncontrolable (without perfectly timed canceling) animation. The rest of my argument is sprinkled around this thread.

#107
upinya slayin

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Testosticore wrote...

Just because Derek spoke doesn't mean I'm going to drop the subject. This is a discussion forum where discussion takes place. Most of this legitimate conversation has been civil. If you have to "thank god" for a thread's potential end, don't click on it.

It is also NOT very similar to the active reload in that the active reload had an indicator and a dedicated command for completing the action.


It kinda is just without the HUD, Its about timing. Its no different then saying its cheating If someone can aim better then you. its not an unfair advantage and its not cheating. BW has even said it themselves

#108
sandboxgod

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Yeah this is a mechanic common among fighting and action games. I like it because it is something that a skilled player will learn to do and appreciate. Adds more player skill

It's nothing I would bother to debate with anyone. It's just my opinion. Thank you Bioware for setting the OP straight

#109
jpraelster93

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upinya slayin wrote...

Testosticore wrote...

Just because Derek spoke doesn't mean I'm going to drop the subject. This is a discussion forum where discussion takes place. Most of this legitimate conversation has been civil. If you have to "thank god" for a thread's potential end, don't click on it.

It is also NOT very similar to the active reload in that the active reload had an indicator and a dedicated command for completing the action.


It kinda is just without the HUD, Its about timing. Its no different then saying its cheating If someone can aim better then you. its not an unfair advantage and its not cheating. BW has even said it themselves


Thank you that was my point its almost exactly the same except there is no hud

#110
Cyonan

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Derek Hollan wrote...

Reload cancelling is a game mechanic utilized in a number of different game titles.  The philosophy is that it rewards particularly skilled players for accomplishing the action.

On the surface, it does not seem fair or realistic but it is merely a mechanic like any other.

Suspension of disbelief can be brought into it by saying your particular soldier, adept, infiltrator, or whatever, has learned speed reloading, or whatever, even though the animation does not support it.

It's not something accepted by everyone.  It took me a long time to be convinced by Corey Gaspur that this was a good idea, but he plays a lot of fighting games. Posted Image

Cheers

Posted Image


Out of curiosity, have you guys/girls ever entertained the idea of having a reload cancel button(or even just pressing reload a second time), as opposed to the current popular method if doing it via medi-gel?

I didn't know animation cancelling was a thing in fighting games, but I'm still part of the "mash buttons wildly until somebody's health bar is empty" crowd =P

#111
lonefedaykin

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Testosticore wrote...

*snip*

Thank you for acknowledging my patience, but it's taking absolutely no effort. This conversation was intended to be and indeed has been fun for me. I enjoy constructive conversation. It doesn't upset me that people reload cancel. I just dislike the contradictions inherent in it.

You and others have provided descriptions of my inaccuracies on the operations of ME firearms. I was mistaken. But it all begs the question: if the final bit of the animation is present and unnecissary, why include it? It's an unfair advantage over anyone who never figures it out and is not told about it. If it's a completely superfluous animation that was included on nearly every single gun and there was a shortcut created specifically for "clever use of game mechanics", I feel it's even more annoying. It's akin to quickscoping. 


I think Derek hit this already, (Thanks Derek) but when using firearms it is possible that an operator finds a shortcut to take when reloading the weapon, or the operator has gotten physically faster at reloading the weapon. This is a bit hand-wavy, but you are correct, it does "beg the question." I would agree that it is potentially akin to quickscoping, but again that goes to your opinion on how the game should be played.

Testosticore wrote...

I'm not distinguishing between single and multiplayer, and
cheating has nothing to do with harming other players in my eyes. To use
the multiplayer distinction, however, taking shortcuts is a form of
cheating. If you take a shortcut in a race you're cheating and I feel
the analogy fits because the scoring is, for a very large percentage of
players, a race to the most points. The only way you can compete is by
taking the shortcut yourself. It forces you to play a specific way.


