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Need help with first SP Engineer


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19 réponses à ce sujet

#1
theTman

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 This is my first time playing ME3, but I have beat ME1 3 times, and ME2 twice. I am level 30, was a vanguard, and I saved Kaiden in 1. 

I could just use some help figuring out a good build for my shep. for incinerate should I go for area affect, or damage? also should I go for armor damage or freeze combo damage?

For Overload should I go for damage or crowd control? Is Cryo Blast worth the points, and if so how should I spec it?

As far as the drone and turret go, Should I go for direct damage powers, focus on "summons" or both?

Also what are the ideal evolutions for them.


I know there are numerous opinions, but I am looking for some info to base my choices off of. Mainly I need to hear some options and what advantages they have. All these options have me a bit bewlidered as to what to do with my points, and I would rather not have to respec a crapload of times to figure it out.

#2
mugetsu999

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take a look at this build
http://biowarefans.c...6j6L6S4L6h6j16Q

#3
capn233

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Above is ok, but I would argue against some evolutions.

First Incinerate. For Rank 4 it is a wash, but Radius is not as good as Incineration Blast in ME2. I prefer going Armor Damage in the last evolution. I do like Burning Damage for Rank 5 though.

Overload I agree with Rank 4 and 6, but Neural Shock actually adds damage to Organics, so it cuts through barriers on Phantoms and Banshees a little faster.

Sabotage, I prefer to max the Backfire damage and use passive to get more damage. Tech Vulnerability is a must, and is very nice for taking down large, heavy targets (which is why I like Armor Damage on Incinerate).

Those are the core powers to focus on, and you will get the most mileage by leveling Overload, then Sabotage, then Incinerate. I would recommend trying to get at least Rank 2 in Sabotage and Incinerate fairly early though for combos and to hack turrets.

Drone isn't as good as in ME2. I would level as above (Detonate, Shock Chain Lightning).

Cryo Blast took a major step back from ME2 as it does zero damage on its own in this game. It is marginal for crowd control, although all three of what I call core tech powers now CC organics in this game anyway. I can't argue with the evolutions, but this is something to get after you have maxed the core powers, passive and fitness unless you just like freezing things for the sake of freezing them. Sabotage w/ Tech Vulnerability into Overload or Incinerate is better on large targets, and the small targets don't need a bunch of debuffs anyway.

For Tech Mastery, I agree with above.

Fitness is whatever.

Bonus power... I actually took AP on my Engineer (my import character had it on in ME2 as a throw away). There isn't Neural Shock in this game anyway. Alternatives that I like are Defensive Matrix, Proximity Mine (Damage Taken is a great debuff, but interferes with power use somewhat), or even Energy Drain as a hybrid defense-CC-tech burst setup.

I don't bother investing in Turret.

Modifié par capn233, 15 septembre 2012 - 01:18 .


#4
N7 Assass1n

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Dominate as your Bonus Power. If you haven't seen the Engineer in action with it, search it on Youtube. You are essentially "The Engineer Puppeteer". I haven't tried a build yet, but Dio Mio, I will be soon.

#5
capn233

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RedCaesar is doing a Puppet Master engineer right now, it is a continuation of a run he did for ME2.

#6
RedCaesar97

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If you import a level 30 character into ME3, then I recommend investing points into the following, in order:
1) Sabotage: Damage, Explosive Hack, Tech Vulnerability
2) Overload: Damage, Neural Shock, Shield Damage
3) Incinerate: Damage, Burning Damage, Armor Damage

After that, start investing in Tech Mastery: Damage, Damage, Damage.

From there you have two choices:
 - Fitness, evolutions up to you (I recommend max health and shields
 - Bonus power. I prefer Shield Matrix or Barrier specced for: Damage Protection, Power Damage, Recharge Speed. 

As an Engineer, you only need Sabotage, Overload, and Incinerate. Everything else is just a point sink. Basically your strategy is to:
1) Cast Sabotage, wait for the backfire.
2) Cast Overload (enemy has shields/barrier or health), or Incinerate (enemy has armor)
3) Repeat from step 1.

capn233 wrote...
RedCaesar is doing a Puppet Master engineer right now, it is a continuation of a run he did for ME2.

I will start a thread about it tomorrow. I am thinking about respeccing and want some opinions.

#7
Abraham_uk

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I generally prefer to max out fitness and class passive on all 6 classes.

I do like the attack drone.

The one that fires rockets at enemies.
It doesn't really distract the enemies, but it does damage.
It's like having another squadmate. I love it.

