Hi there! Does anyone know the names of the scripts that do the transition between the modules of official campaign (chap1->chap1E, chap1E-->chap2 etc..)
I edited the modules but couldn't find them as I don't know the naming convention of bioware's dev and there's so many scripts I don't want to edit each one to find the right script!
Thanks!
Script for transition between modules
Débuté par
Krevett
, sept. 14 2012 06:26
#1
Posté 14 septembre 2012 - 06:26
#2
Posté 14 septembre 2012 - 06:45
For Chapter 1 to 1E, it's
m1q1faribmodend
#include "nw_i0_henchman"
#include "M1_PLOT"
void main()
{
RestoreEveryone();
StripAllPersonalItemsFromEveryone();
// * have to delay this so that there is time to strip all the items
DelayCommand(0.5,StartNewModule("Chapter1E"));
}
I had to go through Aribeth's dialogue to find it. For 1E to 2, it's
m1q6fdestslg02
It looks like you have to hunt them down individually.
m1q1faribmodend
#include "nw_i0_henchman"
#include "M1_PLOT"
void main()
{
RestoreEveryone();
StripAllPersonalItemsFromEveryone();
// * have to delay this so that there is time to strip all the items
DelayCommand(0.5,StartNewModule("Chapter1E"));
}
I had to go through Aribeth's dialogue to find it. For 1E to 2, it's
m1q6fdestslg02
It looks like you have to hunt them down individually.
Modifié par MagicalMaster, 14 septembre 2012 - 06:51 .
#3
Posté 16 septembre 2012 - 10:25
ok thanks for these two already MM it will cut a bit of work
#4
Posté 17 septembre 2012 - 12:22
The last 3 (if you still need 'em) ...Krevett wrote...
ok thanks for these two already MM it will cut a bit of work
2 to 2E -----> m2movehosttower (area transition, M2Q05DLUSKGATE)
2E to 3 -----> 2q6k_endmodule (convo, m2q6a02aarin)
3 to 4 -----> m3q1a01aariendit (convo, m3q01a01aari)
... should do it fer ya!
Modifié par HipMaestro, 17 septembre 2012 - 12:26 .





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