I think you show your hand here a bit when you say "in my eyes." This is saying that it is your opinion that RCing is cheating and I will not begrudge you your opinion on the matter. You then make the analogy to a race. I don't think this fits as a race does have a predefined course and rules and thus a shortcut would be cheating. RCing does not violate any rules (as Derek stated, again thanks) so the analogy doesn't really work.

Sorry I'm a bit behind. Had to drive home. Feel free to ignore anything above as it is probably quite tardy.

#112
jrod512ATX

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I've never done the reload cancel, I just never tried. Never really read a thread about it until this one. It just never struck me as something I should learn to do. If I want to 2-shot a Claymore I use Adrenaline Rush and if you RC we'll great...doesn't bother me.

#113
Testosticore

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jpraelster93 wrote...

upinya slayin wrote...

Testosticore wrote...

Just because Derek spoke doesn't mean I'm going to drop the subject. This is a discussion forum where discussion takes place. Most of this legitimate conversation has been civil. If you have to "thank god" for a thread's potential end, don't click on it.

It is also NOT very similar to the active reload in that the active reload had an indicator and a dedicated command for completing the action.


It kinda is just without the HUD, Its about timing. Its no different then saying its cheating If someone can aim better then you. its not an unfair advantage and its not cheating. BW has even said it themselves


Thank you that was my point its almost exactly the same except there is no hud


And no dedicated exocution command. So it's almost exactly the same thing except not at all. It's almost exactly the same thing like eating cereal with a bowl and a spoon is almost exactly the same thing as eating invisible cereal out of the box.

#114
Weebay

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Testosticore wrote...

 Yes.



Way to be 100%wrong and yet still reply.  If you don't know for sure don't respond please or specify that you THINK that's the answer 

#115
Josh.de

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It´s a feature, like missile glitching is a given feature in the game.
Cheating is when BW store eats over $200 to max every UR gun.

#116
sandboxgod

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Cyonan wrote...

Derek Hollan wrote...

Reload cancelling is a game mechanic utilized in a number of different game titles.  The philosophy is that it rewards particularly skilled players for accomplishing the action.

On the surface, it does not seem fair or realistic but it is merely a mechanic like any other.

Suspension of disbelief can be brought into it by saying your particular soldier, adept, infiltrator, or whatever, has learned speed reloading, or whatever, even though the animation does not support it.

It's not something accepted by everyone.  It took me a long time to be convinced by Corey Gaspur that this was a good idea, but he plays a lot of fighting games. Posted Image

Cheers

Posted Image


Out of curiosity, have you guys/girls ever entertained the idea of having a reload cancel button(or even just pressing reload a second time), as opposed to the current popular method if doing it via medi-gel?

I didn't know animation cancelling was a thing in fighting games, but I'm still part of the "mash buttons wildly until somebody's health bar is empty" crowd =P


Yep. Most games have a "window" where you are required to watch the animation. For instance in a shooter you pick up a gun. But at somepoint along the animation it becomes valid for you to move. This in effect becomes "gun pickup cancel". 

Many of us cancel animations innately in video games and we're not even aware of it. 

#117
jpraelster93

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Testosticore wrote...

jpraelster93 wrote...

upinya slayin wrote...

Testosticore wrote...

Just because Derek spoke doesn't mean I'm going to drop the subject. This is a discussion forum where discussion takes place. Most of this legitimate conversation has been civil. If you have to "thank god" for a thread's potential end, don't click on it.

It is also NOT very similar to the active reload in that the active reload had an indicator and a dedicated command for completing the action.


It kinda is just without the HUD, Its about timing. Its no different then saying its cheating If someone can aim better then you. its not an unfair advantage and its not cheating. BW has even said it themselves


Thank you that was my point its almost exactly the same except there is no hud


And no dedicated exocution command. So it's almost exactly the same thing except not at all. It's almost exactly the same thing like eating cereal with a bowl and a spoon is almost exactly the same thing as eating invisible cereal out of the box.


Dont be so stubborn they are very similar in how you exucute them on your controller forget the screen forget the hud the way you do both on your controller is almost exactly the same

#118
Testosticore

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sandboxgod wrote...

