That's not what I remembered, so I double-checked: tyhw's expected damage included the 1.5 modifier from Sabotage's own vulnerability effect, and was verified.Shampoohorn wrote...
edit: based on tyhw's post here, the first casting of sabotage does not affect itself. So the second casting will do superior damage (1.5x). But from that point on -- if it follows the same mechanics of all the other debuff powers -- it will not do 2x, 2.5x damage.
UPDATED - Debuff Bonuses From the same player - DO NOT STACK
#26
Posté 14 septembre 2012 - 09:23
#27
Posté 14 septembre 2012 - 09:25
I took a Turian Soldier with a Phaeston and I recorded several fights with Brutes/Ravagers, some with just one proxy mine, some with multiple. I then counted the average number of frames required to take down one bar of armor, it didn't make any difference.
I feel stupid now
#28
Posté 14 septembre 2012 - 09:31
Feneckus wrote...
Yeah, you're right.
I took a Turian Soldier with a Phaeston and I recorded several fights with Brutes/Ravagers, some with just one proxy mine, some with multiple. I then counted the average number of frames required to take down one bar of armor, it didn't make any difference.
I feel stupid now
Without full/individual damage feedback it can be very hard to tell what really happens behind the curtain.. Also Brute not ideal test subject either (but much much better choice than Atlas) - I'm pretty certain it takes no damage in the big claw .. might be other areas ...
Modifié par peddroelmz, 14 septembre 2012 - 09:32 .
#29
Posté 14 septembre 2012 - 09:41
#30
Posté 14 septembre 2012 - 09:42
#31
Posté 14 septembre 2012 - 09:46
#32
Posté 14 septembre 2012 - 09:47
#33
Posté 14 septembre 2012 - 11:00
rmccowen wrote...
That's not what I remembered, so I double-checked: tyhw's expected damage included the 1.5 modifier from Sabotage's own vulnerability effect, and was verified.Shampoohorn wrote...
edit: based on tyhw's post here, the first casting of sabotage does not affect itself. So the second casting will do superior damage (1.5x). But from that point on -- if it follows the same mechanics of all the other debuff powers -- it will not do 2x, 2.5x damage.
My mistake. I thought that the test was done on a shielded target and got the 1.5x shield bonus. :o/
Modifié par Shampoohorn, 14 septembre 2012 - 11:03 .
#34
Posté 14 septembre 2012 - 11:15
#35
Posté 14 septembre 2012 - 11:16
#36
Posté 14 septembre 2012 - 11:21
#37
Posté 14 septembre 2012 - 11:31
#38
Posté 15 septembre 2012 - 02:38
segeri9 wrote...
hmm... not sure if you mentioned this already (not a fan of wall of numbers), but will the triple freeze of a paladin stack? that being snap freeze + cryo shield + cryo ammo IV?
According to peddro, armour weakening effects do not stack at all and instead override each other.
Not to mention that cryo shield is bugged and does not provide armour weakening.
#39
Posté 15 septembre 2012 - 02:43
';_________________;
sad whale is sad.
#40
Posté 15 septembre 2012 - 02:49
#41
Posté 15 septembre 2012 - 02:51
#42
Posté 15 septembre 2012 - 02:52
I wonder about Snap Freeze stacking with Cryo Shield since they're technically the same type, but on different powers?
corlist wrote...
segeri9 wrote...
hmm... not sure if you mentioned this already (not a fan of wall of numbers), but will the triple freeze of a paladin stack? that being snap freeze + cryo shield + cryo ammo IV?
According to peddro, armour weakening effects do not stack at all and instead override each other.
Not to mention that cryo shield is bugged and does not provide armour weakening.
I guess this answers my question. So if armor weakening doesn't work on Cryo Shield (good job having another broken power, BioWare) is it even worth speccing into?
Modifié par ZombieGambit, 15 septembre 2012 - 02:54 .
#43
Posté 15 septembre 2012 - 03:13
corlist wrote...
segeri9 wrote...
hmm... not sure if you mentioned this already (not a fan of wall of numbers), but will the triple freeze of a paladin stack? that being snap freeze + cryo shield + cryo ammo IV?
According to peddro, armour weakening effects do not stack at all and instead override each other.
