After one makes changes to existing spells or feats or weapons or skills, the game documentation is no longer relevant which undermines the ability for players to make informed decisions about their characters or gameplay. To update the in game documentation is tedious. Rewriting a TLK is a chore. And generating additional documentation like a WIKI so that the information is available out of game is REALLY tedious.
Has anyone automated this process?
It seems to me that it would be possible to write a script (shell script not NSS) which would crawl thorugh the 2da and generate spell lists for the various classes, as well as create new TLK entries for spells (at least the headers of the spells). Then once the TLK is generated one could take that data and plug it into a wiki.
At present this is all theoretical for me. And I am wondering if I might as well just manually create the TLK entries for the changed spells, rather than try to write a script that will do it for me. BUT if anyone else has gone down the road of generating this kind of documentation directly from the game data with a script, I would like to know about it. I could use your help. My time could be better spent doing things other than data entry.
[Edit} and yeah this could have been put in tool developers, but... its also a custom content thing TLKs and 2das so... eh... this oughta be fine.
Modifié par henesua, 15 septembre 2012 - 01:56 .





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