Blocky textures and shaders is LOD to blame ???
#1
Posté 14 septembre 2012 - 08:51
#2
Posté 14 septembre 2012 - 10:50
#3
Posté 16 septembre 2012 - 12:58
Modifié par mikeloeven, 18 septembre 2012 - 10:35 .
#4
Posté 18 septembre 2012 - 12:47
#5
Posté 18 septembre 2012 - 09:16
I am unable to see these images, would you mind using a different upload service?mikeloeven wrote...
any ideas ???
Perhaps, Tinypic?
#6
Posté 18 septembre 2012 - 10:27
Modifié par mikeloeven, 18 septembre 2012 - 10:31 .
#7
Posté 18 septembre 2012 - 11:24
Nightly/Firefox.mikeloeven wrote...
what browser are you using they work just fine on firefox ill try reposting thm using a img tag
Much better. May I ask your computer's specifications?
Modifié par TheTobifreed, 18 septembre 2012 - 11:24 .
#8
Posté 18 septembre 2012 - 11:33
Installed Physical Memory (RAM) 16.0 GB
Adapter Description NVIDIA GeForce GTX 560 Ti
Adapter RAM 2.00 GB (2,147,155,968 bytes)
#9
Posté 18 septembre 2012 - 11:41
It's clearly not a issue with your computer specs.mikeloeven wrote...
Processor Intel® Core i7-3770 CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Adapter Description NVIDIA GeForce GTX 560 Ti
Adapter RAM 2.00 GB (2,147,155,968 bytes)
I'm going to do some more research on the topic.
#10
Posté 18 septembre 2012 - 11:46
i keept tweaking my graphics settings i improved it a little bit but i cant figure out how to increase texture resolution >?
Modifié par mikeloeven, 18 septembre 2012 - 11:46 .
#11
Posté 18 septembre 2012 - 11:55
#12
Posté 19 septembre 2012 - 12:09
#13
Posté 19 septembre 2012 - 12:11
#14
Posté 19 septembre 2012 - 03:03
closer examination seems to indicate that the jagged black staircase effect seems related to shadows or lighting shaders blurring the texture and not a low res texture it'sself
BTW this is biowares official tech support forum so ... where are the bioware support agents :/
Modifié par mikeloeven, 19 septembre 2012 - 03:09 .
#15
Posté 20 septembre 2012 - 03:00
Banning people for silly reasons.mikeloeven wrote...
BTW this is biowares official tech support forum so ... where are the bioware support agents :/
Lemme know if you find a solution.
#16
Guest_magnetite_*
Posté 20 septembre 2012 - 06:31
Guest_magnetite_*
C:\\Users\\\\[username]\\Documents\\BioWare\\Mass Effect 3\\BIOGame\\Config
[SystemSettings]
BorderlessWindow=False
Fullscreen=True
DynamicShadows=True
MaxCharacterCinematicLightingPasses=3
SHSecondaryLighting=True
MotionBlur=True
bAllowPostprocessAA=True
MaxAnisotropy=16
ResX=1920
ResY=1080
MouseSensitivity=75
UseMouseDampening=True
MPVoiceChatInputDevice=0
MPVoiceChatOutputDevice=0
MPVoiceChatVolume=100
MPVoiceChatMode=2
MPVoiceContinueOnLostFocus=False
DetailMode=5
[TextureLODSettings]
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Skybox=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Weapon=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_AmbientLightMap=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_512=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_256=(MinLODSize=256,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_128=(MinLODSize=128,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Environment_64=(MinLODSize=64,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_VFX_512=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048,LODBias=-1)
TEXTUREGROUP_Environment_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=128,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_APL_256=(MinLODSize=256,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_APL_512=(MinLODSize=512,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Character_1024=(MinLODSize=1024,MaxLODSize=4096,LODBias=-1)
TEXTUREGROUP_Promotional=(MinLODSize=2048,MaxLODSize=4096,LODBias=-1)
Should fix the messed up textures. You'll also need to replace the original sections with the ones I've made. Anisotropic Filtering can make the textures look less blurrier as long as it's on 16 (MaxAnisotropy setting). There's also a setting in there for antialiasing (jagged staircase effect). It's kind of weak, but higher levels of antialiasing will crush your graphics card if it's not powerful enough (for example supersampling or sparse grid supersampling).
Modifié par magnetite, 20 septembre 2012 - 06:46 .
#17
Posté 20 septembre 2012 - 03:55
This is not official tech support. As it says in the forum description, this forum is strictly user-to-user.mikeloeven wrote...
BTW this is biowares official tech support forum so ... where are the bioware support agents :/
Official tech support is at help.ea.com
Modifié par Fredvdp, 20 septembre 2012 - 03:56 .
#18
Posté 20 septembre 2012 - 09:36
#19
Posté 03 octobre 2012 - 04:11
i tried using the configuration posted above and while it does help some with characters i am noticing blocking in other areas too. i am getting block y distortions in effect textures like holograms explosions and non environment textures.
can you write another lot codeblock for me where min=max for all textures with the max lod also apply max to effect textures i dont want to try this myself because i dont want to break it further
Modifié par mikeloeven, 03 octobre 2012 - 04:29 .
#20
Posté 03 octobre 2012 - 08:04
Took me a while to figure out, but then I put everything to Quality setting and ME2 looked again how it should. Cant promise this will work, but it's worth a try.
#21
Posté 04 octobre 2012 - 04:53





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