Combine this with sabotage, and sentry turret,

and you not only have a Geth Civil war, you also have two additional allies fighting against the geth
(not even counting Tali's two drones).

It's chaos! It made me look forward to the Geth missions. Shame there are not many of them.

Modifié par Abraham_uk, 16 septembre 2012 - 06:15 .


#8
Doriath

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incinerate - damage / burning damage / armor damage
overload - chain overload / neural shock / shield damage
cryo blast - radius / cryo explosion / frozen vulnerability
combat drone - shields & damage / shields & damage / chain lightning
sabotage - backfire / recharge speed / tech vulnerability
sentry turret
tech mastery - power damage / damage & capacity / power mastery
fitness - durability / shield recharge / durability
defense matrix - durability / power synergy / power recharge

I actually really like the combat drone in this game. Multi hit attack draws more attention. Increased shields means less recasts. It lasts through most encounters just fine for me. 

Overload is really good for stuns/incaps, massive barrier/shield damage, and as a set up/finisher for tech bursts. Incinerate is an armor eater. Sabotage sets up tech bursts and makes any one enemy go down fast thanks to tech vulnerability. Cryo blast, while not a priority, does have its uses. If theres a enemy I need to take down fast I'll usually cast it first to buff squad damage then go for the sabotage --> overload/incinerate combo. A +25% damage buff for the whole team is nothing to sneeze at.

Sentry turret is rather weak and like grenades, can be hard to position if your under duress. Besides that, its not a great distration tool...its just another source of damage output which really isn't needed and very inferior to other classes secondary exclusive (grenades/nova). If it was like grenades where it had a limited number of deployments but didn't trigger a cooldown, it might be worth using. As it stands, its the weakest power of the engineer in my opinion.

Modifié par chrisnabal, 17 septembre 2012 - 08:40 .


#9
PnXMarcin1PL

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I'll add a + to point out powers I have really used in the game
+Incinerate - damage/burning damage/armor damage
+overload - chain overload/neural shock, shield damage
cryo blast ( i never really used it) - radius, cry explosion, frozen vulnerability
combat drone - waste of time
+sabotage- backfire, recharge soeed, tech vulnerability for tough enemies
sentry turret - waste of time
tech mastery - power damage/damage&capacity/power mastery
fitness- durability-shield-durability
defense matrix - durability/power synergy, power recharge
tough enemies tactic: sabotage and counter power like incinerate on armor, health organic or overload on barriers, shields and health synthetic
weapons: vindicator x+ wraith x or if u have firepower pack, go for harrier x
armor: focus on a mix of extra power, shield recharge and power recharge
now go beat the crap out of kai leng within 1 minute on insanity! :)

Modifié par PnXMarcin1PL, 17 septembre 2012 - 08:48 .


#10
RedCaesar97

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Just a note about the Combat Drone:
If you do decide to use it, Explosive Drone can detonate tech bursts, so you may want to spec it as follows:
Explosive Drone, Stun, Chain Lightning

If you do decide to use Sentry Turret, then you will probably want:
Cryo Ammo, Chance to Stun, Flamethrower

Personally, 1-point Combat Drone is enough to get Guardians to turn around or possibly distract an Atlas.

#11
Abraham_uk

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PnXMarcin1PL wrote...

I'll add a + to point out powers I have really used in the game
+Incinerate - damage/burning damage/armor damage
+overload - chain overload/neural shock, shield damage
cryo blast ( i never really used it) - radius, cry explosion, frozen vulnerability
combat drone - waste of time
+sabotage- backfire, recharge soeed, tech vulnerability for tough enemies
sentry turret - waste of time
tech mastery - power damage/damage&capacity/power mastery
fitness- durability-shield-durability
defense matrix - durability/power synergy, power recharge
tough enemies tactic: sabotage and counter power like incinerate on armor, health organic or overload on barriers, shields and health synthetic
weapons: vindicator x+ wraith x or if u have firepower pack, go for harrier x
armor: focus on a mix of extra power, shield recharge and power recharge
now go beat the crap out of kai leng within 1 minute on insanity! :)


Let's see.

You're not a fan of cryoblast, combat drone, and sentry turret.
Perhaps infiltrator with energy drain would be more your cup of tea.

The way I see it. The six powers are pretty much the bread and butter of the class.
If you're ditching one you're still getting a lot out of the class.
If you're ditching two powers, well that's pushing it.
If you're ditching three powers, then you're better off trying another class.

