thearbiter1337 wrote...
I would have probably refused not knowing that i would loose
Then be like "Aw"
This.
EC cushioned the blow, but it still blew.
And Levi had NO impact on the ending for me... yet.
thearbiter1337 wrote...
I would have probably refused not knowing that i would loose
Then be like "Aw"
Modifié par Red Dust, 15 septembre 2012 - 03:00 .
N7 Lisbeth wrote...
someguy1231 wrote...
Suppose that the Extended Cut and Leviathan were a part of Mass Effect 3 at release. How would you have reacted to the ending under such circumstances?
Actually, I didn't play Mass Effect 3 until just a month ago. So, yeah, I never played the vanilla version of ME3, I've only played the Extended Cut. I'll be honest with you, I'm just as angry and depressed and heartbroken as anyone that played the vanilla game.
"Hi, I'm the Catalyst. Which colour would you like to kill all of your friends and loved ones with today?"
I purchased Leviathan. I still haven't played most of it. Every time I boot up ME3, I end up feeling depressed about how it won't matter and quit out without having accomplished anything in the Leviathan missions.
I won't purchase any other DLCs until the endings changed. Which means no more ME3 for me. :-/
Modifié par The Grey Nayr, 15 septembre 2012 - 03:01 .
Adokat wrote...
Regarding AC3-I'd think it's extremely wishful thinking that they'll wrap up Desmond's story, given how slowly it's crept along till now and Ubisoft's habit of offering yearly games.
Modifié par Legion of 1337, 15 septembre 2012 - 03:22 .
sharkboy421 wrote...
I would still feel pretty much the same. The EC and Leviathan, while good, do not address what I feel is the main problem with the endings: they do not fit Mass Effect. The catalyst and his solutions come out of no where while ignoring what were the major themes of game until that point.
The Grey Nayr wrote...
sharkboy421 wrote...
I would still feel pretty much the same. The EC and Leviathan, while good, do not address what I feel is the main problem with the endings: they do not fit Mass Effect. The catalyst and his solutions come out of no where while ignoring what were the major themes of game until that point.
Common sense should have told us about the Catalyst's existence from the very beginning. Simply put, there is no believable way that the Reapers would even exist and work together with such unision if they were free willed and free thinking. There would be conflict among their own ranks, different opinions, different options, just like everyone else. The fact that they are such a united front with a very specific and singular function is a blatant sign that something was pulling their strings behind the scenes.
The Night Mammoth wrote...
The Grey Nayr wrote...
sharkboy421 wrote...
I would still feel pretty much the same. The EC and Leviathan, while good, do not address what I feel is the main problem with the endings: they do not fit Mass Effect. The catalyst and his solutions come out of no where while ignoring what were the major themes of game until that point.
Common sense should have told us about the Catalyst's existence from the very beginning. Simply put, there is no believable way that the Reapers would even exist and work together with such unision if they were free willed and free thinking. There would be conflict among their own ranks, different opinions, different options, just like everyone else. The fact that they are such a united front with a very specific and singular function is a blatant sign that something was pulling their strings behind the scenes.
I would bet every penny I will ever earn that the group of people who seriously thought this was small enough to be almost negligible against the greater player base of Mass Effect. No one I have ever spoken to about this game had even the slightest suspicion that there was a controller. Two reasons.
One, Sovereign throws that out the window by suggesting that each Reaper is an individual.
Two, we have another machine race in Mass Effect that acts with a singular purpose and isn't guided by a controller.
Modifié par The Grey Nayr, 15 septembre 2012 - 03:42 .
Wall of Text:The Grey Nayr wrote...
sharkboy421 wrote...
I would still feel pretty much the same. The EC and Leviathan, while good, do not address what I feel is the main problem with the endings: they do not fit Mass Effect. The catalyst and his solutions come out of no where while ignoring what were the major themes of game until that point.
Common sense should have told us about the Catalyst's existence from the very beginning. Simply put, there is no believable way that the Reapers would even exist and work together with such unision if they were free willed and free thinking. There would be conflict among their own ranks, different opinions, different options, just like everyone else. The fact that they are such a united front with a very specific and singular function is a blatant sign that something was pulling their strings behind the scenes.
The Reapers given purpose may have changed from stopping dark energy(the original ending plan that apparently left with Drew Karpyshyn) to stopping wars between organics and synthetics(Casey and Mac's new idea,) but the Catalyst has to exist in both to explain to Shepard and give him the choice. Whether you Destroy or Sacrifice, or whether you Destroy, Control, or Merge.
