Modifié par CitizenThom, 15 septembre 2012 - 04:41 .
UPDATED - Debuff Bonuses From the same player - DO NOT STACK
#51
Posté 15 septembre 2012 - 04:30
#52
Posté 15 septembre 2012 - 04:33
cgj wrote...
ok , thanks, though it's not enterily my fault, misleading title is misleading :
' same debuff' type' you might want to say 'same debuff power' or something else
Edited the title ...
#53
Posté 15 septembre 2012 - 11:40
#54
Posté 15 septembre 2012 - 11:43
DieselL wrote...
so if i use one proxy mine and my team mate uses another proxy mine on the same time on the same target my gun only deals +20% of its base damage or +40% ?
Neither ..
#55
Posté 15 septembre 2012 - 12:04
we both cloak and shoot a proxy mine and then i fire one shot! all on the same target and on the same time !
I just wanted to know if we get a 40% from two mines or yeah anyways its confusing for cause I am Austrian and i learned English through XboxLive , so sorry for my bad wording and the longer time i need to understand.....
ps: i really really appreciate what you write on this forum
#56
Posté 15 septembre 2012 - 12:33
DieselL wrote...
ok lets say we are 2 geth infiltrators with 2 piranhas cloak on +80% , hunter mode and network AI maxed for damage + extended barrel + shotgun AMP5 ,APIII ,Shotgun AmpIII !
we both cloak and shoot a proxy mine and then i fire one shot! all on the same target and on the same time !
I just wanted to know if we get a 40% from two mines or yeah anyways its confusing for cause I am Austrian and i learned English through XboxLive , so sorry for my bad wording and the longer time i need to understand.....
ps: i really really appreciate what you write on this forum
Will not get 40% from 2 Proximity mines only 20% ..But it doesn't apply only to base damage it applies to basedamage * (1 + sum of damage bonuses) ... (cloak bonus, shotgun amp , extended barrel , passive , hunter mode ...)
#57
Posté 15 septembre 2012 - 12:40
Feneckus wrote...
How do you explain this :
--> 8 shots for the shields, 5 for the armor
http://www.youtube.c...Fxqlp_o#t=0m31s --> First two shots = half of the shields, next one does a ****load of damage.
An ATLAS has 2k more Shields than Armour.
Cannot see your loadout. If you ran Warp or AP then your getting up to a 60% damage bonus vs. Armour that isn't applied to Shield.
Shredder Mod effects damage done to Armour.
ATLAS was closer for the third shot. If all the bullets hit he will take more damage.
Inconsistantcy, lack of evidence of factor control and bias use of the weapon (possibly setting it up for higher Armour Damage) al make your results unreliable.
#58
Posté 15 septembre 2012 - 12:56
#59
Posté 16 septembre 2012 - 09:20
I.E. if you use warp on an enemy, then an ally uses a warp on the same enemy, their warp overrides your warp and the debuff becomes whichever warp was used on the aforementioned enemy last; whereas, with Proximity Mine, if someone else uses PM on the same enemy, then the debuffs stack, additively (In the HSmodifier section, apparently). I was under the impression that PM was the only power where teammates can't override your debuff, only you can.
#60
Posté 16 septembre 2012 - 10:59
#61
Posté 16 septembre 2012 - 11:43
blaze55555 wrote...
thanks, peddro, this is definitely a lot more helpful and clear, but I was under the impression that PM uniquely can stack under one condition: Multiple people use it.
.
You were correct .. Done some more tests with stacking debuffs .. Will update OP eventually
PM from 2 players 1+0.2+0.2
PM from 3 players 1+0.2+0.2+0.2
Modifié par peddroelmz, 16 septembre 2012 - 11:45 .
#62
Posté 16 septembre 2012 - 06:14
Proximity Mines Debuffs from DIFFERENT players WILL STACK ... (go go all GI PARTY)
Warp Debuffs from DIFFERENT players will stack (both damage bonuses and armor weakening)...
Tactical scan will Remove Tactical scan debuff and then activate its on effect ( DOES NOT STACK EVER)
Biotic Bubble debuff DOES NOT STACK ...
Cryo Blast Debuffs from DIFFERENT players will stack (both damage bonuses and armor weakening)...
Snap Freeze Debuffs from DIFFERENT players will stack (both damage bonuses and armor weakening)...