I like having all 6 powers plus bonus power and using them according to the situation.
Tactical pausing is just my playstyle. So if I'm not using all of my powers, then I'm not getting the most of each class.

#12
theTman

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I have been running with overload spec'ed to chain and stun, and incinerate for most single target damage on armor, with my drone maxed for shields/damage and rockets, and my turret for shields/damage, armor damage, and flamethrower and it was working great until I went through grissom academy and faced atlas mechs. I had sabotage up to level four spec'ed for backfire damage, but it didn't seem to have effect on the atlas even when it had shields, which I heard is the only time it should work. I beat the first one no problem, it was the second battle to get to the shuttles where I got owned a few times. I wised up and sabotaged turrets to take it out to get passed it. I think I just need to get used to fighting atlas mechs. I never played an engineer before ME3, but found it to be more fun than other classes as it was more interesting and required more thought than just spam spam spam. The turret and drone were excellent for palavin against all the mobs of enemies, and the flamethrower turret was good against the brute. I think I will have do decide whether I should respec overload for straight damage or crowd control. Currently I do less shield damage than I like, though once I max sabotage for tech vulnerability it probably won't be an issue.

#13
RedCaesar97

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Abraham_uk wrote...

PnXMarcin1PL wrote...

I'll add a + to point out powers I have really used in the game
+Incinerate - damage/burning damage/armor damage
+overload - chain overload/neural shock, shield damage
cryo blast ( i never really used it) - radius, cry explosion, frozen vulnerability
combat drone - waste of time
+sabotage- backfire, recharge soeed, tech vulnerability for tough enemies
sentry turret - waste of time
tech mastery - power damage/damage&capacity/power mastery
fitness- durability-shield-durability
defense matrix - durability/power synergy, power recharge
tough enemies tactic: sabotage and counter power like incinerate on armor, health organic or overload on barriers, shields and health synthetic
weapons: vindicator x+ wraith x or if u have firepower pack, go for harrier x
armor: focus on a mix of extra power, shield recharge and power recharge
now go beat the crap out of kai leng within 1 minute on insanity! :)


Let's see.

You're not a fan of cryoblast, combat drone, and sentry turret.
Perhaps infiltrator with energy drain would be more your cup of tea.

The way I see it. The six powers are pretty much the bread and butter of the class.
If you're ditching one you're still getting a lot out of the class.
If you're ditching two powers, well that's pushing it.
If you're ditching three powers, then you're better off trying another class.

I like having all 6 powers plus bonus power and using them according to the situation.
Tactical pausing is just my playstyle. So if I'm not using all of my powers, then I'm not getting the most of each class.


I am going to have to disagree. The bread and butter of the Engineer class is Sabotage, Overload, and Incinerate. Everything is just a bonus. The Engineer can get +70% power damage from its passive. You can gain another +25% from Barrier or Defense Matrix (rank 5) as a bonus power. You can gain another (I think) +15% from Intel upgrades, and you can gain another +50% from armor pieces.

Now I do happen to like Cryo Blast. I ran through the whole game as an Engineer without using the Sentry Turret once, and only used the Combat Drone maybe 5 times at most.

Sure, an Infiltrator can do something similar, but has to rely on Tactical Cloak for its damage spike. Energy Drain is good, but Overload can do more damage to shields in the long run.

#14
RedCaesar97

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theTman wrote...
 I had sabotage up to level four spec'ed for backfire damage, but it didn't seem to have effect on the atlas even when it had shields, which I heard is the only time it should work.


Atlas mechs are like Geth: they do not take backfire damage, instead they are hacked and fight for you for a short time.

Sabotage may be my favorite Tech power, and is my go-to ability on an Engineer. You can destroy just about everything with Sabotage (wait for backfire) > Overload/Incinerate, as that creates a tech burst.

I usually spec Sabotage to Damage, Explosive Hack, Tech Vulnerability. Tech Vulnerability adds +100% damage to all tech powers for 10 seconds, including Sabotage's own backfire damage.

#15
theTman

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RedCaesar97 wrote...

theTman wrote...
 I had sabotage up to level four spec'ed for backfire damage, but it didn't seem to have effect on the atlas even when it had shields, which I heard is the only time it should work.


Atlas mechs are like Geth: they do not take backfire damage, instead they are hacked and fight for you for a short time.

Sabotage may be my favorite Tech power, and is my go-to ability on an Engineer. You can destroy just about everything with Sabotage (wait for backfire) > Overload/Incinerate, as that creates a tech burst.