Not to mention that cryo shield is bugged and does not provide armour weakening.
great... time to go hunting for another reset card.-.-;
#44
Posté 15 septembre 2012 - 03:15
sorry, too tired to look at the wall of numbers,
does that mean that if you hit a target with a homing grenade and someone throw a warp at the same target, since both powers debuff armor they will not stack ?
if they don't stack, what happens, does the strongest one overwrite the other
if that's how it works, debuffs aren't all that great all of a sudden
have one demolisher and one human Infiltrator in the same team, the human infiltrator may never use cryo blast since the demolisher's debuff is better
it actually even makes wonder why we have so many debuffing powers, if they don't stack with each others, we don't need so many as it just makes team synergy very hard to achieve (paladin + demolisher would not be a good team as the paladin's snap freeze would never need to see the light)
Modifié par cgj, 15 septembre 2012 - 03:17 .
#45
Guest_manbearpig654_*
Posté 15 septembre 2012 - 03:40
Guest_manbearpig654_*
#46
Posté 15 septembre 2012 - 03:41
cgj wrote...
'Debuff Bonuses From the same debuff type DO NOT STACK '
sorry, too tired to look at the wall of numbers,
does that mean that if you hit a target with a homing grenade and someone throw a warp at the same target, since both powers debuff armor they will not stack ?
if they don't stack, what happens, does the strongest one overwrite the other
if that's how it works, debuffs aren't all that great all of a sudden
have one demolisher and one human Infiltrator in the same team, the human infiltrator may never use cryo blast since the demolisher's debuff is better
it actually even makes wonder why we have so many debuffing powers, if they don't stack with each others, we don't need so many as it just makes team synergy very hard to achieve (paladin + demolisher would not be a good team as the paladin's snap freeze would never need to see the light)
. You got it completly wrong .. Same debufff (Warp, warp, warp,.... Proximity mine , Proximity mine , Proximity mine ,..) will not stack with itself at all... Separate debuffs will stack just fine - each individual debuff bonus applies exactly once ...
TheExile1 wrote...
So different debuff powers, such as a tactical scan and proximity mine, don't stack onto each? Sorry if it was already said but the wall of numbers is mind boggling.
Different debuff powers bonuses will stack just fine ..
Modifié par peddroelmz, 15 septembre 2012 - 03:43 .
#47
Posté 15 septembre 2012 - 03:56
ZombieGambit wrote...
I guess this answers my question. So if armor weakening doesn't work on Cryo Shield (good job having another broken power, BioWare) is it even worth speccing into?
The ability for cryo shield to freeze unprotected phantoms is well worth the investment for some, despite the lack of armour weakening. Many other things can easily weaken or reduce armour.
#48
Posté 15 septembre 2012 - 03:57
#49
Posté 15 septembre 2012 - 03:59
Epique Phael767 wrote...
Does cryo shield, cryo blast, and snap freeze stack?
Cryo blast and snap freeze's damage debuff stacks but not with themselves. Their armour weakening effects do not stack.
#50
Posté 15 septembre 2012 - 04:03
peddroelmz wrote...
cgj wrote...
'Debuff Bonuses From the same debuff type DO NOT STACK '
sorry, too tired to look at the wall of numbers,
does that mean that if you hit a target with a homing grenade and someone throw a warp at the same target, since both powers debuff armor they will not stack ?
if they don't stack, what happens, does the strongest one overwrite the other
if that's how it works, debuffs aren't all that great all of a sudden
have one demolisher and one human Infiltrator in the same team, the human infiltrator may never use cryo blast since the demolisher's debuff is better
it actually even makes wonder why we have so many debuffing powers, if they don't stack with each others, we don't need so many as it just makes team synergy very hard to achieve (paladin + demolisher would not be a good team as the paladin's snap freeze would never need to see the light)
. You got it completly wrong .. Same debufff (Warp, warp, warp,.... Proximity mine , Proximity mine , Proximity mine ,..) will not stack with itself at all... Separate debuffs will stack just fine - each individual debuff bonus applies exactly once ...TheExile1 wrote...
So different debuff powers, such as a tactical scan and proximity mine, don't stack onto each? Sorry if it was already said but the wall of numbers is mind boggling.
Different debuff powers bonuses will stack just fine ..
ok , thanks, though it's not enterily my fault, misleading title is misleading :
' same debuff' type' you might want to say 'same debuff power' or something else





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