Also they aren't the "Catalyst's solutions" either. He's simply explaining what the Crucible's addition to his being enables. Aside from being a fan of synthesis, he doesn't push you one way or the other and all are possible even if he wasn't around and just stayed silent.
1) How the hell did you come up with that.The Grey Nayr wrote...
Common sense should have told us about the Catalyst's existence from the very beginning. Simply put, there is no believable way that the Reapers would even exist and work together with such unision if they were free willed and free thinking. There would be conflict among their own ranks, different opinions, different options, just like everyone else. The fact that they are such a united front with a very specific and singular function is a blatant sign that something was pulling their strings behind the scenes.
The Reapers given purpose may have changed from stopping dark energy(the original ending plan that apparently left with Drew Karpyshyn) to stopping wars between organics and synthetics(Casey and Mac's new idea,) but the Catalyst has to exist in both to explain to Shepard and give him the choice. Whether you Destroy or Sacrifice, or whether you Destroy, Control, or Merge.
Also they aren't the "Catalyst's solutions" either. He's simply explaining what the Crucible's addition to his being enables. Aside from being a fan of synthesis, he doesn't push you one way or the other and all are possible even if he wasn't around and just stayed silent.
Modifié par KENNY4753, 15 septembre 2012 - 03:44 .
The Grey Nayr wrote...
One, Sovereign spoke in metaphor and hyperbole. "We are each a nation" meant that they are each made of a nation of people. Even then, the very concept of the Reaper cycle is too elaborate and thorough. He also said that they "have no beginning or end" which, given the fact that he a machine, is feasably impossible.
Two, the Geth Heretics were being guided by Sovereign because they worshipped him. And to be fair, there was nothing confirming to the player that there weren't separate factions. Believing that all Geth worshipped the Reapers was subjective assumption.
The Grey Nayr wrote...
If you paid any attention, you'd know that the only person who dies with Control or Synthesis is you.(Control actually immortalizes you in a way)
Destroy only kills synthetics, unless you have an unjustifiably low EMS, in which case it causes catastrophic damage.
Believing every option kills everyone is a joke given the epilogue, which was meant to show what happens to the galaxy AFTER you use the Crucible.
Your sig says "victory, at any cost," but apparently that's just Tarquin talking. because the Crucible is a cost too high to some for completely ridiculous and deluded reasons.
Modifié par N7 Lisbeth, 15 septembre 2012 - 04:04 .
N7 Lisbeth wrote...
So no. I never saw victory. And yes, I liked the scene in which Tarquin gives his life to succeed. His was a clear choice, one free of doubts or tricks. We were not *half* as lucky as him. I'd give anything for an easy decision like he had.
The Grey Nayr wrote...
Jade8aby88 wrote...
The Grey Nayr wrote...
Jade8aby88 wrote...
still bad, it's not just the Catalyst, it's the choices. The whole she-bang.
To be fair, the game's final choice would have to be the hardest of all to make.
Every choice has its ups and downs and keeps the resolution bittersweet.
For even one choice to be easy and be perfect would do a disservice to the series and to the player. Yet people believe they are entitled to an ethically correct easy choice with a perfect ending.
To be fair, when did I ever say I want a perfect ending?
And that's bullcrap. Destroy in the vanilla game was the only ending as far as I'm concerned. It's not a hard decision to make when the other two are answers to a problem that doesn't and more importantly, shouldn't exist in the ME universe.
They would be good concepts in another game or film. But not for ME.
On whose authority? Yours? I think the people who made the game, who have a bit more insight and context into their creation than you or any one of the haters, would be more fit to say what is or isn't a good concept.
Destroy means forsaking Legion's sacrifice and/or screwing over EDI because you either want to live for your LI or just don't trust the Catalyst.
Control means turning the Reapers into a force for good at the cost of carrying the burden for all eternity.
Synthesis means equality and freedom for everyone at the cost of your own life.(It is actually the easiest choice to make)
Each has a different moral aspect attached to it.
And I was saying exactly what the Extended Cut showed about Control and Synthesis before it even came out. Because I studied the facts, studied the lore, and kept an open mind. But I got mocked for it, and the EC was sweet vindication.
Modifié par Jade8aby88, 15 septembre 2012 - 04:14 .
Red Dust wrote...
Most of all, it needed a final boss fight. A boss fight is.. It's hard to describe. It's the hollow feeling in the pit of your gut. You'll know, when you've played enough games; you'll have a sense when you've stepped into a boss arena. You can feel when the story calls for an epic confrontation, and when that doesn't materialize I know I am left disappointed.