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Script for transition between modules


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#1
Krevett

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Hi there! Does anyone know the names of the scripts that do the transition between the modules of official campaign (chap1->chap1E, chap1E-->chap2 etc..)
I edited the modules but couldn't find them as I don't know the naming convention of bioware's dev and there's so many scripts I don't want to edit each one to find the right script!
Thanks!

#2
MagicalMaster

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For Chapter 1 to 1E, it's


m1q1faribmodend



#include "nw_i0_henchman"
#include "M1_PLOT"
void main()
{
     RestoreEveryone();
     StripAllPersonalItemsFromEveryone();
     // * have to delay this so that there is time to strip all the items
      DelayCommand(0.5,StartNewModule("Chapter1E"));
}


I had to go through Aribeth's dialogue to find it.  For 1E to 2, it's

m1q6fdestslg02

It looks like you have to hunt them down individually.

Modifié par MagicalMaster, 14 septembre 2012 - 06:51 .


#3
Krevett

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ok thanks for these two already MM it will cut a bit of work :)

#4
HipMaestro

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Krevett wrote...
ok thanks for these two already MM it will cut a bit of work :)

The last 3 (if you still need 'em) ...

2 to 2E -----> m2movehosttower (area transition, M2Q05DLUSKGATE)
2E to 3 -----> 2q6k_endmodule (convo, m2q6a02aarin)
3 to 4 -----> m3q1a01aariendit (convo, m3q01a01aari)

... should do it fer ya! ;)

Modifié par HipMaestro, 17 septembre 2012 - 12:26 .