Yeah this is a mechanic common among fighting and action games. I like it because it is something that a skilled player will learn to do and appreciate. Adds more player skill

It's nothing I would bother to debate with anyone. It's just my opinion. Thank you Bioware for setting the OP straight


No one "set me straight". This is a discussion. Something a lot of people in this community seem to have a tenuous grasp of. Derek said himself it took a great deal of convincing for him to accept it.

#119
jpraelster93

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Testosticore wrote...

sandboxgod wrote...

Yeah this is a mechanic common among fighting and action games. I like it because it is something that a skilled player will learn to do and appreciate. Adds more player skill

It's nothing I would bother to debate with anyone. It's just my opinion. Thank you Bioware for setting the OP straight


No one "set me straight". This is a discussion. Something a lot of people in this community seem to have a tenuous grasp of. Derek said himself it took a great deal of convincing for him to accept it.


But the fact is is that it is intended that came straight from dereks mouth convincing or not thats a fact

#120
Testosticore

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jpraelster93 wrote...

Testosticore wrote...

jpraelster93 wrote...

upinya slayin wrote...

Testosticore wrote...

Just because Derek spoke doesn't mean I'm going to drop the subject. This is a discussion forum where discussion takes place. Most of this legitimate conversation has been civil. If you have to "thank god" for a thread's potential end, don't click on it.

It is also NOT very similar to the active reload in that the active reload had an indicator and a dedicated command for completing the action.


It kinda is just without the HUD, Its about timing. Its no different then saying its cheating If someone can aim better then you. its not an unfair advantage and its not cheating. BW has even said it themselves


Thank you that was my point its almost exactly the same except there is no hud


And no dedicated exocution command. So it's almost exactly the same thing except not at all. It's almost exactly the same thing like eating cereal with a bowl and a spoon is almost exactly the same thing as eating invisible cereal out of the box.


Dont be so stubborn they are very similar in how you exucute them on your controller forget the screen forget the hud the way you do both on your controller is almost exactly the same


It is NOT because active reload has a dedicated exocution command. You stop being stubborn. It's the difference between "do this by pressing this button at the right time" and "do this by doing anything at the right time but we aren't going to tell you about it".

#121
Testosticore

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jpraelster93 wrote...

Testosticore wrote...

sandboxgod wrote...

Yeah this is a mechanic common among fighting and action games. I like it because it is something that a skilled player will learn to do and appreciate. Adds more player skill

It's nothing I would bother to debate with anyone. It's just my opinion. Thank you Bioware for setting the OP straight


No one "set me straight". This is a discussion. Something a lot of people in this community seem to have a tenuous grasp of. Derek said himself it took a great deal of convincing for him to accept it.


But the fact is is that it is intended that came straight from dereks mouth convincing or not thats a fact


I didn't dispute it was intended. You clearly don't want to be a part of this discussion and you aren't making much effort into progressing it. Why be in here?

#122
Learn To Love Yourself

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One of the strongest arguments I've read for reload cancelling is the Street Fighter combo system. You cut your attack short by performing a special move, causing an uninterrupted chain. You can also see this type of thing in Call of Duty games, where you cancel an animation by changing weapons twice.

In any of these cases, it does take a slight amount of skill / timing to perform the operations correctly and can give such an individual an advantage to those who don't employ these operations either at all or as well.

#123
ToaOrka

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I know you can't reload cancel in Halo, at least not with the H3 Carbine to name one example, but I'm glad it's in ME3 - rewards me for knowing how the heck the game intentionally works.

#124
Testosticore

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Weebay wrote...

Testosticore wrote...

 Yes.



Way to be 100%wrong and yet still reply.  If you don't know for sure don't respond please or specify that you THINK that's the answer 


What?

#125
silencekills

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Testosticore wrote...

Weebay wrote...

Testosticore wrote...

 Yes.



Way to be 100%wrong and yet still reply.  If you don't know for sure don't respond please or specify that you THINK that's the answer 


What?


lol