I usually spec Sabotage to Damage, Explosive Hack, Tech Vulnerability. Tech Vulnerability adds +100% damage to all tech powers for 10 seconds, including Sabotage's own backfire damage.


I wasn't saying it wasn't taking backfire damage, I was saying the darn mech wasn't getting hacked like it should have. Maybe I was doing something wrong? Maybe I didn't hit it.

Also, would the damage bonus on one target from tech vulnerability cause the reduced damage second and third targets recieve from chain overload to be higher? Like if for instance say overload did 200 damage, with vulnerability would do 400 damage, and other targets would get 60% of 400?

#16
capn233

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Sabotage is the best tech power. It is even more useful than AI Hacking was in ME2 since it has Backfire and Tech Vulnerability.

Drone is a step backwards, but I agree with Red, if you can get Explosive Drone at least it will give you a tech burst every now and again.

#17
Doriath

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RedCaesar97 wrote...

Just a note about the Combat Drone:
If you do decide to use it, Explosive Drone can detonate tech bursts, so you may want to spec it as follows:
Explosive Drone, Stun, Chain Lightning

 

Huh, didn't know that. Seems a bit unpredictable though.

Modifié par chrisnabal, 17 septembre 2012 - 08:43 .


#18
RedCaesar97

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theTman wrote...
Also, would the damage bonus on one target from tech vulnerability cause the reduced damage second and third targets recieve from chain overload to be higher? Like if for instance say overload did 200 damage, with vulnerability would do 400 damage, and other targets would get 60% of 400?

Unsure. I can test that if you would like.

#19
capn233

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Tech Vulnerability applies a damage multiplier to the calculations of a single target's damage.

If you Sabotaged more than one enemy with the same Sabotage, and then hit both with chain Overload, you might get the TV bonus on both of them.

#20
PnXMarcin1PL

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Abraham_uk wrote...

PnXMarcin1PL wrote...

I'll add a + to point out powers I have really used in the game
+Incinerate - damage/burning damage/armor damage
+overload - chain overload/neural shock, shield damage
cryo blast ( i never really used it) - radius, cry explosion, frozen vulnerability
combat drone - waste of time
+sabotage- backfire, recharge soeed, tech vulnerability for tough enemies
sentry turret - waste of time
tech mastery - power damage/damage&capacity/power mastery
fitness- durability-shield-durability
defense matrix - durability/power synergy, power recharge
tough enemies tactic: sabotage and counter power like incinerate on armor, health organic or overload on barriers, shields and health synthetic
weapons: vindicator x+ wraith x or if u have firepower pack, go for harrier x
armor: focus on a mix of extra power, shield recharge and power recharge
now go beat the crap out of kai leng within 1 minute on insanity! :)


Let's see.

You're not a fan of cryoblast, combat drone, and sentry turret.
Perhaps infiltrator with energy drain would be more your cup of tea.

The way I see it. The six powers are pretty much the bread and butter of the class.
If you're ditching one you're still getting a lot out of the class.
If you're ditching two powers, well that's pushing it.
If you're ditching three powers, then you're better off trying another class.

I like having all 6 powers plus bonus power and using them according to the situation.
Tactical pausing is just my playstyle. So if I'm not using all of my powers, then I'm not getting the most of each class.


Here our opinions differ. Drones are completely useless to me, cryo is useful but only in MP mode which i cant play now because I lack internet connection for my PC. Thats where squadmates come in and their powers. I just don't like using tactical pause and I use it only at the beginning of each mission to set up powers in quickbars and enable ammo powers. Anyway, every player has other builds for every class. This is mine and I don't miss out a single thing. Remember that every player has different playstyle, so your claim that I should change class because I don't use three powers you like is wrong. I don't need a cryo&drone prowess, I simply have my power set up&1 gun + squadmate powers. This build utilizes really good aim along with 90% of power usage. Bread and butter of engineer class are overload, incinerate and sabotage. You will just tear insanity mode in really fast pace apart if you're good (without single death).Of ourse cryoblast and drones add something fresh to the fight, but they are not effective to me, especially in SP mode. Tell me, why should I waste 2 seconds on drone which will die a second later, when I can use chain overload and send 2 bullets to the enemy head and get it over with. Later on next enemy and next. and so on. I'm talking about insanity difficulty, no other. Sometimes you can get waaay more of each class when you avoid useless powers and buy decent bonus one that suits the class. I understand you like using all powers class has to offer, but I like using powers that are strong, effective and fast. This doesn't make me not qualified for the class. 

Modifié par PnXMarcin1PL, 18 septembre 2012 - 02:19 .