(slow effects not tested yet..)
TEST DATA (weapon always Geth SMG 22.11 base damage on geth)
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GI + Turian Soldier (Proxy mine + Proxy mine)
Proxy mine damage
Damage Received: 1204.000000 //400 * (1 + 1.15) * (1 + 0.2 + 0.2) = 1204
Uncharged GSMG
Damage Received: 22.918701 //22.11 * (1 + 0.225) * (1 + 0.2 + 0.2)) - 15 = 22.91865
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GI + GI (Proxy mine + Proxy mine)
Proxy mine damage
Damage Received: 1204.000000 //400 * (1 + 1.15) * (1 + 0.2 + 0.2) = 1204
Uncharged GSMG
Damage Received: 22.918701 //22.11 * (1 + 0.225) * (1 + 0.2 + 0.2)) - 15 = 22.91865
Charged GSMG
Damage Received: 79.796631 //(22.11 * 2.5 * (1 + 0.225) * (1 + 0.2 + 0.2)) - 15 = 79.796625
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GI + SI + TS (triple PM debuff stack)
Proximity mine
Damage Received: 1376.000244 // 400 * (1 + 1.15) * (1 + 0.2 + 0.2 + 0.2) = 1376
Uncharged GSMG
Damage Received: 28.335693 // (22.11 * (1 + 0.225) * (1 + 0.2 + 0.2 + 0.2)) - 15 = 28.3356
////////////////
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GI + 2 paladins ( PM + 2* snap freeze)
Damage Received: 1204.000000 // 400 * (1 + 1.15) * (1 + 0.2 + 0.1 +0.1) = 1204
No weapon fired for test
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GI + 2 cryo blast (one was at 15% extra damage)
PM
Damage Received: 1376.000000 //400 * (1 + 1.15) * (1 + 0.2 + 0.15 + 0.25) = 1376
GSMG cold
Damage Received: 43.335693 // 22.11 * (1 + 0.225) * (1 + 0.2 + 0.15 + 0.25) -15*(1-0.5-0.5) = 43.3356
GSMG HOT
Damage Received: 108.338867 //22.11 * 2.5 * (1 + 0.225) * (1 + 0.2 + 0.15 + 0.25) - 15 * (1-0.5+0.5) = 108.339
//////////HERE FIRST NOTICED ARMOR WEAKENING EFFECTS STACK
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Proximity Mine + 2 Tactical scans
PM
Damage Received: 1247.000000 //400 * (1 + 1.15) * (1 + 0.2 + 0.25) = 1247
PM (after weaker TS 15% replaced the 25% one (cast over))
Damage Received: 1161.000000 //400 * (1 + 1.15) * (1 + 0.2 + 0.15) = 1161
GSMG cold
Damage Received: 23.595703 //(22.11 * (1 + 0.225) * (1 + 0.2 + 0.225)) - 15 = 23.5957687
GSMG HOT
Damage Received: 81.489502 //(22.11 * 2.5 * (1 + 0.225) * (1 + 0.2 + 0.225)) - 15 = 81.4894219
The Weaker TS is 15% all damage and has 7.5% extra weapon damage
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PM + Warp from 2 players
PM
Damage Received: 1032.000000 400 * (1 + 1.15) * (1 + 0.2) = 1032
PM damage does NOT get the 15% bonus damage from warp expose ...
Cool GSMG
Damage Received: 40.627197 //22.11 * (1 + 0.225) * (1 + 0.2 + 0.15 + 0.15) - 50* (1-0.5-0.5) = 40.627125
HOT GSMG
Damage Received: 101.567871 //22.11 * (1 + 0.225) * 2.5 * (1 + 0.2 + 0.15 + 0.15) - 50* (1-0.5-0.5) = 101.567812
Again armor weakening from 2 warps from 2 different players stacks
#63
Posté 18 septembre 2012 - 09:04
#64
Posté 18 septembre 2012 - 09:22
#65
Posté 18 septembre 2012 - 09:26
Maker MEDA wrote...
Cryo blast stack alright, played with a GI and it worked beautifully. Too bad about the Bubble,
Bubble is ok - just can't stack 2 of them even from different players ...
#66
Posté 18 septembre 2012 - 09:28





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