Proximity Mines Debuffs from DIFFERENT players WILL STACK ... (go go all GI PARTY)
Warp Debuffs from DIFFERENT players will stack (both damage bonuses and armor weakening)...
Tactical scan will Remove Tactical scan debuff and then activate its on effect ( DOES NOT STACK EVER)
Biotic Bubble debuff DOES NOT STACK (ever)...
Recon Mine debuff DOES NOT STACK (ever)
Cryo Blast Debuffs from DIFFERENT players will stack (both damage bonuses and armor weakening)...
Snap Freeze debuffs from DIFFERENT players will stack (both damage bonuses and armor weakening)...
Annihilation Field from DIFFERENT players will stack
(slow effects not tested yet..)
latest tests with multiple players
(tests done by me with the help of corlist & Vironblood)
Weapon Damage Bonus from the Debuffs - Annihilation Field (15%), Biotic Sphere (up to 25%) , Cryo Blast (up to 25%) , Proximity Mine (20%) , Tactical Scan (up to 32.5%), Snap Freeze (10%) , Warp ( 15%) effects are treated as HEAD SHOT BONUSES (will add to the 2.5 default head shot modifier in case of headshots) and Bonuses From the same debuff type DO NOT STACK (different debuf types will stack additively ) ...
Adding their bonuses in case of headshots with the headshot modifier prevents astronomical damage numbers in case of headshots on debuffed targets ...
Simplified Weapon damage Formula for purpose of explaining ...
K = BaseWeaponDamage * (1 + sum_weapon_bonuses)
(headshot passive, targeting VI consumable, vulnerability VI gear are all weapon bonuses - will add to sum_weapon_damage)
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Weapon Damage inflicted on debuffed targets is
K * (HSmod + sum_debuffs_on_target)
HSmod = 1 (no headshot) OR WeaponDefaultHS * (1+pistol_trauma_Add_on_bonus + Marksman_HS_bonus)
WeaponDefaultHS bonus : 2.5 for most weapons capable of headshots (kishock & graal have 3)
Pistol_trauma_Add_on_bonus : using a pistol with the Pistol Cranial Trauma system (0.4 at lvl V)
Marksman_HS_bonus : Selecting the 25% headshot evolution for marksman gives (0.3125) bonus
Debuff bonuses will stack in a similar manner for power , melee & ammo damage minus the HS components as those types of damage cannot score headshots ....
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Few Numeric examples from the tests that would probably help explain better ...
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TS + Justicar
Predator X (pistol cranial trauma V) marksman HS + biotic bubble
no weapon damage bonuses
Calculated HS damage
73.5 * (1+0) * (2.5 * (1 + 0.3125 + 0.4) + 0.25) = 333.046875
Measured
333.046875
333.046875
333.046875 ..
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GI + Justicar
Predator X (pistol cranial trauma V) marksman HS + biotic bubble
22.5% WD passive (cloak off hunter mode off)
Proxy Mine 400 base (20% rank 3, 15% networked AI)
---------------------
Calculated Body Shot damage ( Bubble debuff)
73.5 * (1 + 0.225) * (1 + 0.25) = 112.546875
Measured
112.546875
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Calculated Body Shot damage (Proximity Mine & Bubble debuff)
73.5 * (1 + 0.225) * (1 + 0.25 + 0.2) = 130.554375
Measured
130.554382
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PM + PM + ... damage (won't go higher) /// PM debuff doesn't stack with itself
Calculated
400 * (1 + 0.2 + 0.15) * (1 + 0.2) = 648
Measured
648
--------------
PM + PM + PM + PM + PM....
In bubble
400 * (1 + 0.2 + 0.15) * (1 + 0.2 + 0.25) = 783 //PM debuff doesn't stack with itself
Measured
783
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Biotic Buble + Biotic Bubble
Predator X head shot (trauma add-on)
Calculated
73.5 * ((2.5 * (1 + 0.4)) + 0.25) = // 275.625 no double debuff from double bubble
Measured
275.625
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Cryo blast spammed
in bubble
Weapon Phaeston X
27.5% WD passive
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Calculated Body shot
52.4 * (1 + 0.275) * (1 + 0.25 + 0.25) = 100.215
Measured
100.215027
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Calculated Head shot
52.4 * (1 + 0.275) * (2.5 + 0.25 + 0.25) = 200.43
Measured
200.430054
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Snap Freeze Spammed
in bubble
Weapon Phaeston X
27.5% WD passive
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Calculated Body shot
52.4 * (1 + 0.275) * (1 + 0.25 + 0.1) = 90.1935
Measured
90.193481
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Calculated Head shot
52.4 * (1 + 0.275) * (2.5 + 0.25 + 0.1) = 190.4085
Measured
190.408508
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Will also add an older solo test TS
Measured
1350 - 666.8938 = 683.1062
Calculated
97.7 * (1 + 0.225 + 0.25 + 0.8 + 0.2) * (2.5 + 0.325) = 683.1061
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Warp & pistol trauma headshot example (Predator X)
709.6574 - 427.9687 = 281.6887
73.5 * (1 + 0.05) * (2.5 * (1 + 0.4) + 0.15) = 281.68875
Modifié par peddroelmz, 17 mars 2013 - 03